Created = Combined...
This means i did not create the gameplay, i simply combined some gameplay patchers values, this means the good sides of waht is in their patch. I realized that there are so many patches out there and some of them are good in certain areas and some of them are terrible in. So i picked one patch, its Rayes gameplay patch and what i did was installed his aicpu.big and ini.big and formdata.kpr, when i checked it out i was impressed with the cpu gameplay, but i didn't like the physics at all. So what i did was installed ike's patch and opened his ini.big file and then placed most of the physics values on to my soccer.ini file. After doing so i had almost a perfect game. I needed some individual AI, and there is no better out there, despite our recent disputes, than Sameer Munot, so i found the individual AI paramters and copied and pasted them over the ind. AI paramaters of Rayes aicpu.big file. So i got individual AI, awesome, i tested it out and Beckham was crossing perfectly and realisticly, perfect almost everytime, it was perfect and it had the perfect physics to go wtih it. Then i wanted a lil more diversity. So i downloaded Sameer's Gameplay Raptor and just installed teh new formations, not the individual ones, but the new formations, thats it. So im set with formations. I tested out everything and i was a lil upset with the goalie paramters of Rayes. So i put in my own values that I had from my own gameplay patch that i uploaded a while back. Put the values in my soccer.ini file and voila, highly realistic goalkeeping. And last but not least I put in the skills moves for cpu. Belive me guys, I didn't think i would get anything so incredible, but i have. I am extremely excited to tell you, I have finally experienced realism in this game, do not be ignorant I highly recommend doing what i did. See, i would just upload it, but I dont wanna be called out for plagiarism or ne sort of crap that can be pulled around here, if you really do want pointers you need to email me @ [email protected]
OKay, my results....
In a minute i'll post some MATCH FACTS screenshots, but lemme tell you how the AI plays and the benefit of each individual patchmakers patch.
RAYES-- He has created the most balanced AI gameplay. The passes are smooth and crisp and I mean crisp. There is so much realism in the passes it's ubelievable, from one touch to one-two's to first time shots to rebound shots. One thing I loved about this alos was the formdata.kpr file, this brought an incredible formation of having two defenders always near teh goalie when defending, tehrefore there are no more crappy crossing goals, SORRY BECKHAM. And as a user it is incredibly hard to get by the AI, the defense is rock solid , I have yet to score from a cross... I just love the way the AI possessed the ball, they respond to the moment in time and it is just fantastic.
SAMEER-- What can I say, he's one of the best out there in what he does. His formation helped alot in matters of diversity for this gameplay and it is very important to have to achieve teh realism i have experienced. And of course the ind. AI is always a plus, there are many players, it took my so long to copy and paste it ( meaning i had to hold down and scroll for over 5 minutes). You can just tell who is edited, the skill is incredible and it just makes those players stand out as expected.
IKE-- Ike has just released his own patch with the new excellent shooting system, i loved it, but i didn't love it that much to make it permanent. He is a very good person and very helpful when i was making my own patch, which i gave up because I have found this one,hehe. His physics for lobs and shots are spot on, there is no more of this baloon b.s and no more ****ty shots, no it is pure class, if you wanted you could put his new patch elements in too by just putting those values in the soccer.ini file.
ME--- I basically added in some things. Such as goalie paramaters, editing on that basis. Umm, I also adjusted some of the aicpu from Rayes, thought the cpu did a bit too much long balls so i adjusted that. And I also put in so the cpu will miss, note to patchers, this is KEY, seriously, the cpu can't be perfect on target all the time, put it in your freaking patches for your next release,lol. Umm,what else did i do...i think that's about it, i had alotta fun experimenting and i'm happy now.
so that's about it, i just want to say thainks to you great gameplay patchmakers and who woulda thought that if you guys had worked togetehr i wouldn't have had to write this damn thread.
ok, here are some screenshots from my season with Feyenoord in the Champions league. I'm showing about 3-4 'cause i want you guys to notice the consistency between me and the cpu, it is perfect and very realistic.
peace
m.l
This means i did not create the gameplay, i simply combined some gameplay patchers values, this means the good sides of waht is in their patch. I realized that there are so many patches out there and some of them are good in certain areas and some of them are terrible in. So i picked one patch, its Rayes gameplay patch and what i did was installed his aicpu.big and ini.big and formdata.kpr, when i checked it out i was impressed with the cpu gameplay, but i didn't like the physics at all. So what i did was installed ike's patch and opened his ini.big file and then placed most of the physics values on to my soccer.ini file. After doing so i had almost a perfect game. I needed some individual AI, and there is no better out there, despite our recent disputes, than Sameer Munot, so i found the individual AI paramters and copied and pasted them over the ind. AI paramaters of Rayes aicpu.big file. So i got individual AI, awesome, i tested it out and Beckham was crossing perfectly and realisticly, perfect almost everytime, it was perfect and it had the perfect physics to go wtih it. Then i wanted a lil more diversity. So i downloaded Sameer's Gameplay Raptor and just installed teh new formations, not the individual ones, but the new formations, thats it. So im set with formations. I tested out everything and i was a lil upset with the goalie paramters of Rayes. So i put in my own values that I had from my own gameplay patch that i uploaded a while back. Put the values in my soccer.ini file and voila, highly realistic goalkeeping. And last but not least I put in the skills moves for cpu. Belive me guys, I didn't think i would get anything so incredible, but i have. I am extremely excited to tell you, I have finally experienced realism in this game, do not be ignorant I highly recommend doing what i did. See, i would just upload it, but I dont wanna be called out for plagiarism or ne sort of crap that can be pulled around here, if you really do want pointers you need to email me @ [email protected]
OKay, my results....
In a minute i'll post some MATCH FACTS screenshots, but lemme tell you how the AI plays and the benefit of each individual patchmakers patch.
RAYES-- He has created the most balanced AI gameplay. The passes are smooth and crisp and I mean crisp. There is so much realism in the passes it's ubelievable, from one touch to one-two's to first time shots to rebound shots. One thing I loved about this alos was the formdata.kpr file, this brought an incredible formation of having two defenders always near teh goalie when defending, tehrefore there are no more crappy crossing goals, SORRY BECKHAM. And as a user it is incredibly hard to get by the AI, the defense is rock solid , I have yet to score from a cross... I just love the way the AI possessed the ball, they respond to the moment in time and it is just fantastic.
SAMEER-- What can I say, he's one of the best out there in what he does. His formation helped alot in matters of diversity for this gameplay and it is very important to have to achieve teh realism i have experienced. And of course the ind. AI is always a plus, there are many players, it took my so long to copy and paste it ( meaning i had to hold down and scroll for over 5 minutes). You can just tell who is edited, the skill is incredible and it just makes those players stand out as expected.
IKE-- Ike has just released his own patch with the new excellent shooting system, i loved it, but i didn't love it that much to make it permanent. He is a very good person and very helpful when i was making my own patch, which i gave up because I have found this one,hehe. His physics for lobs and shots are spot on, there is no more of this baloon b.s and no more ****ty shots, no it is pure class, if you wanted you could put his new patch elements in too by just putting those values in the soccer.ini file.
ME--- I basically added in some things. Such as goalie paramaters, editing on that basis. Umm, I also adjusted some of the aicpu from Rayes, thought the cpu did a bit too much long balls so i adjusted that. And I also put in so the cpu will miss, note to patchers, this is KEY, seriously, the cpu can't be perfect on target all the time, put it in your freaking patches for your next release,lol. Umm,what else did i do...i think that's about it, i had alotta fun experimenting and i'm happy now.
so that's about it, i just want to say thainks to you great gameplay patchmakers and who woulda thought that if you guys had worked togetehr i wouldn't have had to write this damn thread.
ok, here are some screenshots from my season with Feyenoord in the Champions league. I'm showing about 3-4 'cause i want you guys to notice the consistency between me and the cpu, it is perfect and very realistic.
peace
m.l