FIFA Infinity Patch 16 V5.2 (21/22 Edition)

elfuu_

Club Supporter
We are testing the new build and it will be out soon. But feel free to wait for next year.
Honestly, even your statement didn't give me hope. It wasn't even "beta" after all. no matter how much you test, it's a "patch" and there will be problems. It will take more time to fix them. It was too late due to the "desire to add more leagues". I think a v1 could have been released for at least the top 15 country leagues in the world rankings.
 

goldmonk

Club Supporter
Honestly, even your statement didn't give me hope. It wasn't even "beta" after all. no matter how much you test, it's a "patch" and there will be problems. It will take more time to fix them. It was too late due to the "desire to add more leagues". I think a v1 could have been released for at least the top 15 country leagues in the world rankings.
We add more leagues because we feel it makes the game better and more complete. It also encourages others to try modding, to see their favorite teams and leagues in game. If we have to sacrifice a little time in order to add another league that someone wants, so be it. I worked on the USL Championship last year, because I wanted to add more American teams. It started because I played the Infinity Patch and wanted to build on it.
If you want a quick 15 top leagues, what's stopping you from installing the FIFA 22 Conversion Scouser does? It's essentially that, just a quick little redress of FIFA 16. Quick satisfaction. But this is something much bigger and better, that keeps people playing a seven year old game. I find that astounding.
But I will leave you with this elfuu, modding is never "complete". Sure we put out a new version, but there's always the next season, the next league, the next game. You will always find ways to improve your craft. The fact that you think there's a finish line shows how little you actually know about modding this wonderful game. I encourage you, build a mod. What do you want? Build a mod which focuses on Oceanic Island leagues like Fiji, American Samoa, and Tahiti. Or maybe Africa. Or make a fantasy mod! Just build! The more modders we have, the better this community truly is! You just have to start somewhere.
 

elfuu_

Club Supporter
We add more leagues because we feel it makes the game better and more complete. It also encourages others to try modding, to see their favorite teams and leagues in game. If we have to sacrifice a little time in order to add another league that someone wants, so be it. I worked on the USL Championship last year, because I wanted to add more American teams. It started because I played the Infinity Patch and wanted to build on it.
If you want a quick 15 top leagues, what's stopping you from installing the FIFA 22 Conversion Scouser does? It's essentially that, just a quick little redress of FIFA 16. Quick satisfaction. But this is something much bigger and better, that keeps people playing a seven year old game. I find that astounding.
But I will leave you with this elfuu, modding is never "complete". Sure we put out a new version, but there's always the next season, the next league, the next game. You will always find ways to improve your craft. The fact that you think there's a finish line shows how little you actually know about modding this wonderful game. I encourage you, build a mod. What do you want? Build a mod which focuses on Oceanic Island leagues like Fiji, American Samoa, and Tahiti. Or maybe Africa. Or make a fantasy mod! Just build! The more modders we have, the better this community truly is! You just have to start somewhere.
I am not a mod maker. Do you need to be a barber to interpret whether you cut your hair well or not when you go to the barbershop? no not. You don't need to be doing something to criticize something. deny it in as many forums as you want. Doesn't change the fact that the patch is delayed, not beta or v1. really, how do you not take into account the fact that the "season is almost over"? I'm right. I have no doubt the patch will be nice and I will be grateful for making this patch. But there are also some facts. I'm not saying these things to insult or humiliate you. I'm just saying this because I want something to be done more accurately while this study is being carried out next year.
 

elfuu_

Club Supporter
Ah yes, you reminded me well. I asked a question, "slang" was spoken to me. I reported it and it was me who was penalized. I think acquaintances are favored in this forum.
Dude just got his account banned for 2 weeks and start doing his routine all over again. Consistency at it's finest.
And let me quote you from "Pain": "If you don't share someone's pain, you can never understand them. But just because you understand them doesn't mean you can come to an agreement. That's the truth."
In other words, understanding and respecting the other person does not mean that you will agree with them.
 

goldmonk

Club Supporter
I am not a mod maker. Do you need to be a barber to interpret whether you cut your hair well or not when you go to the barbershop? no not. You don't need to be doing something to criticize something. deny it in as many forums as you want. Doesn't change the fact that the patch is delayed, not beta or v1. really, how do you not take into account the fact that the "season is almost over"? I'm right. I have no doubt the patch will be nice and I will be grateful for making this patch. But there are also some facts. I'm not saying these things to insult or humiliate you. I'm just saying this because I want something to be done more accurately while this study is being carried out next year.
You make a point, but a barber is paid. We do this in our free time. We have to juggle this mod with time with family, school, and work. We are not EA either with a bottomless budget to work with and state of the art facilities. Feel free to ask questions about the status of the mod, that is appreciated. What I don't appreciate is you telling other users how you have given up hope and are waiting for next year or how disappointed you are because we aren't quick enough. Because of that I feel you have no right to say you do not wish to insult or humiliate us.
I know you are not a mod maker, neither was I. You just need a starting point, like right now. I'm not saying those words to try and one-up you, I'm saying them to get you started on making something YOU WANT.
I am open to questions and concerns, as are the others on this team. We acknowledge the season is almost over. We are working as hard and as fast as we can.
 

elfuu_

Club Supporter
You make a point, but a barber is paid. We do this in our free time. We have to juggle this mod with time with family, school, and work. We are not EA either with a bottomless budget to work with and state of the art facilities. Feel free to ask questions about the status of the mod, that is appreciated. What I don't appreciate is you telling other users how you have given up hope and are waiting for next year or how disappointed you are because we aren't quick enough. Because of that I feel you have no right to say you do not wish to insult or humiliate us.
I know you are not a mod maker, neither was I. You just need a starting point, like right now. I'm not saying those words to try and one-up you, I'm saying them to get you started on making something YOU WANT.
I am open to questions and concerns, as are the others on this team. We acknowledge the season is almost over. We are working as hard and as fast as we can.
I appreciate your effort and the time you put into it even though it's free. I don't have a problem with this and can't be. but the point that I tried to explain from the very beginning was waiting for the final stage instead of sharing something.
As for the issue of hopelessness; I said what I felt. The thing that made me feel this was the points I didn't like that I already mentioned.
Finally, thank you for not spoiling your style and for being respectful (unlike some users). Rest assured, I can't wait to see your work.
 

FIFA4TEEN

Club Supporter
I am using a modified dbmaster by @tokke001. With its help, I extend the database. Then I load all the converted tables from fifa 22. I will add that I am merging playernames and dlcplayenames. I then open this database in Creation Master 16. I'm creating a cmp patch with all the players. Then I open this database again in dbmaster and remove all entries from the player and playernames tables. I only leave the first player and the playernames entries for him. I save the database creating a backup before saving. Then I open the database with one player in Creation Master 16 and load the cmp file with players. After uploading, I save. I open DBMaster with the database converted from fifa 22 and the database after uploading the cmp file with players. I save the tables from the second database containing players and playernames and upload them to the converted database from fifa 22. This way I minimize the list of playernames entries with values that are not present in the game.
Thank you so much for demonstrating this brilliant technique to minimize playernames entries, it worked like charm!

In the past few days I've learned a lot about Excel and got a sense of it's true hidden powers, with the extra help of some good add-ins and VBA codes, the conversion time was reduced more than 80%, with the potential of more savings in near future!!
Still, I didn't manage to start a friendly FIFA 14 match without the game crashing the exact instance I hit "play" from kick-off, I ran tests for hours looking for the cause of this problem, adding one table a time, and finally found what was behind that - the teamplayerslinks table!
It turned out that in FIFA 22 table there are 12 subs in the "position" column with the id "28", while FIFA 14 can only handle 7, I manually edited 2 teams and it worked, the match started successfully!

I'll try to find a script or a VBA code which gonna help me change each 8th "28" value in "position" column into "29" but I honestly doubt that I'll manage to find anything, I couldn't think of some better workaround for this (I tried to only update values of "teamid" column in the old table from the new converted one using an add-in but that would leave the new created players with no teams.

Despite everything, I'm really happy with the outcome and the progress I made so far in conversion starting literally from scratches, it really takes just time, passion, and patience, and of course some people who are willing to help and share their knowledge in some very specific problems!
 

robmar85

Reserve Team
I have a help file prepared for my own use, in which I wrote down all the necessary changes regarding the conversion from FIFA 22 to FIFA 16. They mainly concern the "players" table. I wrote down the changes that need to be made to the player's build and the changes to the beard, hair and heads.

 

tomekthemessenger

Club Supporter
I am doing update of squads for fifa 15 on top of Moddingway18,19,20+NSP3.0,3.1.
I will copy some interesting me numbers from teamplayerslinks.txt and players.txt fifa22 to fifa15 teamplayerslinks.txt and players.txt in order to speed up work. So far I have manually made about 20 teams what took me about 5h:) So it's better to implement some tool in c++ which do some work for me. At least yesterday I discovered export/import feature in dbmaster:)
I was going to take the below database from robmar85 as input of teamplayerslinks.txt and players.txt.
However now I wonder to take as input database this one:
With the aid of rdbm22 I want to generate teamplayerslinks.txt and players.txt. However I don't have fifa 22 and I wonder how to generate those files from the above patch without fifa 22. Any idea?
Hello. I share with you the converted database from FIFA 22. The file is compatible only with FIFA 16. ..... I borrowed from the database from @scouser09 on October 21. I converted the other most important tables from the squads update file from @Fifero del Norte

 
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FIFA4TEEN

Club Supporter
I am doing update of squads for fifa 15 on top of Moddingway18,19,20+NSP3.0,3.1.
I will copy some interesting me numbers from teamplayerslinks.txt and players.txt fifa22 to fifa15 teamplayerslinks.txt and players.txt in order to speed up work. So far I have manually made about 20 teams what took me about 5h:) So it's better to implement some tool in c++ which do some work for me.
I am going to takethe below database as input of teamplayerslinks.txt and players.txt.
However maybe it is better to look at fifa 22 scene patches (maybe there are more fresh database) and with the aid of rdbm22 generate teamplayerslinks.txt and players.txt directly from fifa 22? However I don't have fifa 22, do You think I still have a chance generate those files. Because in fifa21 at least patches were in form of .fifamod, .fbmod files not like in <= fifas16 in direct db, loc dirs.
I use FIFA 22 squadfiles to obtain updated tables, I convert them using Excel with the help of some codes...


I found this super fantastic code on the web, which will rearrange the columns according to a fixed table you choose, this means conversion of each table will take seconds!

Check it out here:

Re-Order Columns Based On Column Order Of Another Worksheet - Excel General - OzGrid Free Excel/VBA Help Forum
 

tomekthemessenger

Club Supporter
@FIFA4TEEN
OK I get your point of view. So You don't use rdbm22 and don't use dbmaster to create players.txt and teamplayerslinks.txt files? Could You send me your fifa22 fifa_ng_db.db and fifa_ng_db-meta.xml files which are compatible with this squad file You published on fifa22 forum https://www.mediafire.com/file/5p5fy75to4lglt9/Squads20220307000000.rar/file
I would like to play with my own idea how to do some conversion from fifa22 to fifa15/16. I have some idea and would like to play with it, I don't have many experience, yesterday I got to know about possibility to export/import in dbmaster files:)
In rdbm22 fifa_ng_db.db and fifa_ng_db-meta.xml are from end of October 2021, not sure if they can be used with above squad file.
 

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tomekthemessenger

Club Supporter
I am in the middle of tool implementation in C++ at first to transfer players stats from fifa22 to fifa15 "MDGW18,19,20+NSP3.0,3.1" database based on players.txt files.
And I met first problem. PlayerId are various between fifa22 and fifa15. For example Lewandowski has player id 20801 in Fifa15 database and player id 188545 in Fifa22 database. I thought it will be the same and such surprise:( So how to recognize that record in players.txt (from fifa15) is related to the same player in another players.txt (from fifa22). I see that birthdate param can be used, but more is needed as more players have the same birthdate. Does anyone has idea? Maybe also nationality can be taken to consideration with both birthdate. But still it is not ideal solution.
 


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