FIFA Converter (Models & Textures)

V.K

Starting XI
Thank you so much for continued Fifa editing support @tokke001

Just wondering if the F22 boot textures can be now mass-converted automatically to F14 without blackout effect?
 

FinoAllaFineADP

Youth Team
What eyes did you use? Also we need use cm 15 for conversion?
With last converter version there's no need to use CM or old method i mentioned, all head bugs were fixed.

I'll upload a eye texture .rx3 file that works for FIFA 16, you can rename it, and change the png inside for any case and player you need them, give me a moment.
 

FinoAllaFineADP

Youth Team
With last converter version there's no need to use CM or old method i mentioned, all head bugs were fixed.

I'll upload a eye texture .rx3 file that works for FIFA 16, you can rename it, and change the png inside for any case and player you need them, give me a moment.

@Telega12
 

King AJ

Senior Squad
While converting F16 hair texture file to F14 I got a bug in the texture files. At first I thought it was because of that particular file I w as converting. However I tried converting it with previous conversion tool and noticed that there was no such bug..
Capture.JPG
 

tokke001

Senior Squad
Thank you so much for continued Fifa editing support @tokke001

Just wondering if the F22 boot textures can be now mass-converted automatically to F14 without blackout effect?
there s a batch coloring function included,
more info here :

how to combine rx3 old with texture coeff new ?
there s the function :
TEXTURES > Combine/split (combine)

it is for hair/shoe textures from older games (2 textures in 1 file) to newer (2 textures in 2 files)

1. just select the folder containing these input files :
Input:

- shoe_*_0_textures
shoe_*_textures
- hair_*_textures
haircolour_*_textures

2. u ll get these output files
output:

- shoe_*_0_textures.rx3
- hair_*_textures.rx3
 

tokke001

Senior Squad

there s being worked on a new tool version: coming soon !


with these fixes :
Code:
- Textures
* Fix: mipmaps from rw4 not correctly loaded

- Textures > Import
* Fix: Problems with Alpha may appear (in some cases) when encoding to texture format DXT5 (BC3)
* New: Option "No Mipmaps" added - Import without creating additional mipmaps.

- Textures > Split
* Fix: wrong texture format used

- Models > Convert
* Fix: error "Can not find model template" may appear when convert hair-models to Rx3Hybrid files (ex. to FIFA 11)
* Fix: error at converting from some rx2 models (ex. fifa07)

- Models > Move/Scale
* New: Option "Do Movement" added - Disable this to change a necktype without doing position movements


for problems with the Neck :
1. as remarked by Skoczek, the cause may be that some faces are converted from one game to another, and now it goes to a 3th game format :
so u need go back in the neckstyle convert
ex. if it is a face converted from F22 > F16 > F14
then u ll need do the neck-fix 16 > F22 > F14
or F22 > F14 (from the first format to the one u want)

-> bit confusing maybe :
but i ll include a new option to convert the neck only, without any movement or other convert
at "Models > Move/Scale", disable the new option "do movement"


2. the cause may be there are many different neckstyles created by modders :
if the neck-templates are different then the files u try convert, u ll need to edit the template files
 

Skoczek

Starting XI

there s being worked on a new tool version: coming soon !


with these fixes :
Code:
- Textures
* Fix: mipmaps from rw4 not correctly loaded

- Textures > Import
* Fix: Problems with Alpha may appear (in some cases) when encoding to texture format DXT5 (BC3)
* New: Option "No Mipmaps" added - Import without creating additional mipmaps.

- Textures > Split
* Fix: wrong texture format used

- Models > Convert
* Fix: error "Can not find model template" may appear when convert hair-models to Rx3Hybrid files (ex. to FIFA 11)
* Fix: error at converting from some rx2 models (ex. fifa07)

- Models > Move/Scale
* New: Option "Do Movement" added - Disable this to change a necktype without doing position movements


for problems with the Neck :
1. as remarked by Skoczek, the cause may be that some faces are converted from one game to another, and now it goes to a 3th game format :
so u need go back in the neckstyle convert
ex. if it is a face converted from F22 > F16 > F14
then u ll need do the neck-fix 16 > F22 > F14
or F22 > F14 (from the first format to the one u want)

-> bit confusing maybe :
but i ll include a new option to convert the neck only, without any movement or other convert
at "Models > Move/Scale", disable the new option "do movement"


2. the cause may be there are many different neckstyles created by modders :
if the neck-templates are different then the files u try convert, u ll need to edit the template files
looks like it's coming really soon
 

tengsokuntheara

Club Supporter

there s being worked on a new tool version: coming soon !


with these fixes :
Code:
- Textures
* Fix: mipmaps from rw4 not correctly loaded

- Textures > Import
* Fix: Problems with Alpha may appear (in some cases) when encoding to texture format DXT5 (BC3)
* New: Option "No Mipmaps" added - Import without creating additional mipmaps.

- Textures > Split
* Fix: wrong texture format used

- Models > Convert
* Fix: error "Can not find model template" may appear when convert hair-models to Rx3Hybrid files (ex. to FIFA 11)
* Fix: error at converting from some rx2 models (ex. fifa07)

- Models > Move/Scale
* New: Option "Do Movement" added - Disable this to change a necktype without doing position movements


for problems with the Neck :
1. as remarked by Skoczek, the cause may be that some faces are converted from one game to another, and now it goes to a 3th game format :
so u need go back in the neckstyle convert
ex. if it is a face converted from F22 > F16 > F14
then u ll need do the neck-fix 16 > F22 > F14
or F22 > F14 (from the first format to the one u want)

-> bit confusing maybe :
but i ll include a new option to convert the neck only, without any movement or other convert
at "Models > Move/Scale", disable the new option "do movement"


2. the cause may be there are many different neckstyles created by modders :
if the neck-templates are different then the files u try convert, u ll need to edit the template files
1.PNG

I hope new version fix this, thank Q @tokke001
Video Play Show Error:

My friend want to buy game in origin but fifa16 close, How to buy?
This link Cr.... work or not?

FIFA 16 Super Deluxe Edition + Crac...
 
Last edited:

tokke001

Senior Squad

FIFA Converter (v22.08.06)

New version of my tool !

What s New ?

- Textures
* Fix: mipmaps from rw4 not correctly loaded
* Fix: Alpha problems when going from DXT5 to DXT1
* Fix: Dds support for DXT2/DXT4 textures
- Textures > Import
* Fix: Problems with Alpha may appear (in some cases) when encoding to texture format DXT5 (BC3)
* New: Option "No Mipmaps" added - Import without creating additional mipmaps.
- Textures > Split
* Fix: wrong texture format used
- Models > Convert
* Fix: error "Can not find model template" may appear when convert hair-models to Rx3Hybrid files (ex. to FIFA 11)
* Fix: error at converting from some rx2 models (ex. fifa07)
- Models > Move/Scale
* New: Option "Do Movement" added - Disable this to change a necktype without doing position movements

ChangeLog (list) :
[v22.08.06]

- Textures
* Fix: mipmaps from rw4 not correctly loaded
* Fix: Alpha problems when going from DXT5 to DXT1
* Fix: Dds support for DXT2/DXT4 textures

- Textures > Import
* Fix: Problems with Alpha may appear (in some cases) when encoding to texture format DXT5 (BC3)
* New: Option "No Mipmaps" added - Import without creating additional mipmaps.

- Textures > Split
* Fix: wrong texture format used

- Models > Convert
* Fix: error "Can not find model template" may appear when convert hair-models to Rx3Hybrid files (ex. to FIFA 11)
* Fix: error at converting from some rx2 models (ex. fifa07)

- Models > Move/Scale
* New: Option "Do Movement" added - Disable this to change a necktype without doing position movements

[v22.07.26]
- General (Dll)
* New FIFALibrary 2022 dll in use
* New BCnEncoder dll in use, for encoding/decoding BC1-5 + BC7 compressed textures
-> Better Quality when encoding/decoding BC1-5: Fix in small color difference
-> New: support for BC7 compression (beta)
-> Dds files improvements

- General (Tool)
* New: Added "Clear" button to clear the log screen

- Textures
* Fix: very small color difference when encoding/decoding BC1-5 compressed textures
* New Texture-Formats supported: BC6H_UF16 (ex. Sky-textures FIFA 22 switch)
* Fix: error for texturenames wich ends with "null" char
* Fix: big-endian textures wrongly loaded (ex. fifa console games)

- Textures > Convert
* Fix: error when converting kits rx2 (FIFA 07-09), rx3 (FIFA 11) to FIFA 12-16

- Textures > Import
* New: Support for texture names exported from 'FIFA Editor Tool 21', 'Frosty Editor'
* New: Face-textures - automatic support for face textures with/without normal map

- Models : NeckType Fix
Updated with a new convert method: Vertices are searched by Uvs now
-> templates with mixed vertices possible now: making it easier to set template files
-> added neck conversions between FIFA 11-14<>FIFA 15/16, FIFA 11-14<>FIFA 22pc

- Models > Convert
* New: Support of convert models with skeleton to FIFA Online 4 (heads/shoes)
* Fix: converting from FIFA Online 4 (New): Unknown BoneIndex 231, 294, 299, 303, 319, 320, 323 (ex. FIFA 22 pc heads)
* New: Option "High-precision (32bit floats)" added, for converting to high precision positions (XYZ)
* New: Converting to FIFA 11 (rx3 hybrid-files) now supports vertices with more Uvs
* Removed: options "update vertexformat", "update NamesTable" - both now done automaticly
* Code cleanups/improvements

- Other > Decompress
* New added: EASF decompress (FIFA 15/16 EASF format only)
* Fix: error "cannot access a closed file" for (some) compressed files
* Fix: Errors at decompressing 10FB, Chunkref files

- Other > Color
* Improvements in speed of execute

- Other > Fix Ids
* Fix: correct "0" now at ids of minikit-files

[21.11.28]
- General (Tool)
* New: Support for loading of compressed files

- Textures > Convert
* Correction for texture order (switched bump/coeff textures etc)

- Textures > Import
* Changed filename of import files: [Rx3FileName].[TextureName].[png/dds]
* Fix: image files moved at import
* Design changes

- Textures > Export
* Changed filename of export files: [Rx3FileName].[TextureName].[png/dds]
* New: export Png + Dds at same run
* New: Remove AlphaChannel (transparancy) for Dds files
* Design changes

- Textures > Extra
* New: Create generic face-textures from "genheadtex" png files

- Textures > Combine Files
* Fix: "File not found" (shoe textures)
* Fix: color/coeff textures switched

- Textures > Split Files
* New: Automaticly remove the (unused) green channel at hair coeff textures

- Models
* New: Convert models from/to game "FIFA 22 (Switch)"
* Fix: "eyes-fix" for Head-models to FIFA 15/16 ("Update VertexFormat" disabled by default now)

- Models > Move/Scale
* New: Custom movement/Scaling of vertices
* New: Change Neck Type (presets)
* Design changes

- Other > Files > Decompress
* Decompressing now happens to the original file-location (not a sub-folder) !
* Improvements

- Other > Color
* New design with more options !
* New: Equal channel to another (ex. make green channel same as blue)
* New: Change a channel value to max (255), nothing (0), or a custom value
* New: Added Dds file support

[21.10.03b]
- Models > convert
* New: Convert body-models: FO4 (old/new) > FIFA 16

- FIFA 11 > audio
* New: convert audio .bin (new format) to .xml (old formats) : beta, only 1 type supported for now

[21.09.28]
- Models > convert
* Improvements in correcting bone-indices type
* Fix: Head-models FIFA 07/UEFA CL 06–07 - models without eyelashes giving errors
* Fix: Hair-models FIFA 07/UEFA CL 06–07 - errors at multiple UVs & nametables

[21.09.14]
- General (Dll)
* added new VertexFormats support: BlendWeight as USHORT4N, TextureCoordinate as SHORT2N, TextureCoordinate as FLOAT3
* New Texture-Formats supported: A32B32G32R32F (rx2 files only, not rx3)
* added support for Indices as uinteger values (models with more then 65535 vertices)
* rx2/FIFA 11 : File-alignment improvements

- Textures
* New: Volume/cubic/faced-textures - Dds export support (ex. jersey bump textures)
* New: mipmap reading for rx2 textures (beta)
* New: Texture-Format "A32B32G32R32F" support - export/import (rx2 files only) (ex. "UEFA CL 06–07" stadiums)
* Fix: BC5/ATI2 textures - correct png export/converting
* Improved dds file formats
* Improvements to (Hex) naming of: hair colour/coeff, eye - textures
* New: Combine/Split hair/shoe rx3 files

- Models > convert
* New: Convert models from game FIFA07 with correct animations ! (faces, shoes)
* New: Convert models from game FIFA Online 4 (old version) !
* New: Convert models from game "UEFA Champions League 2006–2007" !
* New: Support for models with more then 65535 vertices
* Fix: error at converting rx2 models without name-table (ex. FIFA07)
* Fix: error "NullReferenceException" at converting ball-models
* Fix: converting FIFA 14 to FIFA 15/16: Unknown BoneIndex 101, 143
* Fix: FIFA 16 HeadModels - bugged "square" face-textures
* New: Change the NeckType: example FIFA 21 to 14 !
* Improvements in head animations, bones: FO4 <> ANY, FIFA 14 <> FIFA 15/16, ...
* Improvements in animations: correcting double bones
* Minor design changes

- Models > CFC
* Export CFF: added support for rx2 files
* Export CFF: "Advanced" support for bone-arrays (ex. FIFA 15/16/FO4 headmodels)

- Models > Other > Update Bonematrices (FIFA 11)
* Fix: template not found

- FIFA 11 > Stadiums
* New: "Fix: Collisions + Material-Names"

- OTHER > Color (NEW)
* New: Remove a RGBA Channel
* New: Set Alpha Channel (change transparancy level)

- Moved / Removed
* "FIFA 11 > Hair > new rx3 to old" -> moved to "Textures > Combine/SPlit"
* "FIFA 11 > Shoes > old rx3 to new" -> moved to "Textures > Combine/SPlit"
* "FIFA 11 > Hair > Haircolours - Write id" -> Removed: automatic done now (at convert/import) !

[21.05.08]
...

[21.03.24]
...

[v21.03.22]
...

[v21.03.19.1b]
...

[v21.03.19b]
...

[v21.03.06b]
...

[v21.02.27b]
...

[v21.02.26b]
...

[v21.02.23]
...

Known errors :
-> Check here !

Download :



Credits:
* tokke001 (program)
* Dmitri, Beedy (research)
* Rinaldo, jor1980
* Skoczek, Lagwagon93
* Re_coded, chesfunk, asr2001totti, DoradoOroOro, valambrosio2, xulang, Sanyasoccer92, Papinho81 (Testing/support)
* support from the forum !
 

redo1000

Reserves
Hello @tokke001 :)

i have a tricky general question... Do you please know what causes strange shading on the face texture for especially black/brown skin?
For example, when I'm playing with the face in blender (just newbie to this tool), applying the face texture, everything is ok. Then when i put it in game, texture looks totally different, like some static overlay is there so my texture don't show properly.

The same however also happens when i just simply edit texture in Creation Master... uploaded some face texture, the preview looks good, but in game like some strange shading is being applied, e.g. face getting strange tone, lips are lighter in CM, in game upper lip part is strongly dark, forehead has some strange film applied, etc.
 

King AJ

Senior Squad
Hello @tokke001 :)

i have a tricky general question... Do you please know what causes strange shading on the face texture for especially black/brown skin?
For example, when I'm playing with the face in blender (just newbie to this tool), applying the face texture, everything is ok. Then when i put it in game, texture looks totally different, like some static overlay is there so my texture don't show properly.

The same however also happens when i just simply edit texture in Creation Master... uploaded some face texture, the preview looks good, but in game like some strange shading is being applied, e.g. face getting strange tone, lips are lighter in CM, in game upper lip part is strongly dark, forehead has some strange film applied, etc.
I think this guy can also help you.. @pao4ever
 

pao4ever

Starting XI
Hello @tokke001 :)

i have a tricky general question... Do you please know what causes strange shading on the face texture for especially black/brown skin?
For example, when I'm playing with the face in blender (just newbie to this tool), applying the face texture, everything is ok. Then when i put it in game, texture looks totally different, like some static overlay is there so my texture don't show properly.

The same however also happens when i just simply edit texture in Creation Master... uploaded some face texture, the preview looks good, but in game like some strange shading is being applied, e.g. face getting strange tone, lips are lighter in CM, in game upper lip part is strongly dark, forehead has some strange film applied, etc.
can you show me some screenshots in game?
 


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