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For those getting Right Analog Stick Problem, please come in

footballs

Club Supporter
ok at HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\MediaProperties\PrivateProperties\DirectInput\your VID-PID code\Calibration\0\Type\Axes i have 0,1,2 and 5 keys there.

at HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Contro
l\MediaProperties\PrivateProperties\Joystick\OEM\ VID-PID code\Axes

i have keys 0 and 1 alread there.

what do i do know?
 

tckab123

Club Supporter
To footballs:

if you go to the control panel and click the details on your gamepad would you notice that your right stick control (with some red bars) the

Z-axis and
Z-rotation?

It so, your gamepad should work normally by creating Keys "2" and "5". (note: not in calibration folder)
And inside "2" assign attributes to "XX XX XX XX XX XX 35 XX" and inside "5" assign attributes to "XX XX XX XX XX XX 32 XX"

The XX should be the same as you noted in your keys "0" and "1".
or follow my format if yours is USB.
 

Zohaas

Club Supporter
Here I have another strange behavior of the right stick -

I did everything as it was written before ( the "Logitech Dual USB" thing and the swapping axes thing ).

Good news is that right stick finally answered in the game, bad news is that it works only in one direction - at the moment horizontally ( left-right, before swapping it worked top-down ). It doesnt respond to vertical movement while at calibration it does.

I've got Trust 830T Triple Mode Sight Fighter ( it's crappy but cheap ;-) ), there are 0, 1, 2, 5 axes. Do u need any other info 2 help me ?

TIA, w8ing 4 d answer....
 

footballs

Club Supporter
Chris Tse PM me your email as im still having problems even though i done what you said. ive got a thrustmaster dual action usb pad with 0125 axes. when i push right with the right analogue the player runs down, when i push left he runs up, thats all that happens.
 

9-Ball

Youth Team
Nice Work, Chris

Chris,

well done on this. It works for me and my Nostromo n45 Dual Analog. I now have both right stick axes responding correctly in-game. Of course, they respond incorrectly in the control panel and I wonder what it'll mean for other games, but we'll see on that. Only issue I have is this; when using the right stick in-game for OTB guidance of runners etc, it works perfectly. However, when using it for skill moves, very little happens. The play does a slight shimmy to left or right depending on stick motion, but that's it. Now, since the stick works A1 otherwise, I'm wondering if it's me missing something in the controls / skill move execution, or if that's all there is in the game?

Should mention I've only tried it / skill moves in a 11 v 1 practice game, but even so, not much going re: skill. So, is there more to executing such or is it because it was a practice session, or is there only that little shimmy in the game? Would appreciate any feedback on what you guys are witnessing/executing with skill moves.

Otherwise though, great job. Very grateful here.

9.
 

F_Redondo

Club Supporter
I just reinstall my windows xp,and could I restore my career save???

my Right Analog Stick doesn't work for up and down.And the reg data is the same as the posted.By the way whenever I change the reg data,it works very well in control panel like original.Does it mean that the change doesn't have an effect????
 

ZhaoYun

Club Supporter
Hi Chris,

Yes, my reg is still the same as posted.

Before trying yout solution, the right stick does not response at all. After try to play around with the registry by following EXCATLY what you mentioned here, it kinda works but not correctly. If I push my stick to the left, it goes down....etc. Meaning, left/right becomes Up/Down. Tested this in the Control Panel and the game itself.

Thank you.
 

Maniac

Reserve Team
hi all,

look like I have the same problem. In the DirectImput folder, Calibration I have 0,1,2,4,5 axes :confused: why so many? I have a ThrustMaster Firestorm Dual Analog 2

in the Joypad register: I have added two axes:
2
5

My stick works like this:
Left is up, right is down. up is left and dowin is right.
Same in the control panel, it says: Slider and Z-Rotation
help please
 

KneTTerTeTser

Club Supporter
Re: Solution to Right Analog Stick Problem, please come in

Now go to
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\MediaProperties\PrivateProperties\Joystick\OEM\ VID-PID code

i have 46 entries when I look here....
which one should I change....

I have a Thrustmaster Firestorm Dual Power2 and changed it to the Logitech DualAction USB

Please help me.....
 

footballs

Club Supporter
looks to me that all of us that have the Thrustmaster Firestorm Dual Power2 are having the same problem, when we press right the player runs up left and the player runs down etc
my right analogue works perfectly in the control panel but not in the game.
i have 0 1 2 5 axes in the calibration folder and in the oem\vid-pid code i have 0 and 1. ive added 2 and 5 like youve said but it doesnt work.
for me the shimmy from left to right works using button number 9 while 10 is menu.
 

tckab123

Club Supporter
I think I made some mistakes and need to explain in a more correct way..

First of all, keep the registry as it is (or delete the axes folders you added if you want) at the moment and then go to control panel to figure out how your right stick behave, by going through calibration once or simply by looking at the "red bars". There are words such as z-axis, z-rotation, slider etc under the red bars.

By doing this you will have a clear picture of whether up/down and right/left movement of your stick are assigned to z-axis, z-rotation, rudder, throttle, slider or something else. It is very very important for you to overide your axes correctly. If you do not know that, you cannot assign the appropriate attributes values. Also you need to know which axis goes before the other.

For example, before I¡¦ve done the axis override, i saw that my controller has up/down movenment as z-axis and right/left movement as z-rotation. Z-axis goes before Z-rotation. In the game, up/down becomes right/left and vice versa. I went to the registry and found that i have 0,1,2,5 in the calibration folder. Since they are listed in the same order as in the control panel, it means that z-axis (up/down) = 2, z-rotation (left/right) = 5. Of course they should be in this manner by default.

I assign ¡§2¡¨ with ¡§Attributes¡¨ values 35, and ¡§5¡¨ with ¡§Attributes¡¨ values 32. By doing this override, I actually change their positions in the control panel. That means up/down is still z-axis and left/right is still z-rotation. But this time left/right (z-rotation) goes before up/down (z-axis). By doing the axis override, the system will ¡§accept¡¨ folder ¡§2¡¨ as left/right and folder ¡§5¡¨ as up/down.

But the most important point is that in order to make the game runs correctly, you need to place left/right before up/down. So no matter what axis your stick is assigned if you notice up/down was placed before left/right, then interchange them with their ¡§appropriate¡¨ values.

With reference to the following page (table 1),
http://www.microsoft.com/whdc/hwdev/tech/input/hidgame.mspx

You can assign accordingly. You may have folders other than 2 and 5, so make sure that what axis belongs to what folder by default. For example, if you have ¡§5¡¨ and ¡§6¡¨ and your right stick does not work properly, you may have up/down as 5, and left/right as 6. Just interchange with values 36 and 35 respectively. Some gamepads would be more complicated. Please post your reg data (at this moment), folder numbers (0, 1, ¡K) and what type of axis they belong (z, Rz, slider, or others)
 

9-Ball

Youth Team
Chris,

am I correct in thinking that if the right analog stick works properly for free kicks then it's bound to be set up correctly for in-game skill moves? Just feels a bit odd is all.

9.
 

TeringJantje

Club Supporter
I've got my Thrustmaster Dual Power 3 working. I've done the same things as Chris Tse said in the opening post.

The only things I've changed are the HID usage of the axes.

This is what I've used:

Right analog (Rz)
z axis = 2
usage page = 01
usage = 35

00 00 00 00 01 00 35 00 for folder 2

z rotate = 5
usage page = 01
usage = 36

00 00 00 00 01 00 36 00 for folder 5


I hope it works for everyone with a Thrustmaster Dual Power 2 or 3
 

Maniac

Reserve Team
Originally posted by TeringJantje
I've got my Thrustmaster Dual Power 3 working. I've done the same things as Chris Tse said in the opening post.

The only things I've changed are the HID usage of the axes.

This is what I've used:

Right analog (Rz)
z axis = 2
usage page = 01
usage = 35

00 00 00 00 01 00 35 00 for folder 2

z rotate = 5
usage page = 01
usage = 36

00 00 00 00 01 00 36 00 for folder 5


I hope it works for everyone with a Thrustmaster Dual Power 2 or 3

WOHO! :D TO ALL THRUSTMASTER users: USE THIS! Thanks TeringJantje!! Just remember to calibrate the gamepad, after making the changes in reg. I have a ThrustMaster Firestorm Dual Analog 2 and it work like a dream! :D

Now I am going to try with my PS2-converter.
 

footballs

Club Supporter
ok this is my situation, when i leave it as normal (i.e. add nothing to axes apart from 0 and 1 which are already there) basically my right analogue does not work at all!

when i use chris's method, the OTB guy just runs up when i push analogue down, and when i push down he runs up

when i use TeringJantje method the on the ball player keeps doing shimmys and the OTB player just runs like his life depends on it and i have no control over him.

when i swap TeringJantje method (i.e. 36 in folder 2 and 35 in folder 5) everything is normal apart from the fact that when i push right on the analogue stick OTB runs down, when i push down he runs right, when i push up he runs left and when i push left he runs up.

any ideas whats wrong here?
 

Maniac

Reserve Team
I don't know. but I'll tell you something:

- I never had those 0 and 1 folder in the reg, and I never made them.
- I didn't use Logitch DualAction USB in order to "rename" gamepads.

My Thrustmaster FireStorm Dual Analog 2 and my PS2 gamepad has 12 buttons on the game pad. but Logitech has only 10, so I renamed them with two different names:
FireStorm Dual Analog 2 --> MP-8866 Dual USB Joypad (12 buttons)
PSX\ Rockfire USB --> AxisPad (12 buttons)

hope that helps, :)
 


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