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FIFA Futsal 16

What is your favorite game mode?


  • Total voters
    14
Here's a look at what will likely be included in the next update (estimated release date: late November - mid December, depending on availability):

- PrinceDiman2018's Manchester Park
- Different base database
- Ball physics changes (if goalie ball-prediction logic is fixable)
- Inclusion of both Street UI resolution sizes in one .exe
- Ball out-of-play (OOP) rule toggler with hotkey
- Fix to situations when half does not end properly


... and possibly more.
 

Madatek

Club Supporter
I think that AI should be a priority
I mean, they should be able to use a lot more skill moves, and possibly players should all be given 5* skills
 
@Madatek

I definitely agree with you that the AI should be doing more skills -- it's just that I haven't been successful in finding out how to do this. Currently, if you're using the mod's database, all players will have 5 star skills and perform fancy passes and shots every now and then. I suspect that skillmove frequency is determined somewhere within the attribdb files, which are encrypted. Whatever I'm able to do here will have to be through the executable as a result.

Also, since the other items on the list above are already in progress, I'll try my best to check them off before moving on.

In particular, ball physics is WIP, the OOP toggler is done, the combination of both UIs is finished but needs testing, and the half-ending code has been revised and should now work.

If you guys have Cheat Engine and would like to try out an up-to-date version, the newest cheat table can always be found in the "Workspace" folder on GitHub:
https://github.com/JScude77451/FIFA-Futsal-16
 
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Madatek

Club Supporter
Thanks for the reply. Also, here's some suggestion: let the selector set fouls yes/no, and the ability to switch between your DB or others in case I wanna go back to normal fifa in a quick way without having to have several installs.

Also, be able to switch players between playing and not playing but on the pitch would be nice
 
Thanks for the reply. Also, here's some suggestion: let the selector set fouls yes/no, and the ability to switch between your DB or others in case I wanna go back to normal fifa in a quick way without having to have several installs.

Also, be able to switch players between playing and not playing but on the pitch would be nice

Thanks for the feedback.

For toggling fouls, there's a line in the cl.ini you can edit: AI_SETTING_NO_FOUL = 0 or 1. I left fouls off because setplays cause some odd glitches, as outlined in the bugs section on GitHub. Feel free to switch them on though; just wanted to let you know the reasoning behind disabling fouls.

Switching dbs is pretty simple beyond having to restart the game. Make a backup of your regular-use db and then rename one of the mod's dbs to "fifa_ng_db.db". If you've already regenerated, you're set to go once you boot FIFA 16 up again.

This mod allows you to choose XvX, where X can be 1, 2, 3, 4, or 5. I don't feel as if 6v6 or above plays as well because the pitch becomes too crowded.


Also, bug report: penalties are completely eff'd up, at least the ones after the extra time


Yeah, the camera flips because the penalty spot was moved closer to the goal -- not much I can do in this respect. However, to prevent the players from teleporting after the kick is taken, a band-aid solution would be to disable the mod once the penalty kick shootout starts. I'll get around to fixing this eventually but for now, simply press Shift+F8 (1.0.2.5 and before) or Shift+F9 (1.0.3) to toggle the mod after extra time finishes.
 

Madatek

Club Supporter
Also, if you want to do career mode, it's reccomended to disable fatigue, so that the player not on pitch don't get tired.
 

Madatek

Club Supporter
BUG REPORT on 1.0.3
Nuova immagine bitmap (3).jpg
Sometimes, on a suffered goal, the team won't take the kickoff
PS: It also happens on 1.0.2.5, there it happened on the end of half

[UPDATE] it only seems to occur in the pre-season friendlies in career mode
 
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@Madatek

Nice catch -- I'll add this to my todo list. So you're saying that the kickoff sequence bugs out only during pre-season in career mode? If that's the case, were there any substitutions that occurred before this? Sometimes the subbed out player was supposed to take the kickoff. If not, then it could be a bug that I've encountered before but couldn't figure out how to fix: the kickoff sequence freezes for about a minute before the scoreboard appears at the bottom of the screen. Then the game allows you to take the kickoff. Might just have to wait about a minute or enable/disable the mod if this is the case.

Haven't gotten down to testing the mod in Career Mode so I can't offer much support yet if anything arises; however, removing fatigue through the cl.ini will be something I implement for the next update.
 

Madatek

Club Supporter
@Madatek

Nice catch -- I'll add this to my todo list. So you're saying that the kickoff sequence bugs out only during pre-season in career mode? If that's the case, were there any substitutions that occurred before this? Sometimes the subbed out player was supposed to take the kickoff. If not, then it could be a bug that I've encountered before but couldn't figure out how to fix: the kickoff sequence freezes for about a minute before the scoreboard appears at the bottom of the screen. Then the game allows you to take the kickoff. Might just have to wait about a minute or enable/disable the mod if this is the case.

Haven't gotten down to testing the mod in Career Mode so I can't offer much support yet if anything arises; however, removing fatigue through the cl.ini will be something I implement for the next update.
Nup, no subs in that case.
However, for the second one you mentioned, enable/disable doesn't have much of an effect
2 requests:
Add 5 v 5 + goalie
Add if possible chances to have subs in the game. Like swapping on field but not playing players.
 

Madatek

Club Supporter
But seriously all that is really needed is having a bit more skillfull AI. I think there is a trait that makes players execute more skill moves (Funambolo in italian), and there must be something in the cl.ini

EDIT: The Technical Dribbler Trait could help.
 
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Madatek

Club Supporter
Lastly, while it is impossible to just use another DB, editing yours with Creation Master is safe to do, and implements nicely.
 


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