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[DOWNLOAD] Classic Patch 14

What language do you use?

  • ITA

    Votes: 4 6.1%
  • ENG

    Votes: 40 60.6%
  • FRA

    Votes: 2 3.0%
  • GER

    Votes: 3 4.5%
  • ESP

    Votes: 17 25.8%

  • Total voters
    66
  • Poll closed .

GIGGIRIVA

Starting XI
Can I ask, what happens with such faces if they are not coming to Classic Patch?
They are canceled because I don't finish them. Does not fit the hair to the shape of the head, I do not change the part of the hair in the textures to match better. This was a test to see that hair. I was just curious. Some time ago it was proposed to me to sell the "discarded" faces but I do not sell my garbage .... it would be a total lack of respect.
 

GIGGIRIVA

Starting XI
When I work on a face I try on countless hairstyles. But I'm not interested in having a Buffon version for each season, it would be inhumane to edit if I have to make changes to the texture or model (because the model is new, made by me, not the EA ones). It would mean renaming hundreds of files for specific faces. Now I show a series of hairstyles that look good on Buffon or that should be retouched. It is just hair positioned on the model, without working on it at all (in fact you see the eyebrows out of position). For buffo in a few minutes I found 11 possible hairstyles suitable for him





















 

M8no2001

Senior Squad
Sorry to make an other report
But my game always crashes because it can‘t handle faces of Niko Kranjcar (DB 2000) and Luis Armanto Perea (DB 2000)
But this time my graphic card should be strong enough (RTX 3080)
 
Last edited:

chesfunk

Youth Team
I see Costinha face in the near future
1509507698.jpg
 

GIGGIRIVA

Starting XI
I see Costinha face in the near future
View attachment 102744
He has been on the list for several years. The problem is that I create the textures with the Facegen in multilayers and punctually the black players come out very badly. Textures are either too light or very dark each time. When I try to fix the hue it worsens the situation by losing detail. In fact, if you notice, I rarely create black players ... Precisely for this reason. I am not able to handle textures with both Facegen and photoshop :(
 

chesfunk

Youth Team
He has been on the list for several years. The problem is that I create the textures with the Facegen in multilayers and punctually the black players come out very badly. Textures are either too light or very dark each time. When I try to fix the hue it worsens the situation by losing detail. In fact, if you notice, I rarely create black players ... Precisely for this reason. I am not able to handle textures with both Facegen and photoshop :(
I dont know nothing about Facegen, but if you have the head model maybe we can help with texture
 


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