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best management game ever...

DiCi

Club Supporter
The real difference between fm/cm and tcm, you can look at it this way ...

TCM is for the ordinary football-fan, just having fun scoring goals and winning cups and leagues... It's more graphic, so that it can give it's player the satisfaction of seeing eg. the goals being scored in a "realistic" way... The developers haven't spent months of researching to find out the real youth-players around the world, or even the real manager names, cause all that matters to the tcm-gamers is the players and the visual ... And that's perfect!!

FM/CM is for the more hardcore football-fan, who like figures and numbers, not caring if you win by 11-0 or 1-0 but more if it were your fault or the team would have done it anyway... You like following the young talents, testing far-out strategies and finding new hot prospects ... And that's perfect too ...

Oh, and by the way ... I am a big fan of both games, although leaning a bit towards FM ...
 

mlsmanager2002

Youth Team
Originally posted by DiCi
TCM is for the ordinary football-fan, just having fun scoring goals and winning cups and leagues... It's more graphic, so that it can give it's player the satisfaction of seeing eg. the goals being scored in a "realistic" way... The developers haven't spent months of researching to find out the real youth-players around the world, or even the real manager names, cause all that matters to the tcm-gamers is the players and the visual ... And that's perfect!!

FM/CM is for the more hardcore football-fan, who like figures and numbers, not caring if you win by 11-0 or 1-0 but more if it were your fault or the team would have done it anyway... You like following the young talents, testing far-out strategies and finding new hot prospects ... And that's perfect too ...

I agree perfectly, I like FM (well the demo) because of the work that has gone into the leagues and player databases... I haven't played TCM at all so I can't comment, but the screenies look nicer than FM's for sure.

I really like this indie game Sick as a Parrot though, because you're focused on nothing but trying to find the right formation for your players... FM can be too easy at times and SAAP really makes you think about where players should be playing since you can't see any of their stats, there's very few numbers in the game and you have to base your selections on who is training well more than who has the best attributes.
 


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