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FIFA Futsal 16

What is your favorite game mode?


  • Total voters
    14
How do we use the gfx packs once downloaded?
Some files, such as the kits, kitnumbers, and balls, go in the data/sceneassets folder, and others, like the minikits go in the data/ui/imgAssets folder. If you need help finding out the installation path for these files, one option is to download FileMaster and use the search function to find a specific file you want to add (after selecting the FIFA 16 install directory by clicking "Browse"). The path will be given in the results if the file is found.
PS are there news on the AI?
So far, I haven't had any success in getting the AI to perform more skills.
Another thing: do we still need moddingway?
For this version, you don't need moddingway. All the graphics files paired with the database can be found in scouser09's thread.
Allright, seems to work ok but I can't find Manchester Park
I think Manchester Park replaces the "Training Center" stadium during the daytime (search for "Training Center" in the pre-match settings). Let me know if this stadium shows up.
 

fifayoun

Youth Team
-==========================================-
-================ FIFA Freestyle 16 ==============-
-==========================================-

----<[Requirements]>----

- FIFA 16 exe product version 16.0.2904053, last updated July 6, 2016 (any other version will not work with this mod, and I will not be providing any links to executables).
- Ability to play in windowed mode (if using the skill points UI w/o hotkeys)
- Moddingway Mod 28.0.4 installed or Scouser09's 19-to-16 conversion base: http://soccergaming.com/index.php?threads/fifa-19-conversions-db-kits-ect.6465940/
- Understanding that the applications provided are generated through Cheat Engine: https://www.cheatengine.org/
- A bit of time to read through the remainder of this post

----<[Features]>----

- 5v5, 4v4, 3v3, 2v2, and 1v1 action, with or without goalies
- Smaller field
- Three goal sizes: mini, long, and futsal
- Three game modes: Regular (football rules), Last Man Standing, and Skills Battle (both as in FIFA Street)
- Option to set up invisible walls around pitch and disable out-of-play rules
- Custom dragable street UI for Skills Battle scoring (two sizes):
-- Color-coded skillmove ID panel:
--- White, Green, Yellow, Red in order of increasing points
--- Blue for Beats and Skill Beats
--- Purple for fancy passes, shots, and pannas
--- Orange for goals
-- Skill Bank displays current accumulated skill move points for dribble possession (resets upon loss of possession)

- Disabled slide tackles to force AI into attempting more standing tackles. Leads to more missed tackles and improvement in player ability to beat defenders
(change AI_NO_SLIDE_TACKLE in cl.ini)
- Disabled fouls to recreate street feel
(change AI_SETTING_NO_FOUL in cl.ini)

----<[Bugs]>----

- AI doesn't do any skills as of this release. However, the AI does attempt flair passes and flair shots
- Players sometimes unresponsive to ball after bounce off walls
- Can't change controlled player at times because receiver selection bugs out upon expected out-of-play sequence
- Goalies unaware of ball position if ball hits wall and bounces towards them
- Close direct freekicks freeze for a minute during setup of wall due to second/third kick taker or goalkeeper positioned inside goal (recommended to turn off fouls in cl.ini)
- Offsides sometimes called incorrectly when goalies are disabled. Turning off offsides solves the problem.
- Player assigned to near post on corner kick will position where post would have stood if field were bigger. These are hard-coded reposition locations.
- Goalie doesn't hug post when ball is near corner
- Sometimes, all players must be teleported onto the field for freekicks to allow continuation of play
- Second, third freekick takers are glitched.
- End-of-half requires a stoppage in play (out of play or kickoff) to reset stoppage time calculations and enable swift end to half
- Fancy shots sometimes register as fancy passes with low power
- Panna detection is a bit iffy due to limitations of in-game function used to detect pannas
- Injuries to AI players on the field cause the AI to play shorthanded following substitution of the injured player
(possible solution is to disable injuries by setting Injury Frequency and/or Injury Severity sliders to 0)
- Skill games do not work and may crash the game (freekick skill game), so do not start any skill games prior to the start of a match.
- Crossbar mesh height above pitch is fixed. However, the collision geometry scales down with the goal net.
- Red cards can cause a host of bugs including swapped-in player not leaving field at the end of a half and bench players floating in the air. To remedy this, cards have been disabled (can re-enable in cl.ini)

----<[Installation Instructions and Downloads]>----

Refer to the mod's GitHub page for detailed instructions:
https://github.com/JScude77451/FIFA-Freestyle-16

Downloads to .exe files and gameplay files also in the post below.

----<[Contributors]>----

PrinceDiman2018:

- pausemenuflow.nav file fix for skillgames crash pre-match
- Removal of 3d grass
- Removal of autoexposure
- Manchester Park

----<[CREDITS]>----

Dark Byte for Cheat Engine:
https://www.cheatengine.org/

Ariel and the Moddingway Team for the Moddingway Mod:
https://www.moddingway.com/

Scouser09: 19->16 db, kit, ball, and logo conversions: http://www.soccergaming.com/index.php?threads/fifa-19-conversions-db-kits-ect.6465940/

Tokke001: Loc files, jersey, kit fonts, shoe collection, minifaces: http://www.soccergaming.com/index.php?threads/fifa-19-conversions-db-kits-ect.6465940/page-2

imNICKED & eddyedwards10, nabo, pao and pillowbiter for the shoes included in tokke001's collection:http://www.soccergaming.com/index.php?threads/imnicked-eddyedwards10-boot-thread.6465313/

Rinaldo for Creation Master 16

Shawminator for CG File Explorer 16

iard68 for i68 Controller

Koczman Bálint for the Capture It font

----<Pictures>----







----<Videos>----


Hi AP, you might remember me from the FIFA Futsal 13 mod.

I haven't been around in ages (FIFA 14 was the last FIFA I played on PC), probably since that Futsal 13 mod. but somehow I got here again.

In the last few months I tried to mod some games on the PS3 (GTAIV and PES 2018 especially), because of how "easy" it has become to do so, how much I miss modding games (since I only play on the PS4 now) and how good those games still are, even on last gen. Just a few days ago I played FIFA Street on the PS3 and I thought, why not try to update the game a bit? So I decided to try to mod the PS3 version (as some of you might know, the reason it got easier to mod on the PS3 is thanks to ps3xploit, making it possible to install custom packages on OFW PS3's for everyone).

So, really, I just ended up here by coincidence (or is it destiny?) right now after somehow finding your github while searching for something on Google and it's incredibly funny seeing how you were busy with this FIFA Street/Futsal mod again.

Fun aside, on to the serious part. Now that I'm here, I have the FIFA Street database files and this time I also know how to open and view them (something we didn't know back when we tried this for FIFA 13).

The FIFA Street database can be opened in DB Master 11 (as the game contains a lot of FIFA 10/11 code). If you sniff around for a bit, you'll probably get an idea very quickly how and what those things did/do (except for some leftover tables from FIFA 10/11).

I also still have the textures for the clothes (also other textures), the lua files and some other game related stuff (.ini, .xml, .gameconfig, etc.) if they can still be of use in FIFA 16. Of course, if you need something else, you can always ask what you need.

For now, I am going to leave the fifa_street_db.db and meta here. They are already decompressed, you only need to open them with DB Master 11.

Anyway, nice to see you're still going strong and what an amazing job you are doing!
 

Attachments

  • fifa_street_db.zip
    295.2 KB · Views: 220
Last edited:

fifayoun

Youth Team
Hm, do you have fifa_ng_db from FIFA Street 2012? I think if we read database file, this is good help for field size and arena correctly future. I remember one members from this forum in 2013 posting database file, but now file removed unfortunately

Yup, that was me. It will be a good help.

I can't find that file in the PS3 files I have, it might be in the Xbox 360 files though.

These are the stadium files from the game:
https://mega.nz/#!UolDyK5A!9T-OQtbOohL7Nmhs6pdPzlep3PjW1aiabhlK99F66ek

It's in a format similar to FIFA 12 and 13, so it needs to be converted from that.
I also sent previews included for the stadium in .dds format, since that's the easiest way to identify them. The only ones I found that weren't crashing are London (ID: 1049) and New York (ID: 1055) which has a pitch that changes colours.



I remember getting this as well, I also explained back then (FIFA Futsal 13) that only the London one comes up pretty good, since that one uses the grass texture.

The reason why the others don't work or have this colored/dark pitch is because FIFA Street uses a different way to get that texture, as there are 3 types of "grass" in FIFA Street, called "surfacetype" in the database (astroturf/grass, concrete and futsal). The grass ones (like London) are fine (use the default FIFA texture), the concrete ones come up black and the futsal ones give this disco. The database confirms this as you can either have a 0 (concrete, no texture, hence the black pitch), 1 (turf/grass, default texture, hence working fine) or 2 (futsal, shiny/reflective texture, hence the colorful). So, FIFA does actually recognise and differentiate between the 3 different types, but misses the correct settings/textures.

Also in FIFA Street we have some stadiums with a logo (pitchlogo).

I had managed however to get most of the FIFA Street stadiums ingame, but that was FIFA 13 and maybe that's why in FIFA 14 only those 2 do work. I will look for the .lua files, they probably could help as well.
 
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PrinceDiman2018

Club Supporter
Yup, that was me. It will be a good help.



I remember getting this as well, I also explained back then (FIFA Futsal 13) that only the London one comes up pretty good, since that one uses the grass texture.

The reason why the others don't work or have this colored/dark pitch is because FIFA Street uses a different way to get that texture, as there are 3 types of "grass" in FIFA Street, called "surfacetype" in the database (astroturf/grass, concrete and futsal). The grass ones (like London) are fine (use the default FIFA texture), the concrete ones come up black and the futsal ones give this disco. The database confirms this as you can either have a 0 (concrete, no texture, hence the black pitch), 1 (turf/grass, default texture, hence working fine) or 2 (futsal, shiny/reflective texture, hence the colorful). So, FIFA does actually recognise and differentiate between the 3 different types, but misses the correct settings/textures.

Also in FIFA Street we have some stadiums with a logo (pitchlogo).

I had managed however to get most of the FIFA Street stadiums ingame, but that was FIFA 13 and maybe that's why in FIFA 14 only those 2 do work. I will look for the .lua files, they probably could help as well.


Hi, i remember you)
Your help will be very useful, thank you very much for the base of FIFA Street.
As for the stadiums, we really need them. I made one stadium with the floor texture, you can see it in this mod. If you need it, I can give you the Blender source files where the collision for the players is implemented as well as the floor texture.

If you manage to open stadiums from FIFA Street 2012 in Blender, we will be able to implement the collision of walls. Andrea made the ball bounce off the wall, and I managed to make sure that the players did not go out of the field.
 

Madatek

Club Supporter
Woa! Is the DB for the FIFA 13 Futsal updated?
I am really curious, never heard of this
anyway this gets me really hyped
 
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Luis7

Club Supporter
Hello, first of all, I want to compliment you for this fantastic mod
I encountered a problem with the camera when there are penalty kicks, the commands are reversed, how can you solve this problem?
 

Luis7

Club Supporter
Another thing, how can I choose the players that have to appear in the field?
It is compatible with moddingway v. 28.0.4?
 

TheBrick

Club Supporter
Hello everyone, I downloaded the mod, the FIFA16 folder, I regenerated with the CM16, I start the mod with the exe and the settings work but the problem is that when the match starts, the field is not as small as the futsal but to example if I play at San Siro it remains great despite being able to play 2v2 or 3v3. How can I solve? Thank You.
 

joshua3231

Youth Team
It would be great to be able to create real indoor soccer teams and selections with their players! Falcao, Ricardinho, Sergio Lozano, Ferrao, Gadeia, Cardinal, Romulo, Abramov ... The teams Carlos Barbosa, Corinthians, Barcelona, Inter Movistar, El Pozo, MFK Tymen, Sporting Lisbon, Benfica, Acqua Sapone, Pesaro .... Would it be possible?
 

Alex SZAKACS

Club Supporter
Thank you.
Hi, i have one problem whit the goal, the net dosn't cover the entire surface in hight of the goal, just a quarter in hight and the ball dosn't go in to the goal when the shot is higher then the net, it bounces of as if it hits the frame. I've selected the long goal size.
 

Madatek

Club Supporter
Hi, i have one problem whit the goal, the net dosn't cover the entire surface in hight of the goal, just a quarter in hight and the ball dosn't go in to the goal when the shot is higher then the net, it bounces of as if it hits the frame. I've selected the long goal size.
The DB you renamed and the goal size in the launcher must be the same, by default (so if you don't touch anything) it is the short goal.

So, if you want the futsal goal, you need to rename the futsal one into the "main" one, and the short one into whatever, just make sure you don't lose it
 

Madatek

Club Supporter
upload_2019-8-10_20-52-4.png

For example, now I am using the futsal db. If i wanted short goals, i would need to rename the main one (the highlighted one) in something like (fifa_ng_db_futsal.db)
And the short one in fifa_ng_db.db (IT MUST BE EXACTLY THAT)
Make sure you enabled the possibility of viewing file extensions
 

Alex SZAKACS

Club Supporter
No chance adding larger field, and 6vs6? Thats how we play in Hunedoara, romania. I like to add my mates in a team and play whit them. Or maybe if it's not that complicated for us mear mortals, u can tell us how do it.
 


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