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jonajams;3872763 said:thank you man!
how much time you need for a complete version?
frisgon;3872824 said:What do you mean exactly?
This version should be fine. For now the gp is ok, need more testing in career.
Career files should be ok too.
I should edit tactics, but I see that causes problems to cpu defending.
Anyway I need your feedbacks to see if there is something to fix
mickyslim;3873159 said:Can't wait to try your patched db. I hope player growth is as low as you claim It's way to unrealistic when the values haven't been edited! Will give you some feedback once I've had a play around. Didn't a chance to try your game play patch last time I posted.
jonajams;3873207 said:i actually would like to play a "complete" career, and so i don't know when I should start, as gameplays change...
jonajams;3873222 said:thank you a lot for these improvements
I haven't read around here but...do i have to restart the career if i use this gameplay?
and more, if i'm using mw db 1.01, is it a problem?
frisgon;3873234 said:Last db version is based on mw db 4 from mw 1.01 so it's ok
Yes you have to change the db so you have to restart career
Later I will upload the files career for the default xml. Those files can be used also for an already started career; but the db no. Anytime you change a db you have to restart it
frisgon;3874088 said:Final Version V5 available at post #1. I'll explain the new features later.
Career files, db and product.ini
regularcat;3874455 said:CPUAI_USE_DIFFICULTY = 0
Try using this and disabling adaptive difficulty.
frisgon;3874463 said:I'll try that but for adaptive difficulty I used a trick to make cpu play better and disable the ones to play worst. It has always worked.
It seems something strange in the game. For example right now I restarted the pc and the game is decent once again (just a little too fast).
Just a question: I tried to edit playerformdiff and teamformdiff in db. I thought at the beginning the game was harder and more stable but I'm not sure anymore. Do you have any idea what it does exactly? I thought that compressing those values to similar range it would reduce the gp changes (before you had defensiverate changing from 25 to 77) Now I have it from 90 to 99. Do you think it applies only to the cpu or also the user?
Also: in db I see in careermanager table matchdifficulty that in the xml has a range from 1 to 5. I changed the range from 4 to 5. And yesterday was fine. Anyway I checked with im12 and the difficulty is still set fixed to 5 but the game is stupidly easy today
robinsonik;3874579 said:Unfortunately, I have the same thing .... previous version was much better , although very difficult ... now actually there is something wrong ... ?
frisgon;3870844 said:Thanks for the feedback! Also if you see some defects please tell them so I can try and maybe improve it.
nubolt;3875164 said:Thanks again for your efforts, Frisgon. I really appreciate it!
I still love the flow of the game and how the CPU reacts more aggressively, including fouls (even when they too often not get booked...).
What I do not like that much is that bouncing balls always seem to go to the opponent. And liberation balls from the CPU too often go exactly to one of her strikers.
Besides that, I had some of my best digital footballgames ever with your gameplay edits (V5B actually). Maybe I should mention, that I only play with average or little above average teams from Argentina and Chile.