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thegood;2937422 said:Hi all,
Updated fifafs released: http://fifasoccer.ru/en
Unfortunately I'm pretty short in free time, so changes to fifafs were really small:
1. '-makebh' to regenerate .bh file. This command will regenerate data1.bh:
2. '-delfrombh' to erase file record from .bh file (perhaps somebody will need this ). This example will delete all *.ini files records from data0.bh (data0.big is not modified!):
After erasing file from .bh, FIFA will start looking for it outside of .big file (like in previous versions of FIFA, after removing record from fifa.fat)
After rebuilding .bh, FIFA will see file again.
3. '-create_paths' option working with '-depackbig'. This one is useful to re-create same file structure as used inside .big file. When you unpack .big file using this option, record like "data/ui/game/screens/bootflow/01_legal.big" will be unpacked as file 01_legal.big in folder "data\ui\game\screens\bootflow" (all subfolders automatically created).
This command will unpack all files from all bigs in FIFA 11 Demo and decompress files if possible:
After running that you can completely remove dataX.bh and dataX.big files.
Previous versions of FIFA worked somewhat like that that too, but were not too stable reading files from outside zdata.big's.
FIFA 11 seems to be much-much stable.
I think depacking all files is a good start for anyone who wants to explore new FIFA files - all files will be right at your hand viewable and editable without hassle with dataX.big's. Files are now pretty well organized into folders, so you won't get thousands of files into FIFA root folder.
Also it would be great if somebody measures FIFA performance (FPS, loading time?) before and after unpacking .big files. Because everybody here saying that reading outside of .big's will slow down FIFA, but that is only thoughts, we have no any solid info about that.
4. '-decompress' works with 'chunkzip' compression, which is used for most of .rx3 files.
However in some cases it crashes . Will fix that asap.
Rinaldo, sure we'll share hashing algo, please send your contacts!
Please report any problems you have with fifafs.
Thanks everyone.
Noone knows for nownastyfighter;2937084 said:I also opened the data05.big with fifafs.exe, and there is a file like " eng_us.sbs" in it.This is the commentator sounds i think. But i don't know what am i going to do next with .sbs file..
thegood;2937422 said:Hi all,
Updated fifafs released: http://fifasoccer.ru/en
Unfortunately I'm pretty short in free time, so changes to fifafs were really small:
1. '-makebh' to regenerate .bh file. This command will regenerate data1.bh:
2. '-delfrombh' to erase file record from .bh file (perhaps somebody will need this ). This example will delete all *.ini files records from data0.bh (data0.big is not modified!):
After erasing file from .bh, FIFA will start looking for it outside of .big file (like in previous versions of FIFA, after removing record from fifa.fat)
After rebuilding .bh, FIFA will see file again.
3. '-create_paths' option working with '-depackbig'. This one is useful to re-create same file structure as used inside .big file. When you unpack .big file using this option, record like "data/ui/game/screens/bootflow/01_legal.big" will be unpacked as file 01_legal.big in folder "data\ui\game\screens\bootflow" (all subfolders automatically created).
This command will unpack all files from all bigs in FIFA 11 Demo and decompress files if possible:
After running that you can completely remove dataX.bh and dataX.big files.
Previous versions of FIFA worked somewhat like that that too, but were not too stable reading files from outside zdata.big's.
FIFA 11 seems to be much-much stable.
I think depacking all files is a good start for anyone who wants to explore new FIFA files - all files will be right at your hand viewable and editable without hassle with dataX.big's. Files are now pretty well organized into folders, so you won't get thousands of files into FIFA root folder.
Also it would be great if somebody measures FIFA performance (FPS, loading time?) before and after unpacking .big files. Because everybody here saying that reading outside of .big's will slow down FIFA, but that is only thoughts, we have no any solid info about that.
4. '-decompress' works with 'chunkzip' compression, which is used for most of .rx3 files.
However in some cases it crashes . Will fix that asap.
Rinaldo, sure we'll share hashing algo, please send your contacts!
Please report any problems you have with fifafs.
Thanks everyone.
is not working for me.for /L %a in (0,1,7) do fifafs.exe -depackbig $dir_fifa11demo$\Game\data%a.big $dir_fifa11demo$\Game\ -create_paths -decompress
In setup.txt i wrote line: for /L %a in (0,1,7) do fifafs.exe.........fifaFS.exe setup.txt
$ido (F|G);2937593 said:Check out this beta screenshots from FIFA 11 Textures Editor by master Jor1980. He is working hard decoding different textures. Right now this beta version he is working allows to explore data.big files, and preview textures ( even on those files with more than one texture ), as well as export file and save texture as png ( with transparency ). More news coming soon.
for /L %a in (0,1,7) do fifafs.exe -depackbig $dir_fifa11demo$\Game\data%a.big $dir_fifa11demo$\Game\ -create_paths -decompress
Opeel89;2937591 said:This line
is not working for me.
I create bat file setup.bat
In setup.txt i wrote line: for /L %a in (0,1,7) do fifafs.exe.........
And it's not working. What is wrong?
Ah, my bad. Thanks)thegood;2937623 said:You should just run this command from command line (from console).
That is not a script.