FROSTY TOOL FOR FIFA 19! (Import/Export/Change Files for FIFA 19!) | Update 1.0.5.1 Post #72

Discussion in 'FIFA 19 Forum' started by FIFER_MODS, Apr 13, 2019.

  1. Gürkan

    Gürkan Club Supporter

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    Anyone knows where are the balls ? i can't find them on frosty editor.
     
  2. Josh Bryden

    Josh Bryden Club Supporter

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    Just to be clear, we still can't mod everything like we had on FIFA 16? I miss CG File Server so so much. You could add over 100+ stadiums to the game(and edit crowd, lighting, grass pattern). It's hard to play in generic stadiums 90% of the time.

    Will CG File server ever be possible on frosty engine FIFA? The mods before are much more complete.
     
  3. tinpanalley

    tinpanalley Youth Team

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    That's amazing. You could probably replicate any stadium's actual camera angle with that much detail.
     
  4. Sami 1999

    Sami 1999 Reserve Team

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    Yeah you can only change textures now. Game is still barely moddable unfortunately.
     
  5. steven2212

    steven2212 Reserve Team

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    Does anyone facing reflection texture problem when player getting sweat during mid game and late game. I did edited Playerlod value to get it to 1000. When i revert these value, the issue is gone. Using Fidel Lod tool doesnt have this problem.
     

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  6. Chuny

    Chuny Master of Misdirection Staff Member Administrator Moderator

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    I tried that too.
    Looks like we have to figure out how LOD works now.
    I don't think high values equal higher LOD.
     
  7. Chuny

    Chuny Master of Misdirection Staff Member Administrator Moderator

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    Does anybody know how to disable the EA SPORTS banners at the side of the goal?
     
  8. Supernova

    Supernova Youth Team

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    With this string in Locale.ini:

    FORCE_PITCH_ADS=0
     
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  9. hixxx

    hixxx Club Supporter

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    Frosty Mod Manager works well and Frosty Editor have this prob.
    How to solve this? Reinstalled game already.
    Prob translate: Empty pathname is not allowed.
    .ini path correct
     

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  10. df10

    df10 Club Supporter

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    I need help with the collars of the kits, I modify the database in the DB master, export to frosty and when I open the game does not show the change in the kits (I put the game in offline mode and there are no changes). Someone can give me the solution to the problem
     
  11. penguinhunter17

    penguinhunter17 Club Supporter

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    Anyone know how to change the start screen background? The one with Neymar, KDB & Dybala?
     
  12. qasar80

    qasar80 Youth Team

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    Try editing the squad file also if you have one because it contains a teamkits table also which comes first in the game, so it reads that one.
    Only tables not present in a squad file, like stadiums must be edited in the data base, the rest can be edited in the squad file and will show in the game.
     
  13. Cameron77

    Cameron77 Club Supporter

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    Anybody know what happens?...
    upload_2019-4-20_14-50-19.png
     
  14. elwoodpdowd

    elwoodpdowd Club Supporter

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  15. df10

    df10 Club Supporter

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    Thanks, I'll try
     
  16. juanka220

    juanka220 Club Supporter

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  17. tinpanalley

    tinpanalley Youth Team

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    Does the new update require a new version of Frosty?
     
  18. FIFER_MODS

    FIFER_MODS Youth Team

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    What?
    1.0.5 and above doesn't need the archive file. Just .fbmod

    What banner? Like the one assigned to each team?


    What?
     
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  19. FIFER_MODS

    FIFER_MODS Youth Team

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    No, but it's good to get it anyways. Fixes some bugs
     
  20. FIFER_MODS

    FIFER_MODS Youth Team

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    Use my mod, avalible on my website

    You can't edit inifts_win32 with frosty


    Get 1.0.5.1. Anyways, I don't recomend using WZRD's mods.

    1. Frosty's text "editor" (it's a viewer) is read only. Right click on the file then click "export" and then open it with a text editor.
    2. Search simsettings in the legacy viewer

    No, you can launch it via the editor, which is good for testing, but otherwise it's better to use the mod manager


    Don't touch .bin, it won't work. Double click on the asset then use the controls next to Launch to import/export
     
      

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