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[Idea] Performance-based player attributes

shek

Club Supporter
In the real world, player's rating is determined by the player's performance: the number of goals, successful passes, dribbling skills, free kick goal rates, number of goal assists, successful saves etc.
For example: Javier Hernandez's rating boosted after his world cup goals, Rooney's rating drops after his recent down performances.

However this is not the case in the game where the attributes of each player follows a predetermined database. A player's overall rating stays at his low preset limit even if he is the season's top scorer; A player's overall rating can still grow by a huge amount even he doesn't play any match or training at all. This doesn't make any sense!

This is where a performance-based player attribute makes more sense. Imagine each player's crossing attribute grows depend on the number of successful crosses, long shot attribute grows depend on the number of long shot on target etc. I think this will be more realistic then a set of pre-guessed grow curve.


Your inputs are welcome
-Shek
 

shek

Club Supporter
PS: I know it's impossible to have mods to implement this idea. I wanted to post this to the main EA sport forum but I couldn't gain access to that forum somehow :/ , can someone please repost this in the EA sport forum if people support this idea? So it can be heard by the officials..
 

StevePitts

Senior Squad
The game does already attempt to do something along the lines you are suggesting, eg. each successful free kick goes towards improving the player's free kick attribute, but there are a couple of bugs that break the process for most and some attributes seem to be really difficult to affect (eg. dribbling) whereas others respond too easily (eg. marking). I agree that having players develop along pre-determined growth curves is unrealistic and that there ought to be both a more random element to player improvement (so that the same player doesn't develop in exactly the same way in every manager mode) and that a player should only improve in those areas that he gets the chance to exercise (although that would also require better emulation of things like reserve team games)
 


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