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Doctor+ Productions 16 Special Mods

ciuffu

Club Supporter
bangus;3872093 said:
It is very easy if you have edited the db before using DBM and Excel. All edits are done in the players table.

-Open Fidel's players table and Moddingway's players table in Excel, and place them side by side on your desktop.
-With each player rating column (agility, speed, etc.) you have to repeat the following process. I will use agility as an example:
-Use the Sort function and sort Moddingway's agility column high to low.
-Use the Sort function and sort Fidel's agility column high to low.
-Right-click and copy the entire Fidel agility column.
-Paste it to Moddingway's agility column.
-Do this for all player ratings only, do not do it for any other columns.
-When finished, import the edited Moddingway players table back into the Moddingway db and save.

This is all you have to do. Note that the two dbs probably don't have the same number of players (around 17,000). So you have to check that, and then fix the values near the bottom of Moddingway's table to make sure that all players were rated correctly. If there are 17,000 players for example, you can't have more than 17,000 values in the column or it will not load back into DBM.

in the moddingway db there are 300 more players then it's difficult to apply this
only if fidel modify the moddingway db 4.0 we can use the two mods togeether
ps sorry for my bad english
i'd like to use fidel mod but i don't want lose the new teams of moddingway
the solution may be to modify the moddingway db based more and less on the fidel db
ps sorry for my bad english
 

bangus

Starting XI
ciuffu;3872339 said:
in the moddingway db there are 300 more players then it's difficult to apply this
only if fidel modify the moddingway db 4.0 we can use the two mods togeether
This is not a reason. Adding additional values to the extra 300 players is so easy a chimpanzee could do it.
 

ciuffu

Club Supporter
bangus;3872362 said:
This is not a reason. Adding additional values to the extra 300 players is so easy a chimpanzee could do it.

yes but i'm not sure thata the 300 more players are those that are after the final line of fidel's db
fidel lines are 17363 and moddingway are 17972
more 609 are you sure that new players are these ?
are you understood what i want to say ? i mean the first 17363 are the same players that are in moddingway?
 

bangus

Starting XI
ciuffu;3872375 said:
are you understood what i want to say ? i mean the first 17363 are the same players that are in moddingway?
I understand what you are saying, and it isn't a problem. You are not editing players according to their IDs, you are sorting and editing players in relation to their ratings from high to low. Assign the lowest values in the column to the bottom 600 players.
 

ciuffu

Club Supporter
bangus;3872379 said:
I understand what you are saying, and it isn't a problem. You are not editing players according to their IDs, you are sorting and editing players in relation to their ratings from high to low. Assign the lowest values in the column to the bottom 600 players.

ok i understand now but my problem is that i'm not so expert to use excel i only know how i reduce the value of a line for example reduce all values of 5 or for example add 5 at all lines
but i'll try
thanks
 

*Supernova*

Youth Team
Bangus I have in this root ---> Fifa16/data/db/folder moddingway + fifa_ng_db + fifa_ng_db_meta

In folder Moddingway ---> folder bmp + 0 + 2 + 3 + 4 + 4db.bak + fifa_ng_db_meta


I have 2 questions:

1)What is the db of Fidel and what the db of MW ?

2)The kits, adbords,balls etc are in the scenassets folder, why when I load Fidel db I lose this update?
Loads them from the database also graphic files?


Thanks for the reply man! ;)
 

ciuffu

Club Supporter
good news i think
modify the moddingway db is easy
fidel have modified only 6 coluns od the players table and all using %
then it's easy to make the modding players table the same of fidel , now i must control if he has modified more tables
 

ciuffu

Club Supporter
*Supernova*;3872382 said:
Bangus I have in this root ---> Fifa16/data/db/folder moddingway + fifa_ng_db + fifa_ng_db_meta

In folder Moddingway ---> folder bmp + 0 + 2 + 3 + 4 + 4db.bak + fifa_ng_db_meta


I have 2 questions:

1)What is the db of Fidel and what the db of MW ?

2)The kits, adbords,balls etc are in the scenassets folder, why when I load Fidel db I lose this update?
Loads them from the database also graphic files?


Thanks for the reply man! ;)

4 is the new db of moddingway
0 is the same db of fidel
 

bangus

Starting XI
ciuffu;3872393 said:
now i must control if he has modified more tables
Figuring out which other tables Fidel edited is an impossible job, don't make it so complicated. Just edit the players tables and that will be enough.
 

bangus

Starting XI
*Supernova*;3872382 said:
1)What is the db of Fidel and what the db of MW ?

2)The kits, adbords,balls etc are in the scenassets folder, why when I load Fidel db I lose this update?
Loads them from the database also graphic files?
Fidel has one db only so that is easy. I do not know how Moddingway has set up his mod, I don't use it. If there is more than one db, you would have to edit and test each one separately, to find out which one is the correct one to edit.

There are many tables in the db that control different things. I do not know which tables Fidel edited, and which tables are different from Moddingway. That is why I suggested someone edit ONLY the players table, that way you will get Fidel's player ratings in the Moddingway db. It will not be exactly like Fidel's full db, but it will work and you will still get all those adboards etc.
 

ciuffu

Club Supporter
defaultteamdata too need to edit because is the table on there are all tactics team
i saw what he has modified
 

TilburyLFC

Club Supporter
I've done all the edits to the moddingway db to match fidels db in the player tab. It does not play the same, i think... So there is some extra stuff changed in the other tabs. But it gets the general feel down.

I noticed for most of the changes to the db, the entire column was either divided or multiplied by a single value(within .02ish). ie: the agility column in moddingway db(68) divided by 1.42 = fidels agiltiy(48) db column. The value changes depending on the column.
I used this to make up for the extra players that are in moddingway's db.
 

ciuffu

Club Supporter
TilburyLFC;3872521 said:
I've done all the edits to the moddingway db to match fidels db in the player tab. It does not play the same, i think... So there is some extra stuff changed in the other tabs. But it gets the general feel down.

I noticed for most of the changes to the db, the entire column was either divided or multiplied by a single value(within .02ish). ie: the agility column in moddingway db(68) divided by 1.42 = fidels agiltiy(48) db column. The value changes depending on the column.
I used this to make up for the extra players that are in moddingway's db.

coluns changed in players.txt
agility -30%
vision -30%
balance -90%
short pass -30%
aggressiv +10%
acceller -30%

coluns changed in defaultteamdata

AJ buspassing +45%
AR def aggr +44%
BF busbuild -50%

only apply thes in these columns
 

robinsonik

Club Supporter
It's great that you work on this gentlemen , thank you for this if you succeed in everything, " painlessly " move and enjoy the gameplay Fidel and patch Moodingway at the same time.One must change all three databases in Moodingway if you only DB 4.0 change in order to get the desired effect ?
 

ciuffu

Club Supporter
robinsonik;3872547 said:
It's great that you work on this gentlemen , thank you for this if you succeed in everything, " painlessly " move and enjoy the gameplay Fidel and patch Moodingway at the same time.One must change all three databases in Moodingway if you only DB 4.0 change in order to get the desired effect ?


i don't use the fidel mod because i have tested it and find it easy (version 1.0)
is the version 2.0 more difficult?
if you want i can modify the db and send you
 

robinsonik

Club Supporter
ciuffu;3872549 said:
i don't use the fidel mod because i have tested it and find it easy (version 1.0)
is the version 2.0 more difficult?
if you want i can modify the db and send you

It would be great , I can send the files from DB 4.0 with the latest patch Moodingway , certainly in one way or another repay himself.Highlights include retained were new teams , bands , etc.I sent you a private message with links to DB 4.0 and XML fifa_ng_db -meta she was needed..
 

ciuffu

Club Supporter
robinsonik;3872568 said:
It would be great , I can send the files from DB 4.0 with the latest patch Moodingway , certainly in one way or another repay himself.Highlights include retained were new teams , bands , etc.I sent you a private message with links to DB 4.0 and XML fifa_ng_db -meta she was needed..


don't need i have the files tomorrow i'll send you the db 4.0 modified
 

xPr0metheus

Reserve Team
My feedback for version 1.2 (without db, playing career)

I don't like the gameplay that much - here is why:

Too much tika taka,
Too less long balls (seems like never distance shots from AI)
Don't see any "new moves"
No more handballs for penalty???
Referee strength is ridiculous! Nearly every of my tackles is a foul and every shitty foul is a yellow card. This is very bad!
AI players always faster than my players, even when my players should be much faster - I thought in your gameplay shouldn't be any AI cheating?
 

maskrey

Club Supporter
xPr0metheus;3872608 said:
My feedback for version 1.2 (without db, playing career)

I don't like the gameplay that much - here is why:

Too much tika taka,
Too less long balls (seems like never distance shots from AI)
Don't see any "new moves"
No more handballs for penalty???
Referee strength is ridiculous! Nearly every of my tackles is a foul and every shitty foul is a yellow card. This is very bad!
AI players always faster than my players, even when my players should be much faster - I thought in your gameplay shouldn't be any AI cheating?

I played both with and without Fidel's db, and about your problems here are the ones the db solves and doesn't solve:
_ Tiki taka: a little bit. AI plays a bit more long ball with db (albeit not very accurately). However they still mostly do short passes.
_ New moves: Nothing even with db. Or even old moves. Zero dribbling whatsoever, not even a simple faint. In FIFA 14 Fidel managed to make AI does a lot of skills, but in 15 and forward I have barely ever seen AI doing skills.
_ Handball: Honestly, you should just turn that off. It's added for realism, but it's not realistic at all. It's something you can't control one bit. And why would you want handball penalty anyway? You will never ever get one, and AI might get one if they decide to cheat (have not seen in 16 yet, but happened in 14).
_ Referee: It's even a little bit worse with db because of the low balance value. Actually I haven't seen one foul called against me that I don't deserve. The yellow card thing is ridiculous tho. Plus the referee is a lot more lenient with AI. But if the yellow card is fixed I will be mostly happy.
_ AI faster: DEFINITELY fixed with db. The main reason you should play with db. Just less cheating by AI in general.
 


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