FM 2006 for XBOX 360 (13/4/2006) and PSP (13/04/2006).

Discussion in 'Older Football Manager Titles Forum' started by rpvankasteren, May 9, 2005.

  1. rpvankasteren

    rpvankasteren Fan Favourite

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    So do I. They've had height and weight in the code for years, but left it out of the game as they hadn't found the right way to use it. I guess they must feel they have a way now.
     
  2. ngyc

    ngyc Fan Favourite

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    hopefully we won't see any player able to grow until 300cm tall :D
     
  3. Daz

    Daz Everyone's Favourite Diabetic

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    well according to my doctor i'm stopping growing heightwise now already and i'm 16, so the height difference is only going to be a couple of cms.

    What WOULD be immensley cool would be that if a player has a long term injury they put on weight :p. That would be awesome :D
     
  4. rpvankasteren

    rpvankasteren Fan Favourite

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    I grew at least 15 cm after my 16th.

    I did read somewhere that players gain weight when on a (summer) break, and need to do some work in pre-season to lose it again.
     
  5. Tom

    Tom That Nice Guy

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    since my 16th birthday ive grown at least 4 inches.

    TROD.
     
  6. Daz

    Daz Everyone's Favourite Diabetic

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    my consultant told me that i'm slowing down alot in my growth, but i hope i still do grow a bit :(
     
  7. ngyc

    ngyc Fan Favourite

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    i hope those regenerate players don't have some weird stats such as 200kg but 20 for pace, acceleration and stamina :D
     
  8. Tom

    Tom That Nice Guy

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    can we limit talk in this thread now to XBOX 360 and PSP versions.

    TROD.
     
  9. Bobby

    Bobby The Legend

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    I was told i'd be 5'7" (~170cm), I'm 6'5" (~195 cm).
     
  10. kangle4

    kangle4 Reserve Team

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    psp version

    is there any news or screenshots of the psp version of this game?
     
  11. Áļéאָ

    Áļéאָ Fan Favourite

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  12. kangle4

    kangle4 Reserve Team

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    sorry and thnx
     
  13. ngyc

    ngyc Fan Favourite

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    i have mix feeling on the psp version. i doubt what they can come out for it. since the psp version can't be patch and you can't add some graphical stuff on it as well. it lose the cool of self editing for the game at first. then for sure FM2006 will need large amount of data loading during the game. it could be as annoying as WE9: UE that have loud and noisy sound from the UMD dock which cause by frequently read data from UMD
     
  14. Zlatan

    Zlatan Fan Favourite

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    I have a bit the feeling that it will be like CM Solo. Just not the type of game you need on that console.
     
  15. Marc Vaughan

    Marc Vaughan Club Supporter

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    There are a few old work in progress screenshots on the net, we'll be releasing some new updated shots at some point before release - but at the moment we're concentrating on getting the game finished and as good as possible :D
     
  16. Marc Vaughan

    Marc Vaughan Club Supporter

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    Its not going to be anywhere as simplistic as a mobile phone game.

    The PSP version is aimed to be around the complexity of the CM3 series of games, ie. realistic, fun to play and much faster than the FM PC product.

    Its got several leagues to select from and shares the database from the PC game to ensure that the data used is as realistic as possible, we've also shared a lot of the PC games AI routines etc. for the same reason.

    The interface from it was also given a heck of a lot of throught before work on the game itself began to ensure that its as intuitive and easy to get around as possible (which I think we've achieved - most people who are given it to play can simply pick it up and get going without having to read a manual or similar).

    Hope this helps,

    Marc
     
  17. Marc Vaughan

    Marc Vaughan Club Supporter

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    The PSP game won't ship with an editor in the first version, subsequent versions we're hoping to allow editing - but obviously there's a certain amount of negotiation with Sony required for this (as they're naturally paranoid about external data being read in by games - after all its over-runs from that sort of thing which allowed the first lot of PSP hacks through).

    With regards to UMD access we've been very sneaky with compression on the game and have minimised UMD access as much as possible to ensure that (1) its very fast to startup and (2) its very fast to play and doesn't have any paused during gameplay .... see there is an advantage to me being an old git who used to do DOS programming back in the days when 640k was a lot of memory ;)
     
  18. Marc Vaughan

    Marc Vaughan Club Supporter

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    PS> In case you lot aren't aware the PSP has 32Mb of memory onboard (24 usable by games) - this is comparable with a lot of PC's which existed when CM3 was released ... for a handheld its ludicrously powerful :D
     
  19. ngyc

    ngyc Fan Favourite

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    are you work for SI? that's cool though. btw, what can an editor do for the psp ver (if the future version does come along with an editor)? since we can't write data on UMD, then i assumed that we can't even edit or install the latest graphical add-on in the game such as skin, club's logo and kits and etc. like we usually do on pc version
     
  20. Fernandez

    Fernandez Team Captain

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    Doesn't PSP have internet access? I'm sure they do because I remember that my friend who owned one told me so.
     
      

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