AndreaPirlo21
Potenza
massimuccio63;3749767 said:Well, I'm registered recently here in soccergaming, and I discovered a couple of days ago this thread.
Intrigued, yesterday I downloaded cheat engine and the script ...
I was immediately fascinated.
I have a lot of questions and suggestions, but I'm sorry about your decision to give up this project. That's not a final decision. Again, with more interest, I will continue to develop this mod for the community. Thanks for giving me some feedback.
Anyway ... the first things that come to mind:
I launched the game in windowed mode, and kept open the window cheat engine:
1) It seems to me that the various settings change much faster than 4 seconds, as you say. Perhaps this is related to the time set for the match?
It would be nice to be able to split the playing time in three or four pieces at the most, as it happens in reality.
Sorry, I just realized that the sliders randomize every second or so because some of the sliders I feel should be randomized every second or so to create random positioning within a range and a bit of speed loss or bursts here and there. I agree with you that some sliders should be changed only once every minute or so, but which ones do you suggest? The one problem that I see with this is that the difference may not be discernible at that rate of input.
2) Can I choose what I do not randomize (example: do not randomize gk ability, or an 'else)
Once more users give me input on how the game plays with the current setup, I may have the time to create a user-editable version, but right now I'm looking for the little things to tweak like pass error, gk ability, etc.
3) to correlate two or more settings between them? (example): sprint and high acceleration = high shot error (after a sprint of 60 meters you lack the precision)
I have something like this already in place, but it seems that you have not noticed it (my fault probably). If the user or AI's defense sliders (marking, line length, etc.) are below a certain threshold, the User or AI receives a burst of speed, but also more error in their passes or shots. This mechanic is not fully implemented yet, but I plan to make counters more deadly and long sprints less fruitful (more shot error, as you suggested)
Well, these are my first impressions, and are good, I'm thinking about so many other possibilities. Keep 'em coming.
I really like very much for this project.
Please do not give up this work
I've responded in blue. All I need now are some suggestions as to what to change (ranges) for the sliders, so if anyone has played a match or two, let me know what you think. Ideas and feedback for the current version are always encouraged.