MrMeedolson
Youth Team
Having looked at the database in FIFA 12... I've noticed quite a few things.
Before the usage of creation master it is likely that Rinaldo will be releasing DB editor, So its good to get to grips with what is going on inside the game: Ive noticed...
In FIFA 11, the difference between a generic and specific face the field was
Headclasscode: 0=yes 1=No
However in FIFA 12, it appears that there are 2 fields which have this one is the same that was in FIFA 11:
Headclasscode: 0=yes 1=No
and the other is:
HasHighQualityHead: 0=Yes 1=No
Does this mean the creation of Faces may be alittle bit more tricky this year to apply and make them show in game?
Ive also noticed this year that there will be downloadable content so far i have seen:
Boots
Balls
I guess boot and ball makers will be assisted this year in the release of new boots/balls into the game. I'll keep the research up and if you guys also find anything else out please post/share on here.
Thanks
Before the usage of creation master it is likely that Rinaldo will be releasing DB editor, So its good to get to grips with what is going on inside the game: Ive noticed...
In FIFA 11, the difference between a generic and specific face the field was
Headclasscode: 0=yes 1=No
However in FIFA 12, it appears that there are 2 fields which have this one is the same that was in FIFA 11:
Headclasscode: 0=yes 1=No
and the other is:
HasHighQualityHead: 0=Yes 1=No
Does this mean the creation of Faces may be alittle bit more tricky this year to apply and make them show in game?
Ive also noticed this year that there will be downloadable content so far i have seen:
Boots
Balls
I guess boot and ball makers will be assisted this year in the release of new boots/balls into the game. I'll keep the research up and if you guys also find anything else out please post/share on here.
Thanks