FIFA Converter (Models & Textures)

DoradoOroOro

Club Supporter
Does anyone have a tutorial on converting FIFA 14 boots to FIFA 16? I've tried everything doing it myself but it always comes out the same where the boot is too glossy to see any of the textures while in-game for FIFA 16.
Maybe the problem is the coeff or something else, I remember that the third boot texture from fifa 14 is different of fifa 16
 

Igor_Kiriakov_10

Club Supporter
I have a question: I try to convert Faces from FIFA 14 to FIFA 16, then import them from CM16 and everything works fine, except for the eyes, which look very small or out of place, as if they were kept in another format. Any solution for that???
 

pao4ever

Starting XI
I have a question: I try to convert Faces from FIFA 14 to FIFA 16, then import them from CM16 and everything works fine, except for the eyes, which look very small or out of place, as if they were kept in another format. Any solution for that???
You can either use specific eyes for each face (which would be a pain) or edit the eyes in blender. I think the second option is the best
 

Igor_Kiriakov_10

Club Supporter
Thanks for replying friend! I'm actually converting many faces from FUFA 14 to FIFA 16 simultaneously. They're really a lot and I'm taking the trouble, so either of those two options are really a pain because you have to edit the eyes one by one. There is not yet from the tool itself a solution to the eyes when converting the HEAD file?
 

pao4ever

Starting XI
One other method that I think you can try, is convert the head from 14 to 15 first and import it VIA CM16. But then you'll have to fix the eyes position, which I think takes more time than fixing just the eyes size. Honestly, the method I mentioned before is way too easy. Just import the model in blender, enter edit mode, select the two eyes and scale down the uv, in order to make them look larger. No mesh editing is required
 

Infinity_st

Club Supporter
Does anyone know how I can compress a bzip2 chunk? (Note, I'm not talking about UNZIP) I want to compress large files to chunkzip2, thanks
 

tokke001

Senior Squad

New coming


New version is coming soon,
i ll list here the main new features :


1. Textures

* New BCnEncoder dll
for encoding/decoding BC1-5 + BC7 compressed textures,
the new BCnEncoder dll is in use now:
this will fix the problem, that there was a very small color difference when encoding/decoding BC1-5 compressed textures

* New Texture-Formats: BC6H_UF16 (ex. Sky-textures FIFA 22 switch)
sky.png


* for importing textures :
-> now there s support for texture names, exported from 'FIFA Editor Tool 21', 'Frosty Editor'
-> FIFA 16 face-textures: automatic support for face textures with/without normal map

* other
-> Fix: error for texturenames wich ends with "null" char
-> Fix: big-endian textures wrongly loaded (ex. fifa console games)
-> Fix: error when converting kits rx2 (FIFA 07-09), rx3 (FIFA 11) to FIFA 12-16

2. Models

* Neck-type fix !
the neck resizing function when going from one game to another (neck-type fix) has been improved:
a new convert method is in use: Vertices are searched by Uvs now
-> this means template files with vertices in a changed order can be used now
-> if i get permission from the face-maker(s) who s file(s) i used, these games will be added (i think all): FIFA 11-14<>FIFA 15/16, FIFA 11-14<>FIFA 22pc, FIFA 15/16<>FIFA 22pc

* improved game-supports
-> New: Convert to FIFA Online 4 (heads/shoes) supported now
-> Fix: converting from FIFA Online 4 (New): Unknown BoneIndex-error (ex. FIFA 22 pc heads)

* High precision models
a New Option "High-precision (32bit floats)" has been added:
this will allow to convert models to positions (XYZ) with high precision
ex. this can be used at hair-models for better precision, less clashing with head-models

options "update vertexformat", "update NamesTable" are removed - both now done automaticly

convert_models_22.07.26.png


* FIFA 11
New: Converting to FIFA 11 (rx3 hybrid-files) now supports vertices with more Uvs

* Code cleanups/improvements
converting from FIFA 07 should work at my test

3. Other

* Decompress files
-> New added: EASF decompress (FIFA 15/16 EASF format only)
-> Fix: error "cannot access a closed file" for (some) compressed files

* Coloring files
Improvements in speed of execute

* And last but not least :
Added "Clear" button to clear the log screen
 

Skoczek

Starting XI

New coming


New version is coming soon,
i ll list here the main new features :


1. Textures

* New BCnEncoder dll
for encoding/decoding BC1-5 + BC7 compressed textures,
the new BCnEncoder dll is in use now:
this will fix the problem, that there was a very small color difference when encoding/decoding BC1-5 compressed textures

* New Texture-Formats: BC6H_UF16 (ex. Sky-textures FIFA 22 switch)
View attachment 100010

* for importing textures :
-> now there s support for texture names, exported from 'FIFA Editor Tool 21', 'Frosty Editor'
-> FIFA 16 face-textures: automatic support for face textures with/without normal map

* other
-> Fix: error for texturenames wich ends with "null" char
-> Fix: big-endian textures wrongly loaded (ex. fifa console games)
-> Fix: error when converting kits rx2 (FIFA 07-09), rx3 (FIFA 11) to FIFA 12-16

2. Models

* Neck-type fix !
the neck resizing function when going from one game to another (neck-type fix) has been improved:
a new convert method is in use: Vertices are searched by Uvs now
-> this means template files with vertices in a changed order can be used now
-> if i get permission from the face-maker(s) who s file(s) i used, these games will be added (i think all): FIFA 11-14<>FIFA 15/16, FIFA 11-14<>FIFA 22pc, FIFA 15/16<>FIFA 22pc

* improved game-supports
-> New: Convert to FIFA Online 4 (heads/shoes) supported now
-> Fix: converting from FIFA Online 4 (New): Unknown BoneIndex-error (ex. FIFA 22 pc heads)

* High precision models
a New Option "High-precision (32bit floats)" has been added:
this will allow to convert models to positions (XYZ) with high precision
ex. this can be used at hair-models for better precision, less clashing with head-models

options "update vertexformat", "update NamesTable" are removed - both now done automaticly

View attachment 100012

* FIFA 11
New: Converting to FIFA 11 (rx3 hybrid-files) now supports vertices with more Uvs

* Code cleanups/improvements
converting from FIFA 07 should work at my test

3. Other

* Decompress files
-> New added: EASF decompress (FIFA 15/16 EASF format only)
-> Fix: error "cannot access a closed file" for (some) compressed files

* Coloring files
Improvements in speed of execute

* And last but not least :
Added "Clear" button to clear the log screen
Clear button is the feature that I needed the most.
 

tokke001

Senior Squad

FIFA Converter (v22.07.26)

New version of my tool !

What s New ?

Check it here !

ChangeLog (list) :
[v22.07.26]
- General (Dll)
* New FIFALibrary 2022 dll in use
* New BCnEncoder dll in use, for encoding/decoding BC1-5 + BC7 compressed textures
-> Better Quality when encoding/decoding BC1-5: Fix in small color difference
-> New: support for BC7 compression (beta)
-> Dds files improvements

- General (Tool)
* New: Added "Clear" button to clear the log screen

- Textures
* Fix: very small color difference when encoding/decoding BC1-5 compressed textures
* New Texture-Formats supported: BC6H_UF16 (ex. Sky-textures FIFA 22 switch)
* Fix: error for texturenames wich ends with "null" char
* Fix: big-endian textures wrongly loaded (ex. fifa console games)

- Textures > Convert
* Fix: error when converting kits rx2 (FIFA 07-09), rx3 (FIFA 11) to FIFA 12-16

- Textures > Import
* New: Support for texture names exported from 'FIFA Editor Tool 21', 'Frosty Editor'
* New: Face-textures - automatic support for face textures with/without normal map

- Models : NeckType Fix
Updated with a new convert method: Vertices are searched by Uvs now
-> templates with mixed vertices possible now: making it easier to set template files
-> added neck conversions between FIFA 11-14<>FIFA 15/16, FIFA 11-14<>FIFA 22pc

- Models > Convert
* New: Support of convert models with skeleton to FIFA Online 4 (heads/shoes)
* Fix: converting from FIFA Online 4 (New): Unknown BoneIndex 231, 294, 299, 303, 319, 320, 323 (ex. FIFA 22 pc heads)
* New: Option "High-precision (32bit floats)" added, for converting to high precision positions (XYZ)
* New: Converting to FIFA 11 (rx3 hybrid-files) now supports vertices with more Uvs
* Removed: options "update vertexformat", "update NamesTable" - both now done automaticly
* Code cleanups/improvements

- Other > Decompress
* New added: EASF decompress (FIFA 15/16 EASF format only)
* Fix: error "cannot access a closed file" for (some) compressed files
* Fix: Errors at decompressing 10FB, Chunkref files

- Other > Color
* Improvements in speed of execute

- Other > Fix Ids
* Fix: correct "0" now at ids of minikit-files

[21.11.28]
- General (Tool)
* New: Support for loading of compressed files

- Textures > Convert
* Correction for texture order (switched bump/coeff textures etc)

- Textures > Import
* Changed filename of import files: [Rx3FileName].[TextureName].[png/dds]
* Fix: image files moved at import
* Design changes

- Textures > Export
* Changed filename of export files: [Rx3FileName].[TextureName].[png/dds]
* New: export Png + Dds at same run
* New: Remove AlphaChannel (transparancy) for Dds files
* Design changes

- Textures > Extra
* New: Create generic face-textures from "genheadtex" png files

- Textures > Combine Files
* Fix: "File not found" (shoe textures)
* Fix: color/coeff textures switched

- Textures > Split Files
* New: Automaticly remove the (unused) green channel at hair coeff textures

- Models
* New: Convert models from/to game "FIFA 22 (Switch)"
* Fix: "eyes-fix" for Head-models to FIFA 15/16 ("Update VertexFormat" disabled by default now)

- Models > Move/Scale
* New: Custom movement/Scaling of vertices
* New: Change Neck Type (presets)
* Design changes

- Other > Files > Decompress
* Decompressing now happens to the original file-location (not a sub-folder) !
* Improvements

- Other > Color
* New design with more options !
* New: Equal channel to another (ex. make green channel same as blue)
* New: Change a channel value to max (255), nothing (0), or a custom value
* New: Added Dds file support

[21.10.03b]
- Models > convert
* New: Convert body-models: FO4 (old/new) > FIFA 16

- FIFA 11 > audio
* New: convert audio .bin (new format) to .xml (old formats) : beta, only 1 type supported for now

[21.09.28]
- Models > convert
* Improvements in correcting bone-indices type
* Fix: Head-models FIFA 07/UEFA CL 06–07 - models without eyelashes giving errors
* Fix: Hair-models FIFA 07/UEFA CL 06–07 - errors at multiple UVs & nametables

[21.09.14]
- General (Dll)
* added new VertexFormats support: BlendWeight as USHORT4N, TextureCoordinate as SHORT2N, TextureCoordinate as FLOAT3
* New Texture-Formats supported: A32B32G32R32F (rx2 files only, not rx3)
* added support for Indices as uinteger values (models with more then 65535 vertices)
* rx2/FIFA 11 : File-alignment improvements

- Textures
* New: Volume/cubic/faced-textures - Dds export support (ex. jersey bump textures)
* New: mipmap reading for rx2 textures (beta)
* New: Texture-Format "A32B32G32R32F" support - export/import (rx2 files only) (ex. "UEFA CL 06–07" stadiums)
* Fix: BC5/ATI2 textures - correct png export/converting
* Improved dds file formats
* Improvements to (Hex) naming of: hair colour/coeff, eye - textures
* New: Combine/Split hair/shoe rx3 files

- Models > convert
* New: Convert models from game FIFA07 with correct animations ! (faces, shoes)
* New: Convert models from game FIFA Online 4 (old version) !
* New: Convert models from game "UEFA Champions League 2006–2007" !
* New: Support for models with more then 65535 vertices
* Fix: error at converting rx2 models without name-table (ex. FIFA07)
* Fix: error "NullReferenceException" at converting ball-models
* Fix: converting FIFA 14 to FIFA 15/16: Unknown BoneIndex 101, 143
* Fix: FIFA 16 HeadModels - bugged "square" face-textures
* New: Change the NeckType: example FIFA 21 to 14 !
* Improvements in head animations, bones: FO4 <> ANY, FIFA 14 <> FIFA 15/16, ...
* Improvements in animations: correcting double bones
* Minor design changes

- Models > CFC
* Export CFF: added support for rx2 files
* Export CFF: "Advanced" support for bone-arrays (ex. FIFA 15/16/FO4 headmodels)

- Models > Other > Update Bonematrices (FIFA 11)
* Fix: template not found

- FIFA 11 > Stadiums
* New: "Fix: Collisions + Material-Names"

- OTHER > Color (NEW)
* New: Remove a RGBA Channel
* New: Set Alpha Channel (change transparancy level)

- Moved / Removed
* "FIFA 11 > Hair > new rx3 to old" -> moved to "Textures > Combine/SPlit"
* "FIFA 11 > Shoes > old rx3 to new" -> moved to "Textures > Combine/SPlit"
* "FIFA 11 > Hair > Haircolours - Write id" -> Removed: automatic done now (at convert/import) !

[21.05.08]
...

[21.03.24]
...

[v21.03.22]
...

[v21.03.19.1b]
...

[v21.03.19b]
...

[v21.03.06b]
...

[v21.02.27b]
...

[v21.02.26b]
...

[v21.02.23]
...

Known errors :
-> Check here !

Download :



Credits:
* tokke001 (program)
* Dmitri, Beedy (research)
* Rinaldo, jor1980
* Skoczek, Lagwagon93
* Re_coded, chesfunk, asr2001totti, DoradoOroOro, valambrosio2, xulang, Sanyasoccer92, Papinho81 (Testing/support)
* support from the forum !
 

King AJ

Senior Squad

FIFA Converter (v22.07.26)

New version of my tool !

What s New ?

Check it here !

ChangeLog (list) :
[v22.07.26]
- General (Dll)
* New FIFALibrary 2022 dll in use
* New BCnEncoder dll in use, for encoding/decoding BC1-5 + BC7 compressed textures
-> Better Quality when encoding/decoding BC1-5: Fix in small color difference
-> New: support for BC7 compression (beta)
-> Dds files improvements

- General (Tool)
* New: Added "Clear" button to clear the log screen

- Textures
* Fix: very small color difference when encoding/decoding BC1-5 compressed textures
* New Texture-Formats supported: BC6H_UF16 (ex. Sky-textures FIFA 22 switch)
* Fix: error for texturenames wich ends with "null" char
* Fix: big-endian textures wrongly loaded (ex. fifa console games)

- Textures > Convert
* Fix: error when converting kits rx2 (FIFA 07-09), rx3 (FIFA 11) to FIFA 12-16

- Textures > Import
* New: Support for texture names exported from 'FIFA Editor Tool 21', 'Frosty Editor'
* New: Face-textures - automatic support for face textures with/without normal map

- Models : NeckType Fix
Updated with a new convert method: Vertices are searched by Uvs now
-> templates with mixed vertices possible now: making it easier to set template files
-> added neck conversions between FIFA 11-14<>FIFA 15/16, FIFA 11-14<>FIFA 22pc

- Models > Convert
* New: Support of convert models with skeleton to FIFA Online 4 (heads/shoes)
* Fix: converting from FIFA Online 4 (New): Unknown BoneIndex 231, 294, 299, 303, 319, 320, 323 (ex. FIFA 22 pc heads)
* New: Option "High-precision (32bit floats)" added, for converting to high precision positions (XYZ)
* New: Converting to FIFA 11 (rx3 hybrid-files) now supports vertices with more Uvs
* Removed: options "update vertexformat", "update NamesTable" - both now done automaticly
* Code cleanups/improvements

- Other > Decompress
* New added: EASF decompress (FIFA 15/16 EASF format only)
* Fix: error "cannot access a closed file" for (some) compressed files
* Fix: Errors at decompressing 10FB, Chunkref files

- Other > Color
* Improvements in speed of execute

- Other > Fix Ids
* Fix: correct "0" now at ids of minikit-files

[21.11.28]
- General (Tool)
* New: Support for loading of compressed files

- Textures > Convert
* Correction for texture order (switched bump/coeff textures etc)

- Textures > Import
* Changed filename of import files: [Rx3FileName].[TextureName].[png/dds]
* Fix: image files moved at import
* Design changes

- Textures > Export
* Changed filename of export files: [Rx3FileName].[TextureName].[png/dds]
* New: export Png + Dds at same run
* New: Remove AlphaChannel (transparancy) for Dds files
* Design changes

- Textures > Extra
* New: Create generic face-textures from "genheadtex" png files

- Textures > Combine Files
* Fix: "File not found" (shoe textures)
* Fix: color/coeff textures switched

- Textures > Split Files
* New: Automaticly remove the (unused) green channel at hair coeff textures

- Models
* New: Convert models from/to game "FIFA 22 (Switch)"
* Fix: "eyes-fix" for Head-models to FIFA 15/16 ("Update VertexFormat" disabled by default now)

- Models > Move/Scale
* New: Custom movement/Scaling of vertices
* New: Change Neck Type (presets)
* Design changes

- Other > Files > Decompress
* Decompressing now happens to the original file-location (not a sub-folder) !
* Improvements

- Other > Color
* New design with more options !
* New: Equal channel to another (ex. make green channel same as blue)
* New: Change a channel value to max (255), nothing (0), or a custom value
* New: Added Dds file support

[21.10.03b]
- Models > convert
* New: Convert body-models: FO4 (old/new) > FIFA 16

- FIFA 11 > audio
* New: convert audio .bin (new format) to .xml (old formats) : beta, only 1 type supported for now

[21.09.28]
- Models > convert
* Improvements in correcting bone-indices type
* Fix: Head-models FIFA 07/UEFA CL 06–07 - models without eyelashes giving errors
* Fix: Hair-models FIFA 07/UEFA CL 06–07 - errors at multiple UVs & nametables

[21.09.14]
- General (Dll)
* added new VertexFormats support: BlendWeight as USHORT4N, TextureCoordinate as SHORT2N, TextureCoordinate as FLOAT3
* New Texture-Formats supported: A32B32G32R32F (rx2 files only, not rx3)
* added support for Indices as uinteger values (models with more then 65535 vertices)
* rx2/FIFA 11 : File-alignment improvements

- Textures
* New: Volume/cubic/faced-textures - Dds export support (ex. jersey bump textures)
* New: mipmap reading for rx2 textures (beta)
* New: Texture-Format "A32B32G32R32F" support - export/import (rx2 files only) (ex. "UEFA CL 06–07" stadiums)
* Fix: BC5/ATI2 textures - correct png export/converting
* Improved dds file formats
* Improvements to (Hex) naming of: hair colour/coeff, eye - textures
* New: Combine/Split hair/shoe rx3 files

- Models > convert
* New: Convert models from game FIFA07 with correct animations ! (faces, shoes)
* New: Convert models from game FIFA Online 4 (old version) !
* New: Convert models from game "UEFA Champions League 2006–2007" !
* New: Support for models with more then 65535 vertices
* Fix: error at converting rx2 models without name-table (ex. FIFA07)
* Fix: error "NullReferenceException" at converting ball-models
* Fix: converting FIFA 14 to FIFA 15/16: Unknown BoneIndex 101, 143
* Fix: FIFA 16 HeadModels - bugged "square" face-textures
* New: Change the NeckType: example FIFA 21 to 14 !
* Improvements in head animations, bones: FO4 <> ANY, FIFA 14 <> FIFA 15/16, ...
* Improvements in animations: correcting double bones
* Minor design changes

- Models > CFC
* Export CFF: added support for rx2 files
* Export CFF: "Advanced" support for bone-arrays (ex. FIFA 15/16/FO4 headmodels)

- Models > Other > Update Bonematrices (FIFA 11)
* Fix: template not found

- FIFA 11 > Stadiums
* New: "Fix: Collisions + Material-Names"

- OTHER > Color (NEW)
* New: Remove a RGBA Channel
* New: Set Alpha Channel (change transparancy level)

- Moved / Removed
* "FIFA 11 > Hair > new rx3 to old" -> moved to "Textures > Combine/SPlit"
* "FIFA 11 > Shoes > old rx3 to new" -> moved to "Textures > Combine/SPlit"
* "FIFA 11 > Hair > Haircolours - Write id" -> Removed: automatic done now (at convert/import) !

[21.05.08]
...

[21.03.24]
...

[v21.03.22]
...

[v21.03.19.1b]
...

[v21.03.19b]
...

[v21.03.06b]
...

[v21.02.27b]
...

[v21.02.26b]
...

[v21.02.23]
...

Known errors :
-> Check here !

Download :



Credits:
* tokke001 (program)
* Dmitri, Beedy (research)
* Rinaldo, jor1980
* Skoczek, Lagwagon93
* Re_coded, chesfunk, asr2001totti, DoradoOroOro, valambrosio2, xulang, Sanyasoccer92, Papinho81 (Testing/support)
* support from the forum !
FIFA 16 to FIFA 14 neck conversion is still a concern..
 

tengsokuntheara

Club Supporter
Last edited:

jahfooty82

Reserves

tengsokuntheara

Club Supporter
Try converting from F04 to FIFA 14 then to FIFA 16.
Not working brother @tokke001 @jahfooty82
Video Small check error this
 
Last edited:


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