Discussion in 'FIFA 16 Editing Software Forum' started by Rinaldo, Jan 5, 2016.
I believe it's changes to the webpage, because I can't do that either.
I think, no. The 16.2 is better
good night friends
if I edit the age of a player in cm16, do I risk corrupting my upgraded squads?
because I have some players in my game who are 58 years old
This happened a few months ago and then rectified itself, hopefully it’ll do the same again.
It worked till a couple of days ago...now it's no longer working
I know, very annoying. But hopefully it will start working again soon - I’m not sure what it is that’s stopping the import function; I don’t know if enough about program writing to investigate myself.
hi everyone, i've downloaded beta 3, but i can't find "transfermarkt import" button, like in some screenshots in thread
i stayed away for a while, and i didn't follow all discussion and news...
thanks in advance
 nevermind, i've got it!
This feature came in the 2.0 release.
yes, thanks i've wrong version, i've already solved...
...but it doesn't work, or i'm missing something (again...)?
in the player page on transfermarkt, the download button is light, but if i use it, nothing happen...
Most likely the webpage has changed its coding since Creation Master was released, and so the "ripping code" got broken.
It was just a matter of time before this would/could happen.
ok, thanks again!
As I say, it did happen before - it wasn’t possible to import teams but you could do so with players. Now you can’t do either - if anyone is still in contact with Rinaldo or who knew enough about programs to have a look themselves it would be greatly appreciated.
The saving grace is that it was only a temporary problem before and will hopefully only be the same again.
For me it's still not working...I guess a temporary problem has turned in a permanent one
If I remember correctly, it didn't work for a few weeks. I was wondering if it was something to do with the adverts, as that the only noticeable change I can see on the website. What script was the program written in? It might be worth having a look at the coding.
I'm sorry but I don't know...we'd better ask to Ariel or Shawminator or Regularcat
Hi, I have a question. I have the moddingway mod installed and I use creation master 16 to make some changes in the DB. I followed the steps here to make the DB compatible, so European competitions are no problem.
However, I tried to make a 'European super league' with CM16, doing so by swapping the best teams with the lower English clubs, without changing a thing in the tournaments tab.
When creating a manager career, the default European competitions were missing teams (sometimes only 3 teams in a group), the random European competitions drawing was looking okay, so I chose the random drawing. Then, it seemed to work, but at some point the game did crash in the first season (end of November, right after a game; simming also made the game crash).
I also tweaked some stuff in the ini-files (transfer, scout).
So I was wondering if someone knows what could have gone wrong, if swapping teams to different leagues messes up the tournaments or which parameters in the ini-files could crash the game. Thanks.
My guess is that you should edit the euroseededteams.csv file in the DB.
I see. So should I edit the teams depending on the finished last value to accord with tournaments or can I put random teams in the csv file? The first option seems like a lot of work though.
I'm not entirely sure because in my case I just had to replace the ID of one team which was in rest of world and it worked. You could export the current unedited csv file and then try both ways to see which one works for you.
Separate names with a comma.