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FIFA Converter (Models & Textures)

tokke001

Senior Squad

FIFA Converter (v21.09.14)​


New version of my tool;
Multiple options for editing Textures & Models for various games,
and exclusive options (like logo/minis import) for fifa 11 !


-> Check 'ChangeLog' to see what s changed

Features :
- Textures
* All rx3 texture formats (from all games) supported: Convert/import/export textures
* Rx2 texture formats supported: Export/convert textures from FIFA 07/08/euro08/09 (Xbox360)
* Formats supported: A8R8G8B8, GREY8, GREY8ALFA8, DXT1, DXT3, DXT5, ATI1, ATI2, A32B32G32R32F
* Big/little endian textures supported
* Tiled textures (rx2) supported
* Volume/cubic/faced-textures supported (dds export)
* Export/Import in dds / png
* Add rx3 templates for any game
* Automatic sizing/Formats options
* various other options: Remove transparant, copy name table, ...

- Models
* Convert from: any rx3 + rx2 (UEFA CL 06–07/FIFA 07/08/euro08/09 - XBOX360)
* Convert to: any rx3
* Convert what: balls (any), shoes (any rx3), faces, body (some)
* Automatic moving/scaling: example head placements on body
* Automatic NeckType Changing
* Create empty rx3 ball template files, for use in blender !
* CFC support: Export/Import vertices to blender (based on jor1980' scripts: credits to him! )

- Kit Numbers
* Color RGB templates (based on teamkits table)
* generate specific kitnumbers (from teamkits table)

- FIFA 11
* Hair texture convert (New fifas to FIFA 11)
* Haircolours: Fix name table
* Generic haircolours: color RGB templates (FIFA 21 colors)
* Shoes: Fix to create new format (1 file with 2 textures)
* Directly convert rx2 to rx3 (FIFA 11), without templates: example stadiums, files with changing number of textures (glares)
* Artassets: Import mini-kits, mini-faces, team-logos, Countryflags from dds (with auto sizing to FIFA 11 formats)
* Stadiums: Fix Collisions & Material-Names

- Other
* Color: Change RGBA channels
* Change player/team ids, based on a change-list, at lists or filenames
* Decompress / Compress Files: Chunkzip, Chunkref, 10FB, ...
* Create a filelist

ChangeLog (what s new) :
[21.09.14]
- General (Dll)
* added new VertexFormats support: BlendWeight as USHORT4N, TextureCoordinate as SHORT2N, TextureCoordinate as FLOAT3
* New Texture-Formats supported: A32B32G32R32F (rx2 files only, not rx3)
* added support for Indices as uinteger values (models with more then 65535 vertices)
* rx2/FIFA 11 : File-alignment improvements

- Textures
* New: Volume/cubic/faced-textures - Dds export support (ex. jersey bump textures)
* New: mipmap reading for rx2 textures (beta)
* New: Texture-Format "A32B32G32R32F" support - export/import (rx2 files only) (ex. "UEFA CL 06–07" stadiums)
* Fix: BC5/ATI2 textures - correct png export/converting
* Improved dds file formats
* Improvements to (Hex) naming of: hair colour/coeff, eye - textures
* New: Combine/Split hair/shoe rx3 files

- Models > convert
* New: Convert models from game FIFA07 with correct animations ! (faces, shoes)
* New: Convert models from game FIFA Online 4 (old version) !
* New: Convert models from game "UEFA Champions League 2006–2007" !
* New: Support for models with more then 65535 vertices
* Fix: error at converting rx2 models without name-table (ex. FIFA07)
* Fix: error "NullReferenceException" at converting ball-models
* Fix: converting FIFA 14 to FIFA 15/16: Unknown BoneIndex 101, 143
* Fix: FIFA 16 HeadModels - bugged "square" face-textures
* New: Change the NeckType: example FIFA 21 to 14 !
* Improvements in head animations, bones: FO4 <> ANY, FIFA 14 <> FIFA 15/16, ...
* Improvements in animations: correcting double bones
* Minor design changes

- Models > CFC
* Export CFF: added support for rx2 files
* Export CFF: "Advanced" support for bone-arrays (ex. FIFA 15/16/FO4 headmodels)

- Models > Other > Update Bonematrices (FIFA 11)
* Fix: template not found

- FIFA 11 > Stadiums
* New: "Fix: Collisions + Material-Names"

- OTHER > Color (NEW)
* New: Remove a RGBA Channel
* New: Set Alpha Channel (change transparancy level)

- Moved / Removed
* "FIFA 11 > Hair > new rx3 to old" -> moved to "Textures > Combine/SPlit"
* "FIFA 11 > Shoes > old rx3 to new" -> moved to "Textures > Combine/SPlit"
* "FIFA 11 > Hair > Haircolours - Write id" -> Removed: automatic done now (at convert/import) !

[21.05.08]
- General (Dll)
* New Rx3-Sections added: SCENE_ANIMATION, EDGE_MESH
* New Texture-Formats supported: R8G8B8, A4R4G4B4 (loading with some bugs), R5G6B5 (Load only, not save), X1R5G5B5 (Load only, not save)
* Fix: RGB coloring corrected

- General (Tool)
* "Output location" now saved at closing program
* Selected "game types" now saved at closing program
* added info of current file being handled
* Fix: warning messages at model converting "Unknown BoneIndex found..." now limited

- Models > convert
* General rewriting/improvements: New & better support of games
* Support now for: files with "EDGE_MESH" sections: FIFA 19_ps3 (shoes, ...), FO3, ...
* New: Convert from old games - Update VertexFormat now possible
* New: Convert faces/shoes from FIFA 07/08/EURO08/09 (XBOX 360) with correct animations !
* New: Added a new window 'Convert info' - giving info about what s convertible & known errors !
* Fix: Head-models FO4>F14 : crash ingame (due too much used bones)
* Fix: Head-models (ALL)>F14 : Deformations at chin (always bone 'ChinPuff'-fix)
* Fix: Head-models (ALL)>F14 : Deformations at nose
* Fix: HairLod-models FIFA 11 : Wrong name-identifier
* Fix: added new bone-conversions - FO4(shoes), ...
* Fix: errors at switching meshes

- Models > Move/Scale
* New added: "FIFA Street (2012)", ...
* Improvements: New profiles, info, ...

- Textures
* Support now for: "wipe_*_*_container_*.rx3" files
* New Texture-Formats supported: R8G8B8, R5G6B5 (Export only), X1R5G5B5 (Export only)

- Textures > Kit Numbers > Color RGB
* Fix: colours corrected (little darker now)

- FIFA 11 > Hair > Color RGB
* Fix: colours corrected (little darker now)
* New: Transparant parts read now from coeff map (for Correct Hairbands, Helmet, ... colors)

- Other > Decompress Files
* Fixed: Chunkzip2, Chunkref2
* New added: Chunklzx, Chunklz4, Chunkunc, Chunzstd, Chunoodl

- Other > Fix Ids
* Rename Files: Full list will be readed now, including double (starting) values !


[21.03.24]
- Models > convert
* Fix: error message "IndexOutOfRangeException" when converting models (all, except head models) to FIFA 15/16
* Fix: error message "OverflowException" when loading models (with boneids > 256 : example shoes) from/to FIFA 15/16/FO4/Frostbite

- Models > convert
* Template optimized: changed default primitive type (to TriangleList)

- Other
* Compress/Decompress: added support for all files


[v21.03.22]
- Textures
* Fix: importing png files to / or resizing Dxt5 textures giving bugs
* Fix: Better quality for importing/exporting DXT1/DXT5 textures as png files (brightness fix)

- Models
* Fix: wrong vertexFormatSize for switched meshes
* New: create empty rx3 ball template files, for use in blender !

[v21.03.19.1b]
- Models
* Fix: "FIFA Street (2012)" not recognised by tool (no skeleton loaded automaticly)
* Fix: "Boneid 0" appearing as errors

[v21.03.19b]
- GENERAL
* NEW: added Model-converter as Tab (merged tool)
* Layout, FilePaths, Default options -Improvements
* Fixes, ...

- Models > Convert
* Convert from: any rx3 + rx2 (FIFA 07/08/euro08/09 - XBOX360)
* Convert to: any rx3
* Convert what: balls (any), shoes (any rx3), faces (small bugs if from/to FIFA 15/16), body (some)
* Option "Move/Scale" : Automatic moving/scaling (if needed): example head placements on body
* Option "Correct FileNames" : Automatic correction of filenames (Head/hair) between FIFA 11/Old_rx2 <> newer formats

- Models > Move/Scale
* Manuel moving/scaling: example head placements on body

- Models > CFC
* Export/Import vertices into blender (based on jor1980' scripts: credits to him! )

- Models > Other
* Update BoneMatrices to FIFA 11: fix for conversion of 'old FIFA Online 3' to 'FIFA 11'

- FIFA 11 > Rx2 (NEW)
* Directly convert rx2 to rx3 (FIFA 11), without templates: example stadiums, files with changing number of textures (glares)
+ Automatic dds texture import: "\[filename]_files\[id].dds"

- FIFA 11 > ArtAssets
* Supports now dds (of newer games), with automatic sizing to FIFA 11 format

- Other > Fix Ids
* Support now for any id (removed maximum value)

[v21.03.06b]
...

[v21.02.27b]
...

[v21.02.26b]
...

[v21.02.23]
...

Known errors :
-> Check here !

Download :

New version here


Credits:
* tokke001 (program)
* Dmitri, Beedy (research)
* Rinaldo, jor1980
* Re_coded, chesfunk, asr2001totti, DoradoOroOro, valambrosio2, xulang, Sanyasoccer92, Papinho81 (Testing/support)
* support from the forum !
 
Last edited:

tokke001

Senior Squad
Last edited:

GIGGIRIVA

Starting XI

FIFA Converter (v21.09.14)​


New version of my tool;
Multiple options for editing Textures & Models for various games,
and exclusive options (like logo/minis import) for fifa 11 !


-> Check 'ChangeLog' to see what s changed

Features :
- Textures
* All rx3 texture formats (from all games) supported: Convert/import/export textures
* Rx2 texture formats supported: Export/convert textures from FIFA 07/08/euro08/09 (Xbox360)
* Formats supported: A8R8G8B8, GREY8, GREY8ALFA8, DXT1, DXT3, DXT5, ATI1, ATI2, A32B32G32R32F
* Big/little endian textures supported
* Tiled textures (rx2) supported
* Volume/cubic/faced-textures supported (dds export)
* Export/Import in dds / png
* Add rx3 templates for any game
* Automatic sizing/Formats options
* various other options: Remove transparant, copy name table, ...

- Models
* Convert from: any rx3 + rx2 (UEFA CL 06–07/FIFA 07/08/euro08/09 - XBOX360)
* Convert to: any rx3
* Convert what: balls (any), shoes (any rx3), faces, body (some)
* Automatic moving/scaling: example head placements on body
* Automatic NeckType Changing
* Create empty rx3 ball template files, for use in blender !
* CFC support: Export/Import vertices to blender (based on jor1980' scripts: credits to him! )

- Kit Numbers
* Color RGB templates (based on teamkits table)
* generate specific kitnumbers (from teamkits table)

- FIFA 11
* Hair texture convert (New fifas to FIFA 11)
* Haircolours: Fix name table
* Generic haircolours: color RGB templates (FIFA 21 colors)
* Shoes: Fix to create new format (1 file with 2 textures)
* Directly convert rx2 to rx3 (FIFA 11), without templates: example stadiums, files with changing number of textures (glares)
* Artassets: Import mini-kits, mini-faces, team-logos, Countryflags from dds (with auto sizing to FIFA 11 formats)
* Stadiums: Fix Collisions & Material-Names

- Other
* Color: Change RGBA channels
* Change player/team ids, based on a change-list, at lists or filenames
* Decompress / Compress Files: Chunkzip, Chunkref, 10FB, ...
* Create a filelist

ChangeLog (what s new) :
[21.09.14]
- General (Dll)
* added new VertexFormats support: BlendWeight as USHORT4N, TextureCoordinate as SHORT2N, TextureCoordinate as FLOAT3
* New Texture-Formats supported: A32B32G32R32F (rx2 files only, not rx3)
* added support for Indices as uinteger values (models with more then 65535 vertices)
* rx2/FIFA 11 : File-alignment improvements

- Textures
* New: Volume/cubic/faced-textures - Dds export support (ex. jersey bump textures)
* New: mipmap reading for rx2 textures (beta)
* New: Texture-Format "A32B32G32R32F" support - export/import (rx2 files only) (ex. "UEFA CL 06–07" stadiums)
* Fix: BC5/ATI2 textures - correct png export/converting
* Improved dds file formats
* Improvements to (Hex) naming of: hair colour/coeff, eye - textures
* New: Combine/Split hair/shoe rx3 files

- Models > convert
* New: Convert models from game FIFA07 with correct animations ! (faces, shoes)
* New: Convert models from game FIFA Online 4 (old version) !
* New: Convert models from game "UEFA Champions League 2006–2007" !
* New: Support for models with more then 65535 vertices
* Fix: error at converting rx2 models without name-table (ex. FIFA07)
* Fix: error "NullReferenceException" at converting ball-models
* Fix: converting FIFA 14 to FIFA 15/16: Unknown BoneIndex 101, 143
* Fix: FIFA 16 HeadModels - bugged "square" face-textures
* New: Change the NeckType: example FIFA 21 to 14 !
* Improvements in head animations, bones: FO4 <> ANY, FIFA 14 <> FIFA 15/16, ...
* Improvements in animations: correcting double bones
* Minor design changes

- Models > CFC
* Export CFF: added support for rx2 files
* Export CFF: "Advanced" support for bone-arrays (ex. FIFA 15/16/FO4 headmodels)

- Models > Other > Update Bonematrices (FIFA 11)
* Fix: template not found

- FIFA 11 > Stadiums
* New: "Fix: Collisions + Material-Names"

- OTHER > Color (NEW)
* New: Remove a RGBA Channel
* New: Set Alpha Channel (change transparancy level)

- Moved / Removed
* "FIFA 11 > Hair > new rx3 to old" -> moved to "Textures > Combine/SPlit"
* "FIFA 11 > Shoes > old rx3 to new" -> moved to "Textures > Combine/SPlit"
* "FIFA 11 > Hair > Haircolours - Write id" -> Removed: automatic done now (at convert/import) !

[21.05.08]
- General (Dll)
* New Rx3-Sections added: SCENE_ANIMATION, EDGE_MESH
* New Texture-Formats supported: R8G8B8, A4R4G4B4 (loading with some bugs), R5G6B5 (Load only, not save), X1R5G5B5 (Load only, not save)
* Fix: RGB coloring corrected

- General (Tool)
* "Output location" now saved at closing program
* Selected "game types" now saved at closing program
* added info of current file being handled
* Fix: warning messages at model converting "Unknown BoneIndex found..." now limited

- Models > convert
* General rewriting/improvements: New & better support of games
* Support now for: files with "EDGE_MESH" sections: FIFA 19_ps3 (shoes, ...), FO3, ...
* New: Convert from old games - Update VertexFormat now possible
* New: Convert faces/shoes from FIFA 07/08/EURO08/09 (XBOX 360) with correct animations !
* New: Added a new window 'Convert info' - giving info about what s convertible & known errors !
* Fix: Head-models FO4>F14 : crash ingame (due too much used bones)
* Fix: Head-models (ALL)>F14 : Deformations at chin (always bone 'ChinPuff'-fix)
* Fix: Head-models (ALL)>F14 : Deformations at nose
* Fix: HairLod-models FIFA 11 : Wrong name-identifier
* Fix: added new bone-conversions - FO4(shoes), ...
* Fix: errors at switching meshes

- Models > Move/Scale
* New added: "FIFA Street (2012)", ...
* Improvements: New profiles, info, ...

- Textures
* Support now for: "wipe_*_*_container_*.rx3" files
* New Texture-Formats supported: R8G8B8, R5G6B5 (Export only), X1R5G5B5 (Export only)

- Textures > Kit Numbers > Color RGB
* Fix: colours corrected (little darker now)

- FIFA 11 > Hair > Color RGB
* Fix: colours corrected (little darker now)
* New: Transparant parts read now from coeff map (for Correct Hairbands, Helmet, ... colors)

- Other > Decompress Files
* Fixed: Chunkzip2, Chunkref2
* New added: Chunklzx, Chunklz4, Chunkunc, Chunzstd, Chunoodl

- Other > Fix Ids
* Rename Files: Full list will be readed now, including double (starting) values !


[21.03.24]
- Models > convert
* Fix: error message "IndexOutOfRangeException" when converting models (all, except head models) to FIFA 15/16
* Fix: error message "OverflowException" when loading models (with boneids > 256 : example shoes) from/to FIFA 15/16/FO4/Frostbite

- Models > convert
* Template optimized: changed default primitive type (to TriangleList)

- Other
* Compress/Decompress: added support for all files


[v21.03.22]
- Textures
* Fix: importing png files to / or resizing Dxt5 textures giving bugs
* Fix: Better quality for importing/exporting DXT1/DXT5 textures as png files (brightness fix)

- Models
* Fix: wrong vertexFormatSize for switched meshes
* New: create empty rx3 ball template files, for use in blender !

[v21.03.19.1b]
- Models
* Fix: "FIFA Street (2012)" not recognised by tool (no skeleton loaded automaticly)
* Fix: "Boneid 0" appearing as errors

[v21.03.19b]
- GENERAL
* NEW: added Model-converter as Tab (merged tool)
* Layout, FilePaths, Default options -Improvements
* Fixes, ...

- Models > Convert
* Convert from: any rx3 + rx2 (FIFA 07/08/euro08/09 - XBOX360)
* Convert to: any rx3
* Convert what: balls (any), shoes (any rx3), faces (small bugs if from/to FIFA 15/16), body (some)
* Option "Move/Scale" : Automatic moving/scaling (if needed): example head placements on body
* Option "Correct FileNames" : Automatic correction of filenames (Head/hair) between FIFA 11/Old_rx2 <> newer formats

- Models > Move/Scale
* Manuel moving/scaling: example head placements on body

- Models > CFC
* Export/Import vertices into blender (based on jor1980' scripts: credits to him! )

- Models > Other
* Update BoneMatrices to FIFA 11: fix for conversion of 'old FIFA Online 3' to 'FIFA 11'

- FIFA 11 > Rx2 (NEW)
* Directly convert rx2 to rx3 (FIFA 11), without templates: example stadiums, files with changing number of textures (glares)
+ Automatic dds texture import: "\[filename]_files\[id].dds"

- FIFA 11 > ArtAssets
* Supports now dds (of newer games), with automatic sizing to FIFA 11 format

- Other > Fix Ids
* Support now for any id (removed maximum value)

[v21.03.06b]
...

[v21.02.27b]
...

[v21.02.26b]
...

[v21.02.23]
...

Known errors :
-> Check here !

Download :



Credits:
* tokke001 (program)
* Dmitri, Beedy (research)
* Rinaldo, jor1980
* Re_coded, chesfunk, asr2001totti, DoradoOroOro, valambrosio2, xulang, Sanyasoccer92, Papinho81 (Testing/support)
* support from the forum !
Thanks! I will be testing for wipes in the next few hours. :)
 

King AJ

Starting XI

FIFA Converter (v21.09.14)​


New version of my tool;
Multiple options for editing Textures & Models for various games,
and exclusive options (like logo/minis import) for fifa 11 !


-> Check 'ChangeLog' to see what s changed

Features :
- Textures
* All rx3 texture formats (from all games) supported: Convert/import/export textures
* Rx2 texture formats supported: Export/convert textures from FIFA 07/08/euro08/09 (Xbox360)
* Formats supported: A8R8G8B8, GREY8, GREY8ALFA8, DXT1, DXT3, DXT5, ATI1, ATI2, A32B32G32R32F
* Big/little endian textures supported
* Tiled textures (rx2) supported
* Volume/cubic/faced-textures supported (dds export)
* Export/Import in dds / png
* Add rx3 templates for any game
* Automatic sizing/Formats options
* various other options: Remove transparant, copy name table, ...

- Models
* Convert from: any rx3 + rx2 (UEFA CL 06–07/FIFA 07/08/euro08/09 - XBOX360)
* Convert to: any rx3
* Convert what: balls (any), shoes (any rx3), faces, body (some)
* Automatic moving/scaling: example head placements on body
* Automatic NeckType Changing
* Create empty rx3 ball template files, for use in blender !
* CFC support: Export/Import vertices to blender (based on jor1980' scripts: credits to him! )

- Kit Numbers
* Color RGB templates (based on teamkits table)
* generate specific kitnumbers (from teamkits table)

- FIFA 11
* Hair texture convert (New fifas to FIFA 11)
* Haircolours: Fix name table
* Generic haircolours: color RGB templates (FIFA 21 colors)
* Shoes: Fix to create new format (1 file with 2 textures)
* Directly convert rx2 to rx3 (FIFA 11), without templates: example stadiums, files with changing number of textures (glares)
* Artassets: Import mini-kits, mini-faces, team-logos, Countryflags from dds (with auto sizing to FIFA 11 formats)
* Stadiums: Fix Collisions & Material-Names

- Other
* Color: Change RGBA channels
* Change player/team ids, based on a change-list, at lists or filenames
* Decompress / Compress Files: Chunkzip, Chunkref, 10FB, ...
* Create a filelist

ChangeLog (what s new) :
[21.09.14]
- General (Dll)
* added new VertexFormats support: BlendWeight as USHORT4N, TextureCoordinate as SHORT2N, TextureCoordinate as FLOAT3
* New Texture-Formats supported: A32B32G32R32F (rx2 files only, not rx3)
* added support for Indices as uinteger values (models with more then 65535 vertices)
* rx2/FIFA 11 : File-alignment improvements

- Textures
* New: Volume/cubic/faced-textures - Dds export support (ex. jersey bump textures)
* New: mipmap reading for rx2 textures (beta)
* New: Texture-Format "A32B32G32R32F" support - export/import (rx2 files only) (ex. "UEFA CL 06–07" stadiums)
* Fix: BC5/ATI2 textures - correct png export/converting
* Improved dds file formats
* Improvements to (Hex) naming of: hair colour/coeff, eye - textures
* New: Combine/Split hair/shoe rx3 files

- Models > convert
* New: Convert models from game FIFA07 with correct animations ! (faces, shoes)
* New: Convert models from game FIFA Online 4 (old version) !
* New: Convert models from game "UEFA Champions League 2006–2007" !
* New: Support for models with more then 65535 vertices
* Fix: error at converting rx2 models without name-table (ex. FIFA07)
* Fix: error "NullReferenceException" at converting ball-models
* Fix: converting FIFA 14 to FIFA 15/16: Unknown BoneIndex 101, 143
* Fix: FIFA 16 HeadModels - bugged "square" face-textures
* New: Change the NeckType: example FIFA 21 to 14 !
* Improvements in head animations, bones: FO4 <> ANY, FIFA 14 <> FIFA 15/16, ...
* Improvements in animations: correcting double bones
* Minor design changes

- Models > CFC
* Export CFF: added support for rx2 files
* Export CFF: "Advanced" support for bone-arrays (ex. FIFA 15/16/FO4 headmodels)

- Models > Other > Update Bonematrices (FIFA 11)
* Fix: template not found

- FIFA 11 > Stadiums
* New: "Fix: Collisions + Material-Names"

- OTHER > Color (NEW)
* New: Remove a RGBA Channel
* New: Set Alpha Channel (change transparancy level)

- Moved / Removed
* "FIFA 11 > Hair > new rx3 to old" -> moved to "Textures > Combine/SPlit"
* "FIFA 11 > Shoes > old rx3 to new" -> moved to "Textures > Combine/SPlit"
* "FIFA 11 > Hair > Haircolours - Write id" -> Removed: automatic done now (at convert/import) !

[21.05.08]
- General (Dll)
* New Rx3-Sections added: SCENE_ANIMATION, EDGE_MESH
* New Texture-Formats supported: R8G8B8, A4R4G4B4 (loading with some bugs), R5G6B5 (Load only, not save), X1R5G5B5 (Load only, not save)
* Fix: RGB coloring corrected

- General (Tool)
* "Output location" now saved at closing program
* Selected "game types" now saved at closing program
* added info of current file being handled
* Fix: warning messages at model converting "Unknown BoneIndex found..." now limited

- Models > convert
* General rewriting/improvements: New & better support of games
* Support now for: files with "EDGE_MESH" sections: FIFA 19_ps3 (shoes, ...), FO3, ...
* New: Convert from old games - Update VertexFormat now possible
* New: Convert faces/shoes from FIFA 07/08/EURO08/09 (XBOX 360) with correct animations !
* New: Added a new window 'Convert info' - giving info about what s convertible & known errors !
* Fix: Head-models FO4>F14 : crash ingame (due too much used bones)
* Fix: Head-models (ALL)>F14 : Deformations at chin (always bone 'ChinPuff'-fix)
* Fix: Head-models (ALL)>F14 : Deformations at nose
* Fix: HairLod-models FIFA 11 : Wrong name-identifier
* Fix: added new bone-conversions - FO4(shoes), ...
* Fix: errors at switching meshes

- Models > Move/Scale
* New added: "FIFA Street (2012)", ...
* Improvements: New profiles, info, ...

- Textures
* Support now for: "wipe_*_*_container_*.rx3" files
* New Texture-Formats supported: R8G8B8, R5G6B5 (Export only), X1R5G5B5 (Export only)

- Textures > Kit Numbers > Color RGB
* Fix: colours corrected (little darker now)

- FIFA 11 > Hair > Color RGB
* Fix: colours corrected (little darker now)
* New: Transparant parts read now from coeff map (for Correct Hairbands, Helmet, ... colors)

- Other > Decompress Files
* Fixed: Chunkzip2, Chunkref2
* New added: Chunklzx, Chunklz4, Chunkunc, Chunzstd, Chunoodl

- Other > Fix Ids
* Rename Files: Full list will be readed now, including double (starting) values !


[21.03.24]
- Models > convert
* Fix: error message "IndexOutOfRangeException" when converting models (all, except head models) to FIFA 15/16
* Fix: error message "OverflowException" when loading models (with boneids > 256 : example shoes) from/to FIFA 15/16/FO4/Frostbite

- Models > convert
* Template optimized: changed default primitive type (to TriangleList)

- Other
* Compress/Decompress: added support for all files


[v21.03.22]
- Textures
* Fix: importing png files to / or resizing Dxt5 textures giving bugs
* Fix: Better quality for importing/exporting DXT1/DXT5 textures as png files (brightness fix)

- Models
* Fix: wrong vertexFormatSize for switched meshes
* New: create empty rx3 ball template files, for use in blender !

[v21.03.19.1b]
- Models
* Fix: "FIFA Street (2012)" not recognised by tool (no skeleton loaded automaticly)
* Fix: "Boneid 0" appearing as errors

[v21.03.19b]
- GENERAL
* NEW: added Model-converter as Tab (merged tool)
* Layout, FilePaths, Default options -Improvements
* Fixes, ...

- Models > Convert
* Convert from: any rx3 + rx2 (FIFA 07/08/euro08/09 - XBOX360)
* Convert to: any rx3
* Convert what: balls (any), shoes (any rx3), faces (small bugs if from/to FIFA 15/16), body (some)
* Option "Move/Scale" : Automatic moving/scaling (if needed): example head placements on body
* Option "Correct FileNames" : Automatic correction of filenames (Head/hair) between FIFA 11/Old_rx2 <> newer formats

- Models > Move/Scale
* Manuel moving/scaling: example head placements on body

- Models > CFC
* Export/Import vertices into blender (based on jor1980' scripts: credits to him! )

- Models > Other
* Update BoneMatrices to FIFA 11: fix for conversion of 'old FIFA Online 3' to 'FIFA 11'

- FIFA 11 > Rx2 (NEW)
* Directly convert rx2 to rx3 (FIFA 11), without templates: example stadiums, files with changing number of textures (glares)
+ Automatic dds texture import: "\[filename]_files\[id].dds"

- FIFA 11 > ArtAssets
* Supports now dds (of newer games), with automatic sizing to FIFA 11 format

- Other > Fix Ids
* Support now for any id (removed maximum value)

[v21.03.06b]
...

[v21.02.27b]
...

[v21.02.26b]
...

[v21.02.23]
...

Known errors :
-> Check here !

Download :



Credits:
* tokke001 (program)
* Dmitri, Beedy (research)
* Rinaldo, jor1980
* Re_coded, chesfunk, asr2001totti, DoradoOroOro, valambrosio2, xulang, Sanyasoccer92, Papinho81 (Testing/support)
* support from the forum !
Will the "fix neck type" works with FIFA 16 to FIFA 14 conversion?
 

tokke001

Senior Squad
Will the "fix neck type" works with FIFA 16 to FIFA 14 conversion?
no,
for the neck-type change (option "fix neck type") :
i only added a neck-template for these games :

From 'Neck TYPE4' :
FIFA_18_Switch, FIFA_19_Switch, FIFA_20_Switch, FIFA_21_Switch, FIFA_17_PS3_XBOX360, FIFA_18_PS3_XBOX360, FIFA_19_PS3_XBOX360, FIFA_ONLINE_4_OLD, FIFA_ONLINE_4_NEW

To 'Neck TYPE2' :
FIFA_11_PC, FIFA_ONLINE_3_OLD, FIFA_11_CONSOLE, FIFA_12, FIFA_13, FIFA_ONLINE_3_NEW, FIFA_Street_2012, PS_VITA, FIFA_14, FIFA_World_Cup_2014


But more neck-templates can be added by the user,
and i think that is needed for having correct neck animations (no kit clashings) !



Example for adding 'FIFA 16 to 14 NeckTemplates' :
1. Folder:
create a new folder :
\NeckTemplates\FIFA_16_to_FIFA_14\

2. Add templates in this folder :
\FIFA_16.rx3
\FIFA_14.rx3
These are just headmodels:
* both identical: no movements in vertices (vertex order the same)
* from different games

so steps for creating templates :
2.1 get a FIFA 16 headmodel : this is file "\FIFA_16.rx3"
2.2 convert to FIFA 14 with converter
2.3 edit the neck in blender (to FIFA 14 format)
(2.4 animations (bones) may need be corrected, if there are still errors)
2.5 u know have file "\FIFA_14.rx3"
 

Skoczek

Fan Favourite
what happened with hair?
I downloaded new version of converter...
1631720363874.png

edit. *facepalm* wrong named files
everything works
1631721388778.png

this is the ultimate Krychowiak, I'll do Sevilla version of him
 
Last edited:

King AJ

Starting XI
no,
for the neck-type change (option "fix neck type") :
i only added a neck-template for these games :

From 'Neck TYPE4' :
FIFA_18_Switch, FIFA_19_Switch, FIFA_20_Switch, FIFA_21_Switch, FIFA_17_PS3_XBOX360, FIFA_18_PS3_XBOX360, FIFA_19_PS3_XBOX360, FIFA_ONLINE_4_OLD, FIFA_ONLINE_4_NEW

To 'Neck TYPE2' :
FIFA_11_PC, FIFA_ONLINE_3_OLD, FIFA_11_CONSOLE, FIFA_12, FIFA_13, FIFA_ONLINE_3_NEW, FIFA_Street_2012, PS_VITA, FIFA_14, FIFA_World_Cup_2014


But more neck-templates can be added by the user,
and i think that is needed for having correct neck animations (no kit clashings) !



Example for adding 'FIFA 16 to 14 NeckTemplates' :
1. Folder:
create a new folder :
\NeckTemplates\FIFA_16_to_FIFA_14\

2. Add templates in this folder :
\FIFA_16.rx3
\FIFA_14.rx3
These are just headmodels:
* both identical: no movements in vertices (vertex order the same)
* from different games

so steps for creating templates :
2.1 get a FIFA 16 headmodel : this is file "\FIFA_16.rx3"
2.2 convert to FIFA 14 with converter
2.3 edit the neck in blender (to FIFA 14 format)
(2.4 animations (bones) may need be corrected, if there are still errors)
2.5 u know have file "\FIFA_14.rx3"
I will try it.
However, would you add this facility in future versions of the tool.?
 

Skoczek

Fan Favourite
I have 2 cosmetic ideas.
If there is BoneIndex error, maybe error log can include which file had such error.
And a button that could clean this log
1631723251715.png
 

tokke001

Senior Squad

Errors - Head/Hair Models FIFA 07/UEFA CL 06–07


as reported by @chesfunk ,
there still seems to be 2 errors if u convert models from these games :
* FIFA 07 (Console)
* UEFA Champions League 06–07

1. Head-models​

there seems to be multiple head variants :
with or without eyelashes
-> headmodels without eyelashes are giving errors

2. Hair-models​

when u convert to: FIFA 11 (Pc)
an error with the name-table that s different
 
Last edited:

V.K

Starting XI
@tokke001 You're doing incredible things, thank you so much, it's becoming rocket science way above my modding level already :D

One thing I'd like to suggest is help the convertor understand some unconventional file names.
From what I understand, the tool can convert a file named gkglove... but reports an error on playergkglove..., same with other RM-named files.

[Errors / Warnings]
Can not find template (playergkglove_*) at E\Modding\FIF Converter_21.09.14\FIFA Converter\MyTemplates_Textures\FIFA 14\
Can not find template (specificface_*) at E\Modding\FIF Converter_21.09.14\FIFA Converter\MyTemplates_Textures\FIFA 14\


If my assessment is correct, simpy copying the gkglove_#_textures file in MyTemplates_textures and naming it playergkglove_#_textures solves this issue.
I've done this for myself and maybe you'd want to include it in the next official release, or come up with a different solution.

And lastly, is there any chance to introduce an automatic reflex/bump file generator?
For instance, newer FIFAs boots have barely noticeable bumps and reflexes with low opacity because the game lighting does the job, but for F14 we need a solid bumb and a solid reflex, and usually just mixing next gen bumps with old gen solid colors does the job fairly well.
 

tokke001

Senior Squad
@tokke001 You're doing incredible things, thank you so much, it's becoming rocket science way above my modding level already :D

One thing I'd like to suggest is help the convertor understand some unconventional file names.
From what I understand, the tool can convert a file named gkglove... but reports an error on playergkglove..., same with other RM-named files.

[Errors / Warnings]
Can not find template (playergkglove_*) at E\Modding\FIF Converter_21.09.14\FIFA Converter\MyTemplates_Textures\FIFA 14\
Can not find template (specificface_*) at E\Modding\FIF Converter_21.09.14\FIFA Converter\MyTemplates_Textures\FIFA 14\


If my assessment is correct, simpy copying the gkglove_#_textures file in MyTemplates_textures and naming it playergkglove_#_textures solves this issue.
I've done this for myself and maybe you'd want to include it in the next official release, or come up with a different solution.
Yes, that's true :
Texture templates work more in a general way then models :
It get the template filename from the filename u try convert

Until the "_" is the name
Example "playergkglove_"

I ll see in future if i can improve maybe,
But there are a lot of textures, and it should keep working for all...

And lastly, is there any chance to introduce an automatic reflex/bump file generator?
For instance, newer FIFAs boots have barely noticeable bumps and reflexes with low opacity because the game lighting does the job, but for F14 we need a solid bumb and a solid reflex, and usually just mixing next gen bumps with old gen solid colors does the job fairly well.
I dont know exactly the difference between f14 and newer

It is not the transparancy wich is different ?
Wich may be adjusted with :
OTHER > color
 

Skoczek

Fan Favourite
I tested some,
And dani olmo and others looks oke

Wich cm15 version u tried ?
Try with original cm15 version (if you r using Dmitri version u may have errors)
It's outdated. I found the solution
 

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