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Football Manager 2011 Official Announcement

Filipower

Bunburyist
It's here guys! (H)






http://community.sigames.com/showthread.php/221267-Football-Manager-2011-official-announcement





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Contract Negotiations - making its debut in Football Manager 2011 is a new live contract negotiation system, with a host of new contract clauses. Learn to deal with different types of agents as you try to secure your next big signing.
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Re-vamped training system - including more basic training schedules and individual training focus where players can be in trained in 14 different skill areas. Plus, a new match preparation area, where you can get your team to concentrate on special focus areas, and train in specific tactics, in the lead up to a match.
*
Improved Interaction - new board request and backroom advice options as well as a new player interaction module allowing you to have private conversations with your players, including lots of options never seen before, taking interaction to a whole new level.
*
News subscription service - expanded to make the way that news and mail is distributed even more user friendly and immersive. Dozens of additional news items and a new module written to add more intelligence in the news items themselves.
*
Match View - play under the glare of the floodlights for the first time with night matches and over 100 new animations including player models, stadiums, goal celebrations and much, much more. Not forgetting improvements to what was already the best match simulation on the market.
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Dynamic League Reputation - a new feature meaning as teams get stronger and perform better on a continental level, the league they play in will also get stronger, attracting more players to want to play in the league and a more accurate modelling of the changing face of world football.
 

Mandieta6

Red Card - Life
Life Ban
Private conversations sounds like it could be great, if we get more options, and it's not just a glossed-out version of what we always had.

Everything sounds pretty good. Will probably be getting it.
 

ShiftyPowers

Make America Great Again
I'm against anything that makes training a more important part of the game. I won't even hire new coaches and change to a downloaded training setup for a few years.
 

Mandieta6

Red Card - Life
Life Ban
ShiftyPowers;2920243 said:
I'm against anything that makes training a more important part of the game. I won't even hire new coaches and change to a downloaded training setup for a few years.

Important in what sense? It will probably have the same effect on the players but will be more complex. You'll probably need to spend more time on it and you'll have more options and that's great. Training is the biggest aspect in a footballer's career so it was always strange that it was such a small aspect of the game.

If training is like what it sounds like it will be, you'll be able to better mould your players to your liking and have more versatility in how you prepare them to different matches.

Probably one of the things I'm looking forward to the most, although the DLR might mean I finally get to do a proper 'make country X a powerhouse' game.
 

ShiftyPowers

Make America Great Again
Mandieta6;2920376 said:
Important in what sense? It will probably have the same effect on the players but will be more complex. You'll probably need to spend more time on it and you'll have more options and that's great. Training is the biggest aspect in a footballer's career so it was always strange that it was such a small aspect of the game.

If training is like what it sounds like it will be, you'll be able to better mould your players to your liking and have more versatility in how you prepare them to different matches.

Probably one of the things I'm looking forward to the most, although the DLR might mean I finally get to do a proper 'make country X a powerhouse' game.

That's what I mean. I couldn't care less about training, and at most I spend 2 minutes per year of game time on training; usually switching the transfers and new youth players to the correct downloaded training schedule. It's boring and I don't want to do it. I think you should be able to turn off training, and have everyone just develop based on their professionalism and the facilities of their club.
 

Filipower

Bunburyist
You have a point there, a player's professionalism, work rate and overall attitude mixed with the club's infrastructures should basically define his training evolution; although Shifty you have to concede that one way or another the training system needed a general revamp.

Although I agree that I spend like 5 minutes p/ year in-game sorting the training and never worry about it again...
 

Mandieta6

Red Card - Life
Life Ban
Filipower;2920643 said:
You have a point there, a player's professionalism, work rate and overall attitude mixed with the club's infrastructures should basically define his training evolution; although Shifty you have to concede that one way or another the training system needed a general revamp.

Although I agree that I spend like 5 minutes p/ year in-game sorting the training and never worry about it again...

Same here, although unlike Shifty I think that's a bad thing. I'll wait and see what they have to offer, but it woud be nice for the game to accurately reflect the importance of different aspects of being a manager.
 

ShiftyPowers

Make America Great Again
Mandieta6;2920648 said:
Same here, although unlike Shifty I think that's a bad thing. I'll wait and see what they have to offer, but it woud be nice for the game to accurately reflect the importance of different aspects of being a manager.

I don't think it's fun. Fun is winning games and making transfers. If I was actually a manager I would delegate most of the training to assistants because it's **** work.
 

Mandieta6

Red Card - Life
Life Ban
ShiftyPowers;2920665 said:
I don't think it's fun. Fun is winning games and making transfers. If I was actually a manager I would delegate most of the training to assistants because it's **** work.

Managers don't train the players, the oversee the training. It's still a lot more work than spending 5 minutes a year saying that you want them to 'shoot better' or 'do tactics better'.
 

ShiftyPowers

Make America Great Again
Mandieta6;2920792 said:
Managers don't train the players, the oversee the training. It's still a lot more work than spending 5 minutes a year saying that you want them to 'shoot better' or 'do tactics better'.

Games are supposed to be fun, not mundane recreations of day to day activities.
 

ShiftyPowers

Make America Great Again
Mandieta6;2920837 said:
You don't know that it won't be fun. You're just assuming that it won't be.

Based on every game I've ever played with a training feature. NCAA Football has had it for years and I sim through it just like I do on FM. It's not competitive, therefore it's not fun.
 

Zlatan

Fan Favourite
Dynamic League Reputation - a new feature meaning as teams get stronger and perform better on a continental level, the league they play in will also get stronger, attracting more players to want to play in the league and a more accurate modelling of the changing face of world football.

Finally.
 

Xifio

The Von Trapps
Mandieta6;2920837 said:
You don't know that it won't be fun. You're just assuming that it won't be.
it could be interesting while the novelty of the thing lasts, especially for "purists", but it could get very tedious very quickly ... hopefully meticulous training regimens aren't inescapably essential to playing the game, and can be turned on/off ... otherwise, escaping from the tedium of reality into the tedium of FM would become inane ...
 

ShiftyPowers

Make America Great Again
Xifio;2921022 said:
it could be interesting while the novelty of the thing lasts, especially for "purists", but it could get very tedious very quickly ... hopefully meticulous training regimens aren't inescapably essential to playing the game, and can be turned on/off ... otherwise, escaping from the tedium of reality into the tedium of FM would become inane ...

Exactly
 

Mandieta6

Red Card - Life
Life Ban
Set Piece Creator - Much like Football Manager 2010's Tactics Creator, we've now added a Set Piece Creator to the game which allows you to set up your set piece routines in a much more intuitive and user-friendly manner.

Press Conference revamp
- Not just a new user interface, and not just 150+ new press conference questions, but also all of the previous 500+ press conference questions have been fully reviewed, with possible answers revised where necessary, leading to press conferences being more intuitive and in situ.

Match analysis improvements
- Lots of new options available on the match analysis chalkboard, with offsides, free kicks, corners, throw ins, clear cut chances, half chances all now available to analyse via the system, as well as the option to show all of the players match actions at the same time, rather than having to look at them all separately.

Squad registration / squad number split - We've separated out the squad registration and squad numbering screens, so you can now give squad numbers to players who don't need to be registered.

Newgen revamp - Newly generated players, or newgens as we call them, are now created using a new system that looks at player templates for different styles of player, as well as taking national traits into account, to ensure that the types of player in the game are constant throughout the life of your own saved game.

B-Team & Amateur revamp
- Due to lots of feedback from our community, particularly from Spanish and Danish users, regarding the way that B teams and amateur work in the game compared to real life, we've had a revamp on the way they work to make them more accurate than ever before, including the chance to set up your own clubs B team at the start of the season in appropriate leagues.

Set-pieces thing could be interesting, but you just know that there'll be a bunch of exploits popping up in no-time.

Press-conferences could do with more diversity, and it would be great if they were more intelligent, but 150 new questions is very little when you consider how quickly the first 500 got boring. Surprised that there ARE 500.

Improved match-analysis is great, looking forward to it.

The squad numbers bull**** really annoyed me last season, so I'm glad that's sorted.

Improvement on newgens is welcomed, it's something I've talked about in the past, but the nationality templates looks like something that they're totally gonna get wrong. Lots of portuguese wingers, hard-working englishmen with no technique and creative, weak dutchmen will probably wind up populating the game. I hope they pull it off AND that the dynamic league reputation comes into play. Would be a shame if only the major leagues kept producing good newgens, and that those will also be restrained by their nationality.

I dunno what the problems with the B-teams was, but any improvements are welcome because I pay close attention to my reserves. I just hope that the editor includes a way to put the reserves into the bottom tiers in England, like how Spain works.

Nothing too exciting, but generally good stuff to be expected from this new version.
 


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