i never believed id say this about a football/championship manager game but...

monkeyhappy

Senior Squad
its sh!t! how am i supposed to win anything? its impossible to keep a lead, get a lead and stop leaking early goals!

if you want to show me how to stop any of these problems feel free (H)

my arm may be twisted, only slightly
 

yoyo913

Team Captain
I think in this version they definitly made it more challanging (perhaps more realistic). The only way I can play a fun game without cheating (downloading tactics, using FM scout/FMM) is if I pay ALOT of attention to detail and usually play matches in full time.
 

Zlatan

Fan Favourite
I've given up on FM 2007 really. I just can't get into it. I hope FM 2008 will be lots and I mean lots better.
 

PSVFOREVER

Fan Favourite
I actually got into FM07 the last couple of months. It's the first CM/FM game that gives me a challenging PSV-game. In other versions, playing with PSV was way too easy, but now it's challenging.
 

ShiftyPowers

Make America Great Again
I don't like how the computer goes to a 4-2-4 in the last 15 minutes and always gets a goal. Shouldn't I be overrunning their midfield?
 

NIDOKING

Senior Squad
If they go 4-2-4, usually, computers play long passes with this, completely ignoring midfield-game, so, I try to get better positioning and jumping people, and it kinda works. When I recover the ball, I try to play a slow-minded football, with a lot of waste time, and basing my play on the wings.
 

Daz

Everyone's Favourite Diabetic
ShiftyPowers;2340507 said:
I don't like how the computer goes to a 4-2-4 in the last 15 minutes and always gets a goal. Shouldn't I be overrunning their midfield?
i know the exact feeling, its pretty retared tbh. I've got to the point that i've reinstalled and gone back to before the latest patch... before that i didnt seem to have such a problem with the annoying opposition tactics.
 

juventusita

Senior Squad
The 4-2-4 is interesting because I have come to think it's not so much the formation as it is the AI just being like "**** you" and screwing you over.

I've played teams that played 4-2-4 from the start (Leeds did it against me, very strange) and I hammered them 8-0, 10-0, etc. The tactic itself is crap. It's just a stupid cheat in the last 15 minutes of a game. If i'm winning by a goal late, I EXPECT to tie or lose.
 

ShiftyPowers

Make America Great Again
Well, it's not as big of a problem for me now, but it's because I go super defensive in the last 20 minutes. Why not the last 15 when they switch tactics? Because I don't want to take the chance of not getting to the tactics screen in time. But yeah, up by 1 goal I just sit on it now like Liverpool.
 

Zlatan

Fan Favourite
Just crowd your midfield. Problem solved.

I've never installed the newest patch BTW. Because it's so buggy, but also because I don't really play FM 2007 anymore.
 

garlei

Senior Squad
There are so many options to tweak.

Pay attention to the highlights and you will see how you are leaking the goals. Mistakes by full-backs? Too much space in midfield? Slow center-back

Try adjusting "player instructions" for every single player. helps me that way.

To defender a lead, consider this:
=======================

Play 2 or 3 defensive midfielders towards the end of the game, move the slider to "narrow" team shape, waste time.

Pick a fast striker and choose him as the target man. Make him dribble with the ball, slide that to maximum. Then check "run onto ball" for target man supply. Disable the playmaker function so the ball won't go through the midfield. Check cross ball from both wings.

Now all the players will boot the ball to the target man, who will then run to the corner flag to waste time.
 

yoyo913

Team Captain
Hillarious and well thought out post by wwfan off of the SI forums:

SI Development Meeting: First Thoughts FM08

Ok guys. Thanks for coming. The first thing on today’s agenda is the general ease in which users can beat the AI standard tactics. Any ideas?

Well, we’ve been working on a few things. One of the problems in previous games was the AI not choosing the correct tactics for the correct situation. We think we have made it a bit smarter, so it won’t just try to play aggressively for 30 secs when one-nil down, but instead for the last 15 mins. We also think the AI should recognise when a 0-0 is a good result and try to shut up shop from the outset. However, they should try to get back in the game at some point if they go a goal down.

So, basically you envision the AI getting smarter and more tactically astute.

Yes. It does mean we will have to program in some slightly weird formations, such as the 4-2-4 and the 3-3-2-1-1, but we do think most users will recognise these being replications of actual 'throw caution to the wind' or 'defend and all costs' tactics. We have also decided to program valiables such as frustration and complacency which will make the unrealistic 45-match unbeaten runs of previous versions much harder to achieve.

Now, I can see where you’re coming from, and obviously a smarter AI would make the game both more realistic and difficult, but I have another idea.

Ok, shoot.

Well, my idea is to screw the user. We’ll make the game so tactically unsophisticated a reasonably intelligent chimp could design a system to outwit it, but we’ll program in cheat codes for the AI to actually stop anyone from winning.

So, how do you see this working?

Well, once the AI recognises the brilliance of the user tactic (usually 7 matches in to the season) and that it can't cope with the disparity in sophistication, it will immediately enter cheat mode.

Which is?

Well, basically cheat mode will work like this. Once it recognises the brilliance of the user tactic, the game will do three things. Firstly, the AI keeper, no matter his stats, will automatically play with a CA of 200. Every shot will be meat and drink to him, so even if the defence are unable to cope, he will save the kitchen sink.

Ok, and?

There will also be a Brazil mode. If the user does score against the superkeeper, the Brazil mode kicks in. What this does is to immediately lower the relative abilities of the user-controlled players to roughly the equivalence of the Sheffield Steel Foundries Second Team circa 1983, whereas the AI will take on all the qualities of the Brazil 1970 vintage. No matter what the user does tactically, the AI will score a minimum of two goals in the last 10 mins, possibly more. It won’t kick in until the last 10 mins as the user will cotton on if it happens too early and they keep on losing by 6 or 7 goals.

And the third idea?

We’ll implement a winning streak cheat. If the user strings together too many wins, we’ll implement the Babel cheat. This will stop his players from being able to speak the same language for half a season, so they won’t understand his instructions and run around like headless chickens. He’ll slide down the table faster than a stripper down a pole.

So, basically the user has no chance?

Well, despite these safeguards, there may be some tactical loopholes we haven’t envisioned which the user may be able to exploit. If this happens we have one more card.

Being?

We’ll instigate the injury cheat. All first team players will go down injured in the space of two weeks, so the user will have to field his U18 side. It won’t matter how he sets up his training, he’ll be without his best players for months.

Ok. Personally, I think the realistic game engine to be a better option, but I guess we should vote.

So, on the table we have two items. One, make the engine more realistic and the AI more tactically sophisticated. Two, code in four cheats to stop users from ever being able to win. Can I have a show of hands? . . . . . OK, it looks like the ‘cheats’ have it. We better tell the mods and regular board users to start writing the ‘Realistic and Improved AI’ threads right now. Can we post out the brown envelopes by the weekend? Great. Once we have this done we can start the coding, and as coding cheats is easier than trying to code realistic simulation I can spend more time sipping Pina Coladas in the SI mansion while playing Everquest. I’m a level 12 rodent with a second-class honours in fairyland witchcraft, you know!
 

Áļéאָ

Fan Favourite
meh, its not that hard :D
They just need to make this tactic cracking little less obvious, or make tactics less... crackable. Yeah, and probably make it easier for user teams to score after corners/freekicks
 

ShiftyPowers

Make America Great Again
alex13;2350709 said:
meh, its not that hard :D
They just need to make this tactic cracking little less obvious, or make tactics less... crackable. Yeah, and probably make it easier for user teams to score after corners/freekicks

You've obviously never had Beckham in your team. I once bought some Brazilian youngster with I think semi-random stats, and it turned out he only had 4 good stats. 20 for Free Kicks, 20 for Long Shots, 20 for passing, and maybe 15 for pace. Stuck him on the right wing, hope he didn't kill me in the run of play, and let him do his magic on set pieces. From free kick shots, he probably scored every 2.5 games, and had numerous assists from set pieces as well. Think his name was Jean.
 

Áļéאָ

Fan Favourite
ShiftyPowers;2350719 said:
You've obviously never had Beckham in your team. I once bought some Brazilian youngster with I think semi-random stats, and it turned out he only had 4 good stats. 20 for Free Kicks, 20 for Long Shots, 20 for passing, and maybe 15 for pace. Stuck him on the right wing, hope he didn't kill me in the run of play, and let him do his magic on set pieces. From free kick shots, he probably scored every 2.5 games, and had numerous assists from set pieces as well. Think his name was Jean.

nope never, and Im proud of that :D
 


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