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FIFA 15 Gameplay Revolution Patch

beta990

Reserve Team


For downloads/updates, please visit the following FIFA Infinity page.

Features:
- Gameplay should be more difficult and realistic!
- Better CPU/AI defending!
- Removed (most) delay's/wait times between scenes!
.. and more gameplay changes!

CRP 15 Installation:
1. Install Career Revolution Patch 15
2. Install Gameplay Revolution Patch 15
Note: If using the Database Patch of Career Revolution Patch 15, you don’t have to apply the game sliders.
4. Regenerate
 

beta990

Reserve Team
Thanks! :)

@Foxyf76: It's seperated from my CRP, but the latest version of it.
Makes this a lot easier/understandable, especially if I only update the GP and no career components.
 

beta990

Reserve Team
*Supernova*;3811217 said:
Hi Beta! It is compatible whit last moddingway?
It should be, from what I know MW doesn't patch the gameplay. :)

PS. Keep in mind I don't support MV, it should work fine however with their mod.
 

fadz123

Reserve Team
supernova yeah like beta said moddingway doesn't patch the gameplay so yeah i use
moddingway and have no problems
 

beta990

Reserve Team
bjama;3811419 said:
no good for me supernova
goals from 40 meters ALWAYS(with 100 goalkeaper in setting)
irreale
Known issue, remember this is the first version. Will try to improve this in V2.0>. :)
 

riesscar

Fan Favourite
Staff member
Moderator
Before I give my impressions of the mod, I wanted to ask whether or not it is necessary to install your cm DB in order to utilize the full functionality of the mod. If the DB is required, then my impressions are not valid... I have a career going so I only used the cm 10 w/out DB and gp10 mods.

Pros:

Physics are good

Pace is good with one exception (see below)

User gameplay settings are pretty good

Cons:

CPU perfection. Never a missed pass or shot. Had 3 goals scored on my in less than 7 minutes. Every cross was perfect, and the headers unstoppable.

User handicap is unrealistic. Why should a player with better acceleration, sprint speed, agility and strength be outrun, outmaneuvered and knocked off the ball by every player on the opposing team?

Fouls by the CPU are rarely called, while most tackles user are called immediately. The only time the CPU is called for a foul is if I am in the middle of a skill move and the CPU player gets nothing but my legs.

Strange delay before running at times (this is the "see below" related to pace). I don't know why, but in certain situations my players will not start sprinting when I tell them to (ie defensive player during a breakaway). The best way that I can describe it is that it seems like an invisible obstruction is disallowing the player from sprinting. They will strafe for a few seconds, and then run.

Scripting is still pervasive. After I tweaked the sliders to remedy the inequity b/w user and CPU, I noticed that the CPU would suddenly become flawless and superhuman if they went down in the match.

I appreciate all of the work you've done, and I know this is a work in progress. I just wanted to give some feedback.

Carson


Sent from my iPad using Tapatalk
 

abcdoreme123

Club Supporter
This is a great start gameplay feels good but only a few major things,

-No long balls
-Way too easy to run through their entire team
-Too easy to take the ball of an opponent ( All you have to do is run into them to get the ball

Sorry if it sounds like i'm ragging you down but the only way to make this mod better is to address the issues directly.
 

JMich_Lomener

Club Supporter
Hello
I've tried 3 matches. my opinion is there are too many goals, the defense are too weak ... the 3 scores were 4-5 4-5 3-6

Also, the cpu doesn't make pass, it always dribbling, i think it comes with the marking=100

Anyway, it looks good for the 1st version go one trying !!
sorry for my english
 

beta990

Reserve Team
riesscar;3811634 said:
Before I give my impressions of the mod, I wanted to ask whether or not it is necessary to install your cm DB in order to utilize the full functionality of the mod. If the DB is required, then my impressions are not valid... I have a career going so I only used the cm 10 w/out DB and gp10 mods.

Pros:

Physics are good

Pace is good with one exception (see below)

User gameplay settings are pretty good

Cons:

CPU perfection. Never a missed pass or shot. Had 3 goals scored on my in less than 7 minutes. Every cross was perfect, and the headers unstoppable.

User handicap is unrealistic. Why should a player with better acceleration, sprint speed, agility and strength be outrun, outmaneuvered and knocked off the ball by every player on the opposing team?

Fouls by the CPU are rarely called, while most tackles user are called immediately. The only time the CPU is called for a foul is if I am in the middle of a skill move and the CPU player gets nothing but my legs.

Strange delay before running at times (this is the "see below" related to pace). I don't know why, but in certain situations my players will not start sprinting when I tell them to (ie defensive player during a breakaway). The best way that I can describe it is that it seems like an invisible obstruction is disallowing the player from sprinting. They will strafe for a few seconds, and then run.

Scripting is still pervasive. After I tweaked the sliders to remedy the inequity b/w user and CPU, I noticed that the CPU would suddenly become flawless and superhuman if they went down in the match.

I appreciate all of the work you've done, and I know this is a work in progress. I just wanted to give some feedback.

Carson


Sent from my iPad using Tapatalk
Thanks for your feedback! :)

Will take a look at the issues you posted, still a lot work to do, especially about the long (CPU) shots. Also want to tweak the keepers more, seems they are to much positioned forward.

The reason why some players are more powerful is by the use of CPUAI_USE_ATTRIBUTES=1 and CPUAI_USE_TRAITS=1 strings.

I'd however edited a few things in the database, like the matchintensity table (all set to max.) and hardcoded the sliders.
abcdoreme123;3811710 said:
This is a great start gameplay feels good but only a few major things,

-No long balls
-Way too easy to run through their entire team
-Too easy to take the ball of an opponent ( All you have to do is run into them to get the ball

Sorry if it sounds like i'm ragging you down but the only way to make this mod better is to address the issues directly.

JMich_Lomener;3811759 said:
Hello
I've tried 3 matches. my opinion is there are too many goals, the defense are too weak ... the 3 scores were 4-5 4-5 3-6

Also, the cpu doesn't make pass, it always dribbling, i think it comes with the marking=100

Anyway, it looks good for the 1st version go one trying !!
sorry for my english
Thanks for the feedback, appreciate testing and sending me your results.
It also helps that the issues are (good) described. :)

Will take a look at all the issues, and will try my best to release a new (nightly) version soon.
Unfortunately I'm a bit busy with 'real life' stuff, so can't promise it will be this week. ;)
 

TheAwesomeGem

Youth Team
I still see no difference between Portsmouth and Barcelona. All the players on Portsmouth runs faster both on-ball and off the ball than my players and their super quick turn makes them all like Messi. They all pass like Iniesta and Xavi and they are too good on the headers too. No player individuality whatsoever except some animation. Also cpu will never ever pass cause they can easily dribble past my players with their quick pace and quick turning which is sometimes really frustrating to defend. Also too much short passes almost no long passes by the AI. Except those things, I like the patch.
 

beta990

Reserve Team
Hi all,

Updated the GRP to v2.0, done a lot of clean-ups and changes, would you please check. :)
Note: No slider changes.

Thanks. :D
 

djjin

Club Supporter
@beta990

There any way to increase the power of serve kick goalkeeper?

there any way to increase the power of the centers / band changes, so that they are not automated never not off the field... ?

thanks!
 


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