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FIFA 11 new File structure - Analysis, experiments and discussions thread

Ra\/

Youth Team
I see, that pattern is also imported from other file... What a pity for us - kitsmakers.
 

Suraka

Youth Team
Ra\/;2935518 said:
I see, that pattern is also imported from other file... What a pity for us - kitsmakers.

can you re-upload the pic? says bandwith exceeded. as far as i know kits don't use normal maps like boots and balls. in this thread, page 5 i posted my research on that matter. i'll be doing some testing now and i'll post my results later. i think that the "kit raptor" for fifa 11 will have to include the importing for such maps (shirt color, shirt masks, shorts color, short masks).

looking at the minikits i think is very unlikely but it would be great if we can use home shirt with away shorts and socks. i know it's too soon but maybe a keyboard shortcut as in kitserver for pes.

Did someone found any third kit inside the .big?
 

Ra\/

Youth Team
I have to write a new post.
I made a little experiment and I discovered that i game there are two version of adboards. The first one answers for electric adboards and the second one, I think, for not-electric. When I put into the game other adboards in exchange of one EA's adboards, there were no changes. The file's name is "FIFA.EXE_0x877F94E9". I think it's for not-electric adboards. When I replaced the second one ("FIFA.EXE_0x61026406") surely answers for electric.

I think, that in DEMO are only electric adboards, but in full version there could be another.
 

Ra\/

Youth Team
It could be helpful for editors to distinguish electric and the second one adboards in editing tools, I think.
 

HazaelMx

Club Supporter
my turf..
sorry for the res.. but i play in low resources.. 800x600


Before:



After:



how can i make a .exe autoinstaller xd ?
 

HazaelMx

Club Supporter
GUIMATTOSS;2935322 said:
Yeah! Good!I did this too

Extract from data2.big the files to the folder Game. A folder Game\data\sceneassets\stadium will be create.

Delete data2.big. Now the files working from folder and not from data.big

In this folder Game\data\sceneassets\stadium change the names of the files

festadium_238_1_container_0.rx3 to stadium_2_1_container_0.rx3 and vice-versa

how can i wxtract data2.big ? im newbie thanks
 

kevinwong0511

Club Supporter
This is definitely a useful thread, and it makes ALL creating procedures become easier.

But as a small protato of this forum, I'm eager to know the specific size of the jerseys, minikits and boots, helps would be highly appreciated.

Moreover, as it's know that we have the different fonts on the different team (I mean for the players' name), does it mean that we have another item to edit?
 

thegood

Club Supporter
Hi
we've reversed .bh file structrure and hash algorithm yesterday, as well as .rx3 compression.
updated version of fifafs will be released soon.
btw, current version of fifafs can work with dataX.big files without any modifications.
cheers!

how can i wxtract data2.big ? im newbie thanks

download fifafs (http://fifasoccer.ru/en/files/?info=10228)
and run with params:
fifafs.exe -depackbig "c:\games\fifa 11 demo\data2.big" "c:\games\fifa 11 demo\data\"
(change c:\games\fifa 11 demo\ to your demo path)
Then go to c:\games\fifa 11 demo\data\ and see files like
data[slash]sceneassets[slash]stadium[slash]festadium_238_1_container_0.rx3
data[slash]sceneassets[slash]stadium[slash]stadium_2_1_container_0.rx3
rename them to just festadium_238_1_container_0.rx3, stadium_2_1_container_0.rx3
and move to appropriate folders (which you will have to create)
 

HazaelMx

Club Supporter
thegood;2935940 said:
Hi
we've reversed .bh file structrure and hash algorithm yesterday, as well as .rx3 compression.
updated version of fifafs will be released soon.
btw, current version of fifafs can work with dataX.big files without any modifications.
cheers!



download fifafs (http://fifasoccer.ru/en/files/?info=10228)
and run with params:

(change c:\games\fifa 11 demo\ to your demo path)
Then go to c:\games\fifa 11 demo\data\ and see files like
data[slash]sceneassets[slash]stadium[slash]festadium_238_1_container_0.rx3
data[slash]sceneassets[slash]stadium[slash]stadium_2_1_container_0.rx3
rename them to just festadium_238_1_container_0.rx3, stadium_2_1_container_0.rx3
and move to appropriate folders (which you will have to create)


how can i run whit params..? sorry :blush:

i not understand this step:

Code:
nd run with params:

fifafs.exe -depackbig "c:\games\fifa 11 demo\data2.big" "c:\games\fifa 11 demo\data\"

cause i try to open fifafs.exe but nothing appear.. only a MSDOS window, but, disappear quickly
 

Andreasmax

Senior Squad
thegood;2935940 said:
Hi
we've reversed .bh file structrure and hash algorithm yesterday, as well as .rx3 compression.
updated version of fifafs will be released soon.
btw, current version of fifafs can work with dataX.big files without any modifications.
cheers!



download fifafs (http://fifasoccer.ru/en/files/?info=10228)
and run with params:

(change c:\games\fifa 11 demo\ to your demo path)
Then go to c:\games\fifa 11 demo\data\ and see files like
data[slash]sceneassets[slash]stadium[slash]festadium_238_1_container_0.rx3
data[slash]sceneassets[slash]stadium[slash]stadium_2_1_container_0.rx3
rename them to just festadium_238_1_container_0.rx3, stadium_2_1_container_0.rx3
and move to appropriate folders (which you will have to create)

Great news, thanks:33vff3o:(Y)
 

Rinaldo

Senior Squad
thegood;2935940 said:
Hi
we've reversed .bh file structrure and hash algorithm yesterday ...

Excellent !!! I worked to the hash algorithm too but I was not able to figure out the right one yet, if you are planning to make public this info (sooner or later) I will switch to another argument.
 


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