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FIFA12 faces + FaceGen

marcospayne

Reserve Team
FV.Luces;3225409 said:
I need help with the morph method. When I try to morph the model with my edited version I get this mess..

It looks like Ive got a wrong model or the settings are f*ckd up :( Any help or tips?

Man, download new files from du_oro , COPLEMENTE FILES,m with new cff file , your problem is solve
 

Luces

Senior Squad
marcospayne;3225438 said:
Man, download new files from du_oro , COPLEMENTE FILES,m with new cff file , your problem is solve

Nope, when I take the .obj (not edited in Blender) it works.. But when I edit a model in Blender, export again in a .obj > morph in 3Ds Max, I get this..:sKIp_E:
 

du_oro10

Reserve Team
FV.Luces;3225464 said:
Nope, when I take the .obj (not edited in Blender) it works.. But when I edit a model in Blender, export again in a .obj > morph in 3Ds Max, I get this..:sKIp_E:

Mmm, I don't use blender, when a program exports a file always add signatures to the exported files, the only thing you can do is:

1. Do not export as .obj but .cff
2. Try every .obj export of blender and check wich one doesn't change the polygons definitions
3. Search a 3DS Max "Vertex edition" tutorial and skip all this problems
 

Sepak

Cocaine
Staff member
Moderator
FV.Luces;3225464 said:
Nope, when I take the .obj (not edited in Blender) it works.. But when I edit a model in Blender, export again in a .obj > morph in 3Ds Max, I get this..:sKIp_E:

Then first transform it to cff with 3ds and then edit it with blender, i've done that and it works fine
 

Luces

Senior Squad
du_oro10;3225471 said:
Mmm, I don't use blender, when a program exports a file always add signatures to the exported files, the only thing you can do is:

1. Do not export as .obj but .cff
2. Try every .obj export of blender and check wich one doesn't change the polygons definitions
3. Search a 3DS Max "Vertex edition" tutorial and skip all this problems

Okay, thx. Ill try some of your tips. Here a screenshot of the .obj export settings before exporting from Blender. Maybe you see some correct selected settings to sett on..?

And here a screenshot of when I try to export from Blender directly to a .cff file..?!



sepak;3225493 said:
Then first transform it to cff with 3ds and then edit it with blender, i've done that and it works fine
True, was thinking the same. Only I worked allready some faces out, was hoping I could export these too. If so not a problem, still got the Facegen saves (Y) Thanks anyway!
 

sam_red devil

Starting XI
hey du_oro it would be better if you post visual walkthrough of the morphing process using 3ds max coz its very tough to go through the video coz some steps are confusing
 

cliffjumper

Reserve Team
in 3ds max
1) you have to select face uv and there you have to morph the du_oro face
3) select du_oro face
2) press delete (du_oro face)
3) select face uv of the eyes and morph du_oro eyes
4) delete du_oro eyes
 

eiffel65

Club Supporter
only facegen 3.5 works correctly?
i have tried te 3.1 version, but i can not export from 3dsmax my .obj file... (mesh tvertex out of range error)
 

sam_red devil

Starting XI
FOR THOSE WHO ARE STILL STRUGGLING TO ADD SCRIPTS NAD MENU INTO 3DS MAX

3DS-Max
Tutorial by Sido:
At first you can use the script in all Version of 3ds Max also in the first or in the lasts Version 2011

Step one:
Copy the script ExportCFF.ms and the ImportCFF.ms to your Scripts Folder in your 3ds Max installation.

Step two:
Let's Start 3ds Max.

Step tree:

Now must you do just tow thinks to run the script.
First we create a Menu window we call it FIFA 11 for this must you make a Right click in the head bar and select customize.
Now can you create a menu for this press new and call it FIFA11 or how ever you'll have it ;)
Don't close the Customize User interface cause we need it in the next step.

Step four:
Ok now does we've a menu but we need the contend for this. Now must we do another step to get it go to MAXscripts
And run scripts select ExportCFF.ms press ok and do the same again with ImportCFF.ms

Let's go back to the Customize User interface and search for "Import .cff ASCII file" and drop it to the open Window (FIFA11)
and this does you aging for "Export .cff ASCII file"
This is it...
Now have you and running and full functional script inclusive and menu inside you 3ds Max.
 

nachotatengue

Club Supporter
du_oro10: podrias subir el archivo working_cff que tu utilizas a mediafire??por que cuando lo abro en 3dsmax me deforma el modelo 3d..me da un error

Muchas Gracias!
 

fabi1102

Youth Team
fabi1102;3224934 said:
I have this Problem.



Uploaded with ImageShack.us

I Have Win 7 64 bit and SlimDX and Net Framework is installed

Unhandled exception in the application. Click Continue to ignore the error and continue with the application. If you click Quit, the staining process is terminated immediately. An external component has solved an exception.

Sorry its Google Translater :DD
 

du_oro10

Reserve Team
fabi1102;3226570 said:
Unhandled exception in the application. Click Continue to ignore the error and continue with the application. If you click Quit, the staining process is terminated immediately. An external component has solved an exception.

Sorry its Google Translater :DD

Plz the click the "Details" and post the log.

@nachotatengue
Complement files
 

fabi1102

Youth Team
Okey. Here the details:

Information on invoking just-in debugging
instead of this dialog box you will find at the end of this release.

Exception Text ************** **************
System.Runtime.InteropServices.SEHException: External component has thrown an exception.
at D3DXFloat16To32Array (Single *, * D3DXFLOAT16, UInt32)
at SlimDX.Half.ConvertToFloat (Half [] values)
at CFCFifa11Facegen.Form1.readRx3MeshesData (String filename) in C: \ Users \ Jorge \ Documents \ Visual Studio 2010 \ Projects \ CFC-Fifa12-Facegen \ Fifa 11 CFC-Facegen \ Form1.cs: line 244th
(Object sender, EventArgs e) at CFCFifa11Facegen.Form1.OpenRx3Button_Click in C: \ Users \ Jorge \ Documents \ Visual Studio 2010 \ Projects \ CFC-Fifa12-Facegen \ Fifa 11 CFC-Facegen \ Form1.cs: line 43
at System.Windows.Forms.Control.OnClick (EventArgs e)
(mevent MouseEventArgs) at System.Windows.Forms.Button.OnMouseUp
at System.Windows.Forms.Control.WmMouseUp (Message & m, mouse buttons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc (Message & m)
at System.Windows.Forms.ButtonBase.WndProc (Message & m)
at System.Windows.Forms.Button.WndProc (Message & m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc (Message & m)
(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.NativeWindow.Callback


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0.
Win32 Version: 2.0.50727.5448 (Win7SP1GDR.050727-5400).
CodeBase: file :/ / / C :/ Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll.
----------------------------------------
CFC Fifa12
Assembly Version: 1.0.0.0.
Win32 Version: 1.0.0.0.
CodeBase: file :/ / / C :/ Program%% 2012% 20Files/FIFA 20Cyber ​​20Faces%%% 20by% 20Converter 20jor1980/CFC-Fifa12.exe.
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0.
Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400).
Code Base:
----------------------------------------
System
Assembly Version: 2.0.0.0.
Win32 Version: 2.0.50727.5453 (Win7SP1GDR.050727-5400).
CodeBase: file :/ / / C :/ Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0.
Win32 Version: 2.0.50727.5458 (Win7SP1GDR.050727-5400).
CodeBase: file :/ / / C :/ Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
MiscUtil
Assembly Version: 1.0.0.0.
Win32 version: 1.0.0.285.
CodeBase: file :/ / / C :/ Program% 20Files/FIFA% 2012%%% 20Faces 20Cyber ​​20Converter 20jor1980/MiscUtil.DLL% 20by%.
----------------------------------------
SlimDX
Assembly Version: 2.0.13.43.
Win32 version.
CodeBase: file :/ / / C :/ Windows/assembly/GAC_64/SlimDX/2.0.13.43__b1b0c32fd1ffe4f9/SlimDX.dll.
----------------------------------------
msvcm90
Assembly Version: 9.0.30729.6161.
Win32 version: 9.00.30729.6161.
Code Base:
----------------------------------------
mscorlib.resources
Assembly Version: 2.0.0.0.
Win32 Version: 2.0.50727.5448 (Win7SP1GDR.050727-5400).
CodeBase: file :/ / / C :/ Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly Version: 2.0.0.0.
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400).
Code Base:
----------------------------------------

************** JIT Debugging **************
To the JIT debugging (just-in-time) to activate, must be in the
Application configuration file or the computer
(Machine.config) jitDebugging the value in the system.windows.forms section are defined.
The application must be compiled with debugging enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</ Configuration>

When JIT debugging is enabled, any unhandled
Exceptions to the JIT debugger sent on the
Computer is registered and handled by this dialog box.
 


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