bangus;3324793 said:
I played two FIFA 12 CPU-CPU games, Liverpool (team rating 78) hosting Swansea (team rating 65), then Swansea hosting Liverpool. 10 minute halfs, Legendary difficulty. I use custom tactics: I've set up Swansea as a defensive, ball-possession team and Liverpool as an attacking team with a quicker buildup.
I can't say I saw any cheating. The games and the results played out about how one would expect between those two teams. One thing I did notice: when playing CPU-CPU, the players and player animations move more quickly than they do in User-CPU games. So something is definitely a bit different there.
Game 1:
Liverpool - Swansea
1-0 score
9-4 shots
2-1 on target
45%-55% possession
Game 2:
Liverpool - Swansea
0-0 score
11-9 shots
1-4 on target
43%-57% possession
I have read all the discussion that I find very interesting,
especially the part on the use of sliders (shoot errors).
...but I believe that the excessive possession of the weak team is in part due
to these your tactical choices that seems to me unrealistic.
You say: set weaker teams to high defense, low attack, slow buildup, few
shots, etc.. and after I've set up Swansea as a defensive, ball-possession team.
In Italy is not realistic...
poor teams play closed in their area, and try to take advantage of the speed
and counterattack to offend when they can.
So I think we have to set defense as covered and low (position), very quick
build up: these choices i guess can lead to a lower ball possession!
The exception is my own team, TORINO. It also plays with covered defense,
but attack is a slow operation that starts from his area without long launches:
takes a few goals, scores even less but it carries a significant possession,
even in the face of the strongest teams.
So high defense, low attack, slow buildup, few shots... as your tests
demonstrates effectively!
In any case, this is a really good research! Thanks!