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With last converter version there's no need to use CM or old method i mentioned, all head bugs were fixed.What eyes did you use? Also we need use cm 15 for conversion?
With last converter version there's no need to use CM or old method i mentioned, all head bugs were fixed.
I'll upload a eye texture .rx3 file that works for FIFA 16, you can rename it, and change the png inside for any case and player you need them, give me a moment.
hmm just one color![]()
Sample Specific Eyes Fifa 16
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@Telega12
hmm just one color
there s a batch coloring function included,Thank you so much for continued Fifa editing support @tokke001
Just wondering if the F22 boot textures can be now mass-converted automatically to F14 without blackout effect?
there s the function :how to combine rx3 old with texture coeff new ?
- Textures
* Fix: mipmaps from rw4 not correctly loaded
- Textures > Import
* Fix: Problems with Alpha may appear (in some cases) when encoding to texture format DXT5 (BC3)
* New: Option "No Mipmaps" added - Import without creating additional mipmaps.
- Textures > Split
* Fix: wrong texture format used
- Models > Convert
* Fix: error "Can not find model template" may appear when convert hair-models to Rx3Hybrid files (ex. to FIFA 11)
* Fix: error at converting from some rx2 models (ex. fifa07)
- Models > Move/Scale
* New: Option "Do Movement" added - Disable this to change a necktype without doing position movements
looks like it's coming really soonthere s being worked on a new tool version: coming soon !
with these fixes :
Code:- Textures * Fix: mipmaps from rw4 not correctly loaded - Textures > Import * Fix: Problems with Alpha may appear (in some cases) when encoding to texture format DXT5 (BC3) * New: Option "No Mipmaps" added - Import without creating additional mipmaps. - Textures > Split * Fix: wrong texture format used - Models > Convert * Fix: error "Can not find model template" may appear when convert hair-models to Rx3Hybrid files (ex. to FIFA 11) * Fix: error at converting from some rx2 models (ex. fifa07) - Models > Move/Scale * New: Option "Do Movement" added - Disable this to change a necktype without doing position movements
for problems with the Neck :
1. as remarked by Skoczek, the cause may be that some faces are converted from one game to another, and now it goes to a 3th game format :
so u need go back in the neckstyle convert
ex. if it is a face converted from F22 > F16 > F14
then u ll need do the neck-fix 16 > F22 > F14
or F22 > F14 (from the first format to the one u want)
-> bit confusing maybe :
but i ll include a new option to convert the neck only, without any movement or other convert
at "Models > Move/Scale", disable the new option "do movement"
2. the cause may be there are many different neckstyles created by modders :
if the neck-templates are different then the files u try convert, u ll need to edit the template files
there s being worked on a new tool version: coming soon !
with these fixes :
Code:- Textures * Fix: mipmaps from rw4 not correctly loaded - Textures > Import * Fix: Problems with Alpha may appear (in some cases) when encoding to texture format DXT5 (BC3) * New: Option "No Mipmaps" added - Import without creating additional mipmaps. - Textures > Split * Fix: wrong texture format used - Models > Convert * Fix: error "Can not find model template" may appear when convert hair-models to Rx3Hybrid files (ex. to FIFA 11) * Fix: error at converting from some rx2 models (ex. fifa07) - Models > Move/Scale * New: Option "Do Movement" added - Disable this to change a necktype without doing position movements
for problems with the Neck :
1. as remarked by Skoczek, the cause may be that some faces are converted from one game to another, and now it goes to a 3th game format :
so u need go back in the neckstyle convert
ex. if it is a face converted from F22 > F16 > F14
then u ll need do the neck-fix 16 > F22 > F14
or F22 > F14 (from the first format to the one u want)
-> bit confusing maybe :
but i ll include a new option to convert the neck only, without any movement or other convert
at "Models > Move/Scale", disable the new option "do movement"
2. the cause may be there are many different neckstyles created by modders :
if the neck-templates are different then the files u try convert, u ll need to edit the template files
use the new version...Should I overwrite the previous version of tokke bro? Or can I just download the new version and use it?
I think this guy can also help you.. @pao4everHello @tokke001
i have a tricky general question... Do you please know what causes strange shading on the face texture for especially black/brown skin?
For example, when I'm playing with the face in blender (just newbie to this tool), applying the face texture, everything is ok. Then when i put it in game, texture looks totally different, like some static overlay is there so my texture don't show properly.
The same however also happens when i just simply edit texture in Creation Master... uploaded some face texture, the preview looks good, but in game like some strange shading is being applied, e.g. face getting strange tone, lips are lighter in CM, in game upper lip part is strongly dark, forehead has some strange film applied, etc.
can you show me some screenshots in game?Hello @tokke001
i have a tricky general question... Do you please know what causes strange shading on the face texture for especially black/brown skin?
For example, when I'm playing with the face in blender (just newbie to this tool), applying the face texture, everything is ok. Then when i put it in game, texture looks totally different, like some static overlay is there so my texture don't show properly.
The same however also happens when i just simply edit texture in Creation Master... uploaded some face texture, the preview looks good, but in game like some strange shading is being applied, e.g. face getting strange tone, lips are lighter in CM, in game upper lip part is strongly dark, forehead has some strange film applied, etc.
I can't solve it with a program fifa conventrIs it possible to solve the problem?
View attachment 101297