FIFA 16 Faces - General Discussion/Tutorials/Tools

marcas

Youth Team
@ M4rsAttack

Thank's for taking your time making the video. I will give it a try myself. Although I do have quite a lot of players to go through if I am gonna do this method, but it seems like the correct way.

As of now I am using a HEX edit workaround, but it isn't ideal, because after the HEX edit, the players are not view-able in CM anymore - and causes CM to produce error message.



[REQUEST]
Could somebody make a facegen modelset for FIFA 16 women? I know it's time consuming and I am willing to donate to support the work ;)
 

huzzuk

Youth Team
I have this problem with covnerting Khazri (Sunderland's new signing).. the face seems fine, but I have these black blocks on his head. Any ideas what's causing it?

I've attempted to delete the hair model, but it still seems to have the issue!

Thanks

 

Halilyc

Senior Squad
I watched ivo`s 2 hairs to 1 tutorial for mix 2 hairs for 3d beard, Everything is done but when I added it with CM16 I didnt see beard, So I maked new hair textures with 3d beard and imported it too but there isnt differenes. How can I add a 3d beard to any hair guys, I think its so needed.



There isnt 3d beard

 

TheSlayerPG

Club Supporter
Hello guys.

For the past 7 years i was actively patching-modding PES 2016.
Today, i decided to give a shot on fifa 16 facemaking.

The question i wanted to ask is if the tutorials on the first page are all i need to know in order to start.

thanks in advance.
 

xavialex

Senior Squad
Yellow Card
Halilyc;3907115 said:
I watched ivo`s 2 hairs to 1 tutorial for mix 2 hairs for 3d beard, Everything is done but when I added it with CM16 I didnt see beard, So I maked new hair textures with 3d beard and imported it too but there isnt differenes. How can I add a 3d beard to any hair guys, I think its so needed.



There isnt 3d beard


+1 i have this issue aswell, need tutorial pls
 

francolino

Club Supporter
solution eyes not correct importing head fifa 15

don't 'need blender too complicated
just need creation master beta3

importing head from fifa 15 will be not right the eyes.. and this cause problem in game ..the player look disturbed with a lot of angles...impossible play like that
solution

so just export the head you just imported (only the rx3 head model file...)..
. than import again in creation master and the eye will properly positioned....now u can save the head and play in game without any graphics problem .....
 

krisaju95

Manager
Administrator
Moderator
Super Moderator
francolino;3909327 said:
don't 'need blender too complicated
just need creation master beta3

importing head from fifa 15 will be not right the eyes.. and this cause problem in game ..the player look disturbed with a lot of angles...impossible play like that
solution

so just export the head you just imported (only the rx3 head model file...)..
. than import again in creation master and the eye will properly positioned....now u can save the head and play in game without any graphics problem .....

It would be better to use The full version of Creation Master rather than the 3rd Beta. That Beta has some issues when converting faces
 

xKira

Youth Team
TheSlayerPG;3910913 said:
hey guys can anyone tell me how to use beard only (arda turan) and hair from another player?

you have to import the hair and the hairlod in blender and rename the hair you want to swap
 

W.S

Reserve Team
bizzybg;3912473 said:
Convert it to Fifa 15 first (using Face Master 15) then convert it to Fifa 16 (using Creation Master 16)
How can i open fifa15 with face master? I'm asking, because i haven't installed fifa15. I'm download fifa15 only for face master and i can't open files, because i don't have installed. :confused:
 

xavialex

Senior Squad
Yellow Card
Hello everyone, i know this is a thread for faces but i need your help my friends, anyone has a solution for this issue? i cant save any changes with CM, i've never made changes to the fifa16 db till now that i wanted to modify some potentials, im on windows 10, it says something like access denied to the route.




Code:
Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración 
Just-In-Time (JIT) en lugar de a este cuadro de diálogo.

************** Texto de la excepción **************
System.UnauthorizedAccessException: Acceso denegado a la ruta de acceso 'C:\Program Files (x86)\Origin Games\FIFA 16\\dlc\dlc_FootballCompEng\dlc\FootballCompEng\data\compdata\compobj.txt.bak'.
   en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   en System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
   en System.IO.File.Copy(String sourceFileName, String destFileName, Boolean overwrite)
   en FifaLibrary.CompobjList.SaveToCompobj(String fileName)
   en FifaLibrary.CompobjList.Save(String path, DbFile fifaDbFile)
   en FifaLibrary.FifaEnvironment.SaveLists()
   en FifaLibrary.FifaEnvironment.Save(ToolStripStatusLabel statusBar)
   en CreationMaster.MainForm.menuSave_Click(Object sender, EventArgs e)
   en System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   en System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   en System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   en System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   en System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   en System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   en System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   en System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   en System.Windows.Forms.Control.WndProc(Message& m)
   en System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   en System.Windows.Forms.ToolStrip.WndProc(Message& m)
   en System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Ensamblados cargados **************
mscorlib
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.6.1063.1 built by: NETFXREL3STAGE
    Código base: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
CreationMaster16
    Versión del ensamblado: 0.1.0.0
    Versión Win32: 0.1.0.0
    Código base: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/CreationMaster16.exe
----------------------------------------
System.Windows.Forms
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.6.1038.0 built by: NETFXREL2
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.6.1038.0 built by: NETFXREL2
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.6.1068.2 built by: NETFXREL3STAGE
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FifaControls
    Versión del ensamblado: 0.0.0.0
    Versión Win32: 0.0.0.0
    Código base: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/FifaControls.DLL
----------------------------------------
FifaLibrary16
    Versión del ensamblado: 14.3.0.0
    Versión Win32: 14.3.0.0
    Código base: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/FifaLibrary16.DLL
----------------------------------------
System.Configuration
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.6.1038.0 built by: NETFXREL2
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.6.1038.0 built by: NETFXREL2
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.6.1064.2 built by: NETFXREL3STAGE
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.6.1038.0 built by: NETFXREL2
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Data.DataSetExtensions
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.6.1038.0 built by: NETFXREL2
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Numerics
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.6.1038.0 built by: NETFXREL2
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.6.1038.0 built by: NETFXREL2
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
    Versión del ensamblado: 1.0.2902.0
    Versión Win32: 9.05.132.0000
    Código base: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
    Versión del ensamblado: 1.0.2902.0
    Versión Win32: 5.04.00.2904
    Código base: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
    Versión del ensamblado: 1.0.2911.0
    Versión Win32: 9.12.589.0000
    Código base: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
System.Windows.Forms.resources
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.6.1038.0 built by: NETFXREL2
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.6.1038.0 built by: NETFXREL2
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
zlib.net
    Versión del ensamblado: 1.0.3.0
    Versión Win32: 1.0.3.0
    Código base: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/zlib.net.DLL
----------------------------------------
Microsoft.VisualC
    Versión del ensamblado: 10.0.0.0
    Versión Win32: 12.00.52512.0 built by: VSWINSERVICING
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualC/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
----------------------------------------

************** Depuración JIT **************
Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
aplicación o equipo (machine.config) debe tener el
valor jitDebugging establecido en la sección system.windows.forms.
La aplicación también se debe compilar con la depuración
habilitada

Por ejemplo:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo.
 

xavialex

Senior Squad
Yellow Card
W.S;3912529 said:
@xavialex i have the same problem, but i solved them, when i used cm16 beta 1

thanks man but just solved it by unchecking read only option of fifa16 folder, thx.
 

JGallo

Club Supporter
Hi, I want to start creating some faces. Can anybody tell me how to install the CG File Explorer script in my Blender? I don't know how to do it after downloading all the tools in the description of WWT tutorial.
 


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