• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

FIFA 16 Editing Discussion Thread (Please Read Before Creating A Thread)

fifaCCitiu.com

Senior Squad
Hi,in this thread i will write about the secrets of fifa editing, formats of the files, traits and player styles codes and so on.
 

beta990

Reserve Team
Is it OK if others also write in your topic? :P

Just a tip, in case you want to extract game.exe strings:
Code:
cd Downloads
strings.exe fifa16.exe > out.txt
From what I found out EA did a clean-up and removed strings, like 'GK_ANTICIPATION', etc. Also I'd see a few new strings, like for the training, but I expect this will be changed a bit, since from what I understand the demo is an older build. Although I expect EA didn't improved a lot. :P
 

dissectionalone

Senior Squad
@beta990,

Sorry for the slightly off topic question (I say slightly because you mentioned the removal of strings from the exe) but is it just my impression or in this demo GK's don't ever leave the goal when they're 1 on 1 against an adversary?
 

TheAwesomeGem

Youth Team
beta990;3853816 said:
Is it OK if others also write in your topic? :P

Just a tip, in case you want to extract game.exe strings:
Code:
cd Downloads
strings.exe fifa16.exe > out.txt
From what I found out EA did a clean-up and removed strings, like 'GK_ANTICIPATION', etc. Also I'd see a few new strings, like for the training, but I expect this will be changed a bit, since from what I understand the demo is an older build. Although I expect EA didn't improved a lot. :P

Nice tips there.

Edit: With your following tips, I found new interesting keys like

Code:
CM_TRAINING/PERFORMANCE_GRADE_A_MODIFIER
CM_TRAINING/PERFORMANCE_GRADE_B_MODIFIER
CM_TRAINING/PERFORMANCE_GRADE_C_MODIFIER
CM_TRAINING/PERFORMANCE_GRADE_D_MODIFIER
CM_TRAINING/PERFORMANCE_GRADE_F_MODIFIER
CM_TRAINING/BRONZE_MODIFIER
CM_TRAINING/SILVER_MODIFIER
CM_TRAINING/GOLD_MODIFIER
CM_TRAINING/PRIMARY_MODIFIER
CM_TRAINING/SECONDARY_MODIFIER
CM_TRAINING_DRILL_%d/NUMBER_OF_ATTRIBUTES
CM_TRAINING_DRILL_%d/ATTRIBUTE_%d
CMTrainingResultsConverter::mPotentialBonus
dlc/dlc_FootballCompEng/dlc/FootballCompEng/data/training_result_converter_vpro.ini
dlc/dlc_FootballCompEng/dlc/FootballCompEng/data/training_result_converter.ini
CM_TRAINING/BASE_CALC_VALUE
CM_TRAINING/BASE_GROWTH_SCALE_VALUE
CM_TRAINING/BASE_GROWTH_SCALE_MODIFIER
CM_TRAINING/GROWTH_SCALE_PROGRESSION
CM_TRAINING/SECONDARY_ATTRIBUTE_TRESHOLD
CM_TRAINING/ATTRIBUTE_GROWTH_CAP
CM_TRAINING/NUMBER_OF_AGE_WR_BANDS
CM_TRAINING/AGE_WR_AGE_MIN_%d
CM_TRAINING/AGE_WR_AGE_MAX_%d
CM_TRAINING/AGE_WR_BAND_MODIFIER_%d
CM_TRAINING/NUMBER_OF_POTENTIAL_WR_BANDS
CM_TRAINING/POTENTIAL_WR_RATIO_%d
CM_TRAINING/POTENTIAL_WR_RATIO_OPERATOR_%d
CM_TRAINING/POTENTIAL_WR_POTENTIAL_LIMIT_%d
CM_TRAINING/POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_%d
CM_TRAINING/POTENTIAL_WR_MODIFIER_%d
CM_TRAINING_SIMULATION/DIFFICULTY_%d_GRADE_%d
CM_TRAINING_SIMULATION/POTENTIAL_%d_BONUS_A
CM_TRAINING_SIMULATION/POTENTIAL_%d_BONUS_F
CM_TRAINING_SIMULATION/PRIMARY_ATTRIBUTES_%d_BONUS_A
CM_TRAINING_SIMULATION/PRIMARY_ATTRIBUTES_%d_BONUS_F
CM_TRAINING/ATTRIBUTE_BONUS_%d

[CM_TRAINING]
POTENTIAL_WR_POTENTIAL_LIMIT_1 = -1

That could possible remove the potential limit.
 

beta990

Reserve Team
dissectionalone;3853828 said:
@beta990,

Sorry for the slightly off topic question (I say slightly because you mentioned the removal of strings from the exe) but is it just my impression or in this demo GK's don't ever leave the goal when they're 1 on 1 against an adversary?
True, but don't know if this will be changed (a bit) in the final game release.
There are a few strings that define 'zone(s)'/'area(s)', at best we have the find out what strings should be tweaked.
TheAwesomeGem;3854080 said:
Nice tips there.

Edit: With your following tips, I found new interesting keys like

Code:
[..]

[CM_TRAINING]
POTENTIAL_WR_POTENTIAL_LIMIT_1 = -1

That could possible remove the potential limit.
From scanning over the strings, it seems more values should be adjusted. Also keep mind EA uses 'global' strings inside cmsettings.ini:
Code:
// just something I made up
[DEFAULTS]
TRANSFERS=1
TRAINING=1 // simple set this to 0
 

TheAwesomeGem

Youth Team
beta990;3854101 said:
True, but don't know if this will be changed (a bit) in the final game release.
There are a few strings that define 'zone(s)'/'area(s)', at best we have the find out what strings should be tweaked.

From scanning over the strings, it seems more values should be adjusted. Also keep mind EA uses 'global' strings inside cmsettings.ini:
Code:
// just something I made up
[DEFAULTS]
TRANSFERS=1
TRAINING=1 // simple set this to 0

Oh yeah, totally forgot about those Defaults keys. It seems like we can adjust and possibly create new pre season tournaments in these files.

Code:
dlc/dlc_FootballCompEng/dlc/FootballCompEng/data/PreSeasonTours.csv
dlc/dlc_FootballCompEng/dlc/FootballCompEng/data/PreSeasonToursNames.csv

And change the values on the ini.

Code:
[PAP_PRESEASON_TOUR]
PAP_PRESEASON_RATING_MULTIPLIER_MATCH_0 = 5 // PAP_PRESEASON_RATING_MULTIPLIER_MATCH_X, that X determines the ID of the pre season tournament i am pretty sure
PAP_PRESEASON_RATING_MULTIPLIER_MATCH_1 = 6
PAP_PRESEASON_RATING_MULTIPLIER_MATCH_2 = 7
PAP_PRESEASON_RATING_MULTIPLIER_MATCH_3 = 8
PAP_PRESEASON_RATING_MULTIPLIER_MATCH_4 = 9
PAP_PRESEASON_AWARD_RATING_THRESHOLD = 1.2
PAP_PRESEASON_AWARD_SELECTION_COUNT = 1

That is a great news!
 

TheAwesomeGem

Youth Team
regularcat;3854373 said:
Anything new in the EXE or the same old strings ?

These are few interesting things I discovered. Not sure if they were on the old EXE.

Code:
StayOnside
PassAndGoTransitions
Avoidance_Generic
Avoidance_SwimOver
Avoidance_BraceForImpact
DartingRun
ProtectBall
Avoidance_Jostle
NoTouch
ENABLE_NOTOUCH
MAX_WALL_MOVE_DELAY
FAKESHOT_QUICK_POWER
NEUTRAL_STATE_ENABLED
ENABLE_AUTO_STRAFE_IN_ANY_AREA
ShieldingVsStrafeAuto
ShieldingVsStrafeAutoFuture
ToGoal
ToDribbleDir
ENABLE_NOTOUCH
StrafeSituation
DISABLE_SKILLMOVE_DUMMY
USE_RB_FOR_NO_TOUCH_SMALL_FEINT
ENABLE_GK_PICKUP
ALWAYS_ALLOW_PICKUP
ENABLE_MANUAL_STRAFE_TRAP
AI_NO_SLIDE_TACKLE
TEST_USERGOALIE
AI_FORCE_KEEPER_THROW_BALL
NOTOUCH_MOVEMODE
PASS_ATTRIBUTE_LONG_PASSING
PASS_ATTRIBUTE_CROSSING
PASS_ATTRIBUTE_SHORT_PASSING
CrossingZone
ANTICIPATION_TYPE_BREAKAWAY
ANTICIPATION_TYPE_MIDFIELD_ADVANCE
ANTICIPATION_TYPE_CROSS
ANTICIPATION_TYPE_SHOT
 

regularcat

Manager
Moderator
TheAwesomeGem;3854387 said:
These are few interesting things I discovered. Not sure if they were on the old EXE.

Code:
StayOnside
PassAndGoTransitions
Avoidance_Generic
Avoidance_SwimOver
Avoidance_BraceForImpact
DartingRun
ProtectBall
Avoidance_Jostle
NoTouch
ENABLE_NOTOUCH
MAX_WALL_MOVE_DELAY
FAKESHOT_QUICK_POWER
NEUTRAL_STATE_ENABLED
ENABLE_AUTO_STRAFE_IN_ANY_AREA
ShieldingVsStrafeAuto
ShieldingVsStrafeAutoFuture
ToGoal
ToDribbleDir
ENABLE_NOTOUCH
StrafeSituation
DISABLE_SKILLMOVE_DUMMY
USE_RB_FOR_NO_TOUCH_SMALL_FEINT
ENABLE_GK_PICKUP
ALWAYS_ALLOW_PICKUP
ENABLE_MANUAL_STRAFE_TRAP
AI_NO_SLIDE_TACKLE
TEST_USERGOALIE
AI_FORCE_KEEPER_THROW_BALL
NOTOUCH_MOVEMODE
PASS_ATTRIBUTE_LONG_PASSING
PASS_ATTRIBUTE_CROSSING
PASS_ATTRIBUTE_SHORT_PASSING
CrossingZone
ANTICIPATION_TYPE_BREAKAWAY
ANTICIPATION_TYPE_MIDFIELD_ADVANCE
ANTICIPATION_TYPE_CROSS
ANTICIPATION_TYPE_SHOT

Nothing new.
 

fifaCCitiu.com

Senior Squad
In product.ini there is some code for adaptative difficulty, so we can hack it to make more realistic:
Code:
[ADAPTIVE_DIFFICULTY]
ENABLED = 1

LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"

STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"

ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"

[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY]
// Description: "User scores in first 5 minutes"
// WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 5 minutes> DO <increase difficulty by 0.25>
RULE1_PARAM1 = 5 // Minutes
RULE1_OUTPUT = 0.25

// Description: "User scores in first 20 minutes"
// WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 20 minutes> DO <increase difficulty by 0.25>
RULE2_PARAM1 = 20 // Minutes
RULE2_OUTPUT = 0.25

// Description: "Score >= 2 goal lead"
// WHEN <GoalEvaluation> IF <user has greater than 2 goal lead> DO <increase difficulty by 0.25>
RULE3_PARAM1 = 2 // Goal lead
RULE3_OUTPUT = 0.25

// Description: ">70% possession after at least 20 minutes"
// WHEN <BallOOP> IF <user has greater than 70% of possession and after 20 minutes> DO <increase difficulty by 0.25>
RULE4_PARAM1 = 70 // Possession percentage
RULE4_PARAM2 = 20 // Minutes
RULE4_OUTPUT = 0.25

// Description: "More than 5 shots in first 30 minutes"
// WHEN <BallOOP> IF <user has more than 5 shots in the first 30 minutes> DO <increase difficulty by 0.15>
RULE5_PARAM1 = 5 // Shots
RULE5_PARAM2 = 30 // Minutes
RULE5_OUTPUT = 0.15

// Description: "More than 10 shots on target at any point"
// WHEN <BallOOP> IF <user has more than 10 shots on target> DO <increase difficulty by 0.1>
RULE6_PARAM1 = 10 // Shots on target
RULE6_PARAM2 = 10 // Increments on PARAM1
RULE6_OUTPUT = 0.1

[ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY]
// Description: "Losing at any point"
// WHEN <GoalEvaluation> DO <decrease difficulty by 0.1>
RULE1_PARAM1 = 0 // Minutes
RULE1_OUTPUT = -0.1

// Description: "No shot on target within 30 minutes of play"
// WHEN <BallOOP> IF <after 30 minutes> DO <decrease difficulty by 0.2>
RULE2_PARAM1 = 30 // Minutes
RULE2_OUTPUT = -0.2

// Description: "<30% possession any time after 30 minutes"
// WHEN <BallOOP> IF <possession less than 30% and after 30 minutes> DO <decrease difficulty by 0.2>
RULE3_PARAM1 = 30 // Possession
RULE3_PARAM2 = 30 // Minutes
RULE3_OUTPUT = -0.2

// Description: "<2 shots by 60th minute"
// WHEN <BallOOP> IF <number of shots less than 2 and after 60 minutes> DO <decrease difficulty by 0.2>
RULE4_PARAM1 = 2 // Shots
RULE4_PARAM2 = 60 // Minutes
RULE4_OUTPUT = -0.2

// Description: "<4 shots on target 80th minute"
// WHEN <BallOOP> IF <number of shots less than 4 and after 80 minutes> DO <decrease difficulty by 0.3>
RULE5_PARAM1 = 4 // Shots
RULE5_PARAM2 = 80 // Minutes
RULE5_OUTPUT = -0.3

// Description: "Losing by 2 goals"
// WHEN <GoalEvaluation> IF <losing by 2 goals> DO <decrease difficulty by 0.1>
RULE6_PARAM1 = -2 // Goals
RULE6_OUTPUT = -0.15
 

beta990

Reserve Team
fifaCCitiu.com;3854274 said:
I decoded the new overall formulas. Soon i'll post it.
fifaCCitiu.com;3854529 said:
In product.ini there is some code for adaptative difficulty, so we can hack it to make more realistic:
Code:
[ADAPTIVE_DIFFICULTY]
...
Great news! :)
How did you decrypt product.ini?
regularcat;3854394 said:
Nothing new.
There are new strings, and some are removed (indeed the posted one, were already included in FIFA 15). :)
We'll have to wait for the final release. ;)
 

TheAwesomeGem

Youth Team
beta990;3854554 said:
Great news! :)
How did you decrypt product.ini?

There are new strings, and some are removed (indeed the posted one, were already included in FIFA 15). :)
We'll have to wait for the final release. ;)

This is the whole product.ini. Used CG File Explorer.

Code:
// This file is a good place to document your INI. 
// 
// Please update the documentation 
// 
// Main page for wiki information
// http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Useful_user.ini_Settings
// 
// Core INI docs. 
// Audio
// http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Audio_.ini_settings
// Onlines
// http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Online_Ini_Vars
// http://garp.eac.ad.ea.com/gameplaywiki/index.php/Desync_testing
// Rendering
// http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Rendering:_Useful_INI_Settings
// Game Direction 
// http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Game_Direction_INI_Settings
//
// Gameplay documents them here. 
// packages\gameplay\1st_integ\gameplay\aififa\dev\data\aidefault.ini
// ..\packages\gameplay\aififa\dev\data\aidefault.ini
//
//	Autosmoke and debuging pages. 
// http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Autosoak_Ini_Vars
// http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Debuging_INI
// http://mono.eac.ad.ea.com/wiki/index.php?pagename=FIFA2007NG%2FUserIniSettings

// Common debug
// ------------------------------------------------------------
COMMON_DEBUG_PRINT=1
ENABLE_BUILD_STATUS_TEXT=1

// Presentation
// ------------------------------------------------------------
[]
ENABLE_REFEREE=1
ENABLE_LINESMAN=1
ENABLE_LINESMAN_FLAGS=1
ENABLE_4TH_REF=1

DISABLE_NIS_PLAYBACK=0
ENABLE_EMOTIONAL_ENGINE=1
PRE_MATCH_ATMOSPHERE=1
PLAYER_REACTIONS_DISABLED=0
ENABLE_CHOREOGRAPHIES_CAMERA=1

SHOW_CUPS_IN_WIPES=1

FIFA_PRESS=0

FADE_PAUSE_MENU=30000
FADE_MAIN_MENU=60000

// Create player position and angle
CREATEPLAYER_ANGLE=3.14
CREATEPLAYER_X_POS=-39.53
CREATEPLAYER_Y_POS=0.0
CREATEPLAYER_Z_POS=2.95


[BROADCASTING]
ENABLE_BC_GAMEPLAY=1
ENABLE_BC_INSTANT_REPLAY=0

//---------------------------------------------------
// Gameplay tuning
[HERO_MODE]
PASS_CALL_FRAMES_EFFECTIVE = 60	// how long call for pass is effective for

[EVALUATION]
BLOCK_TIME_AFTER_SHOT = 25 // (ticks) how long after a shot an unintentional touch will be a block

[FREE_ROAM_AUTOMATCH]
HOME_TEAM_MEN_DOWN=0
AWAY_TEAM_MEN_DOWN=0
//ENABLED=1
//TIMEOUT=30
//GAMESYNCMODE=0
//HALF_LENGTH=10
//SAVEINPUT=1
//SKIP_BOOTFLOW=1
[]

// Rendering
// ------------------------------------------------------------
USE_NEW_RIG = 1
DISABLE_VSYNC=0
DISABLE_MOTION_TRAIL=1
DISABLE_CMN_SHADOWMAP=0
DISABLE_FLAT_SHADOWS=0
//disable hudhack
DISABLE_HUDHACK=1
//DISABLE_FLAGS=1
DISABLE_FLASHES = 1
DISABLE_FLOORREFLECTIONS=1
//DISABLE_PARTICLES = 1
DISABLE_VOLUME_LIGHTS = 1
//DISABLE_GLARES = 1
//FORCE_ENABLE_GLARES = 1
//STADIUM_LIGHT_TYPE_ID = 1
//Temporary for corex until logic is added
//WEAR_PATTERN_OVERRIDE = 1
//NET_ID = 2
//DEBUG_SKELETON_RENDER=1
//ENABLE_RENDER_PROF=1

[RENDERING]
FORCE_USE_LODS=1          // Enables proper LODs for characters
PENALTY_AIMER_MIN_SIZE=40	//Penalty kicker aim minimum size		
PENALTY_AIMER_MAX_SIZE=225	//Penalty kicker aim maximum size
[]

// Gameplay
// ------------------------------------------------------------
AI_RUN_AT_30HZ = 1
// Distribute animation on job manager?
DISTRIBUTE_ANIM = 1

// Default rig assets
ANIMATION_ANIMATABLE_ASSET =     "player_15_animatable_kc"
ANIMATION_ANIMATABLE_NIS_ASSET = "player_15_animatable_NIS"
ANIMATION_RIG_ASSET =            "player_rig_15_kc"
ANIMATION_ANIMRIG_ASSET =        "player_rig_15_kc/AnimRig"
ANIMATION_RENDERING_RIG_ASSET =  "player_rig_15_rendering"
ANIMATION_RIGOPLIST_ASSET =      "player_prephysics_2.0_rigoplist_kc"
ANIMATION_SLC_ANIMATABLE_ASSET = "crowd_16_animatable"
ANIMATION_CROWD_ANIMRIG_ASSET =  "crowd_rig_16/AnimRig"
ANIMATION_CROWD_RIG_ASSET =      "crowd_rig_16"

// Group Celebration
GC_GRAY_ZONE_WIDTH=16.0

AI_ALL_ANIM_PLAYERS = 1
USE_FIFA09_FOUL=1
ENABLE_FUTURE_PHYSICS=1
CONTINUOUS_GAMEPLAY=1
CONTINUOUS_GAMEPLAY_INTRO=1
CONTINUOUS_GAMEPLAY_CORNER=1
CONTINUOUS_GAMEPLAY_GOALKICK=1
CONTINUOUS_GAMEPLAY_THROWIN=1
CONTINUOUS_GAMEPLAY_AFTERGOAL=1
CONTINUOUS_GAMEPLAY_BOOKING=1
CONTINUOUS_GAMEPLAY_BALLBOY=1
CONTINUOUS_GAMEPLAY_PENALTYKICK=1
CONTINUOUS_GAMEPLAY_SUBSTITUTION=1
CONTINUOUS_GAMEPLAY_FREEKICK=1
ENABLE_CHOREOGRAPHY=1
USE_CRANE_CAMERA=1
USE_NEW_CHOREO_THROWIN_SCRIPT=1
ENABLE_DIGITALBOARD=1
ENABLE_ALL_FACIAL_UPDATES=1 // allowing updating all faces in KC
ENABLE_PA2=1		    // enable PA2 on KC/Gen4
ENABLE_HAND=1		    // enable hand layer
ENABLE_FACE=1		    // enable face
ENABLE_BREATHING=1	    // enable breathing
CONTEXTUAL_UCC_ENABLED=1
CONTENTIOUS_FOUL_ENABLED=1

// Emotion engine2
EE2_ENABLE_INGAME_REACITON=1
EE2_ENABLE_OOP_REACITON=1

// Gameplay intro timers
CONTINUOUS_GAMEPLAY_INTRO_DELAY_TIME = 0
CONTINUOUS_GAMEPLAY_INTRO_ANTHEM_LENGTH = 2600

// Gameplay end half time before fe menu
CONTINUOUS_GAMEPLAY_2ND_HALF_WAIT=1500
CONTINUOUS_GAMEPLAY_EX1ST_HALF_WAIT=800
CONTINUOUS_GAMEPLAY_EX2ND_HALF_WAIT=800
CONTINUOUS_GAMEPLAY_SHOOTOUT_HALF_WAIT=2300
CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT=1200
CONTINUOUS_GAMEPLAY_ENDHALF_USERSELECT=1000
CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_DEFAULT=2500
CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_CHAMP=0
CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_CHAMP_MINOR=1080
CONTINUOUS_GAMEPLAY_GOLDEN_GOAL_WAIT=2200

// Gameplay booking timers
GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_BOOKING = 800
GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_OFFSIDE = 400
GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_FOUL_NO_BOOKING = 400
GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_DELAYED_CARD = 860
CHOREO_BOOKING_PLAYER_WALKING_OFF_TIME = 120
CHOREO_BOOKING_SCRIPT_END_DELAY = 120
CONTINUOUS_GAMEPLAY_PENALTYKICK_DELAY_TIME = 370

// Other gameplay timers
CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL=7
CHOREO_DELAY_TIMER_SECS=15
CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL_ONLINE=4
CHOREO_DELAY_TIMER_SECS_ONLINE=4

// Hat-Trick Hero sync point timer
CHOREO_AUTO_SYNCPOINT_SKIP_TIME=1140

// Dynamic corner flags
ENABLE_CORNER_FLAGS=1

ENABLE_QUICK_SUBS=0 // Disable quick subs by default

// Gameplay Saved Inputs
SAVED_INPUT_TEST_MODE=2  // set saved input test mode to passive record by default

// Systems
// ------------------------------------------------------------
ENABLEREVEAL = 1
USING_MAINTHREAD_ANIM_NUM=6
SIZE_LIMIT_BEFORE_FUT=3538944	// 3.375MB
SIZE_LIMIT_AFTER_FUT=1310720	// 1.25MB
SIZE_LIMIT_BEFORE_FCE=1310720	// 1.25MB
SIZE_LIMIT_AFTER_FCE=655360	    // 0.625MB
SIZE_LIMIT_BEFORE_POW=4194304	// 4MB
SIZE_LIMIT_AFTER_POW=2097152	// 2MB
SIZE_LIMIT_BEFORE_POW_PS3=2436012	// 2.8MB
SIZE_LIMIT_AFTER_POW_PS3=1387436 // 1.8 MB

NUM_IMM_REPLAY_STREAMS=10

//FE 
// ------------------------------------------------------------
// apt heap overflow sizes
APT_GC_POOL_OVERFLOW_SIZE=32
APT_NONGC_POOL_OVERFLOW_SIZE=30
APT_ASSERTS=1

//SB Enabling team management for subs flow
ENABLE_TM = 1

// Change this number to force all saves to be invalid.
FEFIFA_SAVELOAD_VERSION = 56

// FE Thead Update Settings
// ------------------------------------------------------------
FE_THREAD_UPDATE_TIME = 16
FE_THREAD_ENABLE_30HZ_INGAME = 1

// Database usage configuration
DB_USE_DIFFLISTS=0			// do NOT use the difflist feature of t3db.  Save memory and speed things up.
DB_KEEP_FILE_IN_MEMORY=0	// DO keep the loaded .db file in memory to aid table resetting.  We may be able to hit the disc for this, or use compressed memory storage or something.  Optimization pending.

// Virtual pro verification tuning
VIRTUAL_PRO_MAX_GROWTH_PER_GAME=20

// A list of game modes that are supported for the Training Hud feature. Check GameModes.h for the full list of game modes IDs.
[TRAINING_HUD]
SUPPORTED_GAME_MODES="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,45,46,47,48"

// ONLINE
// ------------------------------------------------------------
[ONLINE]
GAMESYNCMODE=0
// Temp fix for silent signin.
SILENTSIGNIN=0
// disabling downloading of roster until we have new roster data 
NO_AUTO_SQUAD=0
//BLAZEENV="DEV"
//FORCE-NON-SECURE=1
PRAN_CUSTOMURL=EASW

[]
ONLINE_CHANCE_OF_RAIN=15
ONLINE_CHANCE_OF_SNOW=5

// EA Sports World
// ------------------------------------------------------------
[EASW]
ENABLED = 1

// Replay Orbit Camera
// ------------------------------------------------------------
[ORBIT_CAM]
MIN_LENS_ANGLE = 0.14
MAX_LENS_ANGLE = 1.60
MIN_DOLLY = 200.0
MAX_DOLLY = 1800.0
TEMP_LENS_DELTA = 0.03
DOF_FAR_PLANE = 10000.0
DOF_FAR_FOCAL_PLANE = 3000.0
DOF_FAR_BLUR = 0.5
DOF_NEAR_PLANE = 0.0
DOF_NEAR_FOCAL_PLANE = 0.0
DOF_NEAR_BLUR = 0.0
CURVE_POWER=1.2
MAG_MINPOINT=40.0
MAG_MAXPOINT=220.0
MAG_MINLIMIT=40.0
MAG_MAXLIMIT=2000.0
FREEROAM_HEIGHT_LIMIT=200.0

// Replay Ball camera targetting
//------------------------------------------------------------
[REPLAY_BALL_TARGET]
OFFSET_HIGH_HEIGHT = 150.0
OFFSET_HIGH = -80.0
OFFSET_LOW_HEIGHT = 80.0
OFFSET_LOW = 80.0

//DOF Tuning
//------------------------------------------------------------
[]
REPLAY_CAMERA_LENS_MODIFIER=24
REPLAY_CAMERA_FSTOP_MODIFIER=18
DOF_REAL_BLURLIMIT=0.8
//DOF_REAL_MAXBLUR=216
//DOF_REAL_MINCOC=0.003

// DOF
// ------------------------------------------------------------
[DOF]
USE_REAL_REPLAY = 1
USE_REAL_ORBIT_CAM = 1
USE_REAL_REACTION = 1

[]
ICE_EDITOR_ENABLED = 0

[]
//FORCE_SNOWING = 1
CROWD_FULL_ATTENDANCE = 0
CROWD_CHARACTER_SCALE = 0
CROWD_QUAD_SCALE = 0
CROWD_CENTER_OFFSET = 95

CROWD_ATTANDANCE_MULTIPLY = 0.80

CROWD_TUNE_SECTIONS_HOME_THRESHOLD = 0.15
CROWD_TUNE_SECTIONS_HOME_MIX_THRESHOLD = 0.45
CROWD_TUNE_SECTIONS_AWAY_THRESHOLD = 0.00
CROWD_TUNE_SECTIONS_AWAY_MIX_THRESHOLD = 0.35

CROWD_TUNE_BEHAVIOR_HOME_IN_NEUTRAL = 0.50
CROWD_TUNE_BEHAVIOR_NEUTRAL_IN_HOME = 0.164

CROWD_ACCS_PROB_HOME_SCARF = 0.25
CROWD_ACCS_PROB_AWAY_SCARF = 0.25

CROWD_DEBUG_PAINT_SECTIONS = 0
CROWD_DEBUG_HIDE_CHAIRS = 0
CROWD_DEBUG_HIDE_NEUTRAL_MIX = 0
CROWD_DEBUG_ENABLE_AUTO_UPDATE = 0
CROWD_DEBUG_CLRGEN_CONTANT_SEED = 0

POLEFLAG_TUNE_SCALE = 0.5
POLEFLAG_TUNE_SCALE_BIG_PROB = 0.5
POLEFLAG_TUNE_HOMEAWAY_SPLIT = 0.5
POLEFLAG_TUNE_NEUTRAL_WEIGHT = 0.15
POLEFLAG_HEIGHT_OFFSET = 25.0

GIANTFLAG_YOFFSET = 240

// Audio Anticipation
AUDIO_SHOT_CHANCE_MIN_POSSESSION_CROWD 	= 0.05
AUDIO_SHOT_CHANCE_MIN_POSSESSION_SPEECH	= 0.65
AUDIO_SHOT_CHANCE_MAX_PRESSURE_CROWD	= 0.95
AUDIO_SHOT_CHANCE_MAX_PRESSURE_SPEECH	= 0.85
AUDIO_SHOT_CHANCE_MAX_ANGLE_FAR 		= 0.7
AUDIO_SHOT_CHANCE_MAX_ANGLE_CLOSE 		= 1.0
AUDIO_SHOT_CHANCE_MIN_THREAT_CLOSE		= 0.6

AUDIO_BREAKAWAY_MAX_ANGLE 				= 1.6
AUDIO_BREAKAWAY_MIN_POSSESSION_CROWD	= 0.05
AUDIO_BREAKAWAY_MIN_POSSESSION_SPEECH	= 0.65
AUDIO_BREAKAWAY_MAX_PRESSURE_CROWD		= 0.95
AUDIO_BREAKAWAY_MAX_PRESSURE_SPEECH		= 0.7
AUDIO_BREAKAWAY_MIN_THREAT				= 0.04

AUDIO_PRE_GOAL_TIME						= 30 	//ticks 30 = ~1 sec
AUDIO_PRE_GOAL_WIDTH					= 2.0 	// in feet
AUDIO_PRE_GOAL_HEIGHT					= 2.0 	//in feet

AUDIO_BALL_HIT_ENV_SUBTRACT=200

//AUDIO_CROWD_SET	= 0

// -----------------------
// BAG - Be A Goalkeeper
//

[]
BEAGOALKEEPER_ENABLED = 1			// 0 if you don't want to allow BAG at all
FREEROAM_RANDOM_REPOSITIONING_ENABLED=1		// Random repositioning in the Arena

[BAG]
//DEBUG_COVERAGE=1				// Let me see a debug circle representing the coverage when attempting to save
//DEBUG_CALLFORACTIONS=1				// Show me the debug indicators for call for actions
// -----------------------

[]
USE_PIK=1
USE_HIK=0

//tuning for kickoff attendance
[KICKOFF_ATTENDANCE]
MIN_ATTENDANCE=50
MAX_ATTENDANCE=100

STARDIFF_VERYLOWATTEND = 50
STARDIFF_LOWATTEND = 65
STARDIFF_MEDATTEND = 75
STARDIFF_HIGHATTEND = 90

[RS4_LOC_CODE_LOOKUP]
ENG_GB=EN_GB
FRE_FR=FR_FR
SPA_ES=ES_ES
SPA_MX=ES_MX
CZE_CZ=CZ_CZ
DAN_DK=DA_DK
GER_DE=DE_DE
HUN_HU=HU_HU
ITA_IT=IT_IT
DUT_NL=NL_NL
NOR_NO=NO_NO
POL_PL=PL_PL
POR_PT=PT_PT
POR_BR=PT_BR
RUS_RU=RU_RU
SWE_SE=SV_SE
JPN_JP=JP_JP
KOR_KR=KO_KR
ARA_SA=AR_SA
CHI_HK=ZH_CN
TUR_TR=TR_TR

[]
ENABLE_PS3_MOVE=0

[SKILL_GAME_SELECTION]
SKILL_CATEGORY_REUSE_THRESHOLD = 5
GROUND_PASS_PERCENTAGE_THRESHOLD = 0.5
SHOTS_ON_TARGET_PERCENTAGE_THRESHOLD = 0.4
DRIBBLING_PERCENTAGE_THRESHOLD = 0.5
PENALTIES_PERCENTAGE_THRESHOLD = 0.5
FREE_KICKS_GAMES_THRESHOLD = 10
LOB_PASS_GAMES_THRESHOLD = 10
LOB_PASS_PERCENTAGE_THRESHOLD = 0.05
CHIP_SHOT_GAMES_THRESHOLD = 10
CROSS_GAMES_THRESHOLD = 10

[SKILL_GAMES]
SKIP_PMA_DRILL_COUNTDOWN = 1 
BONUS_DELAY_FRAMES = 4
BONUS_DELAY_MILLIS = 33
BONUS_START_DELAY_FRAMES = 30
RATING_OVERLAY_CLOSE_MILLIS = 1500
BONUS_SEC_PER_CYCLE = 2
BONUS_PTS_PER_SEC = 10
BONUS_PTS_PER_TRY = 100
BONUS_PTS_PER_CYCLE = 100
DRILL_COUNTDOWN_SEC = 3
PAUSE_DELAY_FRAMES = 20

[CURRENT_SHIP_DATE]
YEAR = 2015
MONTH = 9
DAY = 22

[ADAPTIVE_DIFFICULTY]
ENABLED = 0

LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"

STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"

ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"

[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY]
// Description: "User scores in first 5 minutes"
// WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 5 minutes> DO <increase difficulty by 0.25>
RULE1_PARAM1 = 5 // Minutes
RULE1_OUTPUT = 0

// Description: "User scores in first 20 minutes"
// WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 20 minutes> DO <increase difficulty by 0.25>
RULE2_PARAM1 = 20 // Minutes
RULE2_OUTPUT = 0

// Description: "Score >= 2 goal lead"
// WHEN <GoalEvaluation> IF <user has greater than 2 goal lead> DO <increase difficulty by 0.25>
RULE3_PARAM1 = 2 // Goal lead
RULE3_OUTPUT = 0

// Description: ">70% possession after at least 20 minutes"
// WHEN <BallOOP> IF <user has greater than 70% of possession and after 20 minutes> DO <increase difficulty by 0.25>
RULE4_PARAM1 = 70 // Possession percentage
RULE4_PARAM2 = 20 // Minutes
RULE4_OUTPUT = 0

// Description: "More than 5 shots in first 30 minutes"
// WHEN <BallOOP> IF <user has more than 5 shots in the first 30 minutes> DO <increase difficulty by 0.15>
RULE5_PARAM1 = 5 // Shots
RULE5_PARAM2 = 30 // Minutes
RULE5_OUTPUT = 0

// Description: "More than 10 shots on target at any point"
// WHEN <BallOOP> IF <user has more than 10 shots on target> DO <increase difficulty by 0.1>
RULE6_PARAM1 = 10 // Shots on target
RULE6_PARAM2 = 10 // Increments on PARAM1
RULE6_OUTPUT = 0

[ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY]
// Description: "Losing at any point"
// WHEN <GoalEvaluation> DO <decrease difficulty by 0.1>
RULE1_PARAM1 = 0 // Minutes
RULE1_OUTPUT = 0

// Description: "No shot on target within 30 minutes of play"
// WHEN <BallOOP> IF <after 30 minutes> DO <decrease difficulty by 0.2>
RULE2_PARAM1 = 30 // Minutes
RULE2_OUTPUT = 0

// Description: "<30% possession any time after 30 minutes"
// WHEN <BallOOP> IF <possession less than 30% and after 30 minutes> DO <decrease difficulty by 0.2>
RULE3_PARAM1 = 30 // Possession
RULE3_PARAM2 = 30 // Minutes
RULE3_OUTPUT = 0

// Description: "<2 shots by 60th minute"
// WHEN <BallOOP> IF <number of shots less than 2 and after 60 minutes> DO <decrease difficulty by 0.2>
RULE4_PARAM1 = 2 // Shots
RULE4_PARAM2 = 60 // Minutes
RULE4_OUTPUT = 0

// Description: "<4 shots on target 80th minute"
// WHEN <BallOOP> IF <number of shots less than 4 and after 80 minutes> DO <decrease difficulty by 0.3>
RULE5_PARAM1 = 4 // Shots
RULE5_PARAM2 = 80 // Minutes
RULE5_OUTPUT = 0

// Description: "Losing by 2 goals"
// WHEN <GoalEvaluation> IF <losing by 2 goals> DO <decrease difficulty by 0.1>
RULE6_PARAM1 = -2 // Goals
RULE6_OUTPUT = 0

[STREAMING_FIRST_GAME]
LEAGUEID = 53 		// fifaids::LEAGUE_SPAIN
COUNTRYID = 45 		// fifaids::COUNTRY_SPAIN
BALLID = 23 		// adidas conext15 OMB
HOMETEAMID = 243	// Real Madrid
AWAYTEAMID = 241	// FC Barcelona

[STREAMING_OR_DEMO_REAL_LEAGUE_TEAM_LINKS]
//Basically these are needed to sort out the overlays as in si and demo all teams are same league
TEAM_5  = 13	// Chelsea           	is really fifaids::LEAGUE_ENGLAND (13)
TEAM_10 = 13	// Manchester City   	is really fifaids::LEAGUE_ENGLAND (13)
TEAM_23 = 19	// Borussia M'gladbach  is really fifaids::LEAGUE_GERMANY (19)
TEAM_22 = 19	// Borussia Dortmund 	is really fifaids::LEAGUE_GERMANY (19)
TEAM_47 = 31	// Inter Milan		is really fifaids::LEAGUE_ITALY (31)
TEAM_243 = 53	// Real Madrid		is really fifaids::LEAGUE_SPAIN (53)
TEAM_241 = 53	// FC Barcelona		is really fifaids::LEAGUE_SPAIN (53)

[AUDIO_STREAMING_OR_DEMO_REAL_NATION_ID]
TEAM_5		= 14
TEAM_10		= 14
TEAM_22		= 14
TEAM_23		= 14
TEAM_44		= 14
TEAM_73		= 14
TEAM_241	= 45
TEAM_243	= 45
TEAM_1876	= 14
TEAM_111144	= 14
TEAM_113004	= 14
TEAM_113009	= 14

[AUDIO_STREAMING_OR_DEMO_CHANT_REGION_ID]
TEAM_5		= 1
TEAM_10		= 1
TEAM_22		= 4
TEAM_23		= 4
TEAM_44		= 3
TEAM_73		= 2
TEAM_241	= 5
TEAM_243	= 5
TEAM_1876	= 12
TEAM_111144	= 1
TEAM_113004	= 4
TEAM_113009	= 1

[WEATHER]
CHANCE_SUMMER_DRY_SUNNY = 20
CHANCE_SUMMER_DRY_HAZY = 20
CHANCE_SUMMER_DRY_CLOUDY = 20
CHANCE_SUMMER_RAIN_NORMAL = 5
CHANCE_SUMMER_RAIN_SHOWERS = 10
CHANCE_SUMMER_SNOW_NORMAL = 0
CHANCE_SUMMER_SNOW_FLURRIES = 0
CHANCE_SUMMER_OVERCAST_NORMAL = 20
CHANCE_SUMMER_OVERCAST_FOGGY = 5

CHANCE_FALL_DRY_SUNNY = 15
CHANCE_FALL_DRY_HAZY = 15
CHANCE_FALL_DRY_CLOUDY = 20
CHANCE_FALL_RAIN_NORMAL = 5
CHANCE_FALL_RAIN_SHOWERS = 15
CHANCE_FALL_SNOW_NORMAL = 0
CHANCE_FALL_SNOW_FLURRIES = 0
CHANCE_FALL_OVERCAST_NORMAL = 25
CHANCE_FALL_OVERCAST_FOGGY = 5

CHANCE_WINTER_DRY_SUNNY = 15
CHANCE_WINTER_DRY_HAZY = 5
CHANCE_WINTER_DRY_CLOUDY = 20
CHANCE_WINTER_RAIN_NORMAL = 10
CHANCE_WINTER_RAIN_SHOWERS = 10
CHANCE_WINTER_SNOW_NORMAL = 2
CHANCE_WINTER_SNOW_FLURRIES = 3
CHANCE_WINTER_OVERCAST_NORMAL = 20
CHANCE_WINTER_OVERCAST_FOGGY = 15

CHANCE_SPRING_DRY_SUNNY = 15
CHANCE_SPRING_DRY_HAZY = 5
CHANCE_SPRING_DRY_CLOUDY = 20
CHANCE_SPRING_RAIN_NORMAL = 12
CHANCE_SPRING_RAIN_SHOWERS = 18
CHANCE_SPRING_SNOW_NORMAL = 0
CHANCE_SPRING_SNOW_FLURRIES = 0
CHANCE_SPRING_OVERCAST_NORMAL = 20
CHANCE_SPRING_OVERCAST_FOGGY = 10

[CAREER_TRAINING]
SESSION_BOOST_MULTIPLIER = 2.0
BOOSTED_SESSIONS_PER_ITEM = 5
 

iard68

Reserve Team
insights on the kits in fifa16

As, I imagine, many of you have noticed,
with the FileLoader you are unable to view
images contained in the kit's new rx3 files.

I suppose then they have been changed,
or at least, it has changed the compression system,
Unfortunately I never managed to run rx3master
(hangs always on my win 8.1) so as to have further
confirmation.

While the kits prepared for fifa15 seem compatible
and display correctly in most cases,
it is equally true that there is something new...
as demonstrated by an experiment that you can try in your turn:

When you add a third kit to real madrid,
the operation returns a shirt perfectly transparent
when viewed up close (shorts and socks appear normally) :o
This happens either when you use a kit built for 15,
both when you duplicate one of the 16. Note also that
the same files used as Inter third kit they work perfectly.

If you have lights or news about... thank you! :crazy:

Greetings
 

fifaCCitiu.com

Senior Squad
OVERALL FORMULA
div=gk diving
han=gk handling
pos=gk positioning
ref=gk reflexes
kic=gk kicking
agi=agility
bal=balance
acc=acceleration
spr=sprintspeed
jum=jumping
sta=stamina
str=strength
bco=ballcontrol
dri=dribbling
cro=crossing
fin=finishing
lon=longshot
sht=power shot
spa=short pass
lpa=long pass
vol=volley
hea=heading
mar=marking
stt=standing tackle
stl=sliding tackle
Code:
GOALKEEPER = div*0.21+han*0.21+pos*0.21+ref*0.21+rea*0.11+kic*0.05;
CENTRAL BACK = spr*0.02+jum*0.03+str*0.10+rea*0.05+agg*0.07+inte*0.13+bco*0.04+hea*0.10+spa*0.05+mar*0.14+stt*0.17+slt*0.10;
SIDE WING BACK = acc*0.04+spr*0.06+sta*0.1+rea*0.08+inte*0.12+bco*0.08+cro*0.12+dri*0.04+spa*0.10+mar*0.07+stt*0.08+slt*0.11;
SIDE BACK = acc*0.05+spr*0.07+sta*0.08+rea*0.08+inte*0.12+bco*0.07+cro*0.09+hea*0.04+spa*0.07+mar*0.08+stt*0.11+slt*0.14;
DEFENSIVE MIDFILED = sta*0.06+str*0.04+rea*0.07+agg*0.05+inte*0.14+vis*0.04+bco*0.1+lpa*0.1+spa*0.14+mar*0.09+stt*0.12+slt*0.05;
CENTRAL MIDFIELD = sta*0.06+rea*0.08+inte*0.05+atk*0.06+vis*0.13+bco*0.14+dri*0.07+fin*0.02+lpa*0.13+spa*0.17+lon*0.04+stt*0.05;
SIDE MIDFIELD = acc*0.07+spr*0.06+sta*0.05+rea*0.07+atk*0.08+vis*0.07+bco*0.13+cro*0.10+dri*0.15+fin*0.06+lpa*0.05+spa*0.11;
ADVANCED MIDFIELD = acc*0.04+spr*0.03+agi*0.03+rea*0.07+atk*0.09+vis*0.14+bco*0.15+dri*0.13+fin*0.07+lpa*0.04+spa*0.16+lon*0.05;
CENTRAL FORWARD = acc*0.05+spr*0.05+rea*0.09+atk*0.13+vis*0.08+bco*0.15+dri*0.14+fin*0.11+hea*0.02+spa*0.09+sht*0.05+lon*0.04;
var ovrsw SIDE WING=acc*0.07+spr*0.06+agi*0.03+rea*0.07+atk*0.09+vis*0.06+bco*0.14+cro*0.09+dri*0.16+fin*0.1+spa*0.09+lon*0.04;
STRIKER = acc*0.04+spr*0.05+str*0.05+rea*0.08+atk*0.13+bco*0.10+dri*0.07+fin*0.18+hea*0.10+spa*0.05+sht*0.10+lon*0.03+vol*0.02;
 

bromireal

Youth Team
Do anyone knows the meaning of these values?

Code:
cceleration_Abbr20
Agility_Abbr20
Balance_Abbr20
Jumping_Abbr20
Reactions_Abbr20
SprintSpeed_Abbr20
Stamina_Abbr20
Strength_Abbr20
GKDiving_Abbr20
GKHandling_Abbr20
GKKicking_Abbr20
GKPositioning_Abbr20
GKReflexes_Abbr20
BallControl_Abbr20
Crossing_Abbr20
Dribbling_Abbr20
HeadingAccuracy_Abbr20
Marking_Abbr20
LongPassing_Abbr20
ShortPassing_Abbr20
SlidingTackle_Abbr20
StandingTackle_Abbr20
Finishing_Abbr20
LongShots_Abbr20
ShotPower_Abbr20
Volleys_Abbr20

Acceleration_Abbr12
SprintSpeed_Abbr12
Agility_Abbr12
Balance_Abbr12
Jumping_Abbr12
Stamina_Abbr12
Strength_Abbr12
Reactions_Abbr12
Aggression_Abbr12
Interceptions_Abbr12
Positioning_Abbr12
Vision_Abbr12
BallControl_Abbr12
Crossing_Abbr12
Dribbling_Abbr12
Finishing_Abbr12
FreeKickAccuracy_Abbr12
HeadingAccuracy_Abbr12
LongPassing_Abbr12
ShortPassing_Abbr12
Marking_Abbr12
ShotPower_Abbr12
LongShots_Abbr12
StandingTackle_Abbr12
SlidingTackle_Abbr12
Volleys_Abbr12
Curve_Abbr12
Penalties_Abbr12
GKDiving_Abbr12
GKHandling_Abbr12
GKKicking_Abbr12
GKReflexes_Abbr12
GKPositioning_Abbr12
Aggression_Abbr20
TacticalAwareness_Abbr20
Positioning_Abbr20
Vision_Abbr20
FreeKickAccuracy_Abbr20
Curve_Abbr20

Anyway anyone knows which values shuld be touched to have less reactivity in the players?
 

bangus

Starting XI
fifaCCitiu.com;3855673 said:
OVERALL FORMULA
div=gk diving
han=gk handling
pos=gk positioning
ref=gk reflexes
kic=gk kicking
agi=agility
bal=balance
acc=acceleration
spr=sprintspeed
jum=jumping
sta=stamina
str=strength
bco=ballcontrol
dri=dribbling
cro=crossing
fin=finishing
lon=longshot
sht=power shot
spa=short pass
lpa=long pass
vol=volley
hea=heading
mar=marking
stt=standing tackle
stl=sliding tackle
Code:
GOALKEEPER = div*0.21+han*0.21+pos*0.21+ref*0.21+rea*0.11+kic*0.05;
CENTRAL BACK = spr*0.02+jum*0.03+str*0.10+rea*0.05+agg*0.07+inte*0.13+bco*0.04+hea*0.10+spa*0.05+mar*0.14+stt*0.17+slt*0.10;
SIDE WING BACK = acc*0.04+spr*0.06+sta*0.1+rea*0.08+inte*0.12+bco*0.08+cro*0.12+dri*0.04+spa*0.10+mar*0.07+stt*0.08+slt*0.11;
SIDE BACK = acc*0.05+spr*0.07+sta*0.08+rea*0.08+inte*0.12+bco*0.07+cro*0.09+hea*0.04+spa*0.07+mar*0.08+stt*0.11+slt*0.14;
DEFENSIVE MIDFILED = sta*0.06+str*0.04+rea*0.07+agg*0.05+inte*0.14+vis*0.04+bco*0.1+lpa*0.1+spa*0.14+mar*0.09+stt*0.12+slt*0.05;
CENTRAL MIDFIELD = sta*0.06+rea*0.08+inte*0.05+atk*0.06+vis*0.13+bco*0.14+dri*0.07+fin*0.02+lpa*0.13+spa*0.17+lon*0.04+stt*0.05;
SIDE MIDFIELD = acc*0.07+spr*0.06+sta*0.05+rea*0.07+atk*0.08+vis*0.07+bco*0.13+cro*0.10+dri*0.15+fin*0.06+lpa*0.05+spa*0.11;
ADVANCED MIDFIELD = acc*0.04+spr*0.03+agi*0.03+rea*0.07+atk*0.09+vis*0.14+bco*0.15+dri*0.13+fin*0.07+lpa*0.04+spa*0.16+lon*0.05;
CENTRAL FORWARD = acc*0.05+spr*0.05+rea*0.09+atk*0.13+vis*0.08+bco*0.15+dri*0.14+fin*0.11+hea*0.02+spa*0.09+sht*0.05+lon*0.04;
var ovrsw SIDE WING=acc*0.07+spr*0.06+agi*0.03+rea*0.07+atk*0.09+vis*0.06+bco*0.14+cro*0.09+dri*0.16+fin*0.1+spa*0.09+lon*0.04;
STRIKER = acc*0.04+spr*0.05+str*0.05+rea*0.08+atk*0.13+bco*0.10+dri*0.07+fin*0.18+hea*0.10+spa*0.05+sht*0.10+lon*0.03+vol*0.02;
What file/table is this info located? Unless I missed something, you didn't list were you extracted these values. Thanks.
 

fifaCCitiu.com

Senior Squad
bangus;3856446 said:
What file/table is this info located? Unless I missed something, you didn't list were you extracted these values. Thanks.

attributeprefformula on the db, the id i got it from exe and from last year formulas
 


Top