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FIFA 16 LOD Fix

bulkan

Senior Squad
run the tool (each of regenerators) as administrator & make you sure that you put the right file (settings.lua) into the right folder & regenerate.
(FIFA 16\data\fifarna\lua\"settings.lua")

cg file explorer & file master 15 are the best option for regenerate for me.

try to repair the game on origin by right clicking on FIFA 16 & select "repair game" & wait for the end of progress & done. it will fix the crash problems.
then try to repeat the steps that i mentioned above.
 

mnrmath

Club Supporter
bulkan;3863555 said:
run the tool (each of regenerators) as administrator & make you sure that you put the right file (settings.lua) into the right folder & regenerate.
(FIFA 16\data\fifarna\lua\"settings.lua")

cg file explorer & file master 15 are the best option for regenerate for me.

try to repair the game on origin by right clicking on FIFA 16 & select "repair game" & wait for the end of progress & done. it will fix the crash problems.
then try to repeat the steps that i mentioned above.

I tried this over and over again my friend. But when I start the game, it closes. I do not know what can be. You are using windows 10?
 

bulkan

Senior Squad
mnrmath;3863563 said:
I tried this over and over again my friend. But when I start the game, it closes. I do not know what can be. You are using windows 10?

i'm using Windows 7 right now. also used windows 10 for a while. i've had no problem w/regenerator tools on Windows 10.
 

mnrmath

Club Supporter
I got friends, I finally managed to regenerate. I had to remove the game completely and download it again. But ultimately this running. Thanks for attention.
 

Vincent_8798

Youth Team
Vincent_8798;3865392 said:
Hi guys, I'm new in this forum, and so I don't know much. I would like to know how many versions of this LOD fix there are. I read about Ultra LOD fix or something similar....could you give me all the details ? Thank you !

What I have to do to have the best LOD ?
 

Sami 1999

Reserve Team
Vincent_8798;3879219 said:
What I have to do to have the best LOD ?

Obviously install the Ultra Lod.

Or you can open the "settings.lua" and make Lod percentage multiplier to 100 which should do the trick.
 

Vincent_8798

Youth Team
Sami 1999;3879313 said:
Obviously install the Ultra Lod.

Or you can open the "settings.lua" and make Lod percentage multiplier to 100 which should do the trick.

Could you post a Download link with the Ultra LOD, please?
 

Sami 1999

Reserve Team
Vincent_8798;3879787 said:
That is the High LOD, not the Ultra one.

After you download, you will find a text file name "Settings.lua" in it.

Open it using notepad.

There, you can see "PlayerLodPercentageMultiplier", xx.x

Here x is a variable number. Change those numbers to 100.0

Example: PlayerLodPercentageMultiplier", 100.0


Do this in all the sections [High, medium, low]

After that, you can see more options like grass, cloth etc. Tweak them until it gives you best image quality while keeping the performance stable.
 

Vincent_8798

Youth Team
Sami 1999;3854466 said:
You've missed the Ultra LOD, I think this will do:

Code:
local InitializeSettings = function()
    local as = gSportsRNA
    local settingTable = as:GetTable("Settings")

    as:SetString(settingTable, "PlayerSkeleton", "data/sceneassets/rig/skeleton_player.rx3")
    as:SetString(settingTable, "PlayerSkeletonANT", "data/sceneassets/rig/skeleton_ant.rx3")

    -- Force LevelOfDetail - 'high', 'medium', 'low', 'superlow'
    local levelOfDetail = as:GetString(settingTable, "LevelOfDetail")
    if (levelOfDetail == "") then
        levelOfDetail = "high"
        as:SetString(settingTable, "LevelOfDetail", levelOfDetail)
    end

    -- Set up defaults (high detail)
    as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 0)            -- number of mips to drop from RX3 textures
    as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192)    -- minimum size (here we will ignore the number of mips to 

drop)
    as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0)        -- flat shadow dimensions             (0 is normal, 1 is 

half, 2 is quarter, 3 is an eigth)
    as:SetInt(settingTable, "FlatShadow_MaxLights", 4)            -- max number of lights to allow
    as:SetFloat(settingTable, "FlatShadow_QuadLenMultiplier", 1.0)    -- multiplier for the length covered on ground by one 

quad; bigger means better performance, but lower quality
    as:SetInt(settingTable, "FlatShadow_Blur", 1)
    as:SetInt(settingTable, "SelfShadow", 1)
    as:SetInt(settingTable, "SelfShadow_ScaleReduction", 0)        -- selfshadow render scale reduction (0 normal, 1 half, 2 

quartered)
    as:SetInt(settingTable, "PostFX_RainDrops", 1)
    if ( EA_PLATFORM_MAC == true ) then
        as:SetInt(settingTable, "PostFX_AutoExp", 0) -- Turn off autoexposure on MAC (This causes it to use simple exposure)
    else
        as:SetInt(settingTable, "PostFX_AutoExp", 1)
    end
    as:SetInt(settingTable, "PostFX_Bloom", 1)
    as:SetInt(settingTable, "PostFX_DOF", 1)
    as:SetInt(settingTable, "PostFX_Rectilinear", 1)
    as:SetInt(settingTable, "PostFX_Vignette", 1)
    as:SetInt(settingTable, "PostFX_Grain", 1)
    as:SetInt(settingTable, "PostFX_ColorCube", 1)
    as:SetInt(settingTable, "PostFX_ColorCubeDepth", 1)
    as:SetInt(settingTable, "PostFX_SSAO", 1)
    as:SetInt(settingTable, "PostFX_MotionBlur", 1)
    -- LumBloom texture reduction (0 is normal, 1 is half, 2 is quarter, 3 is an eigth)
    as:SetInt(settingTable, "PostFX_LumBloom_ScaleReduction", 1)

    as:SetInt(settingTable, "Grass", 1)
    as:SetInt(settingTable, "Cloth", 1)
    as:SetInt(settingTable, "PitchSpray", 1)
    as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
    as:SetInt(settingTable, "PlayerLodMinimum", 0)

    as:SetFloat(settingTable, "RainIntensityScaler", 1.0)
    as:SetFloat(settingTable, "Particle_HalfRes_ScaleReduction", 3) -- glares render target scale reduction (3 default)
    as:SetInt(settingTable, "MaxAnisotropy", -1) -- limit anisotropy level for textures

    -- Override..
       if (levelOfDetail == "medium") then

        as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
        as:SetInt(settingTable, "FlatShadow_MaxLights", 4)
        as:SetInt(settingTable, "Grass", 1)
        as:SetInt(settingTable, "Cloth", 1)
        as:SetInt(settingTable, "PitchSpray", 1)
        as:SetInt(settingTable, "FlatShadow_Blur", 0)
        as:SetInt(settingTable, "SelfShadow_ScaleReduction", 1)
        as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
        as:SetFloat(settingTable, "RainIntensityScaler", 0.5)
        as:SetInt(settingTable, "MaxAnisotropy", 2) -- limit anisotropy level

    elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then
        -- Downsize Render to texture sizes and detail
        as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 512)
        as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 3)
        as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
        as:SetInt(settingTable, "FlatShadow_MaxLights", 1)
        as:SetInt(settingTable, "FlatShadow_Blur", 0)
        as:SetInt(settingTable, "SelfShadow", 0)
        as:SetFloat(settingTable, "FlatShadow_QuadLenMultiplier", 1.5)

        as:SetInt(settingTable, "Grass", 1)
        -- cloth is enabled for hi lods
        -- in case of performance issues disable cloth and always use tucked jerseys
        as:SetInt(settingTable, "Cloth", 1)
        as:SetInt(settingTable, "PitchSpray", 1)

        -- disable pretty much all PostFX
        as:SetInt(settingTable, "PostFX_RainDrops", 0)
        --Need autoexpousre to make lighting correct
        --as:SetInt(settingTable, "PostFX_AutoExp", 0)
        as:SetInt(settingTable, "PostFX_Bloom", 0)
        as:SetInt(settingTable, "PostFX_DOF", 0)
        as:SetInt(settingTable, "PostFX_Rectilinear", 0)
        as:SetInt(settingTable, "PostFX_Vignette", 0)
        as:SetInt(settingTable, "PostFX_Grain", 0)
        as:SetInt(settingTable, "PostFX_ColorCube", 0)
        as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)
        as:SetInt(settingTable, "PostFX_MotionBlur", 0)

        as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
        as:SetFloat(settingTable, "RainIntensityScaler", 0.2)
        as:SetInt(settingTable, "MaxAnisotropy", 0) -- no anisotropy
    end

    if (levelOfDetail == "superlow") then
        -- any extra tweaks here..
	-- Downsize Render to texture sizes and detail
        as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 512)
        as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 3)
        as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
        as:SetInt(settingTable, "FlatShadow_MaxLights", 1)
        as:SetInt(settingTable, "FlatShadow_Blur", 0)
        as:SetInt(settingTable, "SelfShadow", 0)
        as:SetFloat(settingTable, "FlatShadow_QuadLenMultiplier", 1.5)

        as:SetInt(settingTable, "Grass", 1)
        -- cloth is enabled for hi lods
        -- in case of performance issues disable cloth and always use tucked jerseys
        as:SetInt(settingTable, "Cloth", 1)
        as:SetInt(settingTable, "PitchSpray", 1)

        -- disable pretty much all PostFX
        as:SetInt(settingTable, "PostFX_RainDrops", 0)
        --Need autoexpousre to make lighting correct
        --as:SetInt(settingTable, "PostFX_AutoExp", 0)
        as:SetInt(settingTable, "PostFX_Bloom", 0)
        as:SetInt(settingTable, "PostFX_DOF", 0)
        as:SetInt(settingTable, "PostFX_Rectilinear", 0)
        as:SetInt(settingTable, "PostFX_Vignette", 0)
        as:SetInt(settingTable, "PostFX_Grain", 0)
        as:SetInt(settingTable, "PostFX_ColorCube", 0)
        as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)
        as:SetInt(settingTable, "PostFX_MotionBlur", 0)

        as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
        as:SetFloat(settingTable, "RainIntensityScaler", 0.2)
        as:SetInt(settingTable, "MaxAnisotropy", 0) -- no anisotropy
    end
end
InitializeSettings()
InitializeSettings = nil


This will make the kit wrinkles move from gameplay camera without any missing details. Ofcourse it will eat much performance.

Ok. You posted this, I can follow this settings....they are the best in your opinion, aren't they ?
 

Sami 1999

Reserve Team
^ That settings caused crash to the game of one of the users.

So, I suggest you not to copy and paste it on your settings lua.

Just make the "Grass" and "Cloth" to 1.

And "PlayerLODPercentageMultiplier" to 100.
 


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