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FC. Realism vs. Arcade UTD.

bangus;3325102 said:
From that experiment, I'd say lowering the Shot Error slider way down is the solution. Liverpool scored 5 more goals on less shots on target, obviously because their players are better shooters, and because the Shot Error slider was no longer nullifying their players' shooting ratings. What didn't work was lowering the Pass Error slider. Bray ended up with the same number of shot opportunities as Liverpool, probably because they were able to pass the ball around successfully until they could get a shot on goal. Their shot average in the first two games was more in keeping with the type of team they are, so I would set the Pass Error slider back to where it was (70 I think in my game).

Excellent find! I'll incorporate this into my FIFA 12 final GP.(Y)
 

salpipatarecas

Youth Team
bangus;3325102 said:
I did some more testing: Liverpool vs Bray (team rating 53). Bray as I've set them are a one-dimensional team: all defense and possession, no attack, with 7 players set as backs or defensive midfielders. Again, nothing unusual going on in these games IMO, pretty much what one would expect, maybe too few Liverpool goals I suppose:

Liverpool - Bray
1-1(PK) score
13-3 shots
3-1 on target
33%-67% possession

Liverpool - Bray
1-1 score
16-2 shots
6-1 on target
41%-59% possession

I then tried an experiment. Thinking that these low, tight scores might be due to slider settings, I then lowered Shot Error and Pass Error sliders to 0 (were set on 55 and 70). My theory was that better teams' superior shooting ratings (and therefore scoring success) is maybe being nullified by the high Shot Error slider. My thinking was if I lowered that slider, a couple things should happen:

1. Players' shooting ratings should mean more, so better teams with better shooters should score noticably more goals.
2. Stronger, offensive teams that attack more than weaker, defensive teams, will have more scoriing opportunities and, again, should score noticable more goals.

The result:

Liverpool - Bray
7-2 score
12-12 shots
10-12 on target
35%-65% possession

From that experiment, I'd say lowering the Shot Error slider way down is the solution. Liverpool scored 5 more goals on less shots on target, obviously because their players are better shooters, and because the Shot Error slider was no longer nullifying their players' shooting ratings. What didn't work was lowering the Pass Error slider. Bray ended up with the same number of shot opportunities as Liverpool, probably because they were able to pass the ball around successfully until they could get a shot on goal. Their shot average in the first two games was more in keeping with the type of team they are, so I would set the Pass Error slider back to where it was.

Bray with that ball possession? That would never happen in reality
 

Robalex

Youth Team
Thanks again bangus, andrea. I consider you my virtual friends! :)

Thanks for your generosity to take the time to test and reply in the posts.

You are right Bangus, its mostly a matter of adjust sliders (preassure, aggression, shot and pass errors, etc).

I will not disturb any more anybody whit my melody :D

Hope to see you both personally some day. Hope you have had a nice weekend & your favourite team won the game ;)

Have a great week!!.

Rob
 
No use to argue, we are all trying to make FIFA a more realistic game overall.
Take to pms if you still want to argue.
Lets get back on topic.:)
 

iard68

Reserve Team
bangus;3324793 said:
I played two FIFA 12 CPU-CPU games, Liverpool (team rating 78) hosting Swansea (team rating 65), then Swansea hosting Liverpool. 10 minute halfs, Legendary difficulty. I use custom tactics: I've set up Swansea as a defensive, ball-possession team and Liverpool as an attacking team with a quicker buildup.

I can't say I saw any cheating. The games and the results played out about how one would expect between those two teams. One thing I did notice: when playing CPU-CPU, the players and player animations move more quickly than they do in User-CPU games. So something is definitely a bit different there.

Game 1:
Liverpool - Swansea
1-0 score
9-4 shots
2-1 on target
45%-55% possession

Game 2:
Liverpool - Swansea
0-0 score
11-9 shots
1-4 on target
43%-57% possession

I have read all the discussion that I find very interesting,
especially the part on the use of sliders (shoot errors). (Y)

...but I believe that the excessive possession of the weak team is in part due
to these your tactical choices that seems to me unrealistic. :confused:
You say: set weaker teams to high defense, low attack, slow buildup, few
shots, etc.. and after I've set up Swansea as a defensive, ball-possession team.

In Italy is not realistic... :innocent_smile_1:
poor teams play closed in their area, and try to take advantage of the speed
and counterattack to offend when they can.
So I think we have to set defense as covered and low (position), very quick
build up: these choices i guess can lead to a lower ball possession!

The exception is my own team, TORINO. It also plays with covered defense,
but attack is a slow operation that starts from his area without long launches:
takes a few goals, scores even less but it carries a significant possession,
even in the face of the strongest teams.
So high defense, low attack, slow buildup, few shots... as your tests
demonstrates effectively!

In any case, this is a really good research! Thanks! :33vff3o:
 

bangus

Starting XI
iard68;3326952 said:
poor teams play closed in their area, and try to take advantage of the speed
and counterattack to offend when they can.
So I think we have to set defense as covered and low (position), very quick
build up: these choices i guess can lead to a lower ball possession!
Great points, makes a lot of sense. Thanks for that.
 


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