Anyone here with Lua experience?
It seems to be possible to load code in memory by using a decrypted initfs_Win32 and Hex-edit something like this:
This is my Test.lua:
When dumping the game memory I'm able to find 'Hello beta990' as full string.
I'm not an expert, and don't think it is possible to overrule/overwrite *.ini values, would be great if possible, but no hopes for me.
It seems to be possible to load code in memory by using a decrypted initfs_Win32 and Hex-edit something like this:
Code:
core.readKeyValueCfg("/user/profile/settings/Test.lua", _G)
This is my Test.lua:
Code:
#!/bin/lua
function sayHello()
return "Hello beta990"
end
print(sayHello())
When dumping the game memory I'm able to find 'Hello beta990' as full string.
I'm not an expert, and don't think it is possible to overrule/overwrite *.ini values, would be great if possible, but no hopes for me.