FIFA 11 new File structure - Analysis, experiments and discussions thread

SCUser

Club Supporter
arayas;2937634 said:
I'm not interested to DECOMPRESS files from big files. For that I use Dragon Unpacker 5.
I'm very interested how to put back in BIG the files ive edited. Thanks.

Guess what!! ive been asking that for a week now.No one seems to care answering:confused:
 

V|rus

Club Supporter
$ido (F|G);2937593 said:
Check out this beta screenshots from FIFA 11 Textures Editor by master Jor1980. He is working hard decoding different textures. Right now this beta version he is working allows to explore data.big files, and preview textures ( even on those files with more than one texture ), as well as export file and save texture as png ( with transparency ). More news coming soon.




That is looking awesome and I have a lot of respect for the work and effort you all are putting into this. Just one question: If I send you a small file of the "new" .big-archives EA uses for NHL and other sports games on Xbox 360 - could you probably have a look at it and tell me if it is possible to implement support for these .big-archives as well in your new editor? It would be absolutely great to have one single program for all of the work.

Regards,

- Ben
 

iard68

Reserve Team
SCUser;2937635 said:
Guess what!! ive been asking that for a week now.No one seems to care answering:confused:

Packing options are the same of last years
(look at fifafs documentation).
Now you must reubuild bh files (first option in the tutorial)
after modifying big files.
Since there isn't a fat index file, no longer needed regeneration. (Y)
 

thegood

Club Supporter
arayas;2937634 said:
I'm not interested to DECOMPRESS files from big files. For that I use Dragon Unpacker 5.
I'm very interested how to put back in BIG the files ive edited. Thanks.

To import file into dataX.big use:
fifafs -r dataX.big <intname> <filename>
<intname> is how file named inside .big, for example "data/setplay/setplays.big".
<filename> is path to file you want to put into .big

After importing, update .bh file:
fifafs -makebh dataX.big
 

ludo

Youth Team
myfifa2005;2937166 said:
I already know how to pick up all zlib files from rx3 file and unzlib its, but I still don't know how to convert these unzlib file to dds format, then convert to picture format as png, bmp or jpg...

Is there anybody can tell me? Thanks~

I know how read dds files...
 

thegood

Club Supporter
StealtHon;2937632 said:
Why so?



Write some examples, please.

You should run command from same folder where fifafs located.
Or change command to point to full fifafs path, like
for /L %a in (0,1,7) do "c:\my folder\fifafs.exe" ....
Or add fifafs folder to paths environment variable.
Or put fifafs into your windows folder :)
 

arayas

Youth Team
Thanks, i will try that.

Update:

Yes, it works like a charm. Thank you. I have to delete the original BH file before regenerating new one. If i don't do that i have error.
 

thegood

Club Supporter
arayas;2937682 said:
Thanks, i will try that.

Update:

Yes, it works like a charm. Thank you. I have to delete the original BH file before regenerating new one. If i don't do that i have error.

Ah, right!
Forgot about that.
All files in fifa have read-only attribute, you should remove it.
thanks
 

chelskifan123

Club Supporter
thegood;2937422 said:
I think depacking all files is a good start for anyone who wants to explore new FIFA files - all files will be right at your hand viewable and editable without hassle with dataX.big's. Files are now pretty well organized into folders, so you won't get thousands of files into FIFA root folder.
Also it would be great if somebody measures FIFA performance (FPS, loading time?) before and after unpacking .big files. Because everybody here saying that reading outside of .big's will slow down FIFA, but that is only thoughts, we have no any solid info about that.


I unpacked and deleted all dataX.bh and dataX.big files.
The game runs at the same speed, 200FPS approx.(Y)

M
 

amifla

Reserve Team
This are Really Good News!!! The game Works perfect with all files unpacked, without Big and Bh files. No More Rebuild!!!!!?????? No More Limitation Files!!!!??????
No lags and other things. Amazing.
 

HazaelMx

Club Supporter
thegood;2935940 said:
Hi
we've reversed .bh file structrure and hash algorithm yesterday, as well as .rx3 compression.
updated version of fifafs will be released soon.
btw, current version of fifafs can work with dataX.big files without any modifications.
cheers!



download fifafs (http://fifasoccer.ru/en/files/?info=10228)
and run with params:

fifafs.exe -depackbig "c:\games\fifa 11 demo\data2.big" "c:\games\fifa 11 demo\data\"


(change c:\games\fifa 11 demo\ to your demo path)
Then go to c:\games\fifa 11 demo\data\ and see files like
data[slash]sceneassets[slash]stadium[slash]festadium_238_1_container_0.rx3
data[slash]sceneassets[slash]stadium[slash]stadium_2_1_container_0.rx3
rename them to just festadium_238_1_container_0.rx3, stadium_2_1_container_0.rx3
and move to appropriate folders (which you will have to create)


which directory exactly i need to create? thanks
 

arayas

Youth Team
HazaelMx;2937808 said:
which directory exactly i need to create? thanks

If you want the proper file structure don't use fifafs. Use DragonUnpacker 5, create just one file named datax (or whatever). Load dataX.big and use "extract all" function pointing at the new created file. The files structure will be created just like in BIG file.
 

HazaelMx

Club Supporter
somebody can create a config whit very very low resources... even lower than VERY LOWER config..??? (I do not know .. removy 3d crows.. or another thing)

Cause i have some laggy

my specs:
I PLAY WHIT VERY LOW WHIT SOME LAGG (because whit the other settings I can not run)

AMD Athlon 2.4GHz Single-Core
2GB DDR2 800Mhz
nVidia 9500GT 512mb GDDR3
 


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