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FIFA 13 Gameplay Codes

arayas

Youth Team
This codes are extracted from fifa13_demo.exe
For moders and people who wants to make a new gameplay/settings/performance tunning.
................................................................................................
PART 1
ACCELERATION
ADDITIONAL_ROLL_SPIN_MULTIPLIER
AGGRESSION
AGILITY
AI_AD_BOARD_ENDLINE_DIST
AI_AD_BOARD_SIDELINE_DIST
AI_ANGLE_SPEED_CORNERKICK
AI_ANGLE_SPEED_FREEKICK
AI_ANGLE_SPEED_GOALKICK
AI_ANGLE_SPEED_THROWIN
AI_AWAY_SUBS_WARMUP_BR_X
AI_AWAY_SUBS_WARMUP_BR_Y
AI_AWAY_SUBS_WARMUP_TL_X
AI_AWAY_SUBS_WARMUP_TL_Y
AI_AWAY_TECH_BR_X
AI_AWAY_TECH_BR_Y
AI_AWAY_TECH_TL_X
AI_AWAY_TECH_TL_Y
AI_CENTER_CIRCLE_RADIUS
AI_DEBUG_PROP_RENDER_ENABLE
AI_DEBUG_TEXT_ACTION_STATE_ENABLE
AI_DEBUG_TEXT_ANTICIPATION_ENABLE
AI_DEBUG_TEXT_ATTACKING_POSITIONING_ENABLE
AI_DEBUG_TEXT_ATTACKING_POSITIONING_TARGET_ENABLE
AI_DEBUG_TEXT_BALL_INFO_ENABLE
AI_DEBUG_TEXT_BALLHANDLER_INFO_ENABLE
AI_DEBUG_TEXT_BATTLE_FOR_AIR_BALL_ENABLE
AI_DEBUG_TEXT_CLOCK_ENABLE
AI_DEBUG_TEXT_CPUAI_ENABLE
AI_DEBUG_TEXT_CPUAI_MARKING_ENABLE
AI_DEBUG_TEXT_DEFENSIVE_POSITIONING_TASK_ENABLE
AI_DEBUG_TEXT_EFFORT_AWAY_ENABLE
AI_DEBUG_TEXT_EFFORT_HOME_ENABLE
AI_DEBUG_TEXT_ENABLE
AI_DEBUG_TEXT_ERROR_SYSTEM_ENABLE
AI_DEBUG_TEXT_HINT_ENABLE
AI_DEBUG_TEXT_INJURY_INFO_ENABLE
AI_DEBUG_TEXT_INTERCEPT_ENABLE
AI_DEBUG_TEXT_MOVETOTARGET_ENABLE
AI_DEBUG_TEXT_PAD_INFO_ENABLE
AI_DEBUG_TEXT_PASS_RECEIVER_REACTION_ENABLE
AI_DEBUG_TEXT_PASS_RESPONSIVENESS_ANYTIME
AI_DEBUG_TEXT_PASSING_ENABLE
AI_DEBUG_TEXT_PENALTY_COMPOSURE
AI_DEBUG_TEXT_PHYSICS_ENABLE
AI_DEBUG_TEXT_PLAYER_IDS_ENABLE
AI_DEBUG_TEXT_PRESSING_ENABLE
AI_DEBUG_TEXT_RESOLVE_LOG_ENABLE
AI_DEBUG_TEXT_RULES_ENABLE
AI_DEBUG_TEXT_RULES_ENABLE
AI_DEBUG_TEXT_RULES_EXTRA_ENABLE
AI_DEBUG_TEXT_SEQUENCE_NAME_ENABLE
AI_DEBUG_TEXT_SWITCHING_ENABLE
AI_DEBUG_TEXT_TEAM_OFFENSE_DEFENSE_ENABLE
AI_DEBUG_TEXT_TOPOLOGY_TOUCH_TIME_ENABLE
AI_DEBUG_TEXT_VISION_MAP_INFO_ENABLE
AI_ENABLE_STAR_SETPLAY_PLAYERS
AI_EQUAL_ATTACKERS_AND_DEFENDERS
AI_FIELD_LENGTH
AI_FIELD_WIDTH
AI_FORCE_FOULTYPE
AI_FORCE_KEEPER_THROW_BALL
AI_GK_DISABLE_FAR_OUT_RUSH
AI_GOAL_BOX_LENGTH
AI_GOAL_BOX_WIDTH
AI_HOME_SUBS_WARMUP_BR_X
AI_HOME_SUBS_WARMUP_BR_Y
AI_HOME_SUBS_WARMUP_TL_X
AI_HOME_SUBS_WARMUP_TL_Y
AI_HOME_TECH_BR_X
AI_HOME_TECH_BR_Y
AI_HOME_TECH_TL_X
AI_HOME_TECH_TL_Y
AI_NET_DEPTH_BOTTOM
AI_NET_DEPTH_TOP
AI_NET_HEIGHT
AI_NET_NUM_SUPPORTS
AI_NET_SHAPE
AI_NET_TENSION
AI_NET_WIDTH
AI_PENALTY_ARC_RADIUS
AI_PENALTY_BOX_LENGTH
AI_PENALTY_BOX_WIDTH
AI_PENALTY_SPOT_DIST
AI_PENALTYKICK_SWEETSPOT_POS_RATE
AI_RANDOM_FOULTYPE
AI_RULES_TYPE
AI_RUN_AT_30HZ
AI_SETTING_DRAWMODE
AI_SETTING_ENABLE_HANDBALL
AI_SETTING_HALFLENGTH
AI_SETTING_NO_FOUL
AI_USE_ATTRIBULATOR_TO_UPDATE_GENERIC_CONVERT_TBL
AI_USE_MORALE_EFFECTS
AI_USE_TEAM_CHEMISTRY
ALLOW_ADJUST_TARGET
ALLOW_BALL_TOUCH_UPDATE
ALLOW_FIXED_PLAYER_INJURIES
ALLOW_LIGHT_RESET
ALLOW_OVERHIT_PASS
ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE
ALTITUDE_DIFFERENCE_AWAY
ALTITUDE_DIFFERENCE_HOME
ALWAYS_ALLOW_PICKUP
ALWAYS_FALL
ALWAYS_STUMBLE
ANTICIPATION_AWAY
ANTICIPATION_HOME
AUDIO_BREAKAWAY_BONUS
AUDIO_BREAKAWAY_CONSOLATION
AUDIO_BREAKAWAY_MIN_POSSESION_TIME
AUDIO_CPU_LOAD_LIMIT
AUDIO_CROSS_DANGEROUS_BONUS
AUDIO_CROSS_MAX_SCORE
AUDIO_CROSS_MIN_DISTANCE_TO_MARKER
AUDIO_CROSS_PROGRESS_MIN_BOUNCE_THREAT
AUDIO_CROSS_PROGRESS_MIN_HEIGHT
AUDIO_CROSS_PROGRESS_MIN_TARGET_THREAT
AUDIO_CROSS_PROGRESS_MIN_TIME_TO_TOUCH
AUDIO_CROSS_PROGRESS_TIMER_LENGTH
AUDIO_CROSS_TOKEN_BONUS
AUDIO_DAC_THREAD_PRIORITY
AUDIO_FATIGUE_THRESHOLD
AUDIO_HEAP_CHECK
AUDIO_LOOSE_BALL_CHECK_BACK_DELTA
AUDIO_LOOSE_BALL_MAX_TOUCH_TIME_DELTA
AUDIO_LOOSE_BALL_MIN_DIST_THREAT
AUDIO_LOOSE_BALL_MIN_PLAYER_DIST
AUDIO_LOOSE_BALL_MIN_TICKS_THREAT
AUDIO_LOOSE_BALL_MIN_TOUCH_TIME
AUDIO_MAX_CROSS_SITUATION_SCORE
AUDIO_MAX_MIDFIELD_ADVANCE_SCORE
AUDIO_MAX_OTHER_PLAYER_TOUCHTIME
AUDIO_MAX_OTHER_PLAYER_TOUCHTIME_BONUS
AUDIO_MAX_SHOOTING_CHANCE_SCORE
AUDIO_MAX_TOUCH_TIME_FOR_POSSESSION
AUDIO_MIDFIELD_ADVANCE_MIN_SCORE_FOR_EVENT
AUDIO_MIN_POSSESSION
AUDIO_MIN_POSSESSION_BONUS
AUDIO_PRE_GOAL_HEIGHT
AUDIO_PRE_GOAL_TIME
AUDIO_PRE_GOAL_WIDTH
AUDIO_RANDOM_SEED
AUDIO_SHOOTING_CHANCE_MIN_SCORE_FOR_CLOSE
AUDIO_SHOOTING_CHANCE_MIN_SCORE_FOR_FAR
AUDIO_SHOT_ANTICIPATION_GK_CHALLENGE_PENALTY
AUDIO_SHOT_ANTICIPATION_KEEPER_WILL_TOUCH_PENALTY
AUDIO_SHOT_ANTICIPATION_MAX_OOP_TIME
AUDIO_SHOT_ANTICIPATION_MIN_SCORE_VALID
AUDIO_SHOT_ANTICIPATION_MIN_TIME_TO_GK
AUDIO_SHOT_ANTICIPATION_MIN_TOUCH_TIME
AUDIO_SHOT_ANTICIPATION_NOT_ON_TARGET_PENALTY
AUDIO_SHOT_ANTICIPATION_NOT_OOP_PENALTY
AUDIO_SHOT_ANTICIPATION_ON_TARGET_BONUS
AUDIO_SHOT_ANTICIPATION_TIME_OOP_PENALTY_MULTIPLIER
AUDIO_SHOT_ANTICIPATION_TIME_OOP_THRESHOLD
AUDIO_SHOT_ANTICIPATION_TOUCH_TIME_PENALTY_MULTIPLIER
AUDIO_SHOT_CHANCE_LARGE_BONUS
AUDIO_SHOT_CHANCE_MAX_ANGLE_CLOSE
AUDIO_SHOT_CHANCE_MAX_ANGLE_FAR
AUDIO_SHOT_CHANCE_MAX_PRESSURE_CROWD
AUDIO_SHOT_CHANCE_MAX_PRESSURE_SPEECH
AUDIO_SHOT_CHANCE_MAX_TOUCH_TIME
AUDIO_SHOT_CHANCE_MIN_POSSESSION_SPEECH
AUDIO_SHOT_CHANCE_MIN_THREAT_CLOSE
AUDIO_SHOT_CHANCE_MIN_THREAT_FAR
AUDIO_SHOT_CHANCE_SMALL_BONUS
AUDIO_THREAD_PROCESSOR
AUDIO_TIME_WASTING_INTERVAL
AUDIO_TRAP_MIN_DIFFICULTY
AUDIO_TRAP_MIN_PRESSURE
AUDIO_TRAP_SCORE_LEVEL_BAD_TOUCH
AUDIO_WING_RUN_BIG_BONUS
AUDIO_WING_RUN_BONUS
AUDIO_WING_RUN_FUTURE_TICKS
AUDIO_WING_RUN_MAX_ANGLE_DELTA
AUDIO_WING_RUN_MAX_DEFENDERS_UP_FIELD
AUDIO_WING_RUN_MAX_PRESSURE
AUDIO_WING_RUN_MIN_DEFENDER_DISTANCE
AUDIO_WING_RUN_MIN_POSSESSION
AUDIO_WING_RUN_MIN_SPEED
AWAY_CPU_AI_DO_NOTHING
AWAY_GOAL
AWAY_GOALIE_CPU_AI_DO_NOTHING
AWAY_SIDE
AWAY_TEAM
AWAY_TEAM_ASSET_ID
AWAY_TEAM_ID
AWAY_TEAM_NAME
BACKPASS_TO_CATCH
BALANCE
BALL_CONTROL
BALL_CONTROL
BALL_HIT_REF
BALL_HITS_REF
BALL_ID
BALL_LATERAL_VELOCITY_HEADER_REDUCTION
BALL_POSSESSION
BALL_Y_VELOCITY_HEADER_REDUCTION
BALLTOUCH_EEFCT_ATTRIBUTE_VOLLEYS
BALLTOUCH_EEFCT_ATTRIBUTE_VOLLEYS
BALLTOUCH_EEFCT_ATTRIBUTE_VOLLEYS
BALLTOUCH_EEFCT_ATTRIBUTE_VOLLEYS
BALLTOUCH_EEFCT_ATTRIBUTE_VOLLEYS
BALLTOUCH_EEFCT_ATTRIBUTE_VOLLEYS
BLOCK_INP
BLOCK_INTENTIONAL_OOP
BLOCK_TEAMMATE
BLOCK_UNINTENTIONAL_OOP
BLOCKED_INTENTIONAL
BLOCKED_UNINTENTIONAL
BOUNCING_CONE_BLOCK_MAX_WIDTH
BOUNCING_CONE_BLOCK_MIN_WIDTH
BREAKAWAY_1ST_THREAT
BREAKAWAY_2ND_THREAT
BUS_BUILDUPSPEED
BUS_PASSING
BUS_POSITONING
CALL_FOR_PASS_FAILED_INP
CALL_FOR_PASS_FAILED_OOP
CALL_FOR_PASS_SUCCEDED_INP
CALL_FOR_PASS_SUCCEDED_OOP
CAMERA_FARCLIP_VALUE
CAMERA_FARCLIP_VALUE
CAMERA_FAVOR_PLAYER
CAMERA_FAVOR_PLAYER_4_3_MODIFIER
CAMERA_FAVOR_PLAYER_MAX_DISTANCE
CAMERA_FAVOR_PLAYER_MAX_DISTANCE_BROADCAST
CAMERA_FAVOR_PLAYER_MAX_DISTANCE_COOP
CAMERA_FAVOR_PLAYER_MAX_DISTANCE_DYNAMIC_CG
CAMERA_FAVOR_PLAYER_MAX_DISTANCE_DYNAMIC_V2
CAMERA_FAVOR_PLAYER_MAX_DISTANCE_END_TO_END
CAMERA_FAVOR_PLAYER_MAX_DISTANCE_TELE
CAMERA_FAVOR_PLAYER_MAX_DISTANCE_TELE
CAMERA_FAVOR_PLAYER_MIN_DISTANCE
CAMERA_HEADING_VALUE
CAMERA_HEIGHT_MODIFIER
CAMERA_HEIGHT_MODIFIER_BROADCAST
CAMERA_HEIGHT_MODIFIER_COOP
CAMERA_HEIGHT_MODIFIER_DYNAMIC
CAMERA_HEIGHT_MODIFIER_DYNAMIC_V2
CAMERA_HEIGHT_MODIFIER_END_TO_END
CAMERA_HEIGHT_MODIFIER_TELE
CAMERA_HEIGHT_MODIFIER_TELEBROADCAST
CAMERA_HEIGHT_OFFSET
CAMERA_LENSANGLE_VALUE
CAMERA_MIRRORING_LENGTH
CAMERA_NEARCLIP_VALUE
CAMERA_NEARCLIP_VALUE
CAMERA_NEARCLIP_VALUE
CAMERA_PITCH_SIZE_SCALING
CAMERA_PITCH_SIZE_SCALING
CAMERA_PITCH_SIZE_SCALING_HEIGHT_MOD
CAMERA_PITCH_VALUE
CAMERA_POSX_VALUE
CAMERA_POSY_VALUE
CAMERA_POSZ_VALUE
CAMERA_ZOOM_FACTOR_X_MOD
CAMERA_ZOOM_FACTOR_Z_MOD
CAMERA_ZOOM_MODIFIER
CAMERA_ZOOM_MODIFIER_BROADCAST
CAMERA_ZOOM_MODIFIER_COOP
CAMERA_ZOOM_MODIFIER_DYNAMIC
CAMERA_ZOOM_MODIFIER_DYNAMIC_V2
CAMERA_ZOOM_MODIFIER_END_TO_END
CAMERA_ZOOM_MODIFIER_TELE
CAMERA_ZOOM_MODIFIER_TELEBROADCAST
CAMERA_ZOOM_OFFSET
CAREER_MODE/DIFFICULTY_MODIFIER
CAREER_MODE/OVERALL_RATING_DIFF
CAREER_MODE/OVERALL_RATING_DIFF_MAX_MOD
CAREER_MODE/OVERALL_RATING_DIFF_MAX_VAL
CAREER_MODE/OVERALL_RATING_DIFF_MIN_MOD
CAREER_MODE/OVERALL_RATING_DIFF_MIN_VAL
CAREER_TIMELINE_SLICE_ANY
CC_CROSSING
CC_PASSING
CC_POSITIONING
CC_SHOOTING
CENTER_BACK_CONSERVATIVE_SUPPORT
CH_DIFFANGLE_EFFECT_MIN_ANGLE
CHECK_BLOCK_AGAINST_TRAJECTORY
COMEDY_KICK
COMEDY_THROW
COUNTER_ATTACK_ATTACKING_DIFF
COUNTER_ATTACK_CHECK_DELAY
COUNTER_ATTACK_CHECK_NUM
COUNTER_ATTACK_OTHER_CHECK_DELAY
COUNTER_ATTACK_PITCHZONE_PERCENT
COUNTER_ATTACK_TURNOVER_PITCHZONE_PERCENT
COUNTER_ATTACK_YARDS_FROM_BALL
CP_CAMERA_CUT_PERCENTAGE_2ND_YELLOW_CARD
CP_CAMERA_CUT_PERCENTAGE_PLAYER_REACTION
CP_CAMERA_CUT_PERCENTAGE_RED_CARD
CP_CAMERA_CUT_PERCENTAGE_SEVERE_INJURY
CP_CAMERA_CUT_PERCENTAGE_STORYLINES
CP_CAMERA_CUT_PERCENTAGE_WARNING
CP_CAMERA_CUT_PERCENTAGE_YELLOW_CARD
CP_CAMERA_CUT_TIMEOUT_STORYLINES
CPUAI/AWAY_DIFFICULTY
CPUAI/HOME_DIFFICULTY
CPUAI_MARKER_USE_PREDICTED_BEHAVIOUR
CPUAI_PROCESS_ALL_DECISIONS
CPUAI_USE_ATTRIBUTES
CPUAI_USE_DIFFICULTY
CPUAI_USE_MENTALITY
CPUAI_USE_TRAITS
CROSSING
CROWD/DISABLE_BALLOONS
CROWD/DISABLE_CHOREOGRAPHIES
CROWD/DISABLE_DOUBLE_HOLDERS
CROWD/DISABLE_FENCE_FLAGS
CROWD/DISABLE_HUGE_FLAGS
CROWD/DISABLE_LONG_NARROW_FLAGS
CROWD/DISABLE_SCARVES
CROWD/DISABLE_WAVING_FLAGS
CROWD_ANIMATABLE_ASSET
CURVE
DB_AGE
DB_AVERAGE_RATING
DB_BODYTYPE
DB_FATIGUE
DB_HALFLENGTH
DB_HEIGHT
DB_INJURED
DB_LEFT_FOOTED
DB_MANMARK
DB_PLAYER_WORK_RATE_ATTACKING
DB_PLAYER_WORK_RATE_DEFENDING
DB_POSITIONING_DIRECTION_ATTACKING
DB_POSITIONING_DIRECTION_DEFENDING
DB_RANDOM_ATTRIBUTE_MAX
DB_RANDOM_ATTRIBUTE_MIN
DB_RANDOMIZE
DB_RANDOMIZE_FATIGUE
DB_RANDOMIZE_MENTAL_STYLE
DB_RANDOMIZE_STYLE
DB_RANDOMIZE_TRAIT
DB_RELATED_PLAYER_0
DB_RELATED_PLAYER_1
DB_SKILLMOVES
DB_STAR_PLAYER
DB_SUSPENDED
DB_TEAM_CHEMISTRY
DB_TRICKS_BOOKING_SHIELD
DB_TRICKS_FATIGUE_OFFSET
DB_TRICKS_IRON_MAN
DB_TRICKS_NEVER_FATIGUE
DB_WEAKER_FOOT
DB_WEIGHT
DB_WORK_RATE_ATTACKING
DB_WORK_RATE_DEFENDING
DB_YELLOWCARD
DEF_AGGRESSION
DEF_MENTALITY
DEFENDING_USE_NEW_FACE_BALL
DEFENSIVE_WORKRATE
DELAYED_CARD_MAX_DISTANCE
DISABLE_ACTOR_ASSIGNMENT
DISABLE_AOG_HIGHPOWERKICK
DISABLE_AOG_INJURY
DISABLE_AOG_LONGTIMESPRINT
DISABLE_AOG_STRETCHKICK
DISABLE_BALLTOUCH_EFFECT
DISABLE_BALLTOUCH_LIMITATION
DISABLE_CAMERA_BLENDER_FADES
DISABLE_CROWD
DISABLE_EBISU
DISABLE_EXIT_FE_MENU_CAM_XFADE
DISABLE_FADEFX
DISABLE_FLAT_SHADOWS
DISABLE_FPS_STATUS_TEXT
DISABLE_FRAMERATE
DISABLE_GRAPHICAL_SPORTSASSERT_IF_DEBUGGER_RUNNING
DISABLE_LOOK_AT_BALL
DISABLE_MISS_BALLTOUCH
DISABLE_NEUTRAL_BANTER_THRESHOLD
DISABLE_NIS_CROSSFADES
DISABLE_NIS_FADES
DISABLE_NIS_FADES_DOWN
DISABLE_NIS_FADES_UP
DISABLE_NIS_PLAYBACK
DISABLE_OFFICIALS
DISABLE_ONLINE_SQUADS_CRC_CHECK
DISABLE_OVERPOWERED_ERROR
DISABLE_SET_PLAY_CAMERAS
DISABLE_SHADOWS
DISABLE_SIDELINE_CHARACTERS
DISABLE_STADIUM
DISABLE_STEWARDS
DISABLE_VSYNC
DISABLE_WARP_FOOT_PLANTING
DISABLE_WINDAERO
DOF/USE_REAL_ORBIT_CAM
DOF/USE_REAL_REACTION
DOF/USE_REAL_REPLAY
DOF_BLURH
DOF_BLURV
DOF_COMBINE
DOF_COMBINE_PHY
DOF_COMBINE_PHY_DEBUG
DOF_COMPUTE
DOF_COMPUTE_PHY
DOF_DOWNSAMPLE
DRIBBLE_KNOCK_ON
DRIBBLE_PRECISION_TO_STRAFE_HOLD_ANGLE_THRESHOLD
DRIBBLE_TEST_CADENCE_SPEED
DRIBBLE_TEST_TOUCH_STYLE
DRIBBLE_TEST_TOUCH_STYLE
DRIBBLE_TURN_ENABLE_BALL_OUT_TOL_CHECK_FROM_DB
DRIBBLING
ENABLE_ANTPHYSICS
ENABLE_AVOIDS
ENABLE_BUG_SENTRY
ENABLE_BUILD_STATUS_TEXT
ENABLE_CHOREOGRAPHIES
ENABLE_CHOREOGRAPHIES_CAMERA
ENABLE_CLEARANCE_INTERCEPT
ENABLE_DROPBALL
ENABLE_DYNAMIC_CAMERA_NEARCLIP
ENABLE_EMOTIONAL_ENGINE
ENABLE_FACE
ENABLE_FACEPOSER
ENABLE_GEOLOCATIONRULE
ENABLE_GK_PICKUP
ENABLE_LINESMAN
ENABLE_LINESMAN_FLAGS
ENABLE_LOCOBALANCE
ENABLE_LOOSEBALL_TRAP_BATTLE
ENABLE_MAINMENU_NIS
ENABLE_MAINMENU_SKILLGAMES
ENABLE_MANAGERS
ENABLE_NEW_BATTLE_SYSTEM_DETAILED_DEBUG
ENABLE_NEW_CC_POSITION_LOGIC
ENABLE_PA
ENABLE_PHYSICAL_PLAY_PUSH_PULL
ENABLE_PHYSICSNETS
ENABLE_POLLING_THREAD
ENABLE_PRACTICE_MODE_LOADING
ENABLE_QUICKTHROWIN
ENABLE_REFEREE
ENABLE_RUNTIME_PLAYER_SCALING_TEST
ENABLE_SET_CAMERA_CLIP
ENABLE_SETPLAY_SYNC
ENABLE_SLCSTAFF
ENABLE_SUBSPLAYER
ENABLE_WALL_CHOREOGRAPHIES
ENABLEALLSKILLGAMES
EVERYONE_CAN_USE_OSF_SHOT
EVERYONE_CAN_USE_SWERVING
FE_MENU
FE_SCREEN_HEIGHT
FE_SCREEN_LEFT
FE_SCREEN_TOP
FE_SCREEN_WIDTH
FE_STADIUM_ID
FE_THREAD_ENABLE_30HZ_INGAME
FE_THREAD_PRIORITY
FE_THREAD_PROCESSOR
FE_THREAD_STACK_SIZE
FE_TO_BE
FE_USE_FIFA_WORLD
FE_USE_PEERTOPEER
FIFTH_ATTRIBUTE_HEADING
FIFTH_ATTRIBUTE_HEADING
FINISHING
FIRST_TOUCH_BALL_FEINT_SPEED_SCALE
FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MAX
FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MIN
FIRST_TOUCH_DIFFANGLE_EFFECT_MIN_ANGLE
FIRST_TOUCH_DIFFANGLE_EFFECT_MIN_RATE
FIRST_TOUCH_MINIMUM_BALL_OUT_SPEED
FK_MAX_MISS_RATE_FOR_MAX_ATTR
FK_MAX_MISS_RATE_FOR_MIN_ATTR
FK_MIN_MISS_RATE_FOR_MAX_ATTR
FK_MIN_MISS_RATE_FOR_MIN_ATTR
FK_WALL_ACTION
FK_WALL_IDLE
FORCE_ADVANTAGE_PLAY_ON
FORCE_BALL_PICKUP_SITUATION
FORCE_CPU_SUBSTITUTION
FORCE_FOUL_TEAM_SIDE_ENABLED
FORCE_GK_COMES_CORNERKICK
FORCE_HOLD_POSE_FOOT_PLANTING
FORCE_INJURY_ORANGE
FORCE_INJURY_RED
FORCE_INJURY_YELLOW
FORCE_MORE_TRAPPERS
FORCE_OVER_REACT_TO_CARD
FORCE_RENDER_30
FOUL_ANTICIPATION
FOUL_BOOKING
FOUL_BOOKING_RED_HOME
FOUL_BOOKING_YELLOW_HOME
FOUL_INJURY_OWN_OR_OPPOSITE
FOUL_INP
FOUL_NO_CARD_ATTACKING_3RD
FOUL_NO_CARD_DEFENDING_3RD
FOUL_OCCURS
FOUL_RED_CARD_DEFENDING_3RD
FOUL_RED_CARD_NON_DEFENDING_3RD
FOUL_RESULT
FOUL_TEAM_SIDE
FOUL_YELLOW_CARD_DEFENDING_3RD
FOUL_YELLOW_CARD_NON_DEFENDING_3RD
FOULED_NO_CARD_ATTACKING_3RD
FOULED_NO_CARD_DEFENDING_3RD
FOULED_OOP
FOULED_RED_CARD_ATTACKING_3RD
FOULED_RED_CARD_NON_ATTACKING_3RD
FOULED_YELLOW_CARD_ATTACKING_3RD
FOULED_YELLOW_CARD_NON_ATTACKING_3RD
FOURTH_ATTRIBUTE_HEADING
FREE_KICK_ACCURACY
FREE_KICK_ACCURACY
FULL_ION_BOOTFLOW
GAME_SPEED
GAME_THREAD_PRIORITY
GAME_THREAD_PROCESSOR
GAME_THREAD_STACK_SIZE
GAMEPLAY/AWAY_PLAYER_ATTRIBS_DEBUG_X
GAMEPLAY/AWAY_PLAYER_ATTRIBS_DEBUG_Y
GAMEPLAY/AWAY_TACTICS_DEBUG_X
GAMEPLAY/AWAY_TACTICS_DEBUG_Y
GAMEPLAY/DISPLAY_AWAY_TACTICS_DEBUG
GAMEPLAY/DISPLAY_EVALUATIONS
GAMEPLAY/DISPLAY_HOME_TACTICS_DEBUG
GAMEPLAY/DISPLAY_PLAYER_ATTRIBS_AWAY
GAMEPLAY/DISPLAY_PLAYER_ATTRIBS_HOME
GAMEPLAY/HOME_PLAYER_ATTRIBS_DEBUG_X
GAMEPLAY/HOME_PLAYER_ATTRIBS_DEBUG_Y
GAMEPLAY/HOME_TACTICS_DEBUG_X
GAMEPLAY/HOME_TACTICS_DEBUG_Y
GK_BACKPEDAL_SPEED_THRESHOLD
GK_COUNT
GK_DIVING
GK_DIVING
GK_HANDLING
GK_HANDLING
GK_KICK_CHEAT/SPIN_PITCH_MOD
GK_KICK_CHEAT/SPIN_ROLL_MOD
GK_KICKING
GK_KICKING
GK_NEAR_POST_BIAS
GK_POSITIONING
GK_POSITIONING
GK_REFLEXES
GK_REFLEXES
GK_SIDESTEP_SPEED_THRESHOLD
GK_WAVES_FWD
GOALKEEPER_GK_OVERALL
HEADING_ACCURACY
HEADING_ACCURACY
HERO_MODE/PASS_CALL_FRAMES_EFFECTIVE
HUMANERROR_ACCELERATION
HUMANERROR_BIGERROR
HUMANERROR_DECELERATIONMAXTIME
HUMANERROR_NOTICEABLEERROR
HUMANERROR_NOTICEABLEERRORTIME
HUMANERROR_TARGETCAUGHTERROR
IGNORE_DISTANCE_FOR_QUICKFREEKICK_TAKER
INP_NON_POSSESSOR_DEFENDER
INP_NON_POSSESSOR_NOT_DEFENDER
INP_THRESHOLD_NON_POSSESSOR_DEFENDER
INP_THRESHOLD_NON_POSSESSOR_NOT_DEFENDER
INPUT_THREAD_PRIORITY
INPUT_THREAD_PROCESSOR
INPUT_THREAD_STACK_SIZE
INTERCEPTIONS
JOSTLE_FAR_DISTANCE_AT_TOP_SPEED
JUMPING
LOB_CLEARANCE
LOB_FINESSE
LOB_PASS
LOB_PASS_ASSISTANCE
LOB_SCOOP
LONG_PASSING
MARKING
MAX_WALL_MOVE_DELAY
MIN_DIST_AVOID_PLAYER
MIN_DIST_AVOID_PLAYER_START_CHECK
MIN_DIST_STAY_AWAY_FROM_UCC
MIN_LINE_AVOIDANCE
MIN_PLAYING_PLAYERS_FORFEIT
MIN_POINT_AVOIDANCE
MIN_TICKS_FOR_REACTION_CAMERA_CUT
MOVE_PLAYER_AROUND
MOVE_TO_TARGET_JOB_STYLE
MOVIE_EA_HDTV
MOVIE_FIFA_ATTRACT
MOVIE_ITS_IN_THE_GAME
MUST_RUN_FWD_INTENSITY
NEVER_INJURE
NEVER_STUMBLE
NEVER_USE_OSF_SHOT
NEVER_USE_SWERVING
NEW_PASS_SEARCH
NIS/DISABLE_RAIN
NIS_AERIAL_SHOT
NIS_ANTHEM_LINEUP
NIS_ANTHEM_LINEUP
NIS_CROWD
NIS_ENTER_PITCH
NIS_OUTRO_TOURNAMENT_WIN
NIS_SEQUENCE
NIS_TUNNEL
NO_BOOKINGS
NO_GOALIE_AWAY
NO_GOALIE_HOME
NO_MATCHES_LABEL
NO_OFFSIDE
NO_SKILL_MOVES
NO_SPRINT
OFFSIDE_1ST_THREAT_CAUGHT_IN
OFFSIDE_2ND_THREAT_CAUGHT_IN
OFFSIDE_CAUGHT_IN
OFFSIDE_PASS_TO
OOP_TEAM_IN_POSSESSION
OOP_TEAM_NOT_IN_POSSESSION
OOP_THRESHOLD_TEAMMATE_IS_NOT_POSSESSOR
OOP_THRESHOLD_TEAMMATE_IS_POSSESSOR
OPTIONS/LINESMEN
OPTIONS/REFEREE
ORBIT_CAM/CURVE_POWER
ORBIT_CAM/DOF_FAR_BLUR
ORBIT_CAM/DOF_FAR_FOCAL_PLANE
ORBIT_CAM/DOF_FAR_PLANE
ORBIT_CAM/DOF_NEAR_BLUR
ORBIT_CAM/DOF_NEAR_FOCAL_PLANE
ORBIT_CAM/DOF_NEAR_PLANE
ORBIT_CAM/FREEROAM_HEIGHT_LIMIT
ORBIT_CAM/MAG_MAXLIMIT
ORBIT_CAM/MAG_MAXPOINT
ORBIT_CAM/MAG_MINLIMIT
ORBIT_CAM/MAG_MINPOINT
ORBIT_CAM/MAX_DOLLY
ORBIT_CAM/MAX_LENS_ANGLE
ORBIT_CAM/MIN_DOLLY
ORBIT_CAM/MIN_LENS_ANGLE
ORBIT_CAM/TEMP_LENS_DELTA
ORBIT_MAX_ZOOM
ORBIT_MAX_ZOOM_FREE_ROAM
PASS_ASSISTANCE
PASS_ATTRIBUTE_CROSSING
PASS_ATTRIBUTE_LONG_PASS_SPEED
PASS_ATTRIBUTE_LONG_PASSING
PASS_ATTRIBUTE_SHORT_PASSING
PASS_BADLY_EXECUTED_1ST_THREAT
PASS_BADLY_EXECUTED_2ND_THREAT
PASS_CREATED_CHANCE
PASS_CREATED_CHANCE_1ST_THREAT
PASS_EXECUTED_1ST_THREAT
PASS_EXECUTED_2ND_THREAT
PASS_NO_MISS
PASS_NOT_RECEIVED_1ST_THREAT
PASS_NOT_RECEIVED_2ND_THREAT
PASS_RECEIVED_1ST_THREAT
PASS_RECEIVED_2ND_THREAT
PASS_RESULT
PASS_SUCCESSFUL_INP
PASS_SUCCESSFUL_OOP
PASS_UNSUCCESSFUL_INP
PASS_UNSUCCESSFUL_OOP
PASS_USER_SKILL
PENALTIES
PHYSICS_CAN_INVALIDATE_HAND_TOUCHES
PK_COMPOSURE_FORCE_CRITICAL
PK_COMPOSURE_FORCE_LATE_IN_GAME
PK_COMPOSURE_FORCE_NON_CRITICAL
PK_COMPOSURE_FORCE_SHOOTOUT_STATE
PK_COMPOSURE_FORCE_SKILL
PLAYER_ATTRIBUTE_BALANCE
PLAYER_ATTRIBUTE_GK_KICKING
PLAYER_ATTRIBUTE_MODIFIER
PLAYER_ATTRIBUTE_VOLLEYS
PLAYER_BOOKING
PLAYER_FITNESS_MODIFIER
POSITIONING
POWER_SHOT_ACCURACY
PRO_CAM_IGNORE_CROSS
PRO_CAM_SPEED_MAX
PRO_CAM_SPEED_MIN
PRO_CAM_SWING_MAX
PRO_CAM_SWING_MIN
PRO_CAM_TOGGLE_TARGET_RESET
PRO_CAM_ZOOM_MAX
PRO_CAM_ZOOM_MIN
PROPER_16_9_FOV_GAMEPLAY
PROPER_16_9_FOV_NIS
PROPER_16_9_FOV_REPLAY
QUICKFK_KICK_HIGH_SPEED
QUICKFK_KICK_LOW_SPEED
QUICKFK_POSITION_PLAYER_SPEED
QUICKFK_POSITION_PLAYER_SPEED
QUICKFREEKICK_FORCE_PASS
REACTION_CAM_JITTER_BLEND_RATIO
REACTION_CAM_JITTER_MAGNITUDE_HEADING
REACTION_CAM_JITTER_MAGNITUDE_PITCH
REACTION_CAM_JITTER_MIN_DELTA
REACTION_CAM_MAX_SCREEN_OFFSET
REACTION_CAM_MAX_SCREEN_OFFSET_CLOSE_CAM
REACTION_CAM_TARGET_FRAME_MARGIN
REACTION_CAMERA_MAX_UPDATE_DIFFERENCE
REACTION_CAMERA_USE_HUMAN_TRACKING
REACTION_MORALE_DEFAULT
REACTIONS
REF_DROP_BALL
REF_POINT_ENABLED
REF_WHISTLE_INJURY
REFEREE_ACTOR_UPDATE_10HZ
REFEREE_CARD_STRICTNESS_OVERRIDE
REFEREE_DROPBALL
REFEREE_FOUL_STRICTNESS_OVERRIDE
RENDER_THREAD_PRIORITY
RENDER_THREAD_PROCESSOR
REPOSITION_ATTACKER_PERCENT_TO_GOAL
REPOSITION_BALL_PERCENT_TO_GOAL
REPOSITION_DEFENDER_PERCENT_TO_GOAL
RULESCOLLISION_ENABLE_BALLTOUCHCANCELLED
RULESCOLLISION_ENABLE_INTENDED_BALLTOUCH


.............................................................................

and this is about encryption:
NCRYPTED_PRIVATE_KEY_INFO:T(27,145)=s20EncryptionAlgorithm:(27,60),0,96;EncryptedPrivateKey:(27,45),96,64;;


Use free of will, i don't need credits, i want to help.
 

arayas

Youth Team
part 2

SHORT_ION_BOOTFLOW
SHORT_PASSING
SHOT_1ST_THREAT_OFF_TARGET
SHOT_2ND_THREAT_OFF_TARGET
SHOT_ACCURACY_PERCENT
SHOT_ASSISTANCE
SHOT_ATTRIBUTE_FINISHING
SHOT_ATTRIBUTE_POWER_SHOT_ACCURACY
SHOT_ATTRIBUTE_SHOT_POWER
SHOT_ATTRIBUTE_SHOT_SPEED
SHOT_BLOCKED
SHOT_CHIP
SHOT_FINESSE
SHOT_FULLY_ASSISTED_TYPE
SHOT_OFF_TARGET_INP
SHOT_OFF_TARGET_OOP
SHOT_ON_TARGET_INP
SHOT_ON_TARGET_OOP
SHOT_POWER
SHOT_POWER
SHOT_SAVED_PK
SHOT_SAVED_REALLY_EASY
SHOT_SAVED_REALLY_EASY_2ND_THREAT
SHOT_SAVED_REALLY_HARD
SHOT_SAVED_REALLY_HARD_1ST_THREAT
SHOT_SAVED_REALLY_HARD_2ND_THREAT
SHOTMISSED_1ST_THREAT_ON_TARGET_OR_CLOSE
SHOTMISSED_1ST_THREAT_WIDE
SHOTMISSED_2ND_THREAT_ON_TARGET_OR_CLOSE
SHOTMISSED_2ND_THREAT_WIDE
SHOTMISSED_CLOSE_INP
SHOTMISSED_CLOSE_OOP
SHOTMISSED_ON_TARGET_INP
SHOTMISSED_ON_TARGET_OOP
SHOTMISSED_WIDE_INP
SHOTMISSED_WIDE_OOP
SHOUD_USE_FOOTBALL_TACTICS
SITUATIONMODE_ACTIVE
SITUATIONMODE_AWAYSCORE
SITUATIONMODE_HOMESCORE
SKILLS_WEAK_FOOT_ABILITY
SKIP_BOOTFLOW
SKIP_NIS
SLIDING_TACKLE
SPRINT_SPEED
STAMINA
STANDING_TACKLE
STRENGTH
TACKLE_NON_THREAT_SUCCESSFUL
TACKLE_NON_THREAT_UNSUCCESSFUL
TACKLE_THREAT_SUCCESSFUL_INP
TACKLE_THREAT_SUCCESSFUL_OOP
TACKLE_THREAT_UNSUCCESSFUL_INP
TACKLE_THREAT_UNSUCCESSFUL_OOP
TEAM_ATTRIBUTE_MODIFIER
TEAM_CHEMISTRY
TEAM_CHEMISTRY_MODIFIER
TEAM_EMOTION_CHANGE
TEAM_FITNESS_MODIFIER
TEAM_MORALE_MODIFIER
THREAD_AFFINITY_MASK
THREAT_POSSESSOR_1ST
THREAT_POSSESSOR_2ND
THREAT_POSSESSOR_THRESHOLD
THROUGH_PASS
THROUGH_PASS_ASSISTANCE
TITLE_SCREEN_TIME_BEFORE_PRESS_START
TM_FATIGUE_MULTIPLIER
TM_RATING_MULTIPLIER
TOUCH_PASSING/DIST_WEIGHT
TOUCH_PASSING/FORWARD_WEIGHT
TOUCH_PASSING/MAX_INTERPOLATION_DIST
TOUCH_PASSING/MAX_POINTER_LOB_POWER_AT_MAX_DIST
TOUCH_PASSING/MAX_POINTER_LOB_POWER_AT_MIN_DIST
TOUCH_PASSING/POINTER_LOB_MAX_DIST
TOUCH_PASSING/POINTER_LOB_MIN_DIST
UCC_DISABLE_ANIM_DISTRIBUTE
UCC_INTENSITY
UNHOOK_BOOT_LOAD_WITH_SCREEN
USE_ATTRIBULATOR
USE_DESTINATION_ADJUSTMENT_TO_FORCE_WALL_POS
USE_HESITATION_MOVE_GROUP
USE_HIGH_SAVE_GROUPS
USE_HIK
USE_HOME_AND_AWAY_EFFECT_FOR_PLAYER_ATTRIBUTES
USE_JOBIFY_ATTACKING_POSITIONING
USE_JOBIFY_MARKING_ASSIGN_UPDATE
USE_JOBIFY_MARKING_POS_UPDATE
USE_KICK_ERROR_SYSTEM
USE_LOCO_RUNRUNRUN
USE_MAC_ASSETS
USE_NEW_INJURY_SYSTEM
USE_PIK
USE_PK_EFFORT
USE_PRACTICE_KITS
USE_RUNRUNRUN_FOR_TRAPPING
USE_STUMBLE_DRIBBLE_TOUCHES
USE_TRAP_ERROR_SYSTEM
USE_TRAP_ERROR_SYSTEM
VISION
VOLLEYS
WON_CHALLENGE_INP_DEFENDING_3RD
WON_CHALLENGE_INP_NON_DEFENDING_3RD
WON_CHALLENGE_OOP_DEFENDING_3RD
WON_CHALLENGE_OOP_NON_DEFENDING_3RD

...........................................................

Cheers!
 

regularcat

Manager
Moderator
a lot of these arent gameplay codes, most of the actual gameplay related codes are already known by members but good share anyway.
 

arayas

Youth Team
Maybe you right, i do not make any gameplay for FIFA. You do. Maybe we start a constructive discution here.
 

Lagoa

Club Supporter
Wow, nice...

I try to use my old rna.ini in FIFA 13 demo to mod the cameras zoom but not work...

Any idea with this information in the topic? I see the same lines in my old rna.ini:

CAMERA_HEIGHT_MODIFIER
CAMERA_HEIGHT_MODIFIER_BROADCAST
CAMERA_HEIGHT_MODIFIER_COOP
CAMERA_HEIGHT_MODIFIER_DYNAMIC
CAMERA_HEIGHT_MODIFIER_DYNAMIC_V2
CAMERA_HEIGHT_MODIFIER_END_TO_END
CAMERA_HEIGHT_MODIFIER_TELE
CAMERA_HEIGHT_MODIFIER_TELEBROADCAST
CAMERA_ZOOM_FACTOR_X_MOD
CAMERA_ZOOM_FACTOR_Z_MOD
CAMERA_ZOOM_MODIFIER
CAMERA_ZOOM_MODIFIER_BROADCAST
CAMERA_ZOOM_MODIFIER_COOP
CAMERA_ZOOM_MODIFIER_DYNAMIC
CAMERA_ZOOM_MODIFIER_DYNAMIC_V2
CAMERA_ZOOM_MODIFIER_END_TO_END
CAMERA_ZOOM_MODIFIER_TELE
CAMERA_ZOOM_MODIFIER_TELEBROADCAST
 
torpedo007;3305220 said:
Just give values and save it in product.ini without regenerating won't help, I guess. Or will the user.ini work?

For some reason, I don't think need to regenerate. Yesterday, I tried my GP with the demo. There seemed to be many noticeable differences.

to arayas: Thanks for the share(Y)
 

regularcat

Manager
Moderator
arayas;3305118 said:
Maybe you right, i do not make any gameplay for FIFA. You do. Maybe we start a constructive discution here.

i would take part in a community based gameplay patch but the game has to have what im looking for in it in order for me to play it.
 
regularcat;3305426 said:
i would take part in a community based gameplay patch but the game has to have what im looking for in it in order for me to play it.

I can help make a GP. What do you want?
 

arayas

Youth Team
The codes are just first step. We have to wait a way to extract product.ini from BH and THEN we can use it. I've tryed some codes in cl.ini. The 15 minutes half-time it's working, and SKIPBOOTFLOW but other codes (ball physics and gameplay) does'n seems to make a difference. Or my values are to small.
 

beta990

Reserve Team
Could you please tell me how you did this? I'm seeing the lines with Notepad++, but I want to remove all the stuff around it.. :P

Thanks! :)
 
beta990;3423285 said:
Could you please tell me how you did this? I'm seeing the lines with Notepad++, but I want to remove all the stuff around it.. :P

Thanks! :)

Do you mean how he found them? If so, he looked in the exe with a hex editor.
 


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