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The easiest way by far is to start over: export the in-game db files with CGFE and then apply the same edits to those. No bogus 0 values to worry about then, plus it might even be quicker lol.Hi guys, I jusy made the switch to cg18 and am trying to edit an existing squad file. I have used the squads converter to get the db but my tables end up all messed up with bogus entries.
The DA is buggy, lots of error reports when editing the db tables, I've had my own. Modders like Nafer are saying not to use it period, and to use DBM/Excel to edit. That's my recommendation as well. The formations edits have been seriously bugged for years BTW, after EA introduced new formations tables in FIFA 14. I stopped using Creation Master for that back then.Hello guys, I've been using CG file explorer (big thanks to Shawminator) and my only issue is after editing the database with the Dynamic Assigner (Creation Master), when I save, information such as Opponent Teams and Teams formation name changes. For example Arsenal opponent team changes from Spurs to a different team and formation name seems okay in Dynamic Assigner but in game it shows a different name. (eg. 4-4-2 in DA could show as 4-2-3-1 in game). Anybody know why it happens this way and how to fix it?
You can only edit WC squads by editing the DB.Is there a way in CGFE to modify the World Cup DLC starting lineups? I don't want to do anything more than that. The same way you can in Dynamic Assigner with the regular db of teams but with the DLC country squads instead.
Thanks for any input.
Okay. I said "I'm pretty sure" because I don't create teams or switch teams around. I would have thought the leagues table at least had to be edited.
He would have to edit the leagueteamlinks table in the database if he wanted to start a career with teams from another league in a certain league.
Promotion and relegation must be done in the compdata.