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Championship Manager 5 (UK release 18/3/05;1/4/05 other nations), confirmed features:

rpvankasteren

Fan Favourite
Nah, BGS and Eidos called that leaked demo a beta, but it was so badly coded, with chunks missing, like half the engine, it couldn't have been alpha even.
 

Tom

That Nice Guy
yeah thats was the hillarious thing, once it was released to squash any rumours it wouldnt meet the release date they said it was a beta, then everyone just figured out that it wasnt... lol

TROD.
 

ngyc

Fan Favourite
lets wonder when will the actual "demo" release before the full game out. hopefully it will not postpone again (H)
 

Tom

That Nice Guy
well they've been clever, they havent set a date :p therefore they cant postpone it.. just 'move' it.

TROD.
 

Tom

That Nice Guy
Im a beta tester for SI and you're not :hump:

i wonder what game most people on the forum would have wanted to test for before it was released :p Go home to your wonderful BGS forums :D :D

TROD.;)
 

rpvankasteren

Fan Favourite
CM Online is still scheduled for release in January 2005.

At least that's what www.championshipmanager.co.uk and www.cm-online.com state...
 

Tom

That Nice Guy
The Beta test is in its final stages.. Release date to be announced soon.... but then right next to it - Janurary 2005 :confused:

maybe its coming in the next week :)

TROD.
 

Tom

That Nice Guy
Originally posted by rpvankasteren
Didn't you get some kind of form about working for rival companies, telling you you can't do that?

nah i think the beta testing is nearly up anyway, im guessing no-one has been arsed to take the form off the home page :p

TROD.
 

rpvankasteren

Fan Favourite
Article on www.championshipmanager.co.uk
CM5 Update: Kick-Off is Approaching!
by Keir Edmonds - 03/02/2005



Development Update & News



It?s been some time since there was any official news or announcements from either BGS or Eidos on Championship Manager 5. This has partly been intentional in that we didn?t want to promise anything that we wouldn?t deliver; and partly as we?ve been totally focused on delivering a quality simulation.


The launch of CM5 was moved from pre-Christmas to give it the necessary amount of time to ensure that it is of the highest quality. We believe that CM5 will be a better game because of this, and that the improvements underway will take the series forward to a new level.


We?ve taken our time to ensure that we meet the very high standards and expectations that Championship Manager fans demands. This has involved talking extensively face-to-face with fans of the game as they?ve played the new code and fed-back on how we can improve it. We?ve taken all these comments on-board ? good and bad ? and believe that we?re about to launch a simulation that is worthy of the title Championship Manager 5?the most engaging and realistic football management offering yet.


Over the course of the next few weeks we?ll be providing weekly updates where we?ll outline in detail the key developments and improvements that will be brought to you with CM5. As a taster:




Speed
The code architecture we?re adopting means that CM5 is lightening quick without compromising the depth or realism of the simulation.


Match Resolver
We?re currently optimising the spread of results and match statistics versus the real-world, cross-referencing with data supplied by Opta. At the moment we?re at 90% accuracy but looking to push that even higher.


Scouting
We?re making scouting much more reliable with improved briefing and filter features. We also have a completely new ?PlayerCam? tool which will revolutionise the way you scout players.


Training
We?ve made the training aspect of CM5 for accessible and usable with the introduction of our new Create Schedule wizard. The schedules and drills have been constructed by top Premiership coach Mervyn Day to ensure absolute realism.


Tactics
The all-new tactics section has again been designed in collaboration with Mervyn. It now offers more default formations, greater customisation and more player / team instruction options.


Countries, Leagues & Competitions
Our objective has always been quality over quantity, ensuring that the data and competition rules in CM5 are the most accurate and realistic. We can now confirm that there are 26 playable countries, so 26 playable league structures. That equates to 137 competitions comprising:
61 League Levels (76 ?Groups?)
45 Domestic Cups
13 International Club Competitions
18 national Team Competitions


So stay tuned for more details on these and other aspects of the simulation, plus a few other surprises along the way!




The Championship Manager Team
At least they speak...
 

Stotty

Fan Favourite
Good old Mervyn (H) :(

They seem quite intent on drilling it into our heads that they have high standards which this game will meet :(:$
 


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