FIFA 22 Nintendo Switch™ Legacy Edition (Extract)

blink504

Club Supporter
Please can anybody give some help? After installing these packages three errors appear:

1. No ball in practice arena. The balls appear at matches but not in the training arena.
2. Custom faces have half head bald.
3. Star faces have beards and eye lashes out of possition and the hair haven't got great quality.

Did I did something wrong or are thse files not converted. Thank you so much guys :)

I use fifpro patch
 

Jeffvil

Club Supporter
Les nouveaux modèles de corps ont l'air incroyables! merci pour l'extraction. bien sûr les accessoires ne vont pas bien mais les nouvelles manches courtes sont parfaites. Oh btw, @tokke001 votre convertisseur est probablement l'une des meilleures choses qui se sont produites ces derniers temps, beaucoup de respect pour votre incroyable travail.View attachment 75683
How to install the files in the nintendo switch ??
 

Dmitri

Reserves
I tried to insert Switch soundtrack (audiodata/eatrax) to FIFA 14, but there's just silence in the game.
It looks like the file structure is exactly the same.
Anyone else tried this?
 

Skoczek

Starting XI
I tried to insert Switch soundtrack (audiodata/eatrax) to FIFA 14, but there's just silence in the game.
It looks like the file structure is exactly the same.
Anyone else tried this?
Well, considering that creating soundtrack is barely possible and the only tool that can do this is just full of flaws, I don't think so.
If I were you, I would review the .sbr and .sbs formats first.
 

Dmitri

Reserves
Well, considering that creating soundtrack is barely possible and the only tool that can do this is just full of flaws, I don't think so.
If I were you, I would review the .sbr and .sbs formats first.
You think it's a difference in sbr/sbs file/format version?
 

Skoczek

Starting XI
You think it's a difference in sbr/sbs file/format version?
I don't have programming knowledge, but I suggest that .sbs file contains audio files and .sbr contains a list of them with ids that can be attached to songid in "songplaylistlinks" table in database.
I can be wrong, but come on, .sbr file is 1 or 2 kb of size, what else it can contain?
 

Dmitri

Reserves
It looks like FIFA 14 soundtrack is encoded with EALayer3 codec while Switch version uses EAOpus codec, which is not supported in FIFA 14.
I can be wrong, but come on, .sbr file is 1 or 2 kb of size, what else it can contain?
I know that sbr contains a table with offsets to audio data in sbs (sbs = Sample Bank Stream, sbr = Sample Bank R...?).

What's interesting, FIFA 14 supports not only EALayer3 but also EA-XA-Block, which can be generated with sx.exe tool (according to its documentation).
 

Skoczek

Starting XI
It looks like FIFA 14 soundtrack is encoded with EALayer3 codec while Switch version uses EAOpus codec, which is not supported in FIFA 14.

I know that sbr contains a table with offsets to audio data in sbs (sbs = Sample Bank Stream, sbr = Sample Bank R...?).

What's interesting, FIFA 14 supports not only EALayer3 but also EA-XA-Block, which can be generated with sx.exe tool (according to its documentation).
So the way to read soundtrack from the Switch is to decode it and encode it in a different format.
 

Dmitri

Reserves
So the way to read soundtrack from the Switch is to decode it and encode it in a different format.
Seems so.
But sbs not only contain the encoded audio data, there's also a header.
I found a tool ealayer3 which can encode mp3 to ealayer3, but of different version (5, while FIFA14 uses 6). Also the header misses one value. The game played 2 seconds of new song and then crashed. Most probably, the game supports only version 6.
sx tool generates the header but it's completely different. The file is not played (skipped to next track) in the game. I don't know if it's because of header or the encoded data.
 

Valentin

Youth Team
Seems so.
But sbs not only contain the encoded audio data, there's also a header.
I found a tool ealayer3 which can encode mp3 to ealayer3, but of different version (5, while FIFA14 uses 6). Also the header misses one value. The game played 2 seconds of new song and then crashed. Most probably, the game supports only version 6.
sx tool generates the header but it's completely different. The file is not played (skipped to next track) in the game. I don't know if it's because of header or the encoded data.
How do you use the Ea layer 3. I am trying to use the fifa 22 songs converted into fifa 14 to work for fifa 11 ?
 

tokke001

Senior Squad
FIFA 11 stores soundtrack differently. All songs are in seperate files.
What about FIFA 12 or 13?
I think fifa 12/13 sbs might be same as fifa 11 :
However i never tested the music files

What i can confirm,
Is that fifa 12 commentary sbs works at fifa 11...

(And I think fifa 13 is same as fifa 12)


For commentaries :
The difference between audio of fifa 11 and later fifas :
* fifa 11 audio : uses xml files
* fifa 12 or later audio : uses bin files
-> i mean the xml/bin files for commentary phrases etc
 
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Dmitri

Reserves
This updated version of ealayer3 can generate proper files for both FIFA 11 and FIFA 14 (and most probably, other games with same file structure).
Also FIFA 14 supports both EALayer3 version 5 and 6.
 


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