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Fifaccitiu's Some Editing Thread

darkvajo

Starting XI
Keegan;3124604 said:
I'd just like to be able to increase my Transfers budget. AFC Wimbledon is broke and some really good talent has slipped through my grasp as a result.

u can edit that on the db man, on the budget area of teams table. problem is, u'll lose ur current career ;/
 

regularcat

Manager
Moderator
Keegan;3124604 said:
I'd just like to be able to increase my Transfers budget. AFC Wimbledon is broke and some really good talent has slipped through my grasp as a result.

all i can say bro is to try the last version of internal manager to see if it reads the career file & if it does i dont see why it couldnt save it.

if dbm11 reads the 12 db, i dont see why the last internal manager couldnt.
internal master is the same design of dbm, my guess is as long as the db is decompressed it should work.

dont quote me on it, but its worth a shot.
 

virtual_razvan

Senior Squad
Where to find these txt files? Because I extracted them from dlc/dlc_FootballCompEng/dlc/FootballCompEng/data/compdata. In those txt files I can find many numbers with no damn sense.
 

miketheslummy

Youth Team
Fifaccitiu i really appreciate your job :)
I know you are a master with db and I have a question.
Do you know in player skills what does affect "positioning" in the gameplay? I noticed that offensive players have a very high value instead of defensive players (very low)
Thanks!
 

virtual_razvan

Senior Squad
fifaCCitiu.com;3125834 said:
use the Career tool from fidel. Have you unpacked the files with QuickBMS? Check it

Same. Can you upload your files? I have a league already created and I try to make Career and Tournament Mode work.
 

kornetbeef

Youth Team
virtual_razvan;3125848 said:
Same. Can you upload your files? I have a league already created and I try to make Career and Tournament Mode work.
Have u tried to extract them using texture editor instead?
 

virtual_razvan

Senior Squad
I resolved the problem. The non sense numbers are actually the numbers used by FIFA, the only thing I can do is to find out what the heck those numbers mean.
 

kornetbeef

Youth Team
virtual_razvan;3126657 said:
I resolved the problem. The non sense numbers are actually the numbers used by FIFA, the only thing I can do is to find out what the heck those numbers mean.
Yeah it is, but by saying "nonsense numbers" i thought it was like encrypted file, but i guess i'm wrong.

fifaccitu already gave a brief explanation about those numbers and what it does, it would be good if some programmer make a program about this.

I'm looking at it too, but since i'm not familiar with fifa dbs, i can't seem to figure out what the G1, S4, G8 means.
 

virtual_razvan

Senior Squad
I understand what FIFACCtiu wanted to say but we need to figure what G1, S4, G8, 1410 and so on mean, like you said. I guess EA wanted to make our life harder.
 

kornetbeef

Youth Team
virtual_razvan;3126667 said:
I understand what FIFACCtiu wanted to say but we need to figure what G1, S4, G8, 1410 and so on mean, like you said. I guess EA wanted to make our life harder.
it maybe a little bit complicated if u want to make a tournament via notepad. But after observing the compobj, i get the idea of what those numbers stands for.
 

regularcat

Manager
Moderator
ea dont want us editing the game, they "want us to play the game their way" which unfortunately for us sucks.
 

fifaCCitiu.com

Senior Squad
Traits list: (using Rinaldo's Fifa 11 trait list from CM11
2 Long Throw In
4 Powerful Free Kick
8 Fans Favourite
16 Injury Prone
32 Injury Free
64 Avoid to use the Weak foot
128 Dives Into Tackles
256 Tries To Beat Defensive Line (like Inzaghi)
512 Selfish
1024 Leader
2048 Argues With Referee
4096 Early Crosser
8192 Try Often Finesse Shot
16384 Try specail moves
32768 Long Passing
65536 Long shot taker
131072 Dribble with speed
262144 Play Maker (like Pirlo)
524288 Go Out for Corners?
1048576 Use punch GK
2097152 Long Thrower GK
4194304 Power Header
8388608 NE
16777216 Giant Throwin (like Delap)
33554432 OutSide Foot Shot (Like Quaresma)
67108864 NE
134217728 Through Ball
268435456 NE
536870912 NE
512 High Club Identification
1024 Great Player in team.
 

regularcat

Manager
Moderator
fifaCCitiu.com;3126957 said:
Traits list:
2 Long Throw In
4 Powerful Free Kick
8 Fans Favourite
16 Injury Prone
32 Injury Free
64 Avoid to use the Weak foot
128 Dives Into Tackles
256 Tries To Beat Defensive Line (like Inzaghi)
512 Selfish
1024 Leadership
2048 Argues With Referee
4096 Early Crosser
8192 Try Often Finesse Shot
16384 Flair
32768 Long Passer
65536 Long shot taker
131072 Speed Dribbler
262144 Play Maker (like Pirlo)
524288 Pushes Up for Corners?
1048576 Puncher GK
2097152 Long Thrower GK
4194304 Power Header
8388608 NE
16777216 Giant Throwin (like Delap)
33554432 OutSide Foot Shot (Like Quaresma)
67108864 NE
134217728 Through Ball
268435456 NE
536870912 NE
512 High Club Identification
1024 Ultimate Professional

im almost positive you have power header & long shot taker confused.
 

fifaCCitiu.com

Senior Squad
darkvajo;3126962 said:
hey, can u send me the files used for editing tournaments in PM ? I wanna take a look at them =D

cheers bro :)

At the moment I'm trying to decode few things. I haven't created any tournaments for now, because I'm studying the method to use the creation centre stuff in my game without the limits of Fifa 12. (my fifa limit to 1 a creation centre tournaments and 50 my teams downloaded from creation centre)
 

kornetbeef

Youth Team
virtual_razvan;3126880 said:
I use Excel, but is practically the same thing. Did you figure out what those numbers stand for?
Maybe, i found the connection between those numbers in compobj.txt

I'll give an example for the first 4 lines.
0,0,FIFA,FIFA,-1
1,3,CFRN,Friendly,0
2,4,S1,Friendly,1
3,5,G1, ,2

This 4 lines show the tournament/match which directly holds by FIFA theirself which is friendly match.
The first number before the "point" are the id. The second number is connected to the third. It's always 0 with FIFA which is the highest authority, 1 with continental confederation, 2 with Nation, 3 with Cxxx, 4 with Sxxx, and 5 with Gxx. Those connections are like a hierarcy.

The line with Cxx holds for the competition, line with Sxx determine the stage of those competition with Cxx line, line with Gxx determines the amount of match in each stage.

The last numbers determines the hierarchy above those particular line. In my example above, at second line the last number is 0 which means that the friendly tournament held directly under FIFA (which has id 0). Hope u understand a bit.

--edit--
actually after studying the advancement .txt a little bit i found that Gxx lines is not about the amount of match, but it's the team's pool/pot or teams categorizing.
 


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