@tokke001 , if I wanted to make a neck template for conversion from fifa online 4 new to fifa 16 what folder name should I give to my template folder?
I have called my folder FIFA_ONLINE_4_NEW_to_FIFA_16, but I see no difference in the head neck in blender or in game if my folder is inside the templates or absent. The files inside are named accordingly.
it s been a long wait... but a lot of changes Release tomorrow !
Features :
Textures
Big internal (code) improvements for handling of textures,
making it possible of adding new features !
Feature 'Coloring'
a new big option 'Fix coloring' can be found at CONVERT & Texture Import
Automatic recoloring of coeff, color, normal - textures, when converting from one game format to another
ex. Fixing ball/Hair shininess
Tab 'CONVERT'
New tab 'convert' :
convert all textures & models together with one click !
[TEXTURES] * New: added option "Resize to... 50% Size", this will make the textures half (50%) of original size
* New: added option "Kits - Export hotspots (txt)", export kit hotspots to txt (logo/number placements)
* New option "Coloring"
[MODELS]
* Fixes & improvements
* Fix: Steward models converted to FIFA 14 with 1 UV not supported
* Fix: head-models converted from FIFA 07 have wrong amount of bonematrices
* Fix: "Dark eye bug" when converting heads from FO4new>F14>F16
* New: Convert shoes from old format (with 2 meshes) to new format (with 1 mesh)
* Fix: error 'unknown parameter value found' - Added new Rw.EA.FxShader.EParameterType - 'float2 = 35' (ex. jersey-body files at FIFA08)
[FILE] * New: Added option "Compress as..." - After conversion, automaticly compress files as chunkzip/ref/...
Tab 'TEXTURES'
[Import]
* New: added option "Resize to... 50% Size", this will make the textures half (50%) of original size
* New: Added 'naming info' button - Info about supported file naming
* New: Added option "Compress as..." - After conversion, automatically compress files as chunkzip/ref/...
* New option "Coloring"
[Kitnumbers]
* "Color RGB" : Added support for fifa editor' kitnumber filenames
* "Color RGB" : New: select a folder with kit rx2/3 files to create numbers for (optional), or ignore to create all numbers from the txt table
[Other]
* New function: Export kit hotspots to txt (logo/number placements)
(De)Compress
* New Compress formats added:
Chunkref2, Chunkzip2, Chunklzx, Chunklzma, Chunklz4 * Improvements for decompress
Tab 'OTHER'
[Color]
* Fix: Dds files not working
* Fix: Png 24bit (files with no alpha) not supported [Files]
* New: Added Right-click context menus
Updater
New: Automatic Updater added!
the tool will check if there s a new version automaticly at opening
Tool Changes
* Progress bar now visible at Taskbar icon
* Added Settings icon (at right bottom) : Settings/Help/Online Forum/About * New: All settings are now saved at closing/reopening !
it s been a long wait... but a lot of changes Release tomorrow !
Features :
Textures
Big internal (code) improvements for handling of textures,
making it possible of adding new features !
Feature 'Coloring'
a new big option 'Fix coloring' can be found at CONVERT & Texture Import
Automatic recoloring of coeff, color, normal - textures, when converting from one game format to another
ex. Fixing ball/Hair shininess
Tab 'CONVERT'
New tab 'convert' :
convert all textures & models together with one click !
View attachment 159022View attachment 159023 [TEXTURES] * New: added option "Resize to... 50% Size", this will make the textures half (50%) of original size
* New: added option "Kits - Export hotspots (txt)", export kit hotspots to txt (logo/number placements)
* New option "Coloring"
[MODELS]
* Fixes & improvements
* Fix: Steward models converted to FIFA 14 with 1 UV not supported
* Fix: head-models converted from FIFA 07 have wrong amount of bonematrices
* Fix: "Dark eye bug" when converting heads from FO4new>F14>F16
* New: Convert shoes from old format (with 2 meshes) to new format (with 1 mesh)
* Fix: error 'unknown parameter value found' - Added new Rw.EA.FxShader.EParameterType - 'float2 = 35' (ex. jersey-body files at FIFA08)
[FILE] * New: Added option "Compress as..." - After conversion, automaticly compress files as chunkzip/ref/...
Tab 'TEXTURES'
[Import]
* New: added option "Resize to... 50% Size", this will make the textures half (50%) of original size
* New: Added 'naming info' button - Info about supported file naming
* New: Added option "Compress as..." - After conversion, automatically compress files as chunkzip/ref/...
* New option "Coloring" View attachment 159055
[Kitnumbers]
* "Color RGB" : Added support for fifa editor' kitnumber filenames
* "Color RGB" : New: select a folder with kit rx2/3 files to create numbers for (optional), or ignore to create all numbers from the txt table
[Other]
* New function: Export kit hotspots to txt (logo/number placements)
(De)Compress
* New Compress formats added:
Chunkref2, Chunkzip2, Chunklzx, Chunklzma, Chunklz4 * Improvements for decompress
Tab 'OTHER'
[Color]
* Fix: Dds files not working
* Fix: Png 24bit (files with no alpha) not supported [Files]
* New: Added Right-click context menus
Updater
New: Automatic Updater added!
the tool will check if there s a new version automaticly at opening
Tool Changes
* Progress bar now visible at Taskbar icon
* Added Settings icon (at right bottom) : Settings/Help/Online Forum/About * New: All settings are now saved at closing/reopening !
[24.08.03]
- General
* Layout: Progress bar added at taskbar icon
* Added Settings icon: Settings/Help/Online Forum/About
* New: Automatic Updater added, the tool will check if there s a new version automaticly at opening
* Tool icon added
* New: All settings are now saved at closing/reopening
[Settings]
* New: setting for disabling of opening windows explorer at task complete
- TEXTURES
* NEW: Added the options for coloring textures - Fix coeff/nm/color maps for correct shineness etc [Import/Convert]
* hotfix: textures with alpha (ex. hair color texts) get damaged when resized
* Fix: Incorrect texturenames [kitnumbers, skins/tattoos, flags]
* Fix: DXT1 textures dont have transparancy when converted from a different format
- Fix: Reading of names at nametable with nullchars giving bugs (ex. flags of fip16)
- CONVERT
[TEXTURES]
* New: added option "Resize to... 50% Size", this will make the textures half (50%) of original size
* New: added option "Kits - Export hotspots (txt)", export kit hotspots to txt (logo/number placements)
* removed option "Remove Transparancy"
[MODELS]
* Fix: Steward models converted to FIFA 14 with 1 UV not supported
* Fix: head-models converted from FIFA 07 have wrong amount of bonematrices
* Fix: "Dark eye bug" when converting heads from FO4new>F14>F16
* New: Convert shoes from old format (with 2 meshes) to new format (with 1 mesh)
* Fix: error 'unknown parameter value found' - Added new Rw.EA.FxShader.EParameterType - 'float2 = 35' (ex. jersey-body files at FIFA08)
[FILE]
* New: Added option "Compress as..." - After conversion, compress files as chunkzip/ref/...
- TEXTURES > Import
* New: added option "Resize to... 50% Size", this will make the textures half (50%) of original size
* Improved performance at writing export files (using multi-threading)
* New: Added 'naming info' button - Info about supported file naming
* New: Added option "Compress as..." - After conversion, compress files as chunkzip/ref/...
- TEXTURES > Kitnumbers
* New tab (with moved functions)
* "Color RGB" : Added support for fifa editor' kitnumber filenames
* "Color RGB" : New: select a folder with kit rx2/3 files to create numbers for (optional), or ignore to create all numbers from the txt table
- TEXTURES > Other
* New function: Export kit hotspots to txt (logo/number placements)
[generic faces]
* new option: size 512x512
* improvements
- MODELS > CFC
* option "Advanced" supports now output of more then 1 UV
- OTHER > (De)compress
[Decompress]
* Fix: Chunkunc not supported (removed from list)
* Improvements for formats Chunkref2, Chunkzip2, Chunklzx, Chunklzma, Chunklz4
[Compress]
* New formats added: Chunkref2, Chunkzip2, Chunklzx, Chunklzma, Chunklz4
- OTHER > Color
* Fix: Dds files not working
* Fix: Png 24bit (files with no alpha) not supported
- OTHER > Files
* New: Added Right-click context menus
[v23.04.08]
- General
* Fix: at decompressing a file the console window appears
* Fix: when opening a tga/hdr image a GDI+ error appears
* Fix: opening tga files may be flipped vertically
- TEXTURES > Export
* BC5 compressed textures now exported without blue (png/tga/hdr)
- TEXTURES > Import
* Normal-maps, without BC5 compression: Now automaticly blue added
* Fix: textures not compressed as DXT5 when imported png is not 32bit
- TEXTURES > Extra > Generic faces create
* Support of FIFA 23 pc facialhair/brows RGB textures
* Support for filenames ending with "_color" (ex. exported files from fifa editor)
* DDS/tga/hdr/ktx import support added
- MODELS > Convert
* Fix: converting from "FIFA Online 4 (New)": Unknown BoneIndex 429, 433 (ex. FIFA 23 pc generic hair- hairlod)
* New: Support for converting Side-line-characters (slc) from old slc (FIFA 13/14/FO3) to new slc (FIFA 15 or later)
* New: Support for converting Side-line-characters (slc) from new slc (FIFA 15 or later) to old slc (FIFA 13/14/FO3)
* New: Convert Trophy models to FIFA 16
* New: Convert Trophy models from FIFA 16
- FIFA 11 > ArtAssets
* New: Import png mini-balls
[v22.11.13]
- Textures
* Fix: 'Dll not found' error due missing Magick.Native-Q16-x86.dll file
* New: added .tga/.hdr/.ktx images support
- Textures > Convert
* Fix: number of mipmaps wrong when "Destination Size (rx3-template)" and size input < size template
* Fix: option "Remove Transparancy" not working for export as dds
* Fix: improvement on conversion of hotspots (kits) for hotspots wich dont exist at the destination file
- Textures > Combine/split
* Fix: Combine not working, textures not updated due error in FifaLibrary dll
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
[24.08.03]
- General
* Layout: Progress bar added at taskbar icon
* Added Settings icon: Settings/Help/Online Forum/About
* New: Automatic Updater added, the tool will check if there s a new version automaticly at opening
* Tool icon added
* New: All settings are now saved at closing/reopening
[Settings]
* New: setting for disabling of opening windows explorer at task complete
- TEXTURES
* NEW: Added the options for coloring textures - Fix coeff/nm/color maps for correct shineness etc [Import/Convert]
* hotfix: textures with alpha (ex. hair color texts) get damaged when resized
* Fix: Incorrect texturenames [kitnumbers, skins/tattoos, flags]
* Fix: DXT1 textures dont have transparancy when converted from a different format
- Fix: Reading of names at nametable with nullchars giving bugs (ex. flags of fip16)
- CONVERT
[TEXTURES]
* New: added option "Resize to... 50% Size", this will make the textures half (50%) of original size
* New: added option "Kits - Export hotspots (txt)", export kit hotspots to txt (logo/number placements)
* removed option "Remove Transparancy"
[MODELS]
* Fix: Steward models converted to FIFA 14 with 1 UV not supported
* Fix: head-models converted from FIFA 07 have wrong amount of bonematrices
* Fix: "Dark eye bug" when converting heads from FO4new>F14>F16
* New: Convert shoes from old format (with 2 meshes) to new format (with 1 mesh)
* Fix: error 'unknown parameter value found' - Added new Rw.EA.FxShader.EParameterType - 'float2 = 35' (ex. jersey-body files at FIFA08)
[FILE]
* New: Added option "Compress as..." - After conversion, compress files as chunkzip/ref/...
- TEXTURES > Import
* New: added option "Resize to... 50% Size", this will make the textures half (50%) of original size
* Improved performance at writing export files (using multi-threading)
* New: Added 'naming info' button - Info about supported file naming
* New: Added option "Compress as..." - After conversion, compress files as chunkzip/ref/...
- TEXTURES > Kitnumbers
* New tab (with moved functions)
* "Color RGB" : Added support for fifa editor' kitnumber filenames
* "Color RGB" : New: select a folder with kit rx2/3 files to create numbers for (optional), or ignore to create all numbers from the txt table
- TEXTURES > Other
* New function: Export kit hotspots to txt (logo/number placements)
[generic faces]
* new option: size 512x512
* improvements
- MODELS > CFC
* option "Advanced" supports now output of more then 1 UV
- OTHER > (De)compress
[Decompress]
* Fix: Chunkunc not supported (removed from list)
* Improvements for formats Chunkref2, Chunkzip2, Chunklzx, Chunklzma, Chunklz4
[Compress]
* New formats added: Chunkref2, Chunkzip2, Chunklzx, Chunklzma, Chunklz4
- OTHER > Color
* Fix: Dds files not working
* Fix: Png 24bit (files with no alpha) not supported
- OTHER > Files
* New: Added Right-click context menus
[v23.04.08]
- General
* Fix: at decompressing a file the console window appears
* Fix: when opening a tga/hdr image a GDI+ error appears
* Fix: opening tga files may be flipped vertically
- TEXTURES > Export
* BC5 compressed textures now exported without blue (png/tga/hdr)
- TEXTURES > Import
* Normal-maps, without BC5 compression: Now automaticly blue added
* Fix: textures not compressed as DXT5 when imported png is not 32bit
- TEXTURES > Extra > Generic faces create
* Support of FIFA 23 pc facialhair/brows RGB textures
* Support for filenames ending with "_color" (ex. exported files from fifa editor)
* DDS/tga/hdr/ktx import support added
- MODELS > Convert
* Fix: converting from "FIFA Online 4 (New)": Unknown BoneIndex 429, 433 (ex. FIFA 23 pc generic hair- hairlod)
* New: Support for converting Side-line-characters (slc) from old slc (FIFA 13/14/FO3) to new slc (FIFA 15 or later)
* New: Support for converting Side-line-characters (slc) from new slc (FIFA 15 or later) to old slc (FIFA 13/14/FO3)
* New: Convert Trophy models to FIFA 16
* New: Convert Trophy models from FIFA 16
- FIFA 11 > ArtAssets
* New: Import png mini-balls
[v22.11.13]
- Textures
* Fix: 'Dll not found' error due missing Magick.Native-Q16-x86.dll file
* New: added .tga/.hdr/.ktx images support
- Textures > Convert
* Fix: number of mipmaps wrong when "Destination Size (rx3-template)" and size input < size template
* Fix: option "Remove Transparancy" not working for export as dds
* Fix: improvement on conversion of hotspots (kits) for hotspots wich dont exist at the destination file
- Textures > Combine/split
* Fix: Combine not working, textures not updated due error in FifaLibrary dll
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
Thank You. I'm looking for a RX3 to FBX converter. I succeeded to convert the .rx3 to .png for the texture, but I also have the model to convert from .rx3 to .fbx. Do you have a template for this kind of conversion? THANK YOU in advance.
I can't decompress FIFA 10 chunklzx glove textures I got 0 kb file
Whether it is neck reshaping, kit numbers or now decompression every single update with new features and fixes, another features get broken.
Thank You. I'm looking for a RX3 to FBX converter. I succeeded to convert the .rx3 to .png for the texture, but I also have the model to convert from .rx3 to .fbx. Do you have a template for this kind of conversion? THANK YOU in advance.
ok, I did mess up a bit, because FIFA 10 probably doesn't have gloves and players use id 0-2, but I tried it on accessory texture
sending you a dummy file is pointless, but I can send you a file I tried to get textures from
it's compressed chunklzx file
I know what you mean. I'm still glad FIFA Converter exists. Also, it is kinda programmer's every day life, that fixing bugs is liek chopping hydra's heads.
I am just sorry that everything cannot work at once.