FIFA Editor Tool
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We made more progress on EBX writing, and the biggest news is we can now edit number arrays.
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Hi, I don't really understand how the whole process works, but I was wondering how close you are to being able to get a patch?We made more progress on EBX writing, and the biggest news is we can now edit number arrays.
In the alpha, we can already mod textures and legacy files, as well as some basic EBX files.Hi, I don't really understand how the whole process works, but I was wondering how close you are to being able to get a patch?
it is possible to get editor trough paysafe, because patron is blocked in my countryIn the alpha, we can already mod textures and legacy files, as well as some basic EBX files.
I saw your post on Twitter. Is it possible to edit stadiums now ?We took a look at the mesh format, and added support for viewing and exporting the three main mesh types for FIFA 22 and Madden 22, as the format is similar. Once EBX writing is complete, adding support for importing should be pretty quick.
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Importing CompositeMeshAssets isn't supported and isn't a priority. Even if it was supported, it would hardly mean stadium editing is possibleI saw your post on Twitter. Is it possible to edit stadiums now ?
Ok. But it would be a great breakthrough if it is made possible. In Frosty Editor, importing and exporting stadium files was possible till FIFA19.Importing CompositeMeshAssets isn't supported and isn't a priority. Even if it was supported, it would hardly mean stadium editing is possible
your work is amazing, thank you very much for that.We also improved EBX writing, adding support for many complex types (struct/class such as FloatCurve), and better patched asset writing (even better than the FIFA 21 EBX version). Still work to be done, but things are progressing well.
So we can now export all player face meshes?We took a look at the mesh format, and added support for viewing and exporting the three main mesh types for FIFA 22 and Madden 22, as the format is similar. Once EBX writing is complete, adding support for importing should be pretty quick.
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YesSo we can now export all player face meshes?
Great Speed, Guys!We improved EBX writing even further with much better support for complex arrays. This means stuff like hotspots can now be edited.
At this point, the new EBX format is pretty much fully working. There are still a few EBX types the writer doesn't support, but they are rarely used. For now, we will focus on mesh importing, and work on supporting those last EBX types later on. Release soon, once tested.
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I found or a descriptive file, but I couldn't appear as a sponsor, if you can make it work, tell me howunfortunately the locale.ini file is encrypted... I always use it to fix unsponsored teams
if anyone knows how to decrypt to be able to edit I will be grateful...
Tool will have the feature to decrypt it eventuallyunfortunately the locale.ini file is encrypted... I always use it to fix unsponsored teams
if anyone knows how to decrypt to be able to edit I will be grateful...