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Changing Adboard Type Research

BFL TEAM

Senior Squad
BFL TEAM;3357461 said:
I dont know if it is writen, but this might help with the texture problem. There is a things which you must to keep from original adboard with hex editing. This things are the numbers of the ambient and diffuse textures from which the stadium read. When you keep this you`ll no need to edit with SW13. Latter I`ll show you screens with what I mean.
Here what I mean. If you copy the content for digital adboard from stadium with that kind of adboard, directly without changes, to other stadium with static adboards, you`ll put the info for diffuse and ambient textures from stadium with digitall textures to stadium with static, that mean that if for example static adboards are reading from 12 diffuse texture and 37 ambient texture and digital reading from 15 diffuse and 45 ambient when you copy from digital to static, the adboards from the stadium with static adboards will read from 15 diffuse and 45 ambient, which eaven may not exist like this in your stadium with static adboards, so you must to keep thay to stay 12 for diffuse and 37 for ambient.
Here is not edited stadium with static adboards:

With red I have marked where is info for the number of diffuse texture from which is reading the stadium, with blue are the place for ambient texture. You must to keep them when you edit to change to digital and you must to have this:

As you see everything is changed to digital adboards, but with no changes in info for the textures, now in game I have perfectly working digitall adboards in stadium which never have them :). In this file there is five position for adboards(two behind goal and three in long sides of the pitch) so if you want to make all digitall you must to do the same with other 4 position, or you may do 3 digitall and 2 static for example.
I hope it helps :) .
 

The Danish

Reserve Team
Really nice to see the progress in this fantastic possibility!

It would be really great if one of you experts would do alternative versions of the generic stadiums, so that we had two versions of each (one with static and one with digital) :)

.. or doing a step by step tutorial for us "not-so-much" experts ;)
 

rique

Senior Squad
The Danish;3357538 said:
Really nice to see the progress in this fantastic possibility!

It would be really great if one of you experts would do alternative versions of the generic stadiums, so that we had two versions of each (one with static and one with digital) :)

.. or doing a step by step tutorial for us "not-so-much" experts ;)

The digital is very easy to do. Don't worry about that. It's the static that's hard. Then again, I agree with you. I wish someone would do that and post the stadia for people like us who aren't experts at it.
 

BFL TEAM

Senior Squad
Here is edited from digitall to static for Juventus arena. I dont have the game here and I cant see what is happen in game, so if someone can check what I have done will be great and to show the result, just to know what must be done if there is need of that.
http://www.gamefront.com/files/22730980/stadium_247_1_container_0.rar

P.S. I think that I know what will happen but I want to be sure. Maybe there will be need of reimporting of adboards, to be different, but not the same.
 

Titogoal

Club Supporter
rique;3357318 said:
Just keep clicking "ok" and it will come off eventually. I still don't get it perfectly. I will try with another stadium and see.

Thats what i did and rearranged the mapping of the ads afterwards but after saving the stadium is broken ingame - there arent any stadium textures at all, so i think sw13 cant handle old trafford somehow and corrupts the file when saving.
 

rique

Senior Squad
Titogoal;3357756 said:
Thats what i did and rearranged the mapping of the ads afterwards but after saving the stadium is broken ingame - there arent any stadium textures at all, so i think sw13 cant handle old trafford somehow and corrupts the file when saving.

Yeah, I realised this. My game started crashing when after I tried to edit Old trafford. Can you tell me how to get the mapping right? In Old Trafford, after importing an adboard templates. dds which is 512X1024 all I saw was like 18 rectangles and the .dds template that I imported in side on of them. I don't understand what to do next. I mean should I try to get all the other rectangles to surround my adboard template??? I am stuck and I don't know how to "map". Can you please post screens and some more info in a step-by-step manner? :-(:-(:-(
 

BFL TEAM

Senior Squad
here what I have done with Juventus Stadium from digitall to static ;) :



It left just to remove reflection from digitall adboards on the pitch and will be ready ;)
 

rique

Senior Squad
BFL TEAM;3359093 said:
here what I have done with Juventus Stadium from digitall to static ;) :



It left just to remove reflection from digitall adboards on the pitch and will be ready ;)

How were you able to do this? Can you please help me?
 

BFL TEAM

Senior Squad
rique;3359922 said:
How were you able to do this? Can you please help me?
Hex editing(that what is explained on the first page with that what I was writen for hex editing) and reimporting adboards with right maping.
 

rique

Senior Squad
BFL TEAM;3359957 said:
Hex editing(that what is explained on the first page with that what I was writen for hex editing) and reimporting adboards with right maping.

I know how to get electronic adboards. I just don't know how to change electrnic adboards to static. I have tried but I don't know how to get static adboards to work beyond the hex editing (I know how to do the hex); there is some mapping involved and I can't get this part right.
 

BFL TEAM

Senior Squad
rique;3360682 said:
I know how to get electronic adboards. I just don't know how to change electrnic adboards to static. I have tried but I don't know how to get static adboards to work beyond the hex editing (I know how to do the hex); there is some mapping involved and I can't get this part right.
I doing mapping with rhino. First extracting the adboards from .rx3 file, than opening them with rhino and making on thair place ne meshes with right maping, than making ambient texture in Blender and final is back to .rx3 file.


Juventus arena with static adboards is ready, but dont have time to make the installer.
 

asanabri

Club Supporter
Did anybody manage to succesfully implement digital adboards and have them display only one at a time?

I imported the hex data from stamford bridge, and got the adboards from Ivy lane to become digital, but not displaying one at a time like they're supposed to, so i exported the DDS data in SW13 and imported it, but it didn't seem to matter.. I also put the original hex values for ambient and diffuse like a post described.. anybody manage to make this worK?
 

BFL TEAM

Senior Squad
asanabri;3371874 said:
Did anybody manage to succesfully implement digital adboards and have them display only one at a time?

I imported the hex data from stamford bridge, and got the adboards from Ivy lane to become digital, but not displaying one at a time like they're supposed to, so i exported the DDS data in SW13 and imported it, but it didn't seem to matter.. I also put the original hex values for ambient and diffuse like a post described.. anybody manage to make this worK?
It is possible, but you must to reimport the adboards made with some 3d program with right mapping for showing once at time. When I have time I`ll make all stadiums with digitall and static adboards.
 

Titogoal

Club Supporter
BFL TEAM;3371938 said:
It is possible, but you must to reimport the adboards made with some 3d program with right mapping for showing once at time. When I have time I`ll make all stadiums with digitall and static adboards.
It is also possible without using 3d programs with only winhex and sw13 with the information given in this thread. I made this static Wembley-Version without using blender/rhino etc. First you import the hex fragment of a stadium with static ads and then you change the mapping in sw13, so you can chose for every ad in the stadium which slot of the texture is used individually.
if you want static to digital you import the hex code of a stadium with digital ads to the .rx3 of the static stadium and map every adboard to the same row of the texture by using a .dds template in sw13. however it takes a lot of time since its not very comfortable :(.
 

asanabri

Club Supporter
Can you say which lines specifically? I tried looking for all the references for adboard in both files and replacing some of them, but it caused the game to crash..
 

Titogoal

Club Supporter
asanabri;3372548 said:
Can you say which lines specifically? I tried looking for all the references for adboard in both files and replacing some of them, but it caused the game to crash..
replace only the adboardambient/adboarddigitalambient fragment that scouser marked in the first post.
 

asanabri

Club Supporter
Oh, i already knew that. Yeah that part is easy. I was trying to find a way to import the adboard locations through hex-editing but it doesn't seem to possible.

When it comes to importing the DDS files on SW13, I've tried that as well but it doesn't seem to save the changes I make even after I click "save modifications", once I open up the file again none of the changes I did are visible, is there a different way to save?

I'm trying to give Ivy Lane proper digital adboards, if anybody has any ideas please help.
 

Titogoal

Club Supporter
save modifications is sufficient actually but you need to watch out, because sometimes it saves the file to another directory displayed at the bottom of the program, so maybe thats the reason your original file didnt change.
 


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