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Immersion Gameplay: Football for Real

salpipatarecas

Youth Team
But that is true that a team that plays at home has more chances to make a better score than when it plays away against the same team.
You know...for example if chelsea plays home against Manchester United, it will probably have more ball possession and more chances to score. And if it plays at Old Trafford, the opposite happens. That's what I think
 

salpipatarecas

Youth Team
And for example a Manchester City-Fulham. MC will probably dominate the game because it is stronger and plays home. It can even hammer fulham. But if fulham plays home, the game will be more balanced because of the "home factor" that fulham takes advantage of
 

Robalex

Youth Team
bangus;3321685 said:
No. I spoke with Andrea about this several pages back. There are codes in the product file and in the db that can be tweaked to prevent the CPU from shifting into hyperdrive. Those hyperdrive cheat boosts are what causes the gameplay imbalance, where a tier 3 CPU team will run circles around a top-flight User squad.

In the product file, there are a number of values pertaining to morale change, emotion change, mentality change, team chemistry effects and home and away effects. Change the values of all those from 1 to 0. Also, there's a match intensity table in the db that regulates how intense the cpu plays, depending on score and time remaining. Default values are from -1 to 2. I set them all to 0.

Bangus,
I can see that in your product.ini file line: CPUAI_USE_MENTALITY = 1
mentality is active, I was confused because above post. Do you think CPU is not cheating when MENTALITY is active?
 

Robalex

Youth Team
salpipatarecas;3321837 said:
And for example a Manchester City-Fulham. MC will probably dominate the game because it is stronger and plays home. It can even hammer fulham. But if fulham plays home, the game will be more balanced because of the "home factor" that fulham takes advantage of


I think so too. I play real football in a regional league, and when we go away it seems our strengths are reduced, we play home, that's better, supporters, our pitch, the vision, all changes.
Furthermore, if you get the latest league statistics from Argentina, Spain, Italy and England you'll see that main teams has 50% to 55% home wins, 25% ties and 20% to 25% away losses
 

Robalex

Youth Team
I've tried 5 games with new product.ini from bangus and final scores are pretty much realistic, so, that's great news.

Some silly examples:
MILAN 4-0 BEERSCHOT
BBERSCHOT 3-4 MILAN
BORUSSIA 6-0 BEERSCHOT
BEERSCHOT 1-2 BORUSSIA
STUTTGART 0-1 BEERSCHOT (UPS... latest one?? what is going on with Stuttgart... I have to try with other teams instead of Beershot ;)
BUT THATS WHAT I LOVE FOOTBALL, YOU NEVER KNOW WHAT COULD HAPPENS :D)
 

bangus

Starting XI
Robalex;3321984 said:
I've tried 5 games with new product.ini from bangus...
That's Andreapirlo's great product file, not mine! (Y) I only edited a few values and changed them from 1 to 0.
 

bangus

Starting XI
salpipatarecas;3321833 said:
But that is true that a team that plays at home has more chances to make a better score than when it plays away against the same team.
First, I'm not sure the home-away effect is even programmed that way. I have seen many times in FIFA where I would play at home, and the CPU would start the game in hyper mode and score a goal in the first couple of minutes. I would then stop, start a new game as the away team, and the CPU would play horribly, letting me run circles around them. It all seems backwards to me at times.

In theory I understand your argument and I know in real life "home" teams are always thought to have the advantage. I just personally would rather play the CPU based only on its team's ratings, with no programming boosts determining how well or how poorly the CPU plays.
 

bangus

Starting XI
Robalex;3321972 said:
Bangus,
I can see that in your product.ini file line: CPUAI_USE_MENTALITY = 1
mentality is active, I was confused because above post. Do you think CPU is not cheating when MENTALITY is active?
Use mentality is the same as use traits as I understand it. CPU players have mentality ratings and traits in the same way CPU players have defensive ratings and skill ratings. You want all that active, it's about players' overall skill level, not some artificial ratings boost.
 

salpipatarecas

Youth Team
bangus;3322062 said:
First, I'm not sure the home-away effect is even programmed that way. I have seen many times in FIFA where I would play at home, and the CPU would start the game in hyper mode and score a goal in the first couple of minutes. I would then stop, start a new game as the away team, and the CPU would play horribly, letting me run circles around them. It all seems backwards to me at times.

In theory I understand your argument and I know in real life "home" teams are always thought to have the advantage. I just personally would rather play the CPU based only on its team's ratings, with no programming boosts determining how well or how poorly the CPU plays.

Yes I understand your point of view....but that's what I would like to see in my Fifa 12. That's why I asked for the things that have to be edited to "activate" that home/away setting. But if there is no way to program it, I give up :P
 

Robalex

Youth Team
bangus;3322066 said:
Use mentality is the same as use traits as I understand it. CPU players have mentality ratings and traits in the same way CPU players have defensive ratings and skill ratings. You want all that active, it's about players' overall skill level, not some artificial ratings boost.

excelent (Y)
 

Robalex

Youth Team
salpipatarecas;3322156 said:
Yes I understand your point of view....but that's what I would like to see in my Fifa 12. That's why I asked for the things that have to be edited to "activate" that home/away setting. But if there is no way to program it, I give up :P

NEVER GIVE UP! :bob:

try to leave home and away with 1 and see what happens, you need to open product.ini file I've sent you and search for that line, is not difficult!
 

tomek_m

Club Supporter
Robalex;3321972 said:
Bangus,
I can see that in your product.ini file line: CPUAI_USE_MENTALITY = 1
mentality is active, I was confused because above post. Do you think CPU is not cheating when MENTALITY is active?

Hi guys,
Where can I download Bangus product.ini?
The similar is with AdreaPirlo21 latest one. I noticed that this is popular in this forum that the updated patches aren't seen in the first thread. In the first thread there is very often the first patch and then if You want to find any update You have to go through 20 sites, sometimes it is about 1 hundred (example Fifa10 CEP, I am complaining now however I placed uptade also in the 1 hundred something:)). But generally all patchmakers could You change a bit approach and try to place Your patches in the first thread. In this way more people would know that You updated patch. Thanks
 

Robalex

Youth Team
bangus;3322057 said:
That's Andreapirlo's great product file, not mine! (Y) I only edited a few values and changed them from 1 to 0.


Yes bangus, Its AndreaPirlos' one, but with your adjustments, for us, the crazy guys that watch CPUvsCPU exhibition games has been, at least for me, a Christmas gift!! :biggrinx:
 
tomek_m;3322172 said:
Hi guys,
Where can I download Bangus product.ini?
The similar is with AdreaPirlo21 latest one. I noticed that this is popular in this forum that the updated patches aren't seen in the first thread. In the first thread there is very often the first patch and then if You want to find any update You have to go through 20 sites, sometimes it is about 1 hundred (example Fifa10 CEP, I am complaining now however I placed uptade also in the 1 hundred something:)). But generally all patchmakers could You change a bit approach and try to place Your patches in the first thread. In this way more people would know that You updated patch. Thanks

Bangus doesn't have a released product.ini; he edited mine and gave the tips on the last two pages.
ALL my updates are on the first page, with exception to my DB.
 

Robalex

Youth Team
AP21 GP Maker :)
Did you finally solve the issue with your PC and FIFA12? When will we have the privilege to have your latest FIFA12 GP release?

Do you have FIFA13? I do and I don't like the gameplay, but I do not remember how FIFA12 was at the beginning :D
 
Robalex;3322461 said:
AP21 GP Maker :)
Did you finally solve the issue with your PC and FIFA12? When will we have the privilege to have your latest FIFA12 GP release?

Good news:
I resolved it, but I can't install any mods except my GP, which is ready for final testing. Whoever would like to test, please PM me. Testers will receive the file tonight.

New improvements:

1. Since many of you like Bangus's tweaks, I have implemented them into my .ini, but the matchintensity table in the DB will have to be manually edited as not everyone's DB is the same.

2. Lower agility and pass accuracy. Game speed overall is slightly slower.

3. Physicality and collisions are harder. More players fall and dive as in real life. CR7 falls when tackled:innocent_smile_1:
Also, as a special feature, violent tugging on an opponent player causes them to fall down! This results only when the player being tugged has low balance. I'm trying to get this to occur frequently because I have only seen this happen twice in 3 matches.

4. (Work In Progress) This is, by far, the thing that has been bugging me the most: Trying to get the Ref to give more fouls and cards, but also having good judgement. Finishing this will be the final touch for my gameplay, so if anyone has tips, send me PM.

For now, situational tweaking is in progress. Card strictness is higher in some instances, as in a violent push-pull foul.
Foul strictness and AI tackling is the hardest, and I devote most of my time to fix this issue.

Cheers,
~AP21
 

Aditilak

Club Supporter
AndreaPirlo21;3322494 said:
Good news:
I resolved it, but I can't install any mods except my GP, which is ready for final testing. Whoever would like to test, please PM me. Testers will receive the file tonight.

New improvements:

1. Since many of you like Bangus's tweaks, I have implemented them into my .ini, but the matchintensity table in the DB will have to be manually edited as not everyone's DB is the same.

2. Lower agility and pass accuracy. Game speed overall is slightly slower.

3. Physicality and collisions are harder. More players fall and dive as in real life. CR7 falls when tackled:innocent_smile_1:
Also, as a special feature, violent tugging on an opponent player causes them to fall down! This results only when the player being tugged has low balance. I'm trying to get this to occur frequently because I have only seen this happen twice in 3 matches.

4. (Work In Progress) This is, by far, the thing that has been bugging me the most: Trying to get the Ref to give more fouls and cards, but also having good judgement. Finishing this will be the final touch for my gameplay, so if anyone has tips, send me PM.

For now, situational tweaking is in progress. Card strictness is higher in some instances, as in a violent push-pull foul.
Foul strictness and AI tackling is the hardest, and I devote most of my time to fix this issue.

Cheers,
~AP21

Amazing News..Waiting for the final release eagerly.
 

Robalex

Youth Team
IMO the best MOD for FIFA12 ever created, great effort, it seems there is a lot of effort to test-adjust-test again

Game is smooth offering realistic and balanced gameplay (team and players) limited of course by game possibilities. It's almost perfect! Congratulations bro!.

For those who play career mode will be more than satisfied. For us that use the game as a "managerial mode" CPU vs CPU we only need to deactivate moral, emotional engine and few other adjustments, some are coming in the latest product.ini file, some others are Bangus advises.

Is this MOD arrives too late? I do not think so, FIFA13 will need a long long way to be as realistic as FIFA12 with this MOD. Then, we will have more time to enjoy thanks to AndreaPirlo21
 


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