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FIFA Futsal 16

Discussion in 'FIFA 16 Mods, Patches and Total Conversions' started by AndreaPirlo21, Aug 21, 2018.

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What is your favorite game mode?

  1. Regular

    37.5%
  2. Last Man Standing

    37.5%
  3. Skills Battle

    25.0%
  4. None of the above. I can't get the mod to work. (Please post your error(s))

    0 vote(s)
    0.0%
  1. AndreaPirlo21

    AndreaPirlo21 Potenza

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    -==========================================-
    -================ FIFA Futsal 16 ================-
    -==========================================-

    ----<[Requirements]>----

    - FIFA 16 exe product version 16.0.2904053, last updated July 6, 2016 (any other version will not work with this mod, and I will not be providing any links to executables).
    - Ability to play in windowed mode (if using the skill points UI w/o hotkeys)
    - Moddingway Mod 28.0.4 installed
    - Understanding that the applications provided are generated through Cheat Engine: https://www.cheatengine.org/
    - A bit of time to read through the remainder of this post

    ----<[Features]>----

    - 5v5, 4v4, 3v3, 2v2, and 1v1 action, with or without goalies
    - Smaller field
    - Three goal sizes: mini, long, and futsal
    - Three game modes: Regular (football rules), Last Man Standing, and Skills Battle (both as in FIFA Street)
    - Option to set up invisible walls around pitch and disable out-of-play rules
    - Custom dragable street UI for Skills Battle scoring (two sizes):
    -- Color-coded skillmove ID panel:
    --- White, Green, Yellow, Red in order of increasing points
    --- Blue for Beats and Skill Beats
    --- Purple for fancy passes, shots, and pannas
    --- Orange for goals
    -- Skill Bank displays current accumulated skill move points for dribble possession (resets upon loss of possession)

    - Disabled slide tackles to force AI into attempting more standing tackles. Leads to more missed tackles and improvement in player ability to beat defenders
    (change AI_NO_SLIDE_TACKLE in cl.ini)
    - Disabled fouls to recreate street feel
    (change AI_SETTING_NO_FOUL in cl.ini)

    ----<[Bugs]>----

    - AI doesn't do any skills as of this release. However, the AI does attempt flair passes and flair shots
    - Players sometimes unresponsive to ball after bounce off walls
    - Can't change controlled player at times because receiver selection bugs out upon expected out-of-play sequence
    - Goalies unaware of ball position if ball hits wall and bounces towards them
    - Close direct freekicks freeze for a minute during setup of wall due to second/third kick taker or goalkeeper positioned inside goal (recommended to turn off fouls in cl.ini)
    - Offsides sometimes called incorrectly when goalies are disabled. Turning off offsides solves the problem.
    - Player assigned to near post on corner kick will position where post would have stood if field were bigger. These are hard-coded reposition locations.
    - Goalie doesn't hug post when ball is near corner
    - Sometimes, all players must be teleported onto the field for freekicks to allow continuation of play
    - Second, third freekick takers are glitched.
    - End-of-half requires a stoppage in play (out of play or kickoff) to reset stoppage time calculations and enable swift end to half
    - Fancy shots sometimes register as fancy passes with low power
    - Panna detection is a bit iffy due to limitations of in-game function used to detect pannas
    - Injuries to AI players on the field cause the AI to play shorthanded following substitution of the injured player
    (possible solution is to disable injuries by setting Injury Frequency and/or Injury Severity sliders to 0)
    - Skill games do not work and may crash the game (freekick skill game), so do not start any skill games prior to the start of a match.
    - Crossbar mesh height above pitch is fixed. However, the collision geometry scales down with the goal net.
    - Red cards can cause a host of bugs including swapped-in player not leaving field at the end of a half and bench players floating in the air. To remedy this, cards have been disabled (can re-enable in cl.ini)

    ----<[Installation Instructions and Downloads]>----

    Refer to the mod's GitHub page for detailed instructions:
    https://github.com/JScude77451/FIFA-Futsal-16

    Downloads to .exe files and gameplay files also in the post below.

    ----<[Contributors]>----

    PrinceDiman2018:

    - pausemenuflow.nav file fix for skillgames crash pre-match
    - Removal of 3d grass

    ----<[CREDITS]>----

    Dark Byte for Cheat Engine:
    https://www.cheatengine.org/

    Ariel and the Moddingway Team for the Moddingway Mod:
    https://www.moddingway.com/

    Rinaldo for Creation Master 16

    Shawminator for CG File Explorer 16

    iard68 for i68 Controller

    Koczman Bálint for the Capture It font

    ----<Pictures>----

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    ----<Videos>----

     
    Last edited: Sep 1, 2018
  2. AndreaPirlo21

    AndreaPirlo21 Potenza

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    ----<[Releases]>----

    FIFA Main Directory Files:

    https://drive.google.com/open?id=1BgQg8sf4GmeX15-SB_dhcefuOB78fIW4

    FIFA Futsal Executables (compiled with CE):

    v1.0.1 1440p:
    https://drive.google.com/open?id=1jtoF8PsTIIRJ0QMK9SzrgP4tEp8GeHWW

    v1.0.1 1080p:
    https://drive.google.com/open?id=1cvqgo89GG00U6cRv_3kK3dkMKqmdLIWh

    v1.0.2 1440p:
    https://drive.google.com/open?id=1m4n13qS-QgfiE_Zm0Ah8XVjgW0I8mAeE

    v1.0.2 1080p:
    https://drive.google.com/open?id=1E471adR5Fo3C_7Upq3F2RiDlRlL4nLLY

    v1.0.2.5 (both exe versions):
    https://drive.google.com/open?id=1H62uLjeXXte_GI6bRCnNj1ui2FhwYsPq

    ----<[Changelog]>----

    1.0.1:

    - Fixed bug preventing automatic end to half in Last Man Standing
    - Fixed skillgames crash bug (thanks PrinceDiman2018)
    - Removed 3D grass for all graphics settings (thanks PrinceDiman2018)
    - Turned off fouls by default

    1.0.2:
    - Added hotkeys for game modes, goal size, number of players, and goalie
    - Changed hotkeys for walls, streetUI, enable, and attach
    - Fullscreen with Skills Battle now supported through hotkey-enabling of mod

    1.0.2.5:
    - Added text-to-speech confirmation for all hotkey presses
     
    Last edited: Sep 3, 2018
    katoon999 and Stokstaartje95 like this.
  3. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Video of the mod in action:


    As noted in the video description, there is a bug with ending the half which I thought I fixed before release of version 1. Otherwise, the other game modes work as intended. A fix should be ready soon in the OP.

    EDIT: Fix can be found in the second post. Let me know if this update works as intended.
     
    Last edited: Aug 22, 2018
    Stokstaartje95 likes this.
  4. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Has anyone gotten the mod to work? Just asking for confirmation.
     
  5. AndreaPirlo21

    AndreaPirlo21 Potenza

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    I've noticed that the most recent update has been flagged as a virus by Mediafire, which is odd since the first version (1.0) had not been flagged -- this must have to do with generating a standalone trainer in Cheat Engine. To remedy this, I am posting my source code for the mod on Github and will also provide a Cheat Table version of the mod so that those with Cheat Engine installed already can run it that way. More details soon -- I'm sorry for the inconvenience and can assure you that the .exe files are not malicious.

    Github link will be posted in the second post soon (later today), along with a new download.
     
  6. nikolapfc89

    nikolapfc89 Youth Team

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    Nice one. I will try it definetly! Just i need to backup first my game because of edited files.
     
  7. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Ok, cool. I'll upload an update later today with fixes to the issue mentioned above. You might want to wait for it.
     
    nikolapfc89 likes this.
  8. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Ok, I've updated the first and second posts. You'll now find install instructions, cheat tables, and the source code lua script on GitHub. The .exe's can be found in separate links in the second post, so if you do not wish to use them, you'll have to download Cheat Engine to run the cheat tables instead. Please let me know if the mod works and if you have any issues with it.
     
    nikolapfc89 likes this.
  9. Kuzma

    Kuzma Club Supporter

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    Hey, I downloaded and regenerated everything, there is new pitch and smaller goals, but .exe won't attach and cheat tables also don't work. There are still 11 players and I can't get wall and game modes. I did everything it says on github. Any solution?
     
  10. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Just a few things off the top of my head to start:

    Do you have the FIFA 16 exe product version 16.0.2904053, last updated July 6, 2016?

    Also, when using the trainer or exe, does the button right button on the configurator say "Re-Attach"? If so, then the exe has attached properly.

    Finally, are there any Lua error messages or is nothing printed to a console window?
     
  11. Kuzma

    Kuzma Club Supporter

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    It doesn't say Re-Attach and there are no Lua errors, but I don't think it's latest version. Thanks anyways, great work
     
  12. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Oh, ok. I'm sorry that you couldn't get it to work. Unfortunately, due to how I had to find the addresses and code for this mod, it became impossible to provide compatibility with other .exe versions.

    If you are able to run the mod with the newest .exe in the future, let me know how everything goes.
     
  13. PrinceDiman2018

    PrinceDiman2018 Club Supporter

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    Hi Andre, i from Youtube.

    P.S. Sorry for my English

    The problem with the skill games in the beginning of the match is decided by the nav file. It's called pausemenuflow, when you start a match, nothing happens and you just wait for the match to load. That is, the window with the skill games not loading anymore.

    Directory file: Data/ui/nav/pausemenuflow.nav

    I attach file on the link: https://drive.google.com/open?id=1gVKuVnWiI3B2uA0SWsuDXwc1_SFuvdTu
     
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  14. PrinceDiman2018

    PrinceDiman2018 Club Supporter

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    Of course i'll update this file for better work future, and in general I will be happy to help with this mod, I know quite a lot about FIFA structure, i'm glad that you're back together we'll make a great mod :ewan:
     
  15. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Hello PrinceDiman2018,

    Thank you so much for your insight into the file structure! When I have time later, I'll add the file to the main directory files archive. I look forward to collaborating with you and others -- this mod still has plenty of room to grow.

    As an aside, I'm assuming you got the mod to work, right? Haven't heard from anyone saying that they've got it to run fine.
     
  16. PrinceDiman2018

    PrinceDiman2018 Club Supporter

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    It's just that no one has done this before me except the master Shawminator, creater a tool CG Explorer. I personally changed the file and checked, the ball is in the middle of the field and the window with the skillgames does not appear. I attached a screenshot how that work ingame.
     

    Attached Files:

  17. PrinceDiman2018

    PrinceDiman2018 Club Supporter

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    Andre, is it possible in the future to create arenas for this mod? About like FIFA Street 2012?
     
  18. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Wow, that works great. I've added the nav file to the FIFA main directory files and updated the link.

    About adding arenas, I'm sure it's possible, but I'll have to put in a request to see if any stadium makers are interested.
    Nyckz made some awesome futsal arenas for the FIFA 13 version of this mod, so converting those should take priority.
     
  19. PrinceDiman2018

    PrinceDiman2018 Club Supporter

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    Andre, i know how disable 3D Grass on high settings graphics too, without remove 3d texture from file "pitch_grass", just a change setting from lua files
     
  20. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Great! That would definitely improve the immersion. Have you been able to find anything related to grass color? All I've been able to do is play around with various shades of green, but an asphalt or wood-colored pitch for default play would be nice.
     
      

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