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gonzaga;3915761 said:Ok, I really hope someone can help me here! I experimented to import banners in the stadium. I made it on clean template (only pitch surround area inserted). Put the banners in group stad_Banner_NoShadowCast ...
gabrimo;3915787 said:Have you tried to rework the jumbotron's lightmap?
yeah, the 3 textures are 1024 x 1024...ball_cm.Raster, ball_nm.Raster and ball_coeff.Raster .... I dont know whats brongdissectionalone;3918964 said:Have you checked the sizes of your textures before exporting? the DDS plugin can't export maps that aren't square.
dissectionalone;3919048 said:Does the script export if you try just the model? Does it actually write something to the rx3 file or just the file header? (the file would be 1KB I think and would have nothing but the header in the upper part if you open it with a hex editor) I had converted some balls for Fifa 15 using the previous version of the script and it worked fine once I actually knew what I was doing (which I didn't until jorge78 helped me with the hierarchy needed for the script to export the balls)
Maybe there's some problem with the normals of the model or some other issue
naldim92;3920729 said:how to resolve this error?
traceback (most recent call last):
file "fifa_tools\scripts\fifa_operators.py, line 950, in invoke
UnboundLocalError: local variable "f_name" referenced before assignment
location: <unknown location>: -1﻿