FIFA 16 Mobile Conversions

sebioL_cdz

Club Supporter
Sadly not, I tried to open the db with unidb and it just froze
UniDB definitely does not convert the .db to Microsoft Access, its version must be the conventional one that is adaptable only to Fifa14.
We need much more than that to modify the database. Maybe using tools from the Fifa PC versions like CM and others will work...

As for the uniforms in the game. Rx3Master solves the problems of modifying any Kit, importing/exporting the texture easily, what is bad is the COLORS, there is a strange inversion that is necessary to find for each specific color of the PNG edition.
Currently... I only have problems with some teams like QueensPark Rngrs (Id: 15) or the Real Zaragoza (Id:244), their ID-Teams don't seem to change in Fifa16. Opening the database, maybe we can find the correct ID for the teams that don't change uniforms.
 

EdugamesBR146

Club Supporter
UniDB definitely does not convert the .db to Microsoft Access, its version must be the conventional one that is adaptable only to Fifa14.
We need much more than that to modify the database. Maybe using tools from the Fifa PC versions like CM and others will work...

As for the uniforms in the game. Rx3Master solves the problems of modifying any Kit, importing/exporting the texture easily, what is bad is the COLORS, there is a strange inversion that is necessary to find for each specific color of the PNG edition.
Currently... I only have problems with some teams like QueensPark Rngrs (Id: 15) or the Real Zaragoza (Id:244), their ID-Teams don't seem to change in Fifa16. Opening the database, maybe we can find the correct ID for the teams that don't change uniforms.
I cannot run CM in my pc, when I try to run It, It closes.
 

sebioL_cdz

Club Supporter
I cannot run CM in my pc, when I try to run It, It closes.
Apparently... I think the CM might not work either, because even the Fifa 14 database the modifiers didn't try to open through it...
I am still instilled with the problem of kits for some teams that do not change in the match, the strangest thing is that the TEAM ID works normally by modifying the emblems and other details of accessories in these teams, but the uniform seems to always use the .OBB pattern and not by Data folder archives.
 
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sebioL_cdz

Club Supporter
Guys, a lot of people has been asking me to convert stadiums to FIFA 16 mobile. Its the same engine as FIFA 16 PC? I dont know how to start
All you need to do is convert the modified 3D format file (with new polygons of Stadium) to fifa mobile, keeping its extension correct (no file break). Because everything that is 3D of any game, it doesn't matter if you have a .FBX, .OBJ, .3DS... everything is easily modified to export/import with MilkShape3D, Blender, 3DSMax...
The players' faces, I've even seen many modified to the high definition polygons of the most current Fifa PC versions.
 

StarbuoyNick

Club Supporter
All you need to do is convert the modified 3D format file (with new polygons of Stadium) to fifa mobile, keeping its extension correct (no file break). Because everything that is 3D of any game, it doesn't matter if you have a .FBX, .OBJ, .3DS... everything is easily modified to export/import with MilkShape3D, Blender, 3DSMax...
The players' faces, I've even seen many modified to the high definition polygons of the most current Fifa PC versions.
Can you explain further with simplified terms?
 

sebioL_cdz

Club Supporter
Can you explain further with simplified terms?
These file extensions that I mentioned above are recognized 3D modeling formats, there are files within the game that can receive these new models being converted to the 3D file format of Fifa Mobile 16.
Friend, I haven't particularly the tested yet, but currently a lot of people seem to have already replaced stadiums with more updated/better 3D models... having the new model and the new texture, modifying the ID equivalent to the desired stadium.
The stadiums are like the 3D Faces of the players, you can change his file. Each has a corresponding ID. (ID=1 Old Trafford, ID=2 Santiago Bernabéu, ID=14 - Parc des Princes, 246=Etihad Stadium...).

Modifying the Parc des Princes (ID=14) stadium, it will stay like this:
com.ea.gp.fifaworld/data/sceneassets/crowdplacement/ "crowd_14_1.dat".
And the file .RX3, getting in:
com.ea.gp.fifaworld/data/sceneassets/stadium/ "stadium_14.rx3" and "stadium_14_1_textures.rx3".
I'm not sure, as I never changed it, but I believe it's these modifier files.

If you want to leave a specific stadium as fixed for all games, just go to the "product.ini" text block and create the line: "STADIUM_ID = 14", being this number to post it the ID of any default stadium in the game, varying I think between ID = 1 to 249.

@ramzidz15 , Yes. Look for the Dixii Zee... he's a great modifier! It has a special collection of Stadiums in Qatar converted for Fifa 16 mobile, including the one that will host the Final.
 
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