N Town Skillz
Club Supporter
Hi Guys
So I was playing around with some assigned animations for players, and I noticed that there are actually some missing from the database's such as Bale's animation of his knuckle ball FK animation. I have assigned different styles to different players just so play around with it to see what there was out there!
Here is the best video link I could find to the different FK animations that are present in the game from the start.
https://www.youtube.com/watch?v=wN6OK5Wj7xc
(Credit goes to the maker of this video, ReelChevy)
I noticed that in the video there are 11 animations, but in the database editors that I use (Cm16 and Database Master) there are only a maximum of 9 that can be selected from. So I assume the game recognises that there are up to this many animations, which you can assign to your virtual pro, but no other player.
If you look a little further into this using Database Master, you can see that Bale's assigned FK animation is '0', in actual fact, it should be '11', and should represent this in the database I would have assumed?
I know that the free kick animations are not that important in the grand schemes of the game, but it does add a little more variation to the gameplay.
So my question is, as there are 2 of these that are not selectable from the database options, is there anyway that these can be added in or selected? It would have thought this possible, as the game needs to tell which player needs to use which animation.
I hope someone can help shed some light on this!


So I was playing around with some assigned animations for players, and I noticed that there are actually some missing from the database's such as Bale's animation of his knuckle ball FK animation. I have assigned different styles to different players just so play around with it to see what there was out there!
Here is the best video link I could find to the different FK animations that are present in the game from the start.
https://www.youtube.com/watch?v=wN6OK5Wj7xc
(Credit goes to the maker of this video, ReelChevy)
I noticed that in the video there are 11 animations, but in the database editors that I use (Cm16 and Database Master) there are only a maximum of 9 that can be selected from. So I assume the game recognises that there are up to this many animations, which you can assign to your virtual pro, but no other player.
If you look a little further into this using Database Master, you can see that Bale's assigned FK animation is '0', in actual fact, it should be '11', and should represent this in the database I would have assumed?
I know that the free kick animations are not that important in the grand schemes of the game, but it does add a little more variation to the gameplay.
So my question is, as there are 2 of these that are not selectable from the database options, is there anyway that these can be added in or selected? It would have thought this possible, as the game needs to tell which player needs to use which animation.
I hope someone can help shed some light on this!


