E3 2004: Unreal Engine 3 Tech Demos Cause Shattered Jaws
Honestly, these are some of the most amazing polygons that look nice
Epic is touting its Unreal Engine 3 as a complete development solution for DirectX 9 PCs, as well as the next round of consoles. Obviously it's enormously clever at doing... you know, the complex stuff that makes games work properly, but most impressive to our shallow eyes is how flippin' gorgeous it looks.
Clearly the Unreal Engine 3 has polygons by the trillion, but to get it looking really flash, it's all about the lighting. If you know what this is all about, we salute you: "64-bit color High Dynamic Range rendering pipeline. The gamma-correct, linear color space renderer provides for immaculate color precision while supporting a wide range of post processing effects such as light blooms, lenticular halos, and depth-of-field."
The results are clear anyway - games that look more impressive than what would have passed for good CGI a few years back. Of course, it's still down to developers to create the art to make nice games, but at least this new technology should take some of the techy strife out of it.
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E3 2004: Valve Stuns E3 2004 with News of Half-Life Remake
Original classic receiving Source makeover, along with Counter-Strike, TFC and Gearbox's expansion packs
Valve Software's Gabe Newell has dropped jaws during the Half-Life 2 presentation at E3 with the revelation that the developer is to release a remade version of the original Half-Life built on the Source engine.
Newell also stated that Counter-Strike is receiving the same attention, and gave onlookers a brief glimpse of golden-oldie favourite map Aztec running on Source technology. He also said that mod Team Fortress is being reworked with Source, as are Gearbox's Half-Life add-ons Opposing Force and Blue Shift.
Speaking further about these Source-powered remakes, Newell reportedly said that each product would be released commercially rather than as a free update. New versions of Counter-Strike, Half-Life, Team Fortress and the add-ons are expected to launch alongside Half-Life 2 over Steam and via retail.
However, additional reports on Newell's surprise revelations confuse things slightly as they suggest that Counter-Strike is to form the multiplayer part of Half-Life 2. OK, Deathmatch may be old hat, but we would expect at least that to be included in the package.
Our E3 team will be speaking to Valve later on today (PST obviously), and we'll take that opportunity to clear up any confusion.
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E3 2004: Metal Gear Solid 3 - Hands On
A survival special with the king of the jungle
Hideo Kojima, legendary creator of the MGS series confirmed - as if any such confirmation were needed - his enduring genius at Konami's E3 event, with a full demo of Metal Gear Solid 3's new survival system yesterday.
As every fewl kno, Snake is being propelled back into the sweating jungles of the sixties in MGS 3 and Kojima-san clearly took great pleasure in demonstrating how Snake will live off the land - and up to his subtitle - in his newest adventure.
Maintaining your stamina level is going to be a vital component of the game, as without regular injections of tuck, Snake won't recover from wounds or poison as quickly and it will also have disastrous gameplay effects - seriously limiting his ability to aim weapons as he suffers from the hunger shakes. And that's not good, not good at all.
Fortunately Snake is a jungle survival expert and Kojima-san revealed he actually drew on his own boyhood experiences as a scout when designing the food and survival system.
And then to gasps of astonishment, we were propelled directly into our very first look at MGS 3 in the flesh. The area selected was bare of enemy activity, so Kojima-san was quickly on the prowl for some genuine bush tucker.
Examining his surroundings closely, Snake quickly spotted some ready sources of protein, but Kojima-san explained that animals can be either killed outright or tranquillised and caged for later consumption. Once killed they rather unusually turn into canned goods, but if stunned, they can stored in a cage which keeps them fresh. Canned food actually rots quicker than the fresh variety, so it's usually in your best interests to capture your food alive - which adds an intriguing spin to the survival premise.
Splendid, then it was time for the jungle smorgasbord and first on the menu unsurprisingly was some snake. A reticulated Indian python was first for the pot, but Kojima-san also showed how your thermal binoculars and bullet microphone could also be used to track down various jungle provender. Birds, frogs, mushrooms and even more snakes were quickly added and Kojima-san finished off by shooting down a hornet's nest with his Dragonov to add some variety to the menu.
Each foodstuff has its own yumminess rating and initially, the only way to discover its nutritional value is to actually neck it down and see how good you feel. On the inventory screen, Kojima-san rapidly stuffed Snake to the gills, washing the rather tasty python down with birds, bees, mushrooms and finally the hornet's nest itself. We idly wondered how King of the Jungle Phil Tufnell would have handled that little lot, but Snake evidently didn't find it much to his taste and as we flicked back to the game, he leant over and decorated the jungle with a massive technicolour yawn.
Still, it was a marvellous demonstration of Kojima-san's ingenious and beautifully crafted survival system, which is just one amongst the many superb features which is going to make MGS 3, a truly colossal game.
More tasty selections from the MGS 3 menu will be served up shortly. Be sure to quiz our server about future specials.
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