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CM 15 Beta Test (Bug Reports Only)

nabo78

Starting XI
Master Rinaldo,I have a request:
Thanks to scouser09 and his rm15 we can import as many boots as we want in game,so the db limitation on 255 boots can be easily overcome. I was wandering if you could make your tool read all the boots stored in shoe folder...of course the boots with Id>255 will not be selectable via db.
This feature would be very useful for bootmakers that can check boots with proper id (avoiding swapping files and ids).
 

Lar206505

Club Supporter
Change Logo

:confused2:Hi Peolple

When I'll go Change the logo appear the error



please, how solve this

Note: I Have Windows 7 64-bit and Net Framework 4.5
 

Kitemafia007

Club Supporter
Rinaldo;3761364 said:
This sounds like a problem with your Language file. Double check that the folder FIFA 15\data\loc contains the Language databases extracted properly (CM 15 should do it automatically if it can found the locale.big file) and be sure you are editing the same Language you use to play.

OK first of all I'm a total beginner when it comes to language files, what i did i opened the language file manually C:\Program Files (x86)\Origin Games\FIFA 15\data\loc (eng_us.db) (a .bak file already exists so i assume it has saved over that file already) when i open the game i play in English so i don't think it saves to the wrong language file. All created player names are good the problem only exists with teams, i created a second team to check and the same problem exists. Is it possible that my language file is corrupt? im not sure since everything else works fine. Also i opened the german language file, the fields that say: Name (15chars) Name (10chars) Name (7chars) and Score Board were empty, i entered the name saved, opened the game in german and again the name is showing up like before all wired.

Edit: I went on to reinstall the entire game of FIFA, first thing I did was to create a team but the name still doesn't transfer into the game. I'd assume the problem lies with CM but I'm not quiet sure.
 

ac12

Reserve Team
Segnalo un problema (penso) con la tabella default_teamsheets.

Da CM imposto un 4-3-1-2 con 3 mediani (pos 9-10-11) schierando come
playerid5 pos 10
playerid6 pos 9
playerid7 pos 11
playerid8 pos 18

Lo utilizzo e imposto correttamente sulla JUVE usando il CM con nella pos 10 Marchisio, 9 Vidal, 11 Pereyra, 18 Pogba.

Ingame però trovo Marchisio nella pos 9 e Vidal nella 10. Se apro con il CM risultano invece nelle posizioni assegnate prima. Mentre verificando con il DB Master trovo, nella tabella sopra (default_teamsheets), invertiti in pos 5 Vidal e in pos 6 Marchisio.

Se sistemo a mano questa tabella, ingame i giocatori sono nelle posizioni corrette.

Il problema non si verifica se imposto
playerid5 pos 9
playerid6 pos 10
playerid7 pos 11

-----------

Report a problem (I think) with the table default_teamsheets.

From CM imposed a 4-3-1-2 with 3 median (pos 9-10-11) as fielding
playerid5 pos 10
playerid6 pos 9
playerid7 pos 11
playerid8 pos 18

The use and properly imposed on JUVE using the CM with the pos 10 Marchisio, 9 Vidal, 11 Pereyra, 18 Pogba.

Ingame But I find in pos 9 Marchisio and Vidal in the 10. If I open with the CM are instead in the positions assigned first. While checking with DB Master I see, in the table above (default_teamsheets), reversed in the position 5 Vidal and in pos 6 Marchisio.

If settle hand this table, ingame players are in the correct positions.

I haven't problem if i use.
playerid5 pos 9
playerid6 pos 10
playerid7 pos 11
 

fernold2k

Youth Team
Rinaldo;3761368 said:
Very strange! Could you upload the set of .txt files in
FIFA 15\dlc\dlc_FootballCompEng\dlc\FootballCompEng\data\compdata
that causes the problem ?

Once more you have reason. The problem was in standings.txt
I had:

1604,6
1604,7
1604,8
1604,9
1604,1
1604,11
1604,12
1604,13

Instead of:

1604,6
1604,7
1604,8
1604,9
1604,10
1604,11
1604,12
1604,13

And people say that "0" doesn't mean anything.

You're great!!!

Thank you!!!
 

tQmrer

Club Supporter
Hey everyone! I hope someone can help me (possible n00b-alert).

I'm using CM1 to import graphics into my FIFA 15 game and I really love the simple and hands-on way you work with CM15. Until now I have not met any problems when I import kits, faces, banners, etc. but I'm expiring problems when I try to import kitnumbers (see picture below).

The way I do it: I import the Rx3-files on an empty slot and saves my work ("File > Save"). But when I run the game I can't see the kitnumber. What am I doing wrong? Can it be done by using CM15?



(If this has been answered in another thread I apologize for this post. I haven't found it my search on this forum.)

EDIT: I can see in this thread that this has been a bug before. I have downloaded the latest version of CM15, but I still can't get the kitnumbers to work ingame (see picture above). I don't know if this qualifies as a bug or I'm the only one with this problem? I someone knows how to fix this problem please PM me with the solution. I don't want to spam this thread to much. I hope someone can help me :)
 

Merollen

Club Supporter
Hello! First of all thanks for this marvelous tool!! Im new in editing fifa.. My question is...
I created a team for my friends, made everything, kits, faces, names, etc... Everything is working, and i was using cm beta 2, but when i installed cm final released this week, i lost the audio id from the players, and the narrator doesn't say their names anymore...

I have reallocate all the audio ids, but i realized that is not saving... I press save and close, when i open the db again all the old ids are there and none of my new ids... What can i do??

Thanks!!
 

christophe83460

Senior Squad
hello and thank you rinaldo
I do not know if someone was to have problem
I board practice to change the structure manually but with the latest version ais it impossible to open cm15 I require of clear and return as closing cm15
y as t he way to open cm15 without compodj structure?
 

Tardelly11

Club Supporter
Rinaldo , my master creation is not working. he says that the configuration system failed to initialize. Can you help me ?
 

Paulfra

Youth Team
Rinaldo, I was using CM15 with MWMod and it was working excelent. After the last EA update, can open CM15 anymore and don't know what to do.

This is the message shown on screen:

This is the detail of my error on screen:

onsulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración
Just-In-Time (JIT) en lugar de a este cuadro de diálogo.

************** Texto de la excepción **************
System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en FifaLibrary.CompobjList.LoadFromStandings(String fileName)
en FifaLibrary.CompobjList.Load(String path, DbFile fifaDbFile)
en FifaLibrary.CompobjList..ctor(String path, DbFile dbFile)
en FifaLibrary.FifaEnvironment.LoadLists(EFifaObjects fifaObjects)
en FifaLibrary.FifaEnvironment.LoadLists()
en FifaLibrary.FifaEnvironment.Open(ToolStripStatusLa bel statusBar)
en CreationMaster.MainForm.Open()
en CreationMaster.MainForm.openSelectAllToolStripMenu Item_Click(Object sender, EventArgs e)
en System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
en System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
en System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
en System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
en System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
en System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
en System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
en System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
en System.Windows.Forms.ToolStrip.WndProc(Message& m)
en System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
en System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Ensamblados cargados **************
mscorlib
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18444 built by: FX451RTMGDR
Código base: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
CreationMaster15
Versión del ensamblado: 0.1.0.0
Versión Win32: 0.1.0.0
Código base: file:///D:/Documentos/Paul/FIFA%2015/Tools/Creation%20Master%2015/CreationMaster15.exe
----------------------------------------
System.Windows.Forms
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.34238 built by: FX452RTMGDR
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
FifaControls
Versión del ensamblado: 0.0.0.0
Versión Win32: 0.0.0.0
Código base: file:///D:/Documentos/Paul/FIFA%2015/Tools/Creation%20Master%2015/FifaControls.DLL
----------------------------------------
FifaLibrary14
Versión del ensamblado: 14.3.0.0
Versión Win32: 14.3.0.0
Código base: file:///D:/Documentos/Paul/FIFA%2015/Tools/Creation%20Master%2015/FifaLibrary14.DLL
----------------------------------------
System.Data
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.34234 built by: FX452RTMGDR
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data.DataSetExtensions
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Numerics
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Versión del ensamblado: 1.0.2902.0
Versión Win32: 9.05.132.0000
Código base: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Versión del ensamblado: 1.0.2902.0
Versión Win32: 5.04.00.2904
Código base: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Versión del ensamblado: 1.0.2911.0
Versión Win32: 9.12.589.0000
Código base: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
System.Configuration
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
mscorlib.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Depuración JIT **************
Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
aplicación o equipo (machine.config) debe tener el
valor jitDebugging establecido en la sección system.windows.forms.
La aplicación también se debe compilar con la depuración
habilitada

Por ejemplo:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo.


Can you tell me what to do? Thanks in advance
 

SlimOntario2033

Senior Squad
specific team newspaper are not working. My steps:

1. created a png file with size: 668 x 580
2. choose my team
3. import at neutral
4. regenerate with filemaster
5. no change, still default pictures ingame. :(
 

SlimOntario2033

Senior Squad
pao4ever;3762825 said:
I was afraid of this... did you try edit the db to make them work with dbmaster mate?

Yeah it works for me fine, you have to make a entry at the table:
"career_newspicweights"
with the team id. After this it works. Hope Rinaldo can include a function that do it automaticly. :ewan:
 

ac12

Reserve Team
ac12;3761761 said:
Segnalo un problema (penso) con la tabella default_teamsheets.

Da CM imposto un 4-3-1-2 con 3 mediani (pos 9-10-11) schierando come
playerid5 pos 10
playerid6 pos 9
playerid7 pos 11
playerid8 pos 18

Lo utilizzo e imposto correttamente sulla JUVE usando il CM con nella pos 10 Marchisio, 9 Vidal, 11 Pereyra, 18 Pogba.

Ingame però trovo Marchisio nella pos 9 e Vidal nella 10. Se apro con il CM risultano invece nelle posizioni assegnate prima. Mentre verificando con il DB Master trovo, nella tabella sopra (default_teamsheets), invertiti in pos 5 Vidal e in pos 6 Marchisio.

Se sistemo a mano questa tabella, ingame i giocatori sono nelle posizioni corrette.

Il problema non si verifica se imposto
playerid5 pos 9
playerid6 pos 10
playerid7 pos 11

-----------

Report a problem (I think) with the table default_teamsheets.

From CM imposed a 4-3-1-2 with 3 median (pos 9-10-11) as fielding
playerid5 pos 10
playerid6 pos 9
playerid7 pos 11
playerid8 pos 18

The use and properly imposed on JUVE using the CM with the pos 10 Marchisio, 9 Vidal, 11 Pereyra, 18 Pogba.

Ingame But I find in pos 9 Marchisio and Vidal in the 10. If I open with the CM are instead in the positions assigned first. While checking with DB Master I see, in the table above (default_teamsheets), reversed in the position 5 Vidal and in pos 6 Marchisio.

If settle hand this table, ingame players are in the correct positions.

I haven't problem if i use.
playerid5 pos 9
playerid6 pos 10
playerid7 pos 11

Segnalo problema con l'assegnazione della "trappola fuorigioco"
Impostata correttamente da CM, ingame viene vista come "copertura".
Dopo controllo manuale con DB MASTER, le tabelle "default_teamsheets" e "teams" sono corrette, ma nella tabella "defaultteamdata" risulta erroneamente impostato "copertura".


Stumble problem with the assignment of the "offside trap"
Set correctly by CM, ingame is seen as "cover".
After manual control with DB MASTER, tables "default_teamsheets" and "teams" are correct, but the table "defaultteamdata" is incorrectly set to "cover".
 

K INC

Club Supporter
Started having this problem yesterday when trying to open FIFA 15 in CM 15:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at FifaLibrary.Group.Normalize()
at FifaLibrary.CompobjList.Normalize()
at FifaLibrary.CompobjList.Load(String path, DbFile fifaDbFile)
at FifaLibrary.CompobjList..ctor(String path, DbFile dbFile)
at FifaLibrary.FifaEnvironment.LoadLists(EFifaObjects fifaObjects)
at FifaLibrary.FifaEnvironment.LoadLists()
at FifaLibrary.FifaEnvironment.Open(ToolStripStatusLabel statusBar)
at CreationMaster.MainForm.Open()
at CreationMaster.MainForm.menuOpenFifa15Demo_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
CreationMaster15
Assembly Version: 0.1.0.0
Win32 Version: 0.1.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2015/CreationMaster15.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
FifaControls
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2015/FifaControls.DLL
----------------------------------------
FifaLibrary14
Assembly Version: 14.3.0.0
Win32 Version: 14.3.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2015/FifaLibrary14.DLL
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data.DataSetExtensions
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2911.0
Win32 Version: 9.12.589.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Any fixes?
 

bangus

Starting XI
K INC;3764799 said:
Started having this problem yesterday when trying to open FIFA 15 in CM 15:

Any fixes?
If CM stops working suddenly, it means your current db is corrupt. Re-install an earlier db that works.
 

K INC

Club Supporter
bangus;3764867 said:
If CM stops working suddenly, it means your current db is corrupt. Re-install an earlier db that works.

Thanks, got it working. Sucks losing all my edits though.
 

pao4ever

Starting XI
Rinaldo mate, we have this problem while we're attempting to create a league patch...



and this happens to all the leagues of the game
 

mogolos

Starting XI
pao4ever;3765844 said:
Rinaldo mate, we have this problem while we're attempting to create a league patch...



and this happens to all the leagues of the game


This means that I am afraid that Cm 15 messes up the dates of the league matches. It can't be 32 leg in May 10, 33 leg in May 6 and the last one in April 15!!! And the strange is that this issue can be found also looking at other league legs too...
 


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