Foxyf76's faces

Foxyf76

Senior Squad
Koki;3845789 said:
great update!

ACTION GAMER;3845802 said:
Awesome keep it up mate

Thanks guys!



Working on Ezekiel hair.
 

anasie10

Senior Squad
Foxyf76;3845808 said:
Anyone know how to fix this? Really would appreciate any help.

Is it a texture problem or a model one ?
You can easily check this by Blender or CM.
I think you've moved some vertexes on the UV map but I'm not sure.
 

krisaju95

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anasie10;3845904 said:
Is it a texture problem or a model one ?
You can easily check this by Blender or CM.
I think you've moved some vertexes on the UV map but I'm not sure.

I've faced this problem myself actually. Not sure why it happens.
 

Foxyf76

Senior Squad
anasie10;3845904 said:
Is it a texture problem or a model one ?
You can easily check this by Blender or CM.
I think you've moved some vertexes on the UV map but I'm not sure.
Not sure.. doubt it's the texture though, the only thing I changed with the texture is I moved the fringe forward a bit because it didn't look right in blender. Other than that, I pushed the top of the hair model down a bit, and the sides in as well. Then just fitted it and exported.
 

krisaju95

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Foxyf76;3845906 said:
Not sure.. doubt it's the texture though, the only thing I changed with the texture is I moved the fringe forward a bit because it didn't look right in blender. Other than that, I pushed the top of the hair model down a bit, and the sides in as well. Then just fitted it and exported.

I did a bit of experimenting, and though I could be mistaken, I felt that after importing my custom alpha layer, the red channel's opacity is reduced by a small amount. I did this by comparing the slpha after editing in PS and then exporting the alpha from the png after import/export through blender and placed them over each other, where the red looked slightly darker.
 

Foxyf76

Senior Squad
krisaju95;3845933 said:
I did a bit of experimenting, and though I could be mistaken, I felt that after importing my custom alpha layer, the red channel's opacity is reduced by a small amount. I did this by comparing the slpha after editing in PS and then exporting the alpha from the png after import/export through blender and placed them over each other, where the red looked slightly darker.
Yeah I noticed that too, ajna suggested re-painting over the white (red channel), which does make a difference in the color of the red. I did that for Ezekiel's hair above, but it's still transparent.

EDIT: Even when I try importing alpha from the hair texture.rx3, or by the image itself in CM, the color changes back to the darker red.
 

krisaju95

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Foxyf76;3845939 said:
Yeah I noticed that too, ajna suggested re-painting over the white (red channel), which does make a difference in the color of the red. I did that for Ezekiel's hair above, but it's still transparent.

EDIT: Even when I try importing alpha from the hair texture.rx3, or by the image itself in CM, the color changes back to the darker red.

Yeah because as soon as you import it back into the rx3, it gets darker again.
 

Foxyf76

Senior Squad
krisaju95;3845951 said:
Yeah because as soon as you import it back into the rx3, it gets darker again.
Doesn't work as a .rx3 file, doesn't work when you import it as .png ... what else can be done? I was thinking that there might be a setting to do with the alpha in the materials tab in blender but I don't know what.
 


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