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FIFA Renaissance 2015: Global Gameplay Package With Specific Addons

massimuccio63;3749767 said:
Well, I'm registered recently here in soccergaming, and I discovered a couple of days ago this thread.
Intrigued, yesterday I downloaded cheat engine and the script ...

I was immediately fascinated.

I have a lot of questions and suggestions, but I'm sorry about your decision to give up this project. That's not a final decision. Again, with more interest, I will continue to develop this mod for the community. Thanks for giving me some feedback.

Anyway ... the first things that come to mind:
I launched the game in windowed mode, and kept open the window cheat engine:

1) It seems to me that the various settings change much faster than 4 seconds, as you say. Perhaps this is related to the time set for the match?
It would be nice to be able to split the playing time in three or four pieces at the most, as it happens in reality.
Sorry, I just realized that the sliders randomize every second or so because some of the sliders I feel should be randomized every second or so to create random positioning within a range and a bit of speed loss or bursts here and there. I agree with you that some sliders should be changed only once every minute or so, but which ones do you suggest? The one problem that I see with this is that the difference may not be discernible at that rate of input.
2) Can I choose what I do not randomize (example: do not randomize gk ability, or an 'else)
Once more users give me input on how the game plays with the current setup, I may have the time to create a user-editable version, but right now I'm looking for the little things to tweak like pass error, gk ability, etc.

3) to correlate two or more settings between them? (example): sprint and high acceleration = high shot error (after a sprint of 60 meters you lack the precision)
I have something like this already in place, but it seems that you have not noticed it (my fault probably). If the user or AI's defense sliders (marking, line length, etc.) are below a certain threshold, the User or AI receives a burst of speed, but also more error in their passes or shots. This mechanic is not fully implemented yet, but I plan to make counters more deadly and long sprints less fruitful (more shot error, as you suggested)
Well, these are my first impressions, and are good, I'm thinking about so many other possibilities. Keep 'em coming.
I really like very much for this project.

Please do not give up this work

I've responded in blue. All I need now are some suggestions as to what to change (ranges) for the sliders, so if anyone has played a match or two, let me know what you think. Ideas and feedback for the current version are always encouraged.
 

xPr0metheus

Reserve Team
hey Andrea, I am sorry that I did not test your mod yet. On the one hand I am very busy in life and haven't much time to play and on the other hand my PC needs a hardware upgrade, gaming really sucks on it atm :-/ When I have the money together I will definitely test your mod

Sent from my SM-G900W8 using Tapatalk
 
xPr0metheus;3749769 said:
hey Andrea, I am sorry that I did not test your mod yet. On the one hand I am very busy in life and haven't much time to play and on the other hand my PC needs a hardware upgrade, gaming really sucks on it atm :-/ When I have the money together I will definitely test your mod

Sent from my SM-G900W8 using Tapatalk

No problem, man. I wasn't ranting about you or others who cannot test the mod. Again, I don't expect everyone that downloads to give feedback.
 

razvanultra55

Reserve Team
The balance on your patch is ok between my team and AI, and the struggle on the pitch is almost lifelike, combined, of course, with Fidel ci and Kenny's Matrix system.
The sliders are ok in my book, in terms of changing in-game, but....my only problem, and remember, i play on slow, is that the pace of the game is to high,
i mean rocketlauncher high, i think that we need on the speed value to mentain a constant variable on the game period, and only the rest of the slider values to be random changed, if u know what i mean.
 
razvanultra55;3749984 said:
The balance on your patch is ok between my team and AI, and the struggle on the pitch is almost lifelike, combined, of course, with Fidel ci and Kenny's Matrix system.
The sliders are ok in my book, in terms of changing in-game, but....my only problem, and remember, i play on slow, is that the pace of the game is to high,
i mean rocketlauncher hihg, i think that we need on the speed value to mentain a constant variable on the game period, and only the rest of the slider values to be random changed, if u know what i mean.

Thanks for testing. What I intended for is for the game to speed up at times and slow down at others, but I'll lower the speed, both range and magnitude, when I release the standalone beta this weekend. It would be preferable if you tried it out by itself first and then with other mods, but anyway, the mod is meant to augment the changes of other patches. I personally think that, on its own, the mod feels a bit more "free" and you'll see a wider variety or pass, actions, etc than if you were to combine and play with other patches. Of course, that's just my opinion, and you may experience the game differently.

So, to do list this weekend:

• Lower the speed range and magnitude.
• Develop standalone version with enabler, disabler (F2 to enable, F3 to disable, with indicators for both).
• [Maybe] Add a few customizable options, such as how frequently to change the values, enable/disable the randomization of certain sliders.
• Possibly start to look into dynamic player and team ratings editing.
 

massimuccio63

Youth Team
AndreaPirlo21;3750025 said:
So, to do list this weekend:

• Lower the speed range and magnitude.
• Develop standalone version with enabler, disabler (F2 to enable, F3 to disable, with indicators for both).
• [Maybe] Add a few customizable options, such as how frequently to change the values, enable/disable the randomization of certain sliders.
• Possibly start to look into dynamic player and team ratings editing.

:clap:
I wait with curiosity
 

razvanultra55

Reserve Team
Andrea...i did test it without the rest of the mods that i've talked about, and after with them.
And the speed is the same, m8. I think it has something to do with the new 1.3 EA's patch, combined with yours.
 
razvanultra55;3750219 said:
Andrea...i did test it without the rest of the mods that i've talked about, and after with them.
And the speed is the same, m8. I think it has something to do with the new 1.3 EA's patch, combined with yours.

Speed is a subjective matter, of course (I find the game pace normal enough), so today I'm attempting to add options that allow the user to set the game speed -- whether to randomize those four sliders within a range, or set a static value during the match.

My patch already slows the game down by default. I have the sprint speed sliders set between 25 and 48 in most cases, and the acceleration sliders buffed from about 45-53. The reason I haven't lowered acceleration as much as I have with sprint speed is that players' reactions tend to become sluggish under low acceleration values, meaning defenses tend to lay off the ball possessor and make mental errors more frequently than they should. Maybe the speed boosts that you experience are the effects of the situational awareness I have set up -- namely, players receive a boost in acceleration and sprint to around 55 when the opponent's defensive sliders are set above a prescribed threshold. In that case, only certain periods of the match should be sped up, not the whole 90 minutes. I'll tone this down too in the next version.
 
aimartan;3750492 said:
How to Install Cheat Engine? I can't open the FIFARS 1.0a.ct, help me pls

You're having trouble installing CE? Refer to the CE website for installation: http://cheatengine.org/index.php
It's pretty much a quick download and install from there. If you're having another problem, then please be more specific. Are you unable to run the LUA script? Is there an error message?
 

dazzer169

Club Supporter
Enjoying this Andrea so far...

...its making the game even more organic to watch than it was to begin with, and out of the box (even with v1.3), is really organic this year.

Are the setting changes meant to happen every 1 second? Thats how quick the script is changing them so just checking with you that my PC isn't changing them too quickly.

Will report back with more thoughts later this evening.


Great work as ever!!!
 

dazzer169

Club Supporter
Its out of this world...



Let me begin with my config here:-


- FIFA 15 @ v1.3 exe as is required

- Modway v0.5

- Fidel's LOD mod

- Paul2k4's initial "pre-marriage" cl.ini (sorry Fidel, tried your cl.ini's so far but they are currently not doing anything for me from what I can see, even
though your FIFA 14 ini's, especially v1.0, were wonderful)

- Andrea Pirlo's v1.0a Cheat Table, i.e. the FIFA Renaissance 2015 - Global Gameplay Package

- Very high spec PC with a 50" Panasonic 4K display which, sorry to boast, is very hard to put into words for all PC games that can output at 4K, FIFA 15 is immense...

- Game is set to Barcelona CPU vs Real Madrid CPU @ Legendary/Slow (to really notice how this mod improves things, set the game to CPU vs CPU to begin with...)



Ok, I've loaded up Andrea's mod via Cheat Engine v6.4, and noticed immediately that its working fine, albeit sometimes the:-


Shot Error is stuck @50
Pass Error is stuck @50
Shot Speed is stuck @50
Pass Speed is stuck @50

or.....

Shot Error is stuck @62
Pass Error is stuck @84
Shot Speed is stuck @50
Pass Speed is stuck @89


....however the above stickability is irrelevant.........because all the other sliders are changing every 1 second or even less, and the organic action you will witness if you go with my above choice of mods and settings, is beyond description, its made an already great and unpredictable game even more sensational, because the 1 second slider settings are affecting every pass and shot the CPU makes for either team (mainly via the first touch setting changing for every first touch made), and every movement of the players is varying in terms of tactical positioning due to the 1 second random changing of them, you seriously will have never witnessed FIFA or PES playing such a realistic, mistake ridden and subtlely beautiful game of football.

My only "gripe" if it is a gripe, is to wonder Andrea, are the above 50,50,50,50 and 62,84,50,89 parameters meant to be always stuck at these two different levels, or can these also be randomized?
 

regularcat

Manager
Moderator
dazzer169;3750952 said:
Its out of this world...



Let me begin with my config here:-


- FIFA 15 @ v1.3 exe as is required

- Modway v0.5

- Fidel's LOD mod

- Paul2k4's initial "pre-marriage" cl.ini (sorry Fidel, tried your cl.ini's so far but they are currently not doing anything for me from what I can see, even
though your FIFA 14 ini's, especially v1.0, were wonderful)

- Andrea Pirlo's v1.0a Cheat Table, i.e. the FIFA Renaissance 2015 - Global Gameplay Package

- Very high spec PC with a 50" Panasonic 4K display which, sorry to boast, is very hard to put into words for all PC games that can output at 4K, FIFA 15 is immense...

- Game is set to Barcelona CPU vs Real Madrid CPU @ Legendary/Slow (to really notice how this mod improves things, set the game to CPU vs CPU to begin with...)



Ok, I've loaded up Andrea's mod via Cheat Engine v6.4, and noticed immediately that its working fine, albeit sometimes the:-


Shot Error is stuck @50
Pass Error is stuck @50
Shot Speed is stuck @50
Pass Speed is stuck @50

or.....

Shot Error is stuck @62
Pass Error is stuck @84
Shot Speed is stuck @50
Pass Speed is stuck @89


....however the above stickability is irrelevant.........because all the other sliders are changing every 1 second or even less, and the organic action you will witness if you go with my above choice of mods and settings, is beyond description, its made an already great and unpredictable game even more sensational, because the 1 second slider settings are affecting every pass and shot the CPU makes for either team (mainly via the first touch setting changing for every first touch made), and every movement of the players is varying in terms of tactical positioning due to the 1 second random changing of them, you seriously will have never witnessed FIFA or PES playing such a realistic, mistake ridden and subtlely beautiful game of football.

My only "gripe" if it is a gripe, is to wonder Andrea, are the above 50,50,50,50 and 62,84,50,89 parameters meant to be always stuck at these two different levels, or can these also be randomized?

upload a video.
 

Sieniek

Club Supporter
Hey Andrea. Dont know if you remember my nick or no but I tried to help you with feedbacks probably on fifa 13 and because I remember how good your gameplay was from the past Ive just got back here with fifa 15 pc (fifa 14 I played on ps4).

Ok I will say what i need to say right now...THIS GAME IS AMAZING WITH YOUR GAMEPLAY SCRIPT !! Man...Ive tried it yesterday very late in the evening and couldnt stop playing...every match was different every pass every shot game was so realistic there was fight in the midfield a lot of fight sliding tackles bad fouls. It felt like i was playing against human and every next match against same or different human but with different tactic on the match.

Im in modding community for PES and FIFA from many years now and never I said NEVER in my life saw such a big impact and difference after gameplay patch. Your project is very ambitious...but after playing matches yesterday Im more than sure you will be fine. Just Great.

I always used to play on manual but now Im playing on assisted because thank to you now there is INDIVIDUALITY ! One player will make a good pass but other will make a bad pass - amazing ! I dont need manual anymore ! And I played on manual football games for years but dont need anymore becayse this game is like pro evolution soccer with 360 movement - fuc... everything can happen... so happy !

Btw Andrea and guys with ts patch we should play on manual or assisted ? just curious...but still on assisted it depends more on players statistics now and individuality.

I think that pace of the game is a little bit too fast and passing i a bit too fast other than that at this moment I dont know what is wrong anymore...Its so great !

Thank you Andrea and please Keep it up. Its good to get back to fifa with your mods again !

Ps. I played with Fidel 2.4 gameplay patch. Do you guys recommending any other patches ? Thanks
 

Karzyr

Club Supporter
Hey Andrea,

I'm really new to Fifa 15 Modding. I've installed Cheat Engine, and I've downloaded your file.

But how do I set it up? Do I need to put your file somewhere specific? Do I need to run it and do anything else?

What am I supposed to do from there?

Thanks!

EDIT: Sorry, got it working! Sliders are changing. Cheers! I'll leave some feedback after some matches! :)
 
Karzyr;3751251 said:
Hey Andrea,

I'm really new to Fifa 15 Modding. I've installed Cheat Engine, and I've downloaded your file.

But how do I set it up? Do I need to put your file somewhere specific? Do I need to run it and do anything else?

What am I supposed to do from there?

Thanks!

EDIT: Sorry, got it working! Sliders are changing. Cheers! I'll leave some feedback after some matches! :)
Sure, thanks for giving it a go. Hope you enjoy. :)

Sieniek;3751071 said:
Hey Andrea. Dont know if you remember my nick or no but I tried to help you with feedbacks probably on fifa 13 and because I remember how good your gameplay was from the past Ive just got back here with fifa 15 pc (fifa 14 I played on ps4). I remember; it's nice to have you back, man. Thanks for testing it out.

Ok I will say what i need to say right now...THIS GAME IS AMAZING WITH YOUR GAMEPLAY SCRIPT !! Man...Ive tried it yesterday very late in the evening and couldnt stop playing...every match was different every pass every shot game was so realistic there was fight in the midfield a lot of fight sliding tackles bad fouls. It felt like i was playing against human and every next match against same or different human but with different tactic on the match.

Im in modding community for PES and FIFA from many years now and never I said NEVER in my life saw such a big impact and difference after gameplay patch. Your project is very ambitious...but after playing matches yesterday Im more than sure you will be fine. Just Great.

I always used to play on manual but now Im playing on assisted because thank to you now there is INDIVIDUALITY ! One player will make a good pass but other will make a bad pass - amazing ! I dont need manual anymore ! And I played on manual football games for years but dont need anymore becayse this game is like pro evolution soccer with 360 movement - fuc... everything can happen... so happy !

Glad you're experiencing what I tried to implement. Finding balance is key, so that the user and AI can experience appreciable variability, but not so that it blots out skill and strategy.

Btw Andrea and guys with ts patch we should play on manual or assisted ? just curious...but still on assisted it depends more on players statistics now and individuality.

Don't think you can go wrong with either. Maybe use manual for more control.

I think that pace of the game is a little bit too fast and passing i a bit too fast other than that at this moment I dont know what is wrong anymore...Its so great !

I've got this covered for the next version (details below at the end of this post).

Thank you Andrea and please Keep it up. Its good to get back to fifa with your mods again !

Ps. I played with Fidel 2.4 gameplay patch. Do you guys recommending any other patches ? Thanks

Personally, I think any patch can complement this one well because the changes brought by my patch are like a layer of polish applied on top of other patches; nothing is lost in the process of combining this mod with others and a lot is gained.

Replied to your post in blue.


dazzer169;3750952 said:
Its out of this world...



Let me begin with my config here:-


- FIFA 15 @ v1.3 exe as is required

- Modway v0.5

- Fidel's LOD mod

- Paul2k4's initial "pre-marriage" cl.ini (sorry Fidel, tried your cl.ini's so far but they are currently not doing anything for me from what I can see, even
though your FIFA 14 ini's, especially v1.0, were wonderful)

- Andrea Pirlo's v1.0a Cheat Table, i.e. the FIFA Renaissance 2015 - Global Gameplay Package

- Very high spec PC with a 50" Panasonic 4K display which, sorry to boast, is very hard to put into words for all PC games that can output at 4K, FIFA 15 is immense...

- Game is set to Barcelona CPU vs Real Madrid CPU @ Legendary/Slow (to really notice how this mod improves things, set the game to CPU vs CPU to begin with...)



Ok, I've loaded up Andrea's mod via Cheat Engine v6.4, and noticed immediately that its working fine, albeit sometimes the:-


Shot Error is stuck @50
Pass Error is stuck @50
Shot Speed is stuck @50
Pass Speed is stuck @50

or.....

Shot Error is stuck @62
Pass Error is stuck @84
Shot Speed is stuck @50
Pass Speed is stuck @89


....however the above stickability is irrelevant.........because all the other sliders are changing every 1 second or even less, and the organic action you will witness if you go with my above choice of mods and settings, is beyond description, its made an already great and unpredictable game even more sensational, because the 1 second slider settings are affecting every pass and shot the CPU makes for either team (mainly via the first touch setting changing for every first touch made), and every movement of the players is varying in terms of tactical positioning due to the 1 second random changing of them, you seriously will have never witnessed FIFA or PES playing such a realistic, mistake ridden and subtlely beautiful game of football.

My only "gripe" if it is a gripe, is to wonder Andrea, are the above 50,50,50,50 and 62,84,50,89 parameters meant to be always stuck at these two different levels, or can these also be randomized?

Ah, this is normal, as long as these sliders only freeze when the respective team is defending, that is. I think that FIFA 15 does not allow these four sliders to change or have any effect when a team is defending, so not an issue. Thanks for letting me know your thoughts on the mod.

dazzer169;3750911 said:
...its making the game even more organic to watch than it was to begin with, and out of the box (even with v1.3), is really organic this year.

Are the setting changes meant to happen every 1 second? Thats how quick the script is changing them so just checking with you that my PC isn't changing them too quickly. Yep, that's correct, one change per second.

Will report back with more thoughts later this evening.


Great work as ever!!!

Replied in blue.

Thanks to everyone for trying out the mod and reporting their experiences. I wasn't able to start the next standalone phase of the mod yet, but I'll get to it this week for sure. So far, my gameplan is to have an accompanying settings.ini that stores all settings (There are quite a few though, I'm going to outline this in the first post when possible to give you guys an idea of exactly what the code does in different situations.) Users will have the ability to edit the settings either directly through the ini or indirectly through the user interface of the trainer (will take a lot of time to get this done, though). More features will debut when I finish simple customization features.

Done:
1. Simple enabler/disabler

To do this week:
1. Some primitive settings for customizing the mod (tick/untick certain sliders, so that some can be kept static)
2. Lower pass speed (widen the range of pass speed possible) and sprint/accel. (I reiterate: can't lower accel too much because the game might feel sluggish and unresponsive, but I will get done the customization portion of the script for these sliders.)
3. Maybe start looking into memory db editing (player ratings)
 

Prochnost

Club Supporter
Hi Andrea
Is that actually fix the annoying match-fixed games in FIFA 15 ? If the answer is yes I'll definitely buy the game and install the mod.
Thank you
 

regularcat

Manager
Moderator
this is nice, variety is good, for myself personally i need to reduce pace of play and passing a bit more through this script and i'll be good to go.
 
Prochnost;3751362 said:
Hi Andrea
Is that actually fix the annoying match-fixed games in FIFA 15 ? If the answer is yes I'll definitely buy the game and install the mod.
Thank you

I can't guarantee that the boosts and matchfixing cheats are gone. (removing them would mean editing values in the exe, something no one can do at the moment.)

What I can guarantee is that the game will feel unchained from rigidity and you'll experience much more unpredictability than is present in vanilla.

regularcat;3751364 said:
this is nice, variety is good, for myself personally i need to reduce pace of play and passing a bit more through this script and i'll be good to go.

Happy to hear it, RC. I'm working on the speed customization this week for sprint speed and accel, but team tactics editing will have to wait a bit more. I'm still uncertain over whether the current team tactics addresses actually have an effect or are just placebos. Regardless, editing the db through memory is one of my priorities once the first standalone version is completed.
 


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