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FifaCCitiu gameplay patch

fifaCCitiu.com

Senior Squad
I'm going to release my gameplay patch.I'm working on a gameplay from first day that i owe the game...and after 2000 games now i'll share with you.
The best setting for this gameplay is 4 minute and normal speed


HOW TO INSTALL IT:
-Make a backup of previous config.dat
-Use File Master 10 from Rinaldo (www.fifa-master.com)
-Select config.dat file and the click on menù "Archived File", select "Import",
go where you have downloaded the files and then click "open", at confirmation window click yes.At status bar you will see 1 Files imported.

A list of improvements: [AI PART]

-Slowed a bit the game.
-Free kick for user and CPU are more difficult.
-CPU now sprint more.
-Now star player make more star trick moves as good and bad player make less trick.
-Better heading.
-Better disposal of the player in the pitch.
-CPU think more faster and try to play to score instead to make 100 pass.
-More injury.
-More more fouls, now strength attribute determine how a contact between players give a foul.
-Better ball rotation.
-reworked ball physics.
-better shots.
-better pass.

[EMOTION PART]

-A derby match will be more intense, like a different match
-If a stronger team play in home have a little advantage on away team.
-The final part of the match (from 65 min.) are more intense.
-Reworked how shots,corner, foul affect emotional states of the players.

[CARREER PART] - note: You DON'T need to restart a carreer

-A season will go for 16 years instead 15 (not more because the game can't generate more players for further season).
-You have to upgrade your doctor in order to have better injury recover., and now a player can miss about 8-9 months for a severe injury.
-Better fatigue recover.
-Realist results based on real strenght of the team.
-Better player value (eg Kakà 75000000, C.Ronaldo 90000000), a very good player now is much expensive to buy.
-Better players now have their wage realistic ,so you have to balance it in order to not go in debt.
-More loan between teams
-Added realism to transfer (no more Ibrahimovic to Rapid Wien for example)
-A top league player will transfer in a top league team and not in low rating league like Irish league (i won't offend Irish league here:))

[FUTURE UPDATE]

In a future update (after winter transfer) i'll feature a updated database with balanced values (eg a League 2 player can run as a premier league player...that's phisical attribute and not subject on league rating, so a 36 years old premier league player have a low acceleration and speed but more technical and mental skill)
(eg2 italian teams have more skilled defender and more tactical, english teams have a good phisical , brasilian players have a good dribbling etc etc)

in total its like a new game...
New release:

http://www.zshare.net/download/731849324a02c222/


Old release
[AI.INI]
http://www.zshare.net/download/72565465fcc8271a/ NEW!

http://www.zshare.net/download/72449850374e4d53/ OLD
[EMOTION.INI]
http://www.zshare.net/download/724499211e28a183/
[CARREER.INI]
http://www.zshare.net/download/72449952e677c310/


-------------------feedback are appreciated-------------------------

If you don't like it you can try my friend ac12 gameplay :D
 

regularcat

Manager
Moderator
what do we have here my friend ?

you gonna start making me play w/ the emotion.ini now ?

good job man.

[FUTURE UPDATE]

In a future update (after winter transfer) i'll feature a updated database with balanced values (eg a League 2 player can run as a premier league player...that's phisical attribute and not subject on league rating, so a 36 years old premier league player have a low acceleration and speed but more technical and mental skill)
(eg2 italian teams have more skilled defender and more tactical, english teams have a good phisical , brasilian players have a good dribbling etc etc)

in total its like a new game...

this sounds good, maybe i wont have to do a rosters update after all.
 

pathfound19

Senior Squad
Sounds good man, especially the updates to the career part, if I had FIFA10, I would seriously consider downloading this, nice job mate(Y)(Y)
 

regularcat

Manager
Moderator
pm sent bro, thanks.

everything in the emotion.ini is self explanitory, but im always up for learning something new.
 

DmnY

Club Supporter
I like the ball physics, passing, shooting, free kicks. I truly like your gameplay. The only problem is that the CPU still can't come closer than 30-40 meters from my net (I guess I slide in too efficiently :D) except a few times a match, but when it does, man, I haven't seen CPU make such smart plays for years in FIFA. They had 4 shots, from which 2 were goals (really nicely worked goals, never seen them do this before). The "bumper car" defence strategy doesn't work so often now, because players fall more when they collide (good). CPU does sprint more, which is one of the most important changes I wished for. Another thing, now they rarely miss the target in a penalty shootout, while before they missed about 2 or 3 shots in a series of 5, which was unrealistic.

About Emotion and Career, they sound great, I didn't have time to test them.

Good job!
 

cveiga91

Club Supporter
Great work!

I tried your gameplay and it's good, the attacking cpu is the best part of it in my opinion.
The emotion/carrer are awesome!!!

I really like regularcat's too, so I had this idea...mixing gameplays

I know I'm maybe not polite or I'm asking too much, but I think it should be great to have a gameplay
with these things...

regularcats's:

ball physics (the best, very real)
injuries and contact (FifaCCitiu's are too high)
defending cpu (hardest)


FifaCCitiu's:

free kicks (more difficult)
cpu sprints (realistic)
star player tricks (a must)
attacking cpu (the best)


I like passing/shooting/heading of both.

Ah, and if possible to slow a bit the gameplay. In my opinion sometimes players act like intel processors.
The pace of the game is great, but I think if it is slower it would be much more realistic.

Thanks! :33vff3o:
 

darkvajo

Starting XI
nice idea here man... can we mix them up ? like.. regcat AI and fc's emotion and career ?? withot preventing a crash :S



great AI tho man, might try it soon (:
 

skinny_clown

Club Supporter
i have a few questions:

1. if i place the ai.ini in the fifa directory without changing the config.dat, will it work?

2. now if i updated my config.dat file by importing the three files and if i place regularcat's or any other gameplay in the fifa directory, will it be compatible?

3. can i import only the ai.ini without importing the other two?

please answer......
 

Merdiso

Senior Squad
Tested it.It's nice, it has only one ... negative part: the ball physics.FIFA Current-Gen is made to be a PING-PONG-Passing game, not to have PES-style ball physics.
It's useless to have realistic ball physics if the animations are ... how they really are, that's the reason I find ac12 gameplay the best.
Even so, overally the patch is great (Y).
 

fifaCCitiu.com

Senior Squad
I can improve defensive part...and i'll post some commented part of ai.ini in order for you all to fine tune the gameplay based on your requests
 

regularcat

Manager
Moderator
Merdiso;2817993 said:
If you can tell me ALL values for ball physics to make them default your patch will be perfect :D.

why dont you look in the ea ai.

makes sense dont it, or you cant figure that out ?
 

fifaCCitiu.com

Senior Squad
AI EXPLANATION PART ONE

// The length and width of the field. The units are 16ths of a foot.
// FIFA06: 6450.0 (134.375Y) X 4300.0 (89.583Y)
// FIFA07: 5760.0 (120.000Y) X 3840.0 (80.000Y) = 109 Meters X 73.15 Meters
FIFA06_FIELD_LENGTH = 6450.0
//FIELD_LENGTH = 6450.0
FIELD_LENGTH = 5760.0

FIFA06_FIELD_WIDTH = 4300.0
//FIELD_WIDTH = 4300.0
FIELD_WIDTH = 3840.0

// Momentum system keeps track of each teams "phase", and chooses how to affect individual players
// MOMENTUM_ENABLED controls the connection between team phase and individual players abilities
// 0 = Momentum phase will change, but players will believe they are in "neutral" phase (good for AI balancing)
// 1 = Momentum phase will change and players will play better/worse via altered attributes (how final game will be)
//I like to set it to 1
MOMENTUM_ENABLED = 0

//max angle you can obtain by a press on a digital pad o keyboard
DIGITAL_SNAPTOANGLE = 110

//60 is the original default value. Values from 40 to 80 are "reasonable".
//This reflect the speed of the movement of players and ball.Not other things i like to set it to 45
GAME_SPEED = 50

// Setting this to 1 will mean that powerup does not take into account the intensity of the button press (ie. Dualshock2 buttons will be treated as non-analog)
FLAT_POWERUP = 0
// Set the attributes for a DFK
//Time you need to press the shot button (in 1/10th of second) in order to obtain maximum precision in a freekick.
DFK_FINESSE_POWERUP_TIME = 19.0
DFK_DRIVEN_POWERUP_TIME = 19.0
DFK_LOB_POWERUP_TIME = 19.0
DFK_PASS_POWERUP_TIME = 19.0

//An high value will give the max curve in shot and lob direct free kick
DFK_SHOT_MAX_BACKSPIN = 0.03
DFK_SHOT_MAX_TOPSPIN = 0.09
DFK_LOB_MAX_BACKSPIN = 0.03
DFK_LOB_MAX_TOPSPIN = 0.05


DFK_SHOT_MAX_SIDESPIN = 0.07
DFK_SHOT_MAX_OPPSIDESPIN = 0.02
DFK_SHOT_MAX_DEFAULTSIDESPIN = 0.005

//like before, but in 2 players freekick
DFK_LAYOFFSHOT_MAX_BACKSPIN = 0.03
DFK_LAYOFFSHOT_MAX_TOPSPIN = 0.06
DFK_LAYOFFLOB_MAX_BACKSPIN = 0.03
DFK_LAYOFFLOB_MAX_TOPSPIN = 0.03


DFK_LAYOFFSHOT_MAX_SIDESPIN = 0.06
DFK_LAYOFFSHOT_MAX_OPPSIDESPIN = 0.01
DFK_LAYOFFSHOT_MAX_DEFAULTSIDESPIN = 0.005
 

iron_dog

Reserve Team
as another person said...i also think u guys could team up and make an ultimate gameplay..i love both gameplays so much i used em simultaneously
 


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