Full UCL 04/05 until 19/20 project addon

V.K

Starting XI
Season 14-15 clubs added (maybe not final list but for european cups it's done):

Full UCL 14-15 (32 teams) more:
Dynamo Kiev 14-15
VFL Wolfsburg 14-15
KAA Gent 14-15
Club Brugge KV 14-15
R Charleroi SC 14-15
Standard CL 14-15
KV Kortrijk 14-15
Lazio Roma 14-15
ACF Fiorentina 14-15
SC Napoli 14-15
Genoa CFC 14-15
Sampdoria 14-15
Inter Milan 14-15
Torino Calcio 14-15
Milan AC 14-15

Season 15-16 clubs added (same remark):

Full UCL 15-16 (32teams) more:
CSKA Moscow 15-16
Villareal CF 15-16
SC Braga 15-16
Athletic Bilbao 15-16
Sparta Praha 15-16
Club Brugge KV 15-16
Standard CL 15-16
RSC Anderlecht 15-16
KRC Genk 15-16
KV Oostende 15-16
SV Zulte Waregem 15-16
SC Napoli 15-16
Inter Milan 15-16
Fiorentina 15-16
US Sassuolo 15-16
Milan AC 15-16
Lazio Roma 15-16
Chievo Verona 15-16
Empoli FC 15-16

Time for graphics check and screens :D
Impressive!
Regarding MWM versions, let me know which ones are missing, I will try to look for mirror links on Russian gaming websites.

Of course it is your project and your design choices, but personally I am a fan of 100% authentic and complete teams e.g. only that season's kits, all players that played during that season (because for example if we only inclde 18 players for Chelsea 2014-15 who played the most minutes, that would mean that we exclude Schurrle, Cuadrado, Loftus-Cheek etc).

In fact, I have been thinking about the idea of unifying all MWM and FIP mods (major teams/leagues) into one 13-14 mod, taking into consideration all of them being in FIFA14 format already (so no file format conversion needed), that would probably be the best way to start, bringing all these seasons together all in the same database, meaning there'd be Premier League 13-14, Premier League 14-15 and teams like Arsenal 13-14, Arsenal 14-15 with random IDs (not Career Mode oriented option, but includes teams from all seasons for tournaments and friendlies);
The next possible step would be exporting/converting the graphics and DBs from FIFA 13, 12 and 11 (if feasible, similar format but not identical to 14) to expand the scope of the seasons back to the past.

Basically to save everything that has been made for FIFA in the 2010s :)


As for the adboards - unfortunately I havent been collecting them specifically but I can send you what I have.
 

FinoAllaFineADP

Club Supporter
Of course it is your project and your design choices, but personally I am a fan of 100% authentic and complete teams e.g. only that season's kits, all players that played during that season (because for example if we only inclde 18 players for Chelsea 2014-15 who played the most minutes, that would mean that we exclude Schurrle, Cuadrado, Loftus-Cheek etc).
I think that this is right, obviously is your addon @valambrosio2 , and you choose how do you want to do it, but we'd love if you could include complete squads, and taking advantage the fact that @V.K opined about this, i'll say a thing that i would like too hahaha, i really like when teams have all kits possibilities, for example, Juventus home kits with white shorts, but also with black shorts, that's something that add it more realism, for example, Juventus 16-17 blue away kit was originally with white shorts, but specifically playing agains Monaco in UCL semifinals they played with blue shorts, another example, is that Juventus always play against Milan with black shorts, but with rest of teams they play with white shorts, and i don't know if you could do it, Classic Patch do it on that way, and if you do it, i'd really appreciate it personally, but obviously is your addon, and you choose what you could do, however your work is being impressive!
 

valambrosio2

Club Supporter
Impressive!
Regarding MWM versions, let me know which ones are missing, I will try to look for mirror links on Russian gaming websites.

Of course it is your project and your design choices, but personally I am a fan of 100% authentic and complete teams e.g. only that season's kits, all players that played during that season (because for example if we only inclde 18 players for Chelsea 2014-15 who played the most minutes, that would mean that we exclude Schurrle, Cuadrado, Loftus-Cheek etc).

In fact, I have been thinking about the idea of unifying all MWM and FIP mods (major teams/leagues) into one 13-14 mod, taking into consideration all of them being in FIFA14 format already (so no file format conversion needed), that would probably be the best way to start, bringing all these seasons together all in the same database, meaning there'd be Premier League 13-14, Premier League 14-15 and teams like Arsenal 13-14, Arsenal 14-15 with random IDs (not Career Mode oriented option, but includes teams from all seasons for tournaments and friendlies);
The next possible step would be exporting/converting the graphics and DBs from FIFA 13, 12 and 11 (if feasible, similar format but not identical to 14) to expand the scope of the seasons back to the past.

Basically to save everything that has been made for FIFA in the 2010s :)


As for the adboards - unfortunately I havent been collecting them specifically but I can send you what I have.

I agree with you about rosters but the limit of 18-20 players for single years teams is for now needed to avoid to many players (new) added and space for players lying on the bench and taking database space (minaly player names) for only 1 teams on the bench. So, that means, for example, teams like Chelsea or many many others can have more players than 18-20 even in single years, because mostly those players are already in the database for other teams. I don't know if I explain quite good this concept, here's an example:
Juventus 14/15, 15/16 etc can have 20-25 players on the rosters, because they are already present players.
KV Kortrijk 14/15 or Ludogorets 14/15 have only 18 players because all the more on the bench would be added only for this team alone, using spaces on names table etc.

Yes, I'll send you names of needed updates when I found one particular missing :) I have also recovered graphics for previous seasons (10/11, 11/12 and 12/13). I have some mods for those years: recovered MW mod 13 Aio 2.2.0, CEP 11 (has all europeans leagues in clubs), fifa 12 original kits (thanks to Ovide), fifamania patch 11 and 14 (has italian graphics and CL/EL full kits teams are added), etc etc.
For now, I mainly miss:

Season 18/19 graphics: no Mw mod, fip patch hbz mod 18/19 is deleted... kits from fifa 19 converted to 16 make the game crashes mostly at kit selection.. so 2 solutions:
- export/reimport 18/19 kits from fifa 19 version fifa 16 manually (textures) but it's loosing lot of time.
- recover at least kit folder and adboards folder from HBZ mod 18/19 (maybe you have it??)

Season 17/18 graphics: no yet check if MW mod 17/18 aio is online, or at least kit folder and adboard folder season 17/18 would be needed.

For banners, flags etc I have everything, the can be duplicated :)

I'll publish list of needed stuff later, by season, when needed, but not for now :)
 

valambrosio2

Club Supporter
I think that this is right, obviously is your addon @valambrosio2 , and you choose how do you want to do it, but we'd love if you could include complete squads, and taking advantage the fact that @V.K opined about this, i'll say a thing that i would like too hahaha, i really like when teams have all kits possibilities, for example, Juventus home kits with white shorts, but also with black shorts, that's something that add it more realism, for example, Juventus 16-17 blue away kit was originally with white shorts, but specifically playing agains Monaco in UCL semifinals they played with blue shorts, another example, is that Juventus always play against Milan with black shorts, but with rest of teams they play with white shorts, and i don't know if you could do it, Classic Patch do it on that way, and if you do it, i'd really appreciate it personally, but obviously is your addon, and you choose what you could do, however your work is being impressive!

lot of alternate kits will be added (first for period 10-15, the one that is done) :) italian clubs will have all those particularities, let's say italian league has special interest and details on the mod ;)
 

valambrosio2

Club Supporter
By the way, I know it will please some of you:

All the 2010-15 clubs (5 years versions) have been properly added into..... last 2.4 Unica database with clubs and nationals teams mixed :D :D

That concerns then 2010-2015 UEFA clubs with 108 clubs teams on it.

that means you can play 2010-15 against other decades clubs teams or even Bulgaria 1994 againts APOEL Nicosia 2010-15 for the fun :D

let's be honest, single years club teams can not be added on this database unfortunately, but will try to add also 2015-20 clubs teams and NQ teams for 2000's / 2010's national teams tournaments :D
 

valambrosio2

Club Supporter
does someone know which is the maximum amount of kits that can be assigned to a team??
There's a limit of kits (I think it's around 8-10 per teams) on above which the game crashes at teams selection (example Dortmund with 8 kits different against Bayern with 8 kits make the game crashes, but it's maybe 9 or 10 kits I don't remind)

Can someone give the info?? that would avoid loss of time trying it...

This because of the assignment of graphics (alternate kits) to 10-15 clubs.
I planned to add like this for example:

Chelsea 10-15 : H/A/T kits season 11/12, 4T/7T kits season 12/13, 8T/9T kits season 13/14.

But if the limit is more, that can be more assigned as "classic" kits for a 4th and maybe 5th kit set..
 

V.K

Starting XI
I agree with you about rosters but the limit of 18-20 players for single years teams is for now needed to avoid to many players (new) added and space for players lying on the bench and taking database space (minaly player names) for only 1 teams on the bench.
I see!
Obviously I'm not saying it's necessary to add all the youngsters who played a few minutes, and I agree that for teams like Ludogorets 18-20 could be enough, but for bigger clubs, when a lot of players actually played, probably 11+7+7 would be desirable.

Then again, I have no idea about DB limitations, so just curious: if there are limits, does changing the names from Özil to Ozil help, like it was done in CP? I think that is fine.
Also, if the restrictions are so harsh, maybe one could consider dividing the DBs?
For example, DB No.1: single year teams only, 25 man squads, 2009-2020?


MW mod 13 Aio 2.2.0,
I believe 2.2.0 is already with 13/14 kits, if we need 12-13 with original F13 teams I believe FIFA 13 ModdingWay Mod 1.8.2 AIO was the latest version and I've been downloading.
I also recovered FIFA 11 Expansion Patch v1.4 from FifaDome but haven't checked yet if it's a AIO or just one update.

fifa 12 original kits
I also have F11 original + modded licensed kits for teams like Brazi, all converted if you need them (thanks to diazjesux)

hbz mod 18/19 is deleted
I have it. I'll try to upload adboard, kit, jerseyfont and kitnumbers folders if I can find the Google Drive space for all of it.
Also, please do not delete shoe folders from any of the recovered patches, and share them with me if possible - I'll definitely need them to complete the Sputnik collection.

Season 17/18 graphics: no yet check if MW mod 17/18 aio is online
FI XIV ModdingWay Mod Update 17.5.0 - AIO Season 17/18 is still available for download I believe.

does someone know which is the maximum amount of kits that can be assigned to a team??
Probably @ACICOG could help here as he must be the one who assigned many kits to CSKA 09-10 for example
 

valambrosio2

Club Supporter
I see!
Obviously I'm not saying it's necessary to add all the youngsters who played a few minutes, and I agree that for teams like Ludogorets 18-20 could be enough, but for bigger clubs, when a lot of players actually played, probably 11+7+7 would be desirable.

Then again, I have no idea about DB limitations, so just curious: if there are limits, does changing the names from Özil to Ozil help, like it was done in CP? I think that is fine.
Also, if the restrictions are so harsh, maybe one could consider dividing the DBs?
For example, DB No.1: single year teams only, 25 man squads, 2009-2020?



I believe 2.2.0 is already with 13/14 kits, if we need 12-13 with original F13 teams I believe FIFA 13 ModdingWay Mod 1.8.2 AIO was the latest version and I've been downloading.
I also recovered FIFA 11 Expansion Patch v1.4 from FifaDome but haven't checked yet if it's a AIO or just one update.


I also have F11 original + modded licensed kits for teams like Brazi, all converted if you need them (thanks to diazjesux)


I have it. I'll try to upload adboard, kit, jerseyfont and kitnumbers folders if I can find the Google Drive space for all of it.
Also, please do not delete shoe folders from any of the recovered patches, and share them with me if possible - I'll definitely need them to complete the Sputnik collection.


FI XIV ModdingWay Mod Update 17.5.0 - AIO Season 17/18 is still available for download I believe.


Probably @ACICOG could help here as he must be the one who assigned many kits to CSKA 09-10 for example

For kits for season 13-14 I have fifamania superpatch 14 and now MW 4.8.0 so it's ok :)

I'll see about fifa 11 original ones, maybe really a few will be needed.

Do you need shoe folder for any those mods???

As the ids are the same as classic patch, I think Sputnik bootpack will work on it :D

Hum, yes, about names, but there's really not much remaining with special characters, don't worry too much about this :)
 

valambrosio2

Club Supporter
update:

2010-15 clubs done :), graphics added and assigned.

2014-15 season clubs done: graphics in assignment, a few ones have been added (Tottenham 14-15, Man Utd 14-15, Borussia M'Gladbach 14-15, FC Augsburg 14-15, Ol. Lyon 14-15, Ol Marseille 14-15, AS St Etienne 14-15 and Valencia CF 14-15). Still kits to add for a few teams of them. That makes full UCL, top 8 Europa League and top 5 leagues of ITA BEL ENG RUS GER SPA FRA for the season.

Db in work for incorporation of the season 13-14 clubs (same listing planned).

Screens coming when kits and graphics completed for 14-15
 

valambrosio2

Club Supporter
@V.K If you can recover HBZ 18-19 version fifa 14 that's really better than fifa 16 one (but it's usable if you don't have 14 version...)

Because I don't know why but I have strange crashing at team kit selection when using fifa 16 kit rx3 files (what don't happens if I replace the same kit by a fifa 14 rx3 one..)
 

V.K

Starting XI
@V.K If you can recover HBZ 18-19 version fifa 14 that's really better
Yes I have it in full 30 Gb; probably with some personal updates as well

Do you need shoe folder for any those mods???
Yes all season's shoe folders before 18-19 could be very helpful.
Currently I have some 750 boots in Sputnik, but many of the individual boot links on the forums are dead or it's hard to recognize which season some Puma/Mizuno/Lotto boots were used.


I wonder if you plan to keep @Jbou41 mod teams/IDs?
As far as I'm aware he's also working on an update and personally I've been slowly upgrading it with real graphics, so it would be great if all work could shared, double work/searching avoided and none would be wasted:
 
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valambrosio2

Club Supporter
I wonder if you plan to keep @Jbou41 mod teams/IDs?
As far as I'm aware he's also working on an update and personally I've been slowly upgrading it with real graphics, so it would be great if all work could shared, double work/searching avoided and none would be wasted:

Yes, all ids are kept and all graphics, so if you implement it, it will fit both mods, and if jbou update his mod, it will fit mine :D

This is why I had to change single years teams id so they have the same as jbou mod for those he made in his mod too, as well as 5 years clubs, I move the ids to match jbou one's (for the teams he had only).

All the clubs teams (5 years) on my mod use following ids:
122101, 122102, etc (counting that some ids are free now because I move teams present in jbou mod to the ids he made

All the single years clubs teams on my mod use following ids:
122601, 122602, etc etc (same remark for clubs present on jbou mod.

For the nationals teams, I used following ids: (nq teams and 2020 Nt's)
2020 nt's : ids 122001 until 122068.
other NQ teams ids 124001 and on (except that the one jbou has added will move to the ids he used in his addon to merge graphics compatibility or exchange between mods).

Note that no nt's have yet been reimported.

one main problem by changing teams ids is this (making loss of time):

you can't change teams id on the proper database of the mod because CM change team id for teams and assets but not on the teamkit table!!!

more of this, we can not use "specific formations for all teams" and there's also a CM bug with this:
when you change formation from "specific" to "generic", it seems to work but CM make this bug:
he assign the choosen "generic" formation on "formation table" with the team id that has a "specific one".. so I need to prepare all teams on a separate database, changing formations etc. with proper teams ids. Then make excell export and merge on the mod database.
you can not import a team and make changes with CM after (except transfers or players positions, names etc) but changes to teams ids' and formations ids/generic/specific can be done later with CM on the mod db.. (otherwise you'll have to check, search etc ids not changed on tables with db master...

About graphics, I have added all Bundesliga faces from fifa 14 german pack, (missing ones only) :)

I think there's some Ligue 1 faces packs and Eredivisie made for fifa 14 (and maybe 13 converted to 14) would be nice to recover them and add the ones not present on the faces folder already :)

Other thing, the fifa 09 database given here from ps3 is a pure gifts, a real treasure :)

I 'm wondering if fifa 08-09-10 consoles use maybe same fifa 11 kit template from pc?? I know pc version have older template.
Fifa 10 ps3 has If I remind well the same template for kits as fifa 11/14 pc, but the rx3 files appears blue/red in game and with png export.
@tokke001 has, I think, fifa 10 consoles kits rx3 files, would be great if he can upload them for us...
maybe now he has found a way to convert textures layers to correct colours (with the work done on various files converters he made with dimitry...)
 

tokke001

Senior Squad
Yes, all ids are kept and all graphics, so if you implement it, it will fit both mods, and if jbou update his mod, it will fit mine :D

This is why I had to change single years teams id so they have the same as jbou mod for those he made in his mod too, as well as 5 years clubs, I move the ids to match jbou one's (for the teams he had only).

All the clubs teams (5 years) on my mod use following ids:
122101, 122102, etc (counting that some ids are free now because I move teams present in jbou mod to the ids he made

All the single years clubs teams on my mod use following ids:
122601, 122602, etc etc (same remark for clubs present on jbou mod.

For the nationals teams, I used following ids: (nq teams and 2020 Nt's)
2020 nt's : ids 122001 until 122068.
other NQ teams ids 124001 and on (except that the one jbou has added will move to the ids he used in his addon to merge graphics compatibility or exchange between mods).

Note that no nt's have yet been reimported.

one main problem by changing teams ids is this (making loss of time):

you can't change teams id on the proper database of the mod because CM change team id for teams and assets but not on the teamkit table!!!

more of this, we can not use "specific formations for all teams" and there's also a CM bug with this:
when you change formation from "specific" to "generic", it seems to work but CM make this bug:
he assign the choosen "generic" formation on "formation table" with the team id that has a "specific one".. so I need to prepare all teams on a separate database, changing formations etc. with proper teams ids. Then make excell export and merge on the mod database.
you can not import a team and make changes with CM after (except transfers or players positions, names etc) but changes to teams ids' and formations ids/generic/specific can be done later with CM on the mod db.. (otherwise you'll have to check, search etc ids not changed on tables with db master...

About graphics, I have added all Bundesliga faces from fifa 14 german pack, (missing ones only) :)

I think there's some Ligue 1 faces packs and Eredivisie made for fifa 14 (and maybe 13 converted to 14) would be nice to recover them and add the ones not present on the faces folder already :)

Other thing, the fifa 09 database given here from ps3 is a pure gifts, a real treasure :)

I 'm wondering if fifa 08-09-10 consoles use maybe same fifa 11 kit template from pc?? I know pc version have older template.
Fifa 10 ps3 has If I remind well the same template for kits as fifa 11/14 pc, but the rx3 files appears blue/red in game and with png export.
@tokke001 has, I think, fifa 10 consoles kits rx3 files, would be great if he can upload them for us...
maybe now he has found a way to convert textures layers to correct colours (with the work done on various files converters he made with dimitry...)
I think fifa 10 console was the first game with rx3 files,
Fifa 10 pc had .o files or something

Fifa 10 console kit textures have same layouts as fifa 11-16
For older games i dont know

But like u say,
Console textures are in a different endian format (red/blue bug u describe)
My tool supports both big/little endian for all rx3 formats
 
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valambrosio2

Club Supporter
I think fifa 10 console was the first game with rx3 files,
Fifa 10 pc had .o files or something

Fifa 10 console kit textures have same layouts as fifa 11-16

But like u say,
Console textures are in a different endian format (red/blue bug u describe)
My tool supports both big/little endian for all rx3 formats
So you mean that we can now convert fifa 10 console kits rx3 to fifa 11-14 format???????

Do you still have fifa 10 console kits rx3 files???? Can you please please upload them????

That would be sooo amazing!!!!
 


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