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FIFA 16 Mobile Conversions

sebioL_cdz

Club Supporter
Hey guys, im sorry for disappearing for the last couple of weeks, i had a death in my family to deal with, I'll share something with you soon!
Strength brother, my condolences!
Returning to mobile matters...
1686843526785.png

Strangely, at a certain point in the match, 02 (two) goalkeepers appear ??
The second GK, he becomes inert, but sometimes the ball even bumps into him... Does anyone know if this is a bug from the latest updates or if this is just my current MOD I'm using, this has happened a few times. I suspect it's a problem coding players' expulsions per error Squad formation in Database of team or something like that...
1686843881546.png

I have this doubt regarding the Kits. During some games in the knitwear of long shirts and also in socks, sometimes these dashed or dotted "effects" and other even more strange shapes appear and they vary during differents matchs, the ideal would be to always remain smooth, without effects. Does anyone know which texture (.RX3) modifies these effects or which text block file we can remove to be clean, without having these undesirable stripes anymore?

I also have another graphic question, but in relation to brightness/illumination in matchs. In some scenes, the lawn and the players appear well lit, as an example of this photo above, from the opening scene of the match, but after the game starts and for a different camera, example: "Tele Broadcast", the lawn becomes extremely dark, as if the game has changed for the night (as in the first photo).
Differently... in the Replay scenes, the lighting is much clearer, looking like a game in the morning. Does anyone know where the lighting modification parameters for the pitch and match scenes are located?
 

Laosiji

Club Supporter
Strength brother, my condolences!
Returning to mobile matters...
View attachment 125941
Strangely, at a certain point in the match, 02 (two) goalkeepers appear ??
The second GK, he becomes inert, but sometimes the ball even bumps into him... Does anyone know if this is a bug from the latest updates or if this is just my current MOD I'm using, this has happened a few times. I suspect it's a problem coding players' expulsions per error Squad formation in Database of team or something like that...
View attachment 125943
I have this doubt regarding the Kits. During some games in the knitwear of long shirts and also in socks, sometimes these dashed or dotted "effects" and other even more strange shapes appear and they vary during differents matchs, the ideal would be to always remain smooth, without effects. Does anyone know which texture (.RX3) modifies these effects or which text block file we can remove to be clean, without having these undesirable stripes anymore?

I also have another graphic question, but in relation to brightness/illumination in matchs. In some scenes, the lawn and the players appear well lit, as an example of this photo above, from the opening scene of the match, but after the game starts and for a different camera, example: "Tele Broadcast", the lawn becomes extremely dark, as if the game has changed for the night (as in the first photo).
Differently... in the Replay scenes, the lighting is much clearer, looking like a game in the morning. Does anyone know where the lighting modification parameters for the pitch and match scenes are located?
The first one is more like a bug in EA. As for the second one, it should be affected by a certain parameter in player.lua, which causes the texture to be loaded, but sometimes it is smooth. The third one may be that you have set up court lighting and shadow on the platform. ini, or set up some screen filters
 

sebioL_cdz

Club Supporter
I think that the bug of double goalkeeper's may be related to some .DB file that presents wrong lineup modifications that cause this conflict in a certain period of the match.
@Laosiji
In the knits of the kits... I remember well that in the beginning there were modifications that did not have these effects in the socks and long knits of the shirts or they were almost rare. These oddly shaped ones shape every game these days. The ideal would be to find which texture (in .Rx3)and the destination of the folders that modify them, must be the same as those that overlay the shirts and shorts, there must be several files of the white texture style transparent as Template common that make these different forms of overlays.
In the lighting, I believe they are files from the Data folder, perhaps inside Fifarna, bcdata, Nis or Cmn, because since I modified the Gameplay in the Data folder, without changing my .INI files from the root folder, still using my old ones (Cl.ini/platform/product), the lighting changed drastically.
Hi @Laosiji I just had a problem in the db editor, when I click Release db, I experience a force close, and when I click debug db, the game doesn't force close
Friend, of the files generated after the final compaction, I never use the DB.release file (perhaps this only serves as another security backup for new editions), I always use the DB.debug and it is the one that always works perfectly.
how to move the shorts number position to the right ?
I've never tried it, but maybe in the database you'll find this change in the table of Kits, there might be keys 1 or 2 to identify differences between right/left to the front numbers of shorts or jerseys... Maybe!
 
Last edited:

Laosiji

Club Supporter
I think that the bug of double goalkeeper's may be related to some .DB file that presents wrong lineup modifications that cause this conflict in a certain period of the match.
@Laosiji
In the knits of the kits... I remember well that in the beginning there were modifications that did not have these effects in the socks and long knits of the shirts or they were almost rare. These oddly shaped ones shape every game these days. The ideal would be to find which texture (in .Rx3)and the destination of the folders that modify them, must be the same as those that overlay the shirts and shorts, there must be several files of the white texture style transparent as Template common that make these different forms of overlays.
In the lighting, I believe they are files from the Data folder, perhaps inside Fifarna, bcdata, Nis or Cmn, because since I modified the Gameplay in the Data folder, without changing my .INI files from the root folder, still using my old ones (Cl.ini/platform/product), the lighting changed drastically.

Friend, of the files generated after the final compaction, I never use the DB.release file (perhaps this only serves as another security backup for new editions), I always use the DB.debug and it is the one that always works perfectly.

I've never tried it, but maybe in the database you'll find this change in the table of Kits, there might be keys 1 or 2 to identify differences between right/left to the front numbers of shorts or jerseys... Maybe!
It has nothing to do with the database, and this phenomenon is rare. It seems that it only appears after a penalty kick or a goalkeeper is sent off. I have only encountered it twice so far
 

Laosiji

Club Supporter
Hi @Laosiji I just had a problem in the db editor, when I click Release db, I experience a force close, and when I click debug db, the game doesn't force close
I have never encountered this situation before. Every time I test I use debug and only click release when publishing. on YouTube, all the messages I post are packaged with release
 

WOLF TATOO

Club Supporter
@Laosiji man i just checked your last ui update and i got paranoid, are you spying on my laptop XD !?
I found a lot of similarities with my v3 code, and that shows you're good at it too lol,
Still, you got the Starting11 players faces and i couldn't,
Anyways I've prepared some great new features and a big UI overhaul that ya'll gonna love ;)
Cheers

Edit:
@Laosiji I'll be borrowing some of your code lines, i hope you don't mind ^-^
 
Last edited:

Laosiji

Club Supporter
@Laosiji man i just checked your last ui update and i got paranoid, are you spying on my laptop XD !?
I found a lot of similarities with my v3 code, and that shows you're good at it too lol,
Still, you got the Starting11 players faces and i couldn't,
Anyways I've prepared some great new features and a big UI overhaul that ya'll gonna love ;)
Cheers

Edit:
@Laosiji I'll be borrowing some of your code lines, i hope you don't mind ^-^
Hahaha, of course you can
 

DDDMinh

Club Supporter
Hello everyone, I am new to this. I haven't been able to play this game on my redmi note 12 turbo with snapdragon 7+ gen 2 and 12 gb ram, running on miui 14, android 13. Is there a fix?
 

sebioL_cdz

Club Supporter
Hello everyone, I am new to this. I haven't been able to play this game on my redmi note 12 turbo with snapdragon 7+ gen 2 and 12 gb ram, running on miui 14, android 13. Is there a fix?
It is very obvious that it has nothing to do with the quality machanical of your device. lol
Situation 01: Are you a recent user of Android 13? It's probably the locks created by the android 13 update that are creating in the internal folders of the OBB or DATA so you can't save your files. There are hundreds of apps and tutorials on the internet that help with this.
Situation 02: The most common case, you installed the APK and asked to release permission to everything for your APK?
Situation 03: Sometimes bugs happen when you install the APK before inserting all the files from the DATA and OBB folder on your cell phone and also vice versa. Do the reverse process, uninstall everything and try again in the opposite installation order. This mostly occurs on Android 13.

@EdugamesBR146
Do you know how to access these changes made within attribdbgameplay?
And this gameplay from BukkangID. It doesn't just changed player parameters, I think it changes other variants like more updated animation styles and player movement. Do you know which Fifa was the platform and the most recent version he managed to convert to Fifa16?
By the way, @Laosiji , I noticed that your MODs available on YT do not have modified gameplays, is it intentional to leave it at default or do you prefer to play like the original? lolol
@Laosiji man i just checked your last ui update and i got paranoid, are you spying on my laptop XD !?
Congratulations on the return and contributions WolfT.
 
Last edited:

StarbuoyNick

Club Supporter
It is very obvious that it has nothing to do with the quality machanical of your device. lol
Situation 01: Are you a recent user of Android 13? It's probably the locks created by the android 13 update that are creating in the internal folders of the OBB or DATA so you can't save your files. There are hundreds of apps and tutorials on the internet that help with this.
Situation 02: The most common case, you installed the APK and asked to release permission to everything for your APK?
Situation 03: Sometimes bugs happen when you install the APK before inserting all the files from the DATA and OBB folder on your cell phone and also vice versa. Do the reverse process, uninstall everything and try again in the opposite installation order. This mostly occurs on Android 13.

@EdugamesBR146
Do you know how to access these changes made within attribdbgameplay?
And this gameplay from BukkangID. It doesn't just changed player parameters, I think it changes other variants like more updated animation styles and player movement. Do you know which Fifa was the platform and the most recent version he managed to convert to Fifa16?
By the way, @Laosiji , I noticed that your MODs available on YT do not have modified gameplays, is it intentional to leave it at default or do you prefer to play like the original? lolol

Congratulations on the return and contributions WolfT.
I noticed that also with the gameplay but I deleted it 30 minutes later. It changed my shaders to a very horrible one and changed my pitch's color to dark green. I had no choice than to delete it.
 


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