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Gameplay Flaws

bangus

Starting XI
So Mick, what are you going to do about this, that's the question. We've all been editing FIFA around for years, including you obviously, so you should already know there are fixes or partial fixes for all three issues. You can either make threads like this one, or you can get busy and read the editing threads and find out how to fix things. It's your choice.
 

Mick-S

Youth Team
cpu pass back/ not sure there is a fix for this
offsides/ yes have managed to bring that down
fouls/ not sure how to get more, given refs easy whistle but still only get 2 or 3 fouls a game, where in RL they get about 10 per game ave.
 

bangus

Starting XI
The foul fix has been discussed here for years. I edited FIFA 13 to the point where the CPU was getting called for 20-25 fouls and 6-8 cards per game, so many that I had to cut back on my foul fix edits. All of this has been talked about, Fidel's threads in particular.

As for the CPU passing back, there are a dozen or more edits and ways to force the CPU to stop its forward attack mentality, and instead have it stop, regroup, pass the ball back, etc. One easy edit is to set all players' attack work rates to low, and defend work rates to high. That can be done in two minutes using DBM. Player ratings are also part of the problem. But once speed, accel and agility ratings are lowered, and pass error raised and pass speed lowered, FIFA plays like a whole new game. It's no longer possible for the CPU to simply grab the ball and sprint up the pitch. Editing ratings "forces" the CPU to readjust the manner in which it attacks, and that's because editing changes the way in which the game engine interacts with the player ratings.

Example: Lower speed/accel ratings to 20, lower pass speed to 30, and then watch the CPU cheats on legendary "disappear." They don't actually disappear, they're still there, but they're no longer as effective. The CPU can no longer run unrealistically fast, can no longer pass with speed and precision, and can no longer out-run your players and receive those passes. AND when they can longer no longer always get into a positional attack advantage, they PASS THE BALL BACK, and regroup to try to attack again.
 

Grimbarian

Youth Team
Mick-S;3758971 said:
still only get 2 or 3 fouls a game, where in RL they get about 10 per game ave.

People forget that in Fifa we play much shorter halves, I play 10 minute halves and generally see an average of about 5 or 6 fouls per match, multiply that by the appropriate amount for 90 minutes and that's 22 to 27 fouls in a 90 minute match which would be pretty high.
 

Mick-S

Youth Team
well I edited Fifa 13 pretty much to how I wanted it to play and agree with using Fidels gameplay had quite a few fouls, didn`t bother with Fifa 14 so been a while since I done any editing, had a lot of info about editing Fifa 13 but lost it all with a hard drive crash two weeks ago ( smacks self in mouth for not having it backed up).
have tried everything to increase fouls but still lucky to get 3, using Moddingway matrix DB and Fidels 2.8 cl ini
 


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